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Ashen Powder
   ( 4)
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
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Ashen Reaper
( 0)
Creature — Zombie Elemental
(2/1)
Menace At the beginning of your end step, put a +1/+1 counter on this creature if a permanent was put into a graveyard from the battlefield this turn.
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Ashen Rider
     ( 8)
Creature — Archon
(5/5)
Flying When this creature enters or dies, exile target permanent.
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Ashenmoor Cohort
  ( 6)
Creature — Elemental Warrior
(4/3)
This creature gets +1/+1 as long as you control another black creature.
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Ashenmoor Gouger
   ( 3)
Creature — Elemental Warrior
(4/4)
This creature can't block.
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Ashenmoor Liege
    ( 4)
Creature — Elemental Knight
(4/1)
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
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Ashen-Skin Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, target opponent discards a card for each Zubera that died this turn.
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Ashes of the Abhorrent
  ( 2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
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Ashiok, Dream Render
   ( 3)
Legendary Planeswalker — Ashiok
(5)
Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard.
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Ashiok, Nightmare Muse
   ( 5)
Legendary Planeswalker — Ashiok
(5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this token attacks or blocks, each opponent exiles the top two cards of their library." −3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. −7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
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Ashiok, Nightmare Weaver
   ( 3)
Legendary Planeswalker — Ashiok
(3)
+2: Exile the top three cards of target opponent's library. −X: Put a creature card with mana value X exiled with Ashiok onto the battlefield under your control. That creature is a Nightmare in addition to its other types. −10: Exile all cards from all opponents' hands and graveyards.
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Ashiok, Sculptor of Fears
   ( 6)
Legendary Planeswalker — Ashiok
(4)
+2: Draw a card. Each player mills two cards. −5: Put target creature card from a graveyard onto the battlefield under your control. −11: Gain control of all creatures target opponent controls.
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Ashiok, Wicked Manipulator
   ( 5)
Legendary Planeswalker — Ashiok
(5)
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. −2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this token." −7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
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Ashiok's Erasure
   ( 4)
Enchantment
Flash When this enchantment enters, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When this enchantment leaves the battlefield, return the exiled card to its owner's hand.
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Ashiok's Forerunner
   ( 5)
Creature — Human Wizard
(3/3)
Flash When this creature enters, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Ashiok's Reaper
  ( 4)
Creature — Nightmare
(3/3)
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
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Ashiok's Skulker
  ( 5)
Creature — Nightmare
(3/5)
 : This creature can't be blocked this turn.
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Ashling the Pilgrim
  ( 2)
Legendary Creature — Elemental Shaman
(1/1)
 : Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
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Ashling, the Extinguisher
   ( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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Ashling's Prerogative
  ( 2)
Enchantment
As this enchantment enters, choose odd or even. (Zero is even.) Each creature with mana value of the chosen quality has haste. Each creature without mana value of the chosen quality enters tapped.
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Ashmouth Dragon
( 0)
Creature — Dragon
(4/4)
Flying Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target.
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Ashnod the Uncaring
    ( 5)
Legendary Creature — Human Artificer
(1/4)
Deathtouch Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.)
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Ashnod's Battle Gear
 ( 2)
Artifact
You may choose not to untap this artifact during your untap step. , : Target creature you control gets +2/-2 for as long as this artifact remains tapped.
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Ashnod's Intervention
 ( 1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
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Ashnod's Transmogrant
 ( 1)
Artifact
, Sacrifice this artifact: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
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Ashroot Animist
   ( 4)
Creature — Lizard Druid
(4/4)
Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
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Asmira, Holy Avenger
   ( 4)
Legendary Creature — Human Cleric
(2/3)
Flying At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.
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Asmodeus the Archfiend
   ( 6)
Legendary Creature — Devil God
(6/6)
Binding Contract — If you would draw a card, exile the top card of your library face down instead.   : Draw seven cards.
: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
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Asmoranomardicadaistinaculdacar
( 0)
Legendary Creature — Human Wizard
(3/3)
As long as you've discarded a card this turn, you may pay to cast this spell. When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
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Aspect of Gorgon
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
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Aspect of Hydra
 ( 1)
Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Aspect of Lamprey
  ( 4)
Enchantment — Aura
Enchant creature you control When this Aura enters, target opponent discards two cards. Enchanted creature has lifelink.
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Aspect of Manticore
  ( 3)
Enchantment — Aura
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
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Aspirant's Ascent
 ( 1)
Instant
Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)
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Aspiring Aeronaut
  ( 4)
Creature — Human Artificer
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
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Aspiring Champion
  ( 4)
Creature — Astartes Warrior
(3/3)
Menace Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.
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Assassin's Strike
   ( 6)
Sorcery
Destroy target creature. Its controller discards a card.
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Assassin's Trophy
  ( 2)
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Assault Formation
  ( 2)
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power. : Target creature with defender can attack this turn as though it didn't have defender.
 : Creatures you control get +0/+1 until end of turn.
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Assault Intercessor
   ( 3)
Creature — Astartes Warrior
(3/2)
First strike, menace Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.
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Assault Strobe
 ( 1)
Sorcery
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Assaultron Dominator
  ( 2)
Artifact Creature — Robot
(2/2)
When this creature enters, you get  (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
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Assemble from Parts
 ( 1)
Instant
Target creature card in your graveyard perpetually gains " , Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
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Assemble the Players
  ( 2)
Enchantment
You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
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Assembly-Worker
 ( 3)
Artifact Creature — Assembly-Worker
(2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Assert Authority
   ( 7)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Astarion, the Decadent
   ( 6)
Legendary Creature — Vampire Elf Rogue
(4/4)
Deathtouch, lifelink At the beginning of your end step, choose one — • Feed — Target opponent loses life equal to the amount of life they lost this turn. • Friends — You gain life equal to the amount of life you gained this turn.
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Astarion's Thirst
  ( 4)
Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
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Astor, Bearer of Blades
   ( 4)
Legendary Creature — Human Warrior
(4/4)
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.
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Astral Confrontation
  ( 5)
Instant
This spell costs less to cast for each opponent you're attacking. Exile target creature.
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Astral Cornucopia
   ( 0)
Artifact
This artifact enters with X charge counters on it. : Choose a color. Add one mana of that color for each charge counter on this artifact.
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Astral Dragon
   ( 8)
Creature — Dragon
(4/4)
Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
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Astral Slide
  ( 3)
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
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Astral Steel
  ( 3)
Instant
Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Astral Wingspan
  ( 5)
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Enchant creature When this Aura enters, draw a card. Enchanted creature gets +2/+2 and has flying.
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Astrid Peth
  ( 2)
Legendary Creature — Human
(2/2)
Whenever Astrid Peth enters or attacks, create a Food token. Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Astrolabe
 ( 3)
Artifact
, , Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
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Astroquarium
  ( 3)
Artifact
When this artifact enters, you may put an art sticker on it. , : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in this artifact's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
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Asylum Visitor
  ( 2)
Creature — Vampire Wizard
(3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Atalya, Samite Master
   ( 5)
Legendary Creature — Human Cleric
(2/3)
, : Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X.
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Atarka Beastbreaker
  ( 2)
Creature — Human Warrior
(2/2)
Formidable —  : This creature gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.
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Atarka Efreet
  ( 4)
Creature — Efreet Shaman
(5/1)
Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, it deals 1 damage to any target.
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Atarka, World Render
   ( 7)
Legendary Creature — Dragon
(6/4)
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
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Atarka's Command
  ( 2)
Instant
Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.
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Athreos, God of Passage
   ( 3)
Legendary Enchantment Creature — God
(5/4)
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
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Athreos, Shroud-Veiled
   ( 6)
Legendary Enchantment Creature — God
(4/7)
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
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Atla Palani, Nest Tender
    ( 4)
Legendary Creature — Human Shaman
(2/3)
, : Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Atmosphere Surgeon
  ( 2)
Creature — Phyrexian Wizard
(2/1)
Whenever you cast a noncreature spell, put an oil counter on this creature. Remove an oil counter from this creature: Target creature gains flying until end of turn. Activate only as a sorcery.
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Atomwheel Acrobats
  ( 4)
Creature — Elf Performer
(3/2)
Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature.  : Roll a six-sided die.
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Atraxa, Grand Unifier
     ( 7)
Legendary Creature — Phyrexian Angel
(7/7)
Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
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Atraxa, Praetors' Voice
    ( 4)
Legendary Creature — Phyrexian Angel Horror
(4/4)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Atraxa's Fall
  ( 2)
Sorcery
Destroy target artifact, battle, enchantment, or creature with flying.
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Atraxa's Skitterfang
 ( 3)
Artifact Creature — Phyrexian Insect
(2/2)
This creature enters with three oil counters on it. At the beginning of combat on your turn, you may remove an oil counter from this creature. When you do, target creature you control gains your choice of flying, vigilance, deathtouch, or lifelink until end of turn.
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Atraxi Warden
   ( 6)
Creature — Alien Eye
(6/6)
Flying When this creature enters, exile up to one target tapped creature. Suspend 5— (Rather than cast this card from your hand, you may pay  and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Atris, Oracle of Half-Truths
   ( 4)
Legendary Creature — Human Advisor
(3/2)
Menace When Atris enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
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Atrocious Experiment
  ( 3)
Sorcery
Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
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Attempted Murder
   ( 2)
Sorcery
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
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Attendant of Vraska
   ( 3)
Creature — Zombie Soldier
(3/3)
When this creature dies, if you control a Vraska planeswalker, you gain life equal to this creature's power.
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Attended Healer
  ( 4)
Creature — Kor Cleric
(2/3)
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token.  : Another target Cleric gains lifelink until end of turn.
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Attentive Skywarden
  ( 3)
Creature — Phyrexian Kor
(2/2)
Flying Whenever this creature deals combat damage to a player or battle, transform up to one target Incubator token you control.
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Attentive Sunscribe
  ( 2)
Artifact Creature — Gnome
(2/2)
Whenever this creature becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Attrition
   ( 3)
Enchantment
, Sacrifice a creature: Destroy target nonblack creature.
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Attune with Aether
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get  (two energy counters).
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Attuned Hunter
  ( 3)
Creature — Human Ranger
(3/3)
Trample Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
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Atzocan Archer
  ( 3)
Creature — Human Archer
(1/4)
Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
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Atzocan Seer
   ( 3)
Creature — Human Druid
(2/3)
: Add one mana of any color.
Sacrifice this creature: Return target Dinosaur card from your graveyard to your hand.
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Audacious Infiltrator
  ( 2)
Creature — Dwarf Rogue
(3/1)
This creature can't be blocked by artifact creatures.
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Audacious Reshapers
  ( 3)
Creature — Human Artificer
(3/3)
, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.
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