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Virulent Wound
 ( 1)
Instant
Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
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Virus Beetle
  ( 2)
Artifact Creature — Insect
(1/1)
When this creature enters, each opponent discards a card.
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Visara the Dreadful
    ( 6)
Legendary Creature — Gorgon
(5/5)
Flying : Destroy target creature. It can't be regenerated.
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Viscera Seer
 ( 1)
Creature — Vampire Wizard
(1/1)
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Viscerid Armor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.  : Return this Aura to its owner's hand.
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Viscerid Deepwalker
  ( 5)
Creature — Homarid Warrior
(2/3)
: This creature gets +1/+0 until end of turn.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Viscerid Drone
  ( 2)
Creature — Homarid Drone
(1/2)
, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
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Viscid Lemures
  ( 5)
Creature — Spirit
(4/3)
: This creature gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Vish Kal, Blood Arbiter
    ( 7)
Legendary Creature — Vampire
(5/5)
Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
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Vishgraz, the Doomhive
    ( 5)
Legendary Creature — Phyrexian Insect
(3/3)
Menace, toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Vishgraz enters, create three 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." Vishgraz gets +1/+1 for each poison counter your opponents have.
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Vision Charm
 ( 1)
Instant
Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Visionary Augmenter
   ( 4)
Creature — Dwarf Artificer
(2/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Visions of Brutality
  ( 2)
Enchantment — Aura
Devoid (This card has no color.) Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life.
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Visions of Phyrexia
   ( 4)
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Visitor from Planet Q (playtest)
  ( 2)
Instant Creature — — Alien
(0/4)
All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
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Vislor Turlough
  ( 4)
Legendary Creature — Rogue
(2/5)
Deal with the Black Guardian — When Vislor Turlough enters, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it. At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Vital Splicer
  ( 4)
Creature — Phyrexian Human Artificer
(1/1)
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. : Regenerate target Golem you control.
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Vital Surge
  ( 2)
Instant — Arcane
You gain 3 life. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Vitality Charm
 ( 1)
Instant
Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast.
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Vitality Hunter
  ( 4)
Creature — Nightmare
(3/4)
Lifelink   : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, put a lifelink counter on each of up to X target creatures.
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Vitaspore Thallid
  ( 2)
Creature — Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gains haste until end of turn.
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Vithian Renegades
   ( 3)
Creature — Human Shaman
(3/2)
When this creature enters, destroy target artifact.
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Vito, Thorn of the Dusk Rose
  ( 3)
Legendary Creature — Vampire Cleric
(1/3)
Whenever you gain life, target opponent loses that much life.   : Creatures you control gain lifelink until end of turn.
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Vito's Inquisitor
  ( 4)
Creature — Vampire Knight
(3/3)
, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
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Vitu-Ghazi Inspector
  ( 2)
Creature — Elf Detective
(1/3)
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Reach When this creature enters, if evidence was collected, put a +1/+1 counter on target creature and you gain 2 life.
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Vivid Crag
( 0)
Land
This land enters tapped with two charge counters on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Vivid Creek
( 0)
Land
This land enters tapped with two charge counters on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Vivid Grove
( 0)
Land
This land enters tapped with two charge counters on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Vivid Marsh
( 0)
Land
This land enters tapped with two charge counters on it. : Add .
, Remove a charge counter from this land: Add one mana of any color.
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Vivid Revival
  ( 5)
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
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Vivien of the Arkbow
   ( 6)
Legendary Planeswalker — Vivien
(5)
+2: Put two +1/+1 counters on up to one target creature. −3: Target creature you control deals damage equal to its power to target creature you don't control. −9: Creatures you control get +4/+4 and gain trample until end of turn.
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Vivien Reid
   ( 5)
Legendary Planeswalker — Vivien
(5)
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. −3: Destroy target artifact, enchantment, or creature with flying. −8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
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Vivien, Arkbow Ranger
    ( 4)
Legendary Planeswalker — Vivien
(4)
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. −5: You may reveal a creature card you own from outside the game and put it into your hand.
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Vivien, Monsters' Advocate
   ( 5)
Legendary Planeswalker — Vivien
(3)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. +1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it. −2: When you next cast a creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
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Vivien, Nature's Avenger
   ( 6)
Legendary Planeswalker — Vivien
(3)
+1: Put three +1/+1 counters on up to one target creature. −1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −6: Target creature gets +10/+10 and gains trample until end of turn.
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Vivien's Arkbow
  ( 2)
Legendary Artifact
, , Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Vivien's Crocodile
  ( 3)
Creature — Crocodile Spirit
(3/3)
This creature gets +1/+1 as long as you control a Vivien planeswalker.
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Vivien's Grizzly
  ( 3)
Creature — Bear Spirit
(2/3)
 : Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
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Vivien's Jaguar
  ( 3)
Creature — Cat Spirit
(3/2)
Reach (This creature can block creatures with flying.)  : Return this card from your graveyard to your hand. Activate only if you control a Vivien planeswalker.
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Vivisurgeon's Insight
   ( 5)
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vizier of Deferment
  ( 3)
Creature — Human Cleric
(2/2)
Flash When this creature enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Vizier of Many Faces
   ( 4)
Creature — Shapeshifter Cleric
(0/0)
You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm   
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Vizier of Remedies
  ( 2)
Creature — Human Cleric
(2/1)
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
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Vizier of the Anointed
  ( 4)
Creature — Human Cleric
(2/4)
When this creature enters, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card.
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Vizier of the Menagerie
  ( 4)
Creature — Snake Cleric
(3/4)
You may look at the top card of your library any time. You may cast creature spells from the top of your library. You can spend mana of any type to cast creature spells.
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Vizier of the Scorpion
  ( 3)
Creature — Zombie Wizard
(1/1)
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Vizier of the True
  ( 4)
Creature — Human Cleric
(3/2)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls.
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Vizkopa Confessor
   ( 5)
Creature — Human Cleric
(1/3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) When this creature enters, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it.
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Vladimir and Godfrey
  ( 3)
Legendary Creature — — Zombie Knight
(3/2)
Rejuvenation —  : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
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Vnwxt, Verbose Host
  ( 2)
Legendary Creature — Homunculus
(0/4)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) You have no maximum hand size. Max speed — If you would draw a card, draw two cards instead.
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Voda Sea Scavenger
  ( 3)
Creature — Merfolk Rogue
(3/2)
Domain — When this creature enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
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Vodalian Arcanist
  ( 2)
Creature — Merfolk Wizard
(1/3)
: Add . Spend this mana only to cast an instant or sorcery spell.
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Vodalian Hexcatcher
  ( 2)
Creature — Merfolk Wizard
(1/1)
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays .
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Vodalian Merchant
  ( 2)
Creature — Merfolk
(1/2)
When this creature enters, draw a card, then discard a card.
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Vodalian Mindsinger
   ( 3)
Creature — Merfolk Wizard
(2/2)
Kicker  and/or   This creature enters with two +1/+1 counters on it for each time it was kicked. When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
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Vodalian Serpent
  ( 4)
Creature — Serpent
(2/2)
Kicker (You may pay an additional as you cast this spell.) This creature can't attack unless defending player controls an Island. If this creature was kicked, it enters with four +1/+1 counters on it.
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Vodalian War Machine
   ( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn. When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities.
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Vogar, Necropolis Tyrant
   ( 5)
Legendary Creature — Zombie Giant
(4/4)
Menace Whenever another creature dies during your turn, put a +1/+1 counter on Vogar. When Vogar dies, draw a card for each +1/+1 counter on it.
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Vohar, Vodalian Desecrator
  ( 2)
Legendary Creature — Phyrexian Merfolk Wizard
(1/2)
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
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Voice of Grace
  ( 4)
Creature — Angel
(2/2)
Flying, protection from black
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Voice of Resurgence
  ( 2)
Creature — Elemental
(2/2)
Whenever an opponent casts a spell during your turn and when this creature dies, create a green and white Elemental creature token with "This token's power and toughness are each equal to the number of creatures you control."
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Voice of the Provinces
   ( 6)
Creature — Angel
(3/3)
Flying When this creature enters, create a 1/1 white Human creature token.
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Voice of the Vermin
  ( 4)
Creature — Human Citizen
(2/2)
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
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Voice of Truth
  ( 4)
Creature — Angel
(2/2)
Flying, protection from white
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Voice of Victory
  ( 2)
Creature — Human Bard
(1/3)
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
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Voices from the Void
  ( 5)
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
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Void Beckoner
   ( 8)
Creature — Nightmare Horror
(8/8)
Deathtouch Cycling  ( , Discard this card: Draw a card.) When you cycle this card, put a deathtouch counter on target creature you control.
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Void Grafter
   ( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When this creature enters, another target creature you control gains hexproof until end of turn.
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Void Mirror
 ( 2)
Artifact
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
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Void Rend
   ( 3)
Instant
This spell can't be countered. Destroy target nonland permanent.
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Void Shatter
   ( 3)
Instant
Devoid (This card has no color.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Void Snare
 ( 1)
Sorcery
Return target nonland permanent to its owner's hand.
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Void Winnower
 ( 9)
Creature — Eldrazi
(11/9)
Your opponents can't cast spells with even mana values. (Zero is even.) Your opponents can't block with creatures with even mana values.
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Voidmage Husher
  ( 4)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.
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Voidpouncer
  ( 2)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) Kicker  (You may pay an additional  as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste.
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Voidstone Gargoyle
   ( 5)
Creature — Gargoyle
(3/3)
Flying As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.
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Voidwielder
  ( 5)
Creature — Human Wizard
(1/4)
When this creature enters, you may return target creature to its owner's hand.
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Voidwing Hybrid
  ( 2)
Creature — Phyrexian Bat
(2/1)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return this card from your graveyard to your hand.
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Volatile Arsonist
   ( 5)
Creature — Human Werewolf
(4/4)
Menace, haste Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Volatile Chimera
  ( 3)
Creature — Elemental Chimera
(3/2)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.  : Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
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Volatile Fjord
( 0)
Snow Land — Island Mountain
( : Add or .) This land enters tapped.
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Volatile Rig
 ( 4)
Artifact Creature — Construct
(4/4)
Trample This creature attacks each combat if able. Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature. When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
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Volatile Wanderglyph
  ( 2)
Artifact Creature — Golem
(2/2)
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
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