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You Come to the Gnoll Camp
You Come to the Gnoll Camp 1Red (2)
Instant

Choose one —

• Intimidate Them — Up to two target creatures can't block this turn.

• Fend Them Off — Target creature gets +3/+1 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Compleat Me (playtest)
You Compleat Me (playtest) 1BlackBlack (3)
Sorcery

If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."

Mystery Booster 2: Convention Edition (Rare)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
You Happen On a Glade
You Happen On a Glade 2Green (3)
Instant

Choose one —

• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• Make Camp — Return target permanent card from your graveyard to your hand.

Adventures in the Forgotten Realms (Uncommon)
You Line Up the Shot
You Line Up the Shot Green (1)
Instant

Choose one —

• Aim for the Wyvern — Conjure a card named Plummet into your hand.

• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.

• Fire a Warning Shot — Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
You Look Upon the Tarrasque
You Look Upon the Tarrasque 4Green (5)
Instant

Choose one —

• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.

• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Commander Legends: Battle for Baldur's Gate (Uncommon)
You See a Guard Approach
You See a Guard Approach Blue (1)
Instant

Choose one —

• Distract the Guard — Tap target creature.

• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Adventures in the Forgotten Realms (Common)
You See a Pair of Goblins
You See a Pair of Goblins 2Red (3)
Instant

Choose one —

• Charge Them — Creatures you control get +2/+0 until end of turn.

• Befriend Them — Create two 1/1 red Goblin creature tokens.

Adventures in the Forgotten Realms (Uncommon)
Young Pyromancer
Young Pyromancer 1Red (2)
Creature — Human Shaman (2/1)

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Tarkir: Dragonstorm Commander (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Eternal Masters (Uncommon)
Duel Decks: Mind vs. Might (Uncommon)
Ultimate Masters (Uncommon)
Jumpstart (Uncommon)
Time Spiral Remastered (Bonus)
Double Masters 2022 (Uncommon)
Jumpstart 2022 (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Jumpstart 2025 (Uncommon)
Your Temple Is Under Attack
Your Temple Is Under Attack 2White (3)
Instant

Choose one —

• Pray for Protection — Creatures you control gain indestructible until end of turn.

• Strike a Deal — You and target opponent each draw two cards.

Commander Legends: Battle for Baldur's Gate (Common)
Your Wish Is My Command (playtest)
Your Wish Is My Command (playtest) 1Blue (2)
Sorcery

You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)

Mystery Booster 2: Convention Edition (Rare)
You're in Command (playtest)
You're in Command (playtest) 1White (2)
Sorcery

Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of 0.)

Mystery Booster (Common)
Yukora, the Prisoner
Yukora, the Prisoner 2BlackBlack (4)
Legendary Creature — Demon Spirit (5/5)

When Yukora leaves the battlefield, sacrifice all non-Ogre creatures you control.

Betrayers of Kamigawa (Rare)
Yuma, Proud Protector
Yuma, Proud Protector 5RedGreenWhite (8)
Legendary Creature — Human Ranger (6/6)

This spell costs 1 less to cast for each land card in your graveyard.

Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card.

Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.

Outlaws of Thunder Junction Commander (Mythic Rare)
Zabaz, the Glimmerwasp
Zabaz, the Glimmerwasp 1 (1)
Legendary Artifact Creature — Insect (0/0)

Modular 1

If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.

Red: Destroy target artifact you control.

White: Zabaz gains flying until end of turn.

Modern Horizons 2 (Rare)
Zacama, Primal Calamity
Zacama, Primal Calamity 6RedGreenWhite (9)
Legendary Creature — Elder Dinosaur (9/9)

Vigilance, reach, trample

When Zacama enters, if you cast it, untap all lands you control.

2Red: Zacama deals 3 damage to target creature.

2Green: Destroy target artifact or enchantment.

2White: You gain 3 life.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Rivals of Ixalan (Mythic Rare)
Commander Masters (Rare)
Zahid, Djinn of the Lamp
Zahid, Djinn of the Lamp 4BlueBlue (6)
Legendary Creature — Djinn (5/6)

You may pay 3Blue and tap an untapped artifact you control rather than pay this spell's mana cost.

Flying

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
Game Night (Rare)
Zahur, Glory's Past
Zahur, Glory's Past WhiteBlack (2)
Legendary Creature — Zombie Cat Warrior (3/2)

Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Sacrifice another creature: Surveil 1. Activate only once each turn.

Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.

Aetherdrift (Rare)
Zamriel, Seraph of Steel
Zamriel, Seraph of Steel 2WhiteWhite (4)
Legendary Creature — Angel (3/4)

Flying

During your turn, equipped creatures you control have indestructible.

Game Night: Free-For-All (Mythic Rare)
Zap
Zap 2Red (3)
Instant

Zap deals 1 damage to any target.

Draw a card.

Invasion (Common)
Zaxara, the Exemplary
Zaxara, the Exemplary 1BlackGreenBlue (4)
Legendary Creature — Nightmare Hydra (2/3)

Deathtouch

Tap: Add two mana of any one color.

Whenever you cast a spell with Variable Colorless in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.

Dominaria United Commander (Mythic Rare)
Other Versions
Ikoria Commander (Mythic Rare)
Zealot of the God-Pharaoh
Zealot of the God-Pharaoh 3Red (4)
Creature — Minotaur Archer (4/3)

4Red: This creature deals 2 damage to target opponent or planeswalker.

Jumpstart 2025 (Common)
Other Versions
Hour of Devastation (Common)
Game Night 2019 (Common)
Amonkhet Remastered (Common)
Zealous Conscripts
Zealous Conscripts 4Red (5)
Creature — Human Warrior (3/3)

Haste

When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

Innistrad Remastered (Rare)
Other Versions
Avacyn Restored (Rare)
Modern Masters 2017 Edition (Rare)
Time Spiral Remastered (Bonus)
Shadows of the Past (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Jumpstart 2025 (Rare)
Zealous Persecution
Zealous Persecution WhiteBlack (2)
Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

Explorers of Ixalan (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Modern Event Deck 2014 (Uncommon)
Eternal Masters (Uncommon)
Zegana, Utopian Speaker
Zegana, Utopian Speaker 2GreenBlue (4)
Legendary Creature — Merfolk Wizard (4/4)

When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.

4GreenBlue: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)

Each creature you control with a +1/+1 counter on it has trample.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Guild Kit: Simic (Rare)
Zektar Shrine Expedition
Zektar Shrine Expedition 1Red (2)
Enchantment

Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.

Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.

Zendikar (Common)
Zephid
Zephid 4BlueBlue (6)
Creature — Illusion (3/4)

Flying

Shroud (This creature can't be the target of spells or abilities.)

Urza's Saga (Rare)
Zephid's Embrace
Zephid's Embrace 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Urza's Saga (Uncommon)
Zephyr Boots
Zephyr Boots 1 (1)
Artifact — Equipment

Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Strixhaven: School of Mages (Uncommon)
Zephyr Charge
Zephyr Charge 1Blue (2)
Enchantment

1Blue: Target creature gains flying until end of turn.

Core Set 2020 (Common)
Other Versions
Magic 2014 Core Set (Common)
Zephyr Falcon
Zephyr Falcon 1Blue (2)
Creature — Bird (1/1)

Flying, vigilance

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Zephyr Gull
Zephyr Gull Blue (1)
Creature — Bird (1/1)

Flying

Arena Base Set (Common)
Zephyr Net
Zephyr Net 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has defender and flying.

Lorwyn (Common)
Zephyr Scribe
Zephyr Scribe 2Blue (3)
Creature — Human Monk (2/1)

Blue, Tap: Draw a card, then discard a card.

Whenever you cast a noncreature spell, untap this creature.

Dragons of Tarkir (Common)
Zephyr Sentinel
Zephyr Sentinel 1Blue (2)
Creature — Human Soldier (2/1)

Flash

Flying

When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this creature.

The Brothers' War (Uncommon)
Zephyr Singer
Zephyr Singer 2BlueBlue (4)
Creature — Siren Pirate (3/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying, vigilance

When this creature enters, put a flying counter on each creature that convoked it.

March of the Machine (Rare)
Zephyr Spirit
Zephyr Spirit 5Blue (6)
Creature — Spirit (0/6)

When this creature blocks, return it to its owner's hand.

Ravnica: City of Guilds (Common)
Zephyr Sprite
Zephyr Sprite Blue (1)
Creature — Faerie (1/1)

Flying

Magic 2010 (Common)
Zephyr Winder
Zephyr Winder 1Blue (2)
Creature — Elemental (2/1)

Flying

Whenever this creature deals combat damage to a player, untap up to one target creature.

March of the Machine (Common)
Zephyrim
Zephyrim 3White (4)
Creature — Human Warrior (3/3)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)

Flying, vigilance

Miracle 1White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Warhammer 40,000 Commander (Rare)
Zerapa Minotaur
Zerapa Minotaur 2RedRed (4)
Creature — Minotaur (3/3)

First strike

2: This creature loses first strike until end of turn. Any player may activate this ability.

Prophecy (Common)
Zetalpa, Primal Dawn
Zetalpa, Primal Dawn 6WhiteWhite (8)
Legendary Creature — Elder Dinosaur (4/8)

Flying, double strike, vigilance, trample, indestructible

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Commander 2019 (Rare)
Game Night 2019 (Rare)
Ikoria Commander (Rare)
Commander 2021 (Rare)
Dominaria United Commander (Rare)
Commander Masters (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Magic: The Gathering Foundations (Rare)
Zhalfirin Shapecraft
Zhalfirin Shapecraft 1Blue (2)
Instant

Target creature has base power and toughness 4/3 until end of turn.

Draw a card.

March of the Machine (Common)
Ziatora's Proving Ground
Ziatora's Proving Ground (0)
Land — Swamp Mountain Forest

(Tap: Add Black, Red, or Green.)

This land enters tapped.

Cycling 3 (3, Discard this card: Draw a card.)

Streets of New Capenna (Rare)
Zilortha, Apex of Ikoria
Zilortha, Apex of Ikoria (0)
Legendary Creature — Dinosaur (8/8)

Reach

For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.

March of the Machine (Rare)
Zimone, Paradox Sculptor
Zimone, Paradox Sculptor 2GreenBlue (4)
Legendary Creature — Human Wizard (1/4)

At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.

GreenBlue, Tap: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.

Magic: The Gathering Foundations (Mythic Rare)
Zimone, Quandrix Prodigy
Zimone, Quandrix Prodigy GreenBlue (2)
Legendary Creature — Human Wizard (1/2)

1, Tap: You may put a land card from your hand onto the battlefield tapped.

4, Tap: Draw a card. If you control eight or more lands, draw two cards instead.

Strixhaven: School of Mages (Uncommon)
Zimone's Hypothesis
Zimone's Hypothesis 3BlueBlue (5)
Instant

You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

Duskmourn: House of Horror Commander (Rare)
Zndrsplt, Eye of Wisdom
Zndrsplt, Eye of Wisdom 4Blue (5)
Legendary Creature — Homunculus (1/4)

Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.)

At the beginning of combat on your turn, flip a coin until you lose a flip.

Whenever a player wins a coin flip, draw a card.

Battlebond (Rare)
Zndrsplt's Judgment
Zndrsplt's Judgment 4Blue (5)
Sorcery

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Streets of New Capenna Commander (Rare)
Other Versions
Battlebond (Rare)
Zoanthrope
Zoanthrope Variable ColorlessBlueRed (2)
Creature — Tyranid (0/0)

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Flying, ward 2

Warp Blast — When this creature enters, it deals X damage to any target.

Warhammer 40,000 Commander (Rare)
Zodiac Pig
Zodiac Pig 3Black (4)
Creature — Boar (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Uncommon)
Zoetic Glyph
Zoetic Glyph 2Blue (3)
Enchantment — Aura

Enchant artifact

Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.

When this Aura is put into a graveyard from the battlefield, discover 3.

The Lost Caverns of Ixalan (Uncommon)
Zof Consumption
Zof Consumption 4BlackBlack (6)
Sorcery

Each opponent loses 4 life and you gain 4 life.

Zendikar Rising (Uncommon)
Zombie Apocalypse
Zombie Apocalypse 3BlackBlackBlack (6)
Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Dark Ascension (Rare)
Zone of Flame (playtest)
Zone of Flame (playtest) 4RedRedRed (7)
Enchantment — — Aura

Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)

Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)

Mystery Booster 2: Convention Edition (Rare)
Zopandrel, Hunger Dominus
Zopandrel, Hunger Dominus 5GreenGreen (7)
Legendary Creature — Phyrexian Horror (4/6)

Reach

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Phyrexian GreenPhyrexian Green, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (Phyrexian Green can be paid with either Green or 2 life.)

Phyrexia: All Will Be One (Mythic Rare)
Zo-Zu the Punisher
Zo-Zu the Punisher 1RedRed (3)
Legendary Creature — Goblin Warrior (2/2)

Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Champions of Kamigawa (Rare)
Zulaport Chainmage
Zulaport Chainmage 3Black (4)
Creature — Human Shaman Ally (4/2)

Cohort — Tap, Tap an untapped Ally you control: Target opponent loses 2 life.

Oath of the Gatewatch (Common)
Zulaport Cutthroat
Zulaport Cutthroat 1Black (2)
Creature — Human Rogue Ally (1/1)

Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Bloomburrow Commander (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Masters 25 (Uncommon)
Game Night (Uncommon)
Ikoria Commander (Uncommon)
Zendikar Rising Commander (Uncommon)
Time Spiral Remastered (Bonus)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Zulaport Duelist
Zulaport Duelist Blue (1)
Creature — Human Rogue (1/1)

Flash

When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Common)
Zulaport Enforcer
Zulaport Enforcer Black (1)
Creature — Human Warrior (1/1)

Level up 4 (4: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

This creature can't be blocked except by black creatures.

Rise of the Eldrazi (Common)
Zuran Spellcaster
Zuran Spellcaster 2Blue (3)
Creature — Human Wizard (1/1)

Tap: This creature deals 1 damage to any target.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Zyym, Mesmeric Lord (playtest)
Zyym, Mesmeric Lord (playtest) 1BlueBlackBlack (4)
Legendary Creature — — Vampire Wizard (3/4)

Flying, deathtouch

When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.

Mystery Booster (Common)
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