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Cephalid Illusionist
  ( 2)
Creature — Octopus Wizard
(1/1)
Whenever this creature becomes the target of a spell or ability, mill three cards.  , : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Cephalid Inkmage
  ( 3)
Creature — Octopus Wizard
(2/2)
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
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Cephalid Inkshrouder
  ( 3)
Creature — Octopus
(2/1)
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
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Cephalid Looter
  ( 3)
Creature — Octopus Rogue
(2/1)
: Target player draws a card, then discards a card.
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Cephalid Pathmage
  ( 3)
Creature — Octopus Wizard
(1/2)
This creature can't be blocked. , Sacrifice this creature: Target creature can't be blocked this turn.
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Cephalid Sage
  ( 4)
Creature — Octopus
(2/3)
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
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Cephalid Scout
  ( 2)
Creature — Octopus Wizard Scout
(1/1)
Flying  , Sacrifice a land: Draw a card.
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Cephalid Shrine
   ( 3)
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
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Cephalid Snitch
  ( 2)
Creature — Octopus Wizard
(1/1)
Sacrifice this creature: Target creature loses protection from black until end of turn.
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Cephalid Vandal
  ( 2)
Creature — Octopus Rogue
(1/1)
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
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Cephalopod Sentry
   ( 4)
Artifact Creature — Phyrexian Squid
(*/5)
Flying Cephalopod Sentry's power is equal to the number of artifacts you control.
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Cerebral Eruption
   ( 4)
Sorcery
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
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Cerulean Sphinx
   ( 6)
Creature — Sphinx
(5/5)
Flying : This creature's owner shuffles it into their library.
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Cerulean Wisps
 ( 1)
Instant
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
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Chain of Plasma
  ( 2)
Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
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Chain of Vapor
 ( 1)
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
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Chainer, Nightmare Adept
   ( 4)
Legendary Creature — Human Minion
(3/2)
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
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Chainflail Centipede
  ( 3)
Artifact Creature — Equipment Insect
(2/2)
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Chains of Mephistopheles
  ( 2)
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
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Chainwhip Cyclops
  ( 5)
Creature — Cyclops Warrior
(4/4)
 : Target creature can't block this turn.
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Chamber of Manipulation
   ( 4)
Enchantment — Aura
Enchant land Enchanted land has " , Discard a card: Gain control of target creature until end of turn."
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Chameleon Spirit
  ( 4)
Creature — Illusion Spirit
(*/*)
As this creature enters, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
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Champion Lancer
   ( 6)
Creature — Human Knight
(3/3)
Prevent all damage that would be dealt to this creature by creatures.
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Champion of Arashin
  ( 4)
Creature — Dog Warrior
(3/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Champion of Dusan
  ( 3)
Creature — Human Warrior
(4/2)
Trample Renew —  , Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
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Champion of Dusk
   ( 5)
Creature — Vampire Knight
(4/4)
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
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Champion of Lambholt
   ( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
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Champion of Rhonas
  ( 4)
Creature — Jackal Warrior
(3/3)
You may exert this creature as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
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Champion of the Flame
  ( 2)
Creature — Human Warrior
(1/1)
Trample This creature gets +2/+2 for each Aura and Equipment attached to it.
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Champion of the Hareish (playtest)
 ( 1)
Creature — — Rabbit Soldier
(1/1)
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
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Champion of the Parish
 ( 1)
Creature — Human Soldier
(1/1)
Whenever another Human you control enters, put a +1/+1 counter on this creature.
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Champion of the Perished
 ( 1)
Creature — Zombie
(1/1)
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
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Champion's Drake
  ( 2)
Creature — Drake
(1/1)
Flying This creature gets +3/+3 as long as you control a creature with three or more level counters on it.
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Champion's Helm
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip 
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Champions of Minas Tirith
  ( 6)
Creature — Human Soldier
(4/6)
When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.
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Champions of Tyr
   ( 4)
Creature — — Angel Knight
(4/3)
Flying, double team When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
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Champion's Victory
 ( 1)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.
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Chancellor of the Spires
    ( 7)
Creature — Phyrexian Sphinx
(5/7)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
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Chandra, Bold Pyromancer
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Add  . Chandra deals 2 damage to target player. −3: Chandra deals 3 damage to target creature or planeswalker. −7: Chandra deals 10 damage to target player and each creature and planeswalker they control.
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Chandra, Flameshaper
   ( 7)
Legendary Planeswalker — Chandra
(6)
+2: Add   . Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." −4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
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Chandra, Hope's Beacon
   ( 6)
Legendary Planeswalker — Chandra
(5)
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. +2: Add two mana in any combination of colors. +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. −X: Chandra deals X damage to each of up to two targets.
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Chandra, Novice Pyromancer
  ( 4)
Legendary Planeswalker — Chandra
(5)
+1: Elementals you control get +2/+0 until end of turn. −1: Add  . −2: Chandra deals 2 damage to any target.
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Chandra, Pyrogenius
   ( 6)
Legendary Planeswalker — Chandra
(5)
+2: Chandra deals 2 damage to each opponent. −3: Chandra deals 4 damage to target creature. −10: Chandra deals 6 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Chandra, Pyromaster
   ( 4)
Legendary Planeswalker — Chandra
(4)
+1: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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Chandra, Spark Hunter
  ( 4)
Legendary Planeswalker — Chandra
(4)
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. 0: Create a 3/2 colorless Vehicle artifact token with crew 1. −7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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Chandra's Phoenix
   ( 3)
Creature — Phoenix
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return this card from your graveyard to your hand.
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Chandra's Pyreling
  ( 2)
Creature — Elemental Lizard
(1/3)
Whenever a source you control deals noncombat damage to an opponent, this creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Chandra's Pyrohelix
  ( 2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
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Chandra's Spitfire
  ( 3)
Creature — Elemental
(1/3)
Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
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Chandra's Triumph
  ( 2)
Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
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Change of Plans
   ( 2)
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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Chaos Imps
   ( 6)
Creature — Imp
(6/5)
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) This creature has trample as long as it has a +1/+1 counter on it.
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Chaos Warp
  ( 3)
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
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Chaosphere
  ( 3)
World Enchantment
Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
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Chapel Shieldgeist
( 0)
Creature — Spirit Cleric
(2/1)
Flying, first strike Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
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Chaplain of Alms
 ( 1)
Creature — Human Cleric
(1/1)
First strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Charging Paladin
  ( 3)
Creature — Human Knight
(2/2)
Whenever this creature attacks, it gets +0/+3 until end of turn.
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Charm Peddler
 ( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
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Charmed Sleep
   ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Charming Prince
  ( 2)
Creature — Human Noble
(2/2)
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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Charred Foyer // Warped Space (Charred Foyer)
  ( 4)
Enchantment — Room
At the beginning of your upkeep, exile the top card of your library. You may play it this turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Chatzuk, Mighty Guitarist (playtest)
   ( 3)
Legendary Creature — — Human Bard
(2/2)
Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost less to cast. Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
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Chea, Friend to Maybe Too Many (playtest)
    ( 4)
Legendary Creature — — Human Wizard
(2/4)
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) : Add X and each opponent loses X life, where X is the number of familiars you control.
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Cheap Ass
  ( 2)
Creature — Donkey Townsfolk
(1/3{1/2})
Spells you cast cost o½ less to cast.
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Check for Traps
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
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Chicken Troupe
  ( 2)
Creature — Bird Performer
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Child of the Pack
   ( 4)
Creature — Human Werewolf
(2/5)
  : Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Chilling Apparition
  ( 3)
Creature — Spirit
(1/1)
: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
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Chilling Grasp
  ( 3)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Chilling Trap
 ( 1)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Chimeric Sphere
 ( 3)
Artifact
: Until end of turn, this artifact becomes a 2/1 Construct artifact creature with flying.
: Until end of turn, this artifact becomes a 3/2 Construct artifact creature and loses flying.
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Chimney Goyf (playtest)
  ( 5)
Creature — — Lhurgoyf Imp
(*/*+1)
Flying CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When CARDNAME dies, target opponent puts a card from their hand on top of their library.
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Chimney Imp
  ( 5)
Creature — Imp
(1/2)
Flying When this creature dies, target opponent puts a card from their hand on top of their library.
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Chipper Chopper
  ( 4)
Artifact Creature — Cyborg Rigger
(1/1)
Flying When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Chittering Dispatcher
  ( 3)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) Myriad When this creature leaves the battlefield, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
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Chitterspitter
  ( 3)
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact. Squirrels you control get +1/+1 for each acorn counter on this artifact. , : Create a 1/1 green Squirrel creature token.
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Chlorophant
   ( 3)
Creature — Elemental
(1/1)
At the beginning of your upkeep, you may put a +1/+1 counter on this creature. Threshold — As long as seven or more cards are in your graveyard, this creature has "At the beginning of your upkeep, you may put another +1/+1 counter on this creature."
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Chomping Kavu
  ( 4)
Creature — Kavu
(3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature can't be blocked by creatures with power 2 or less.
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Choose Your Weapon
  ( 3)
Instant
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
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Giant Killer (Chop Down)
  ( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Chromatic Sphere
 ( 1)
Artifact
, , Sacrifice this artifact: Add one mana of any color. Draw a card.
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Chrome Prowler
  ( 3)
Artifact Creature — Phyrexian Cat
(3/2)
Flash When this creature enters, tap target creature an opponent controls.
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Chrome Replicator
 ( 5)
Artifact Creature — Construct
(4/4)
When this creature enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
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Chronicler of Worship
  ( 2)
Creature — — Human Monk
(1/1)
When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs less to cast." Then shuffle. : Add one mana of any color.
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Chronobot (playtest)
 ( 2)
Artifact Creature — — Construct
(2/2)
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
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Chupacabra Echo
   ( 4)
Creature — Beast Horror Spirit
(3/2)
Fathomless descent — When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
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Cinder Pyromancer
  ( 3)
Creature — Elemental Shaman
(0/1)
: This creature deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap this creature.
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Cipherbound Spirit
( 0)
Creature — Spirit
(3/2)
Flying This creature can block only creatures with flying.  : Draw two cards, then discard a card.
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Circle of Despair
   ( 3)
Enchantment
, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Circle of Protection: Art
  ( 2)
Enchantment
As this enchantment enters, choose an artist.  : The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
 : Return this enchantment to its owner's hand.
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