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You Come to the Gnoll Camp
  ( 2)
Instant
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
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You Compleat Me (playtest)
   ( 3)
Sorcery
If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."
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You Find Some Prisoners
  ( 2)
Instant
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
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You Happen On a Glade
  ( 3)
Instant
Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.
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You Line Up the Shot
 ( 1)
Instant
Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card.
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You Look Upon the Tarrasque
  ( 5)
Instant
Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
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You See a Guard Approach
 ( 1)
Instant
Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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You See a Pair of Goblins
  ( 3)
Instant
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
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Young Pyromancer
  ( 2)
Creature — Human Shaman
(2/1)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
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Your Temple Is Under Attack
  ( 3)
Instant
Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.
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Your Wish Is My Command (playtest)
  ( 2)
Sorcery
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
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You're in Command (playtest)
  ( 2)
Sorcery
Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of .)
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Yukora, the Prisoner
   ( 4)
Legendary Creature — Demon Spirit
(5/5)
When Yukora leaves the battlefield, sacrifice all non-Ogre creatures you control.
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Yuma, Proud Protector
    ( 8)
Legendary Creature — Human Ranger
(6/6)
This spell costs less to cast for each land card in your graveyard. Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
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Zabaz, the Glimmerwasp
 ( 1)
Legendary Artifact Creature — Insect
(0/0)
Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. : Destroy target artifact you control.
: Zabaz gains flying until end of turn.
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Zacama, Primal Calamity
    ( 9)
Legendary Creature — Elder Dinosaur
(9/9)
Vigilance, reach, trample When Zacama enters, if you cast it, untap all lands you control.  : Zacama deals 3 damage to target creature.
 : Destroy target artifact or enchantment.
 : You gain 3 life.
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Zahid, Djinn of the Lamp
   ( 6)
Legendary Creature — Djinn
(5/6)
You may pay  and tap an untapped artifact you control rather than pay this spell's mana cost. Flying
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Zahur, Glory's Past
  ( 2)
Legendary Creature — Zombie Cat Warrior
(3/2)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Sacrifice another creature: Surveil 1. Activate only once each turn. Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
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Zamriel, Seraph of Steel
   ( 4)
Legendary Creature — Angel
(3/4)
Flying During your turn, equipped creatures you control have indestructible.
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Zap
  ( 3)
Instant
Zap deals 1 damage to any target. Draw a card.
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Zaxara, the Exemplary
    ( 4)
Legendary Creature — Nightmare Hydra
(2/3)
Deathtouch : Add two mana of any one color.
Whenever you cast a spell with in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
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Zealot of the God-Pharaoh
  ( 4)
Creature — Minotaur Archer
(4/3)
 : This creature deals 2 damage to target opponent or planeswalker.
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Zealous Conscripts
  ( 5)
Creature — Human Warrior
(3/3)
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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Zealous Persecution
  ( 2)
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
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Zegana, Utopian Speaker
   ( 4)
Legendary Creature — Merfolk Wizard
(4/4)
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.   : Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
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Zektar Shrine Expedition
  ( 2)
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
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Zephid
   ( 6)
Creature — Illusion
(3/4)
Flying Shroud (This creature can't be the target of spells or abilities.)
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Zephid's Embrace
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
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Zephyr Boots
 ( 1)
Artifact — Equipment
Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Zephyr Charge
  ( 2)
Enchantment
 : Target creature gains flying until end of turn.
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Zephyr Net
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has defender and flying.
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Zephyr Scribe
  ( 3)
Creature — Human Monk
(2/1)
, : Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap this creature.
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Zephyr Sentinel
  ( 2)
Creature — Human Soldier
(2/1)
Flash Flying When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this creature.
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Zephyr Singer
   ( 4)
Creature — Siren Pirate
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance When this creature enters, put a flying counter on each creature that convoked it.
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Zephyr Spirit
  ( 6)
Creature — Spirit
(0/6)
When this creature blocks, return it to its owner's hand.
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Zephyr Winder
  ( 2)
Creature — Elemental
(2/1)
Flying Whenever this creature deals combat damage to a player, untap up to one target creature.
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Zephyrim
  ( 4)
Creature — Human Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Flying, vigilance Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Zerapa Minotaur
   ( 4)
Creature — Minotaur
(3/3)
First strike : This creature loses first strike until end of turn. Any player may activate this ability.
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Zetalpa, Primal Dawn
   ( 8)
Legendary Creature — Elder Dinosaur
(4/8)
Flying, double strike, vigilance, trample, indestructible
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Zhalfirin Shapecraft
  ( 2)
Instant
Target creature has base power and toughness 4/3 until end of turn. Draw a card.
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Zilortha, Apex of Ikoria
( 0)
Legendary Creature — Dinosaur
(8/8)
Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Zimone, Paradox Sculptor
   ( 4)
Legendary Creature — Human Wizard
(1/4)
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.  , : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
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Zimone's Hypothesis
   ( 5)
Instant
You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)
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Zndrsplt, Eye of Wisdom
  ( 5)
Legendary Creature — Homunculus
(1/4)
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
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Zndrsplt's Judgment
  ( 5)
Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
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Zoanthrope
   ( 2)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Flying, ward  Warp Blast — When this creature enters, it deals X damage to any target.
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Zodiac Pig
  ( 4)
Creature — Boar
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Zoetic Glyph
  ( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When this Aura is put into a graveyard from the battlefield, discover 3.
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Zof Consumption
   ( 6)
Sorcery
Each opponent loses 4 life and you gain 4 life.
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Zombie Apocalypse
    ( 6)
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
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Zone of Flame (playtest)
    ( 7)
Enchantment — — Aura
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
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Zopandrel, Hunger Dominus
   ( 7)
Legendary Creature — Phyrexian Horror
(4/6)
Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn.  , Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
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Zo-Zu the Punisher
   ( 3)
Legendary Creature — Goblin Warrior
(2/2)
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
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Zulaport Chainmage
  ( 4)
Creature — Human Shaman Ally
(4/2)
Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life.
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Zulaport Cutthroat
  ( 2)
Creature — Human Rogue Ally
(1/1)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Zulaport Duelist
 ( 1)
Creature — Human Rogue
(1/1)
Flash When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
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Zulaport Enforcer
 ( 1)
Creature — Human Warrior
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 3/3 LEVEL 3+ 5/5 This creature can't be blocked except by black creatures.
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Zuran Spellcaster
  ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to any target.
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Zyym, Mesmeric Lord (playtest)
    ( 4)
Legendary Creature — — Vampire Wizard
(3/4)
Flying, deathtouch When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
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