|
Achilles Davenport
   ( 4)
Legendary Creature — Human Assassin
(3/3)
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.
|
|
|
Acid Web Spider
   ( 5)
Creature — Spider
(3/5)
Reach When this creature enters, you may destroy target Equipment.
|
|
|
Acidic Dagger
 ( 4)
Artifact
, : Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice this artifact. Activate only before blockers are declared.
|
|
|
Acidic Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: This permanent deals 2 damage to any target."
|
|
|
Acid-Spewer Dragon
  ( 6)
Creature — Dragon
(3/3)
Flying, deathtouch Megamorph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on each other Dragon creature you control.
|
|
|
Aclazotz, Deepest Betrayal
   ( 5)
Legendary Creature — Bat God
(4/4)
Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
|
|
|
Acolyte Hybrid
  ( 3)
Creature — Tyranid Human
(2/2)
Heavy Rock Cutter — Whenever this creature attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
|
|
|
Acolyte of the Inferno
  ( 3)
Creature — Human Monk
(3/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever this creature becomes blocked by a creature, it deals 2 damage to that creature.
|
|
|
Acolyte's Reward
  ( 2)
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)
|
|
|
Acorn Catapult
 ( 4)
Artifact
, : This artifact deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
|
|
|
Acorn Harvest
  ( 4)
Sorcery
Create two 1/1 green Squirrel creature tokens. Flashback— , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Acornelia, Fashionable Filcher
  ( 4)
Legendary Creature — Squirrel
(3/3)
Whenever you cast a spell with a squirrel in its art, you get (an acorn counter). Whenever a Squirrel you control enters or dies, you get .  , Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
|
|
|
Acquire
   ( 5)
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
|
|
|
Acquired Mutation
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters.
|
|
|
Acquisitions Expert
  ( 2)
Creature — Human Rogue
(1/2)
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Acridian
  ( 2)
Creature — Insect
(2/4)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Acrobatic Cheerleader
  ( 2)
Creature — Human Survivor
(2/2)
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.
|
|
|
Acrobatic Leap
 ( 1)
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
|
|
|
Acrobatic Maneuver
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
|
|
|
Act of Aggression
   ( 5)
Instant
( can be paid with either or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Act of Authority
   ( 3)
Enchantment
When this enchantment enters, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of this enchantment.
|
|
|
Act of Heroism
  ( 2)
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
|
|
|
Act of Treason
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
|
|
|
Activated Sleeper
  ( 3)
Creature — Phyrexian Shapeshifter
(0/0)
Flash You may have this creature enter as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
|
|
|
Adamaro, First to Desire
   ( 3)
Legendary Creature — Spirit
(*/*)
Adamaro's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
|
|
|
Adanto Vanguard
  ( 2)
Creature — Vampire Soldier
(1/1)
As long as this creature is attacking, it gets +2/+0. Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Adaptive Gemguard
  ( 4)
Artifact Creature — Gnome
(3/3)
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Activate only as a sorcery.
|
|
|
Adaptive Shimmerer
 ( 5)
Creature — Insect
(0/0)
Flash This creature enters with three +1/+1 counters on it.
|
|
|
Adaptive Sporesinger
  ( 3)
Creature — Phyrexian Druid
(2/2)
Vigilance When this creature enters, choose one — • Target creature gets +2/+2 and gains vigilance until end of turn. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Adaptive Training Post
  ( 3)
Artifact
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
|
|
|
Adarkar Sentinel
 ( 5)
Artifact Creature — Soldier
(3/3)
: This creature gets +0/+1 until end of turn.
|
|
|
Adarkar Valkyrie
   ( 6)
Snow Creature — Angel
(4/5)
Flying, vigilance : When target creature other than this creature dies this turn, return that card to the battlefield under your control.
|
|
|
Adarkar Windform
  ( 5)
Snow Creature — Illusion
(3/3)
Flying  : Target creature loses flying until end of turn. ( can be paid with one mana from a snow source.)
|
|
|
Adder-Staff Boggart
  ( 2)
Creature — Goblin Warrior
(2/1)
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
|
|
|
Adeline, Resplendent Cathar
   ( 3)
Legendary Creature — Human Knight
(*/4)
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
|
|
|
Adeliz, the Cinder Wind
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
|
|
|
Adéwalé, Breaker of Chains
   ( 3)
Legendary Creature — Human Assassin Pirate
(4/1)
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
|
|
|
Adherent of Hope
  ( 2)
Creature — Human Soldier
(2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
|
|
|
Adipose Offspring
  ( 4)
Creature — Alien
(2/2)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
|
|
|
Admiral Beckett Brass
    ( 4)
Legendary Creature — Human Pirate
(3/3)
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
|
|
|
Admiral Brass, Unsinkable
    ( 5)
Legendary Creature — Human Pirate
(3/3)
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
|
|
|
Admiral's Order
   ( 3)
Instant
Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost. Counter target spell.
|
|
|
Adorable Kitten
 ( 1)
Host Creature — Cat
(1/1)
When this creature enters, roll a six-sided die. You gain life equal to the result.
|
|
|
Adorned Crocodile
  ( 5)
Creature — Crocodile
(5/3)
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
|
|
|
Adrenaline Jockey
  ( 3)
Creature — Minotaur Pilot
(3/3)
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
|
|
|
Adrestia
 ( 3)
Legendary Artifact — Vehicle
(4/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1
|
|
|
Adriana, Captain of the Guard
   ( 5)
Legendary Creature — Human Knight
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
|
|
|
Adrix and Nev, Twincasters
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
|
|
|
Advanced Hoverguard
  ( 4)
Creature — Drone
(2/2)
Flying : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
|
|
Adventure Awaits
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
|
|
|
Adventurers' Guildhouse
( 0)
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Adventuring Gear
 ( 1)
Artifact — Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Adventurous Impulse
 ( 1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Adverse Conditions
  ( 4)
Instant
Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
|
|
|
Advice from the Fae
   ( 6)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
|
|
|
Aegar, the Freezing Flame
   ( 3)
Legendary Creature — Giant Wizard
(3/3)
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
|
|
|
Aegis of Honor
 ( 1)
Enchantment
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
|
|
|
Aegis Sculptor
  ( 4)
Creature — Bird Wizard
(2/3)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
|
|
|
Aeon Chronicler
   ( 5)
Creature — Avatar
(*/*)
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—  . X can't be 0. Whenever a time counter is removed from this card while it's exiled, draw a card.
|
|
|
rathi Berserker (Aerathi Berserker)
    ( 5)
Creature — Human Berserker
(2/4)
Rampage 3 <I>(Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)</I>
|
|
|
Aerial Assault
  ( 3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
|
|
|
Aerial Boost
  ( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 and gains flying until end of turn.
|
|
|
Aerial Caravan
   ( 6)
Creature — Human Soldier
(4/3)
Flying   : Exile the top card of your library. Until end of turn, you may play that card. <I>(Reveal the card as you exile it.)</I>
|
|
|
Aerial Engineer
   ( 4)
Creature — Human Artificer
(2/4)
As long as you control an artifact, this creature gets +2/+0 and has flying.
|
|
|
Aerial Extortionist
   ( 5)
Creature — Bird Soldier
(4/3)
Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.
|
|
|
Aerial Formation
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
|
|
|
Aerial Guide
  ( 3)
Creature — Drake
(2/2)
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn.
|
|
|
Aerial Maneuver
  ( 2)
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
|
|
|
Aerial Modification
  ( 5)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
|
|
|
Aerial Predation
  ( 3)
Instant
Destroy target creature with flying. You gain 2 life.
|
|
|
Aerial Surveyor
  ( 3)
Artifact — Vehicle
(3/4)
Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
|
|
|
Aerial Toastmaster
  ( 4)
Artifact Creature — Cyborg Rigger
(3/2)
Flying  , Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Aerial Volley
 ( 1)
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
|
|
|
Aerialephant
  ( 4)
Creature — Elephant Performer
(3/2)
Flying When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
|
|
|
Aerie Auxiliary
  ( 4)
Creature — Bird Soldier
(3/3)
Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
|
|
|
Aerie Bowmasters
   ( 4)
Creature — Dog Archer
(3/4)
Reach (This creature can block creatures with flying.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
|
|
Aerie Mystics
  ( 5)
Creature — Bird Wizard
(3/3)
Flying   : Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
|
|
|
Aerie Ouphes
  ( 5)
Creature — Ouphe
(3/3)
Sacrifice this creature: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Aerie Worshippers
  ( 4)
Creature — Human Cleric
(2/4)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a 2/2 blue Bird enchantment creature token with flying.
|
|
|
Aeromoeba
  ( 4)
Creature — Elemental Beast
(2/4)
Flying Discard a card: Switch this creature's power and toughness until end of turn.
|
|
|
Aeromunculus
   ( 3)
Creature — Homunculus Mutant
(2/3)
Flying   : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
|
|
|
Aeronaut Admiral
  ( 4)
Creature — Human Pilot
(3/1)
Flying Vehicles you control have flying.
|
|
|
Aeronaut Cavalry
  ( 5)
Creature — Human Soldier
(3/4)
Flying When this creature enters, put a +1/+1 counter on another target Soldier you control.
|
|
|
Aeronaut Tinkerer
  ( 3)
Creature — Human Artificer
(2/3)
This creature has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
|
|
|
Aeronaut's Wings
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Aesi, Tyrant of Gyre Strait
   ( 6)
Legendary Creature — Serpent
(5/5)
You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.
|
|
|
Aesthir Glider
 ( 3)
Artifact Creature — Bird Construct
(2/1)
Flying This creature can't block.
|
|
|
Æther Adept (Aether Adept)
   ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, return target creature to its owner's hand.
|
|
|
Æther Barrier (Aether Barrier)
  ( 3)
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay .
|
|
|