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Blinkmoth Urn
 ( 5)
Artifact
At the beginning of each player's first main phase, if this aritfact is untapped, that player adds for each artifact they control.
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Blister Beetle
  ( 2)
Creature — Insect
(1/1)
When this creature enters, target creature gets -1/-1 until end of turn.
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Blistercoil Weird
 ( 1)
Creature — Weird
(1/1)
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Untap it.
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Blistergrub
  ( 3)
Creature — Phyrexian Horror
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature dies, each opponent loses 2 life.
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Blistering Dieflyn
  ( 4)
Creature — Imp
(0/1)
Flying : This creature gets +1/+0 until end of turn.
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Blistering Firecat
    ( 4)
Creature — Elemental Cat
(7/1)
Trample, haste At the beginning of the end step, sacrifice this creature. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Blisterpod
 ( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Blisterspit Gremlin
 ( 1)
Creature — Gremlin
(1/1)
, : This creature deals 1 damage to each opponent.
Whenever you cast a noncreature spell, untap this creature.
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Blisterstick Shaman
  ( 3)
Creature — Goblin Shaman
(2/1)
When this creature enters, it deals 1 damage to any target.
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Blitz of the Thunder-Raptor
  ( 2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
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Blizzard
  ( 2)
Enchantment
Cast this spell only if you control a snow land. Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.
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Blizzard Brawl
 ( 1)
Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
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Blizzard Specter
   ( 4)
Snow Creature — Specter
(2/3)
Flying Whenever this creature deals combat damage to a player, choose one — • That player returns a permanent they control to its owner's hand. • That player discards a card.
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Blizzard Strix
  ( 5)
Snow Creature — Bird
(3/2)
Flash Flying When this creature enters, if you control another snow permanent, exile target permanent other than this creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Bloated Contaminator
  ( 3)
Creature — Phyrexian Beast
(4/4)
Trample Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Bloated Processor
  ( 3)
Creature — Phyrexian
(3/2)
Sacrifice another Phyrexian: Put a +1/+1 counter on this creature. When this creature dies, incubate X, where X is its power. (Create an Incubator token with X +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Bloatfly Swarm
  ( 4)
Creature — Insect Mutant
(0/0)
Flying This creature enters with five +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
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Blockade Runner
  ( 4)
Creature — Merfolk
(2/2)
: This creature can't be blocked this turn.
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Blood Age General
  ( 2)
Creature — Spirit Warrior
(2/2)
: Attacking Spirits get +1/+0 until end of turn.
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Blood Artist
  ( 2)
Creature — Vampire
(0/1)
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
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Blood Aspirant
  ( 2)
Creature — Satyr Berserker
(1/1)
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature.  , , Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
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Blood Bairn
  ( 3)
Creature — Vampire
(2/2)
Sacrifice another creature: This creature gets +2/+2 until end of turn.
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Blood Baron of Vizkopa
   ( 5)
Creature — Vampire
(4/4)
Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
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Blood Burglar
  ( 2)
Creature — Vampire Rogue
(2/2)
During your turn, this creature has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Blood Celebrant
 ( 1)
Creature — Human Cleric
(1/1)
, Pay 1 life: Add one mana of any color.
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Blood Crypt
( 0)
Land — Swamp Mountain
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Blood Curdle
  ( 4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
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Blood for Bones
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
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Blood for the Blood God!
    ( 11)
Instant
This spell costs less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God deals 8 damage to each opponent. Exile Blood for the Blood God
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Blood Frenzy
  ( 2)
Instant
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
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Blood Hustler
  ( 2)
Creature — Vampire Rogue
(1/1)
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)  : Target opponent loses 1 life and you gain 1 life.
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Blood of the Martyr
   ( 3)
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
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Blood Ogre
  ( 3)
Creature — Ogre Warrior
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)
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Blood Operative
   ( 3)
Creature — Vampire Assassin
(3/1)
Lifelink When this creature enters, you may exile target card from a graveyard. Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.
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Blood Petal Celebrant
  ( 2)
Creature — Vampire
(2/1)
This creature has first strike as long as it's attacking. When this creature dies, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Blood Price
  ( 4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
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Blood Reckoning
  ( 4)
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
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Blood Researcher
   ( 3)
Creature — Vampire Druid
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on this creature.
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Blood Scrivener
  ( 2)
Creature — Zombie Wizard
(2/1)
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
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Blood Seeker
  ( 2)
Creature — Vampire Shaman
(1/1)
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
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Blood Servitor
 ( 3)
Artifact Creature — Construct
(2/2)
When this creature enters, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Blood Spatter Analysis
  ( 2)
Enchantment
When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
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Blood Speaker
  ( 4)
Creature — Ogre Shaman
(3/2)
At the beginning of your upkeep, you may sacrifice this creature. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon you control enters, return this card from your graveyard to your hand.
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Blood Tribute
   ( 6)
Sorcery
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
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Blood Tyrant
    ( 7)
Creature — Vampire
(5/5)
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on this creature.
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Bloodbat Summoner
( 0)
Creature — Vampire Wizard
(3/3)
Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
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Bloodboil Sorcerer
  ( 4)
Creature — Human Shaman
(3/3)
When this creature enters, you take the initiative. Crown of Madness —  , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Bloodbond March
   ( 4)
Enchantment
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
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Bloodbond Vampire
   ( 4)
Creature — Vampire Shaman Ally
(3/3)
Whenever you gain life, put a +1/+1 counter on this creature.
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Bloodborn Scoundrels
  ( 6)
Creature — Vampire Rogue
(4/4)
Assist (Another player can pay up to of this spell's cost.) When this creature enters, target opponent loses 2 life and you gain 2 life.
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Bloodbraid Challenger
   ( 5)
Creature — Elf Berserker
(4/3)
Cascade Haste Escape—  , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Bloodbraid Elf
   ( 4)
Creature — Elf Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Bloodbraid Marauder
  ( 2)
Creature — Human Berserker
(3/1)
This creature can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Bloodbriar
  ( 3)
Creature — Plant Elemental
(2/3)
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
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Blood-Chin Rager
  ( 2)
Creature — Human Warrior
(2/2)
Whenever this creature attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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Bloodcrazed Goblin
 ( 1)
Creature — Goblin Berserker
(2/2)
This creature can't attack unless an opponent has been dealt damage this turn.
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Bloodcrazed Hoplite
  ( 2)
Creature — Human Soldier
(2/1)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on this creature, remove a +1/+1 counter from target creature an opponent controls.
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Bloodcrazed Neonate
  ( 2)
Creature — Vampire
(2/1)
This creature attacks each combat if able. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
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Bloodcrazed Paladin
  ( 2)
Creature — Vampire Knight
(1/1)
Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.
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Bloodcrazed Socialite
  ( 4)
Creature — Vampire
(3/3)
Menace When this creature enters, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
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Bloodcrusher of Khorne
  ( 4)
Creature — Demon Knight
(3/3)
Trample Devastating Charge — Other creatures you control have trample.
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Bloodcurdler
  ( 2)
Creature — Horror
(1/1)
Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
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Blood-Cursed Knight
   ( 3)
Creature — Vampire Knight
(3/2)
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bloodfeather Phoenix
  ( 2)
Creature — Phoenix
(2/2)
Flying This creature can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.
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Bloodfire Colossus
   ( 8)
Creature — Giant
(6/6)
, Sacrifice this creature: It deals 6 damage to each creature and each player.
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Bloodfire Dwarf
 ( 1)
Creature — Dwarf
(1/1)
, Sacrifice this creature: It deals 1 damage to each creature without flying.
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Bloodfire Enforcers
  ( 4)
Creature — Human Monk
(5/2)
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
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Bloodfire Expert
  ( 3)
Creature — Efreet Monk
(3/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Bloodfire Infusion
  ( 3)
Enchantment — Aura
Enchant creature you control , Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
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Bloodfire Kavu
   ( 4)
Creature — Kavu
(2/2)
, Sacrifice this creature: It deals 2 damage to each creature.
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Bloodflow Connoisseur
  ( 3)
Creature — Vampire
(1/1)
Sacrifice a creature: Put a +1/+1 counter on this creature.
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Bloodforged Battle-Axe
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip 
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Bloodfray Giant
   ( 4)
Creature — Giant
(4/3)
Trample Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Bloodhall Priest
   ( 4)
Creature — Vampire Cleric
(4/4)
Whenever this creature enters or attacks, if you have no cards in hand, this creature deals 2 damage to any target. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodhaze Wolverine
  ( 2)
Creature — Wolverine
(2/1)
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
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Bloodhunter Bat
  ( 4)
Creature — Bat
(2/2)
Flying When this creature enters, target player loses 2 life and you gain 2 life.
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Bloodhusk Ritualist
  ( 3)
Creature — Vampire Shaman
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) When this creature enters, target opponent discards a card for each time it was kicked.
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Bloodletter
  ( 3)
Creature — Zombie
(2/3)
When the names of three or more nonland permanents begin with the same letter, sacrifice this creature. If you do, it deals 2 damage to each creature and each player.
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Bloodletter of Aclazotz
    ( 4)
Creature — Vampire Demon
(2/4)
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
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Bloodline Keeper
   ( 4)
Creature — Vampire
(3/3)
Flying : Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
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Bloodline Necromancer
  ( 5)
Creature — Vampire Wizard
(3/2)
Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
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Bloodline Pretender
 ( 3)
Artifact Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) As this creature enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.
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Bloodlord of Vaasgoth
   ( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Bloodlust Inciter
 ( 1)
Creature — Human Warrior
(1/1)
: Target creature gains haste until end of turn. (It can attack and this turn.)
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Bloodmad Vampire
  ( 3)
Creature — Vampire Berserker
(4/1)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodmark Mentor
  ( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodmist Infiltrator
  ( 3)
Creature — Vampire
(3/1)
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature can't be blocked this turn.
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Bloodpyre Elemental
  ( 5)
Creature — Elemental
(4/1)
Sacrifice this creature: It deals 4 damage to target creature. Activate only as a sorcery.
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Bloodrage Alpha
  ( 4)
Creature — — Wolf
(4/3)
When Bloodrage Alpha enters the battlefield, choose one — • Another target Wolf or Werewolf you control fights target creature you don't control. • When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."
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Bloodrage Brawler
  ( 2)
Creature — Minotaur Warrior
(4/3)
When this creature enters, discard a card.
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Bloodrage Vampire
  ( 3)
Creature — Vampire
(3/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
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