|
Bitterheart Witch
  ( 5)
Creature — Human Shaman
(1/2)
Deathtouch When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
|
|
|
Bitterthorn, Nissa's Animus
 ( 3)
Legendary Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip 
|
|
|
Black Carriage
   ( 5)
Creature — Horse
(4/4)
Trample This creature doesn't untap during your untap step. Sacrifice a creature: Untap this creature. Activate only during your upkeep.
|
|
|
Black Dragon
   ( 7)
Creature — Dragon
(4/4)
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
|
|
|
Black Dragon Gate
( 0)
Land — Gate
This land enters tapped. As this land enters, choose a color other than black. : Add or one mana of the chosen color.
|
|
|
Black Market
   ( 5)
Enchantment
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add for each charge counter on this enchantment.
|
|
|
Black Market Connections
  ( 3)
Enchantment
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
|
|
|
Black Market Tycoon
  ( 2)
Creature — Cat Rogue
(2/2)
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control. : Create a Treasure token.
|
|
|
Black Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
|
|
|
Black Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.
|
|
|
Blackblade Reforged
 ( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature  Equip 
|
|
|
Blackbloom Rogue
  ( 3)
Creature — Human Rogue
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
|
|
|
Blacker Lotus
 ( 0)
Artifact
: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.
|
|
|
Blacklance Paragon
  ( 2)
Creature — Human Knight
(3/1)
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
|
|
|
Blacksnag Buzzard
  ( 3)
Creature — Bird
(2/1)
Flying This creature enters with a +1/+1 counter on it if a creature died this turn. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
|
|
|
Blade Historian
    ( 4)
Creature — Human Cleric
(2/3)
Attacking creatures you control have double strike.
|
|
|
Blade Instructor
  ( 3)
Creature — Human Soldier
(3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
|
|
|
Blade Juggler
  ( 5)
Creature — Human Rogue
(3/2)
Spectacle  (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
|
|
|
Blade of Shared Souls
  ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip 
|
|
|
Blade Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures get +1/+0.
|
|
|
Blade Splicer
  ( 3)
Creature — Phyrexian Human Artificer
(1/1)
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
|
|
|
Bladeback Sliver
  ( 2)
Creature — Sliver
(2/2)
Hellbent — As long as you have no cards in hand, Sliver creatures you control have " : This creature deals 1 damage to target player or planeswalker."
|
|
|
Bladebrand
  ( 2)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
|
|
|
Bladed Ambassador
  ( 2)
Creature — Phyrexian Soldier
(3/1)
This creature enters with an oil counter on it. , Remove an oil counter from this creature: This creature gains indestructible until end of turn.
|
|
|
Bladed Bracers
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Bladegraft Aspirant
  ( 3)
Creature — Phyrexian Warrior
(2/3)
Menace Equipment spells you cast cost less to cast. Activated abilities of Equipment you control that target this creature cost less to activate.
|
|
|
Bladegriff Prototype
 ( 5)
Artifact Creature — Griffin
(3/2)
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
|
|
|
Bladehold War-Whip
   ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip   
|
|
|
Blade-Tribe Berserkers
  ( 4)
Creature — Human Berserker
(3/3)
Metalcraft — When this creature enters, if you control three or more artifacts, this creature gets +3/+3 and gains haste until end of turn.
|
|
|
Bladetusk Boar
  ( 4)
Creature — Boar
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Bladewheel Chariot
( 0)
Artifact — Vehicle
(5/5)
Tap two other untapped artifacts you control: This Vehicle becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Bladewing the Risen
     ( 7)
Legendary Creature — Zombie Dragon
(4/4)
Flying When Bladewing enters, you may return target Dragon permanent card from your graveyard to the battlefield.  : Dragon creatures get +1/+1 until end of turn.
|
|
|
Bladewing, Deathless Tyrant
   ( 7)
Legendary Creature — Dragon Skeleton
(6/6)
Flying, haste Whenever Bladewing deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.
|
|
|
Bladewing's Thrall
   ( 4)
Creature — Zombie
(3/3)
This creature has flying as long as you control a Dragon. When a Dragon enters, you may return this card from your graveyard to the battlefield.
|
|
|
Blanchwood Armor
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
|
|
|
Blanchwood Prowler
  ( 2)
Creature — Elemental
(1/1)
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Blaring Captain
  ( 4)
Creature — Azra Warrior
(2/2)
Partner with Blaring Recruiter (When this creature enters, target player may put Blaring Recruiter into their hand from their library, then shuffle.) Whenever this creature attacks, attacking Warriors get +1/+1 until end of turn.
|
|
|
Blaring Recruiter
  ( 4)
Creature — Elf Warrior
(2/2)
Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.)  : Create a 1/1 white Warrior creature token.
|
|
|
Blaster Mage
  ( 3)
Creature — Human Spellshaper
(2/2)
, , Discard a card: Destroy target Wall.
|
|
|
Blaster, Morale Booster
( 0)
Legendary Artifact
Modular 3 , : Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
|
|
|
Blastfire Bolt
  ( 6)
Instant
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
|
|
|
Blast-Furnace Hellkite
   ( 9)
Creature — Dragon
(5/5)
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.
|
|
|
Blastoderm
   ( 4)
Creature — Beast
(5/5)
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
|
|
|
Blatant Thievery
    ( 7)
Sorcery
For each opponent, gain control of target permanent that player controls.
|
|
|
Blaze of Glory
 ( 1)
Instant
Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
|
|
|
Blazethorn Scarecrow
 ( 5)
Artifact Creature — Scarecrow
(3/3)
This creature has haste as long as you control a red creature. This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
|
|
|
Blazing Archon
    ( 9)
Creature — Archon
(5/6)
Flying Creatures can't attack you.
|
|
|
Blazing Blade Askari
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : This creature becomes colorless until end of turn.
|
|
|
Blazing Crescendo
  ( 2)
Instant
Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.
|
|
|
Blazing Rootwalla
 ( 1)
Creature — Lizard
(1/1)
: This creature gets +2/+0 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Blazing Specter
   ( 4)
Creature — Specter
(2/2)
Flying, haste Whenever this creature deals combat damage to a player, that player discards a card.
|
|
|
Blazing Torch
 ( 1)
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has " , Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Bleak Coven Vampires
   ( 5)
Creature — Vampire Warrior
(4/3)
Metalcraft — When this creature enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
|
|
|
Bleed Dry
   ( 4)
Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
|
|
|
Blessed Breath
 ( 1)
Instant — Arcane
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Blessed Hippogriff
  ( 4)
Creature — Hippogriff
(2/3)
Flying Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
|
|
|
Blessed Orator
  ( 4)
Creature — Human Cleric
(1/4)
Other creatures you control get +0/+1.
|
|
|
Blessed Reincarnation
  ( 4)
Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Blessed Respite
  ( 2)
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
|
|
|
Blessed Sanctuary
   ( 5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
|
|
|
Blessed Spirits
  ( 3)
Creature — Spirit
(2/2)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
|
|
|
Blessing of Frost
  ( 4)
Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
|
|
|
Blessings of Nature
  ( 5)
Sorcery
Distribute four +1/+1 counters among any number of target creatures. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Blight Grenade
  ( 5)
Sorcery
Destroy target creature. All creatures get -3/-3 until end of turn.
|
|
|
Blight Herder
 ( 5)
Creature — Eldrazi Processor
(4/5)
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
|
|
|
Blight Keeper
 ( 1)
Creature — Bat Imp
(1/1)
Flying  , , Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
|
|
|
Blightbelly Rat
  ( 2)
Creature — Phyrexian Rat
(2/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Blight-Breath Catoblepas
   ( 6)
Creature — Beast
(3/2)
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
|
|
|
Blightcaster
  ( 4)
Creature — Human Wizard
(2/3)
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
|
|
|
Blighted Burgeoning
  ( 3)
Enchantment — Aura
Enchant land When this Aura enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
|
|
|
Blightsower Thallid
( 0)
Creature — Phyrexian Fungus
(3/3)
When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.
|
|
|
Blightspeaker
  ( 2)
Creature — Human Rebel Cleric
(1/1)
: Target player loses 1 life.
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
|
|
|
Blind Creeper
  ( 2)
Creature — Zombie Beast
(3/3)
Whenever a player casts a spell, this creature gets -1/-1 until end of turn.
|
|
|
Blind Fury
   ( 4)
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
|
|
|
Blind Hunter
   ( 4)
Creature — Bat
(2/2)
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
|
|
|
Blind with Anger
  ( 4)
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
|
|
|
Blinding Drone
  ( 2)
Creature — Eldrazi Drone
(1/3)
Devoid (This card has no color.) , : Tap target creature. ( represents colorless mana.)
|
|
|
Blinding Flare
 ( 1)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures can't block this turn.
|
|
|
Blinding Powder
 ( 1)
Artifact — Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Blinding Spray
  ( 5)
Instant
Creatures your opponents control get -4/-0 until end of turn. Draw a card.
|
|
|
Blinking Spirit
  ( 4)
Creature — Spirit
(2/2)
: Return this creature to its owner's hand.
|
|
|