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Vronos, Masked Inquisitor
Vronos, Masked Inquisitor 3BlueBlue (5)
Legendary Planeswalker — Vronos (5)

+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)

−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.

−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

Commander Masters (Rare)
Vryn Wingmare
Vryn Wingmare 2White (3)
Creature — Pegasus (2/1)

Flying

Noncreature spells cost 1 more to cast.

Core Set 2021 (Uncommon)
Other Versions
Magic Origins (Rare)
Vug Lizard
Vug Lizard 1RedRed (3)
Creature — Lizard (3/4)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Echo 1RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Uncommon)
Vulpine Harvester
Vulpine Harvester 3White (4)
Creature — Phyrexian Fox (3/3)

Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.

March of the Machine Commander (Rare)
Vulshok Battlegear
Vulshok Battlegear 3 (3)
Artifact — Equipment

Equipped creature gets +3/+3.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Commander Masters (Common)
Other Versions
Mirrodin (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Vulshok Battlemaster
Vulshok Battlemaster 4Red (5)
Creature — Human Warrior (2/2)

Haste

When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)

Mirrodin (Rare)
Vulshok Berserker
Vulshok Berserker 3Red (4)
Creature — Human Berserker (3/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Duel Decks: Venser vs. Koth (Common)
Other Versions
Mirrodin (Common)
Magic 2011 (Common)
Vulshok Factory
Vulshok Factory 2Red (3)
Artifact

Tap: Add Red. Put a charge counter on this artifact.

2Red, Tap, Sacrifice this artifact: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery.

Phyrexia: All Will Be One Commander (Rare)
Vulshok Heartstoker
Vulshok Heartstoker 2Red (3)
Creature — Human Shaman (2/2)

When this creature enters, target creature gets +2/+0 until end of turn.

Scars of Mirrodin (Common)
Vulshok Morningstar
Vulshok Morningstar 2 (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Common)
Vulshok Refugee
Vulshok Refugee 1RedRed (3)
Creature — Human Warrior (3/2)

Protection from red

New Phyrexia (Uncommon)
Vulshok Replica
Vulshok Replica 3 (3)
Artifact Creature — Berserker (3/1)

1Red, Sacrifice this creature: It deals 3 damage to target player or planeswalker.

Scars of Mirrodin (Common)
Vulshok Sorcerer
Vulshok Sorcerer 1RedRed (3)
Creature — Human Shaman (1/1)

Haste

Tap: This creature deals 1 damage to any target.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Fifth Dawn (Common)
Premium Deck Series: Fire and Lightning (Common)
Vulshok Splitter
Vulshok Splitter 3Red (4)
Artifact — Equipment

For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+0.

Equip 2Red (2Red: Attach to target creature you control. Equip only as a sorcery.)

Phyrexia: All Will Be One (Common)
Vulshok War Boar
Vulshok War Boar 2RedRed (4)
Creature — Boar Beast (5/5)

When this creature enters, sacrifice it unless you sacrifice an artifact.

Darksteel (Uncommon)
Vulturous Aven
Vulturous Aven 3Black (4)
Creature — Bird Shaman (2/3)

Flying

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, you draw two cards and you lose 2 life.

Dragons of Tarkir (Common)
Vulturous Zombie
Vulturous Zombie 3BlackGreen (5)
Creature — Plant Zombie (3/3)

Flying

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.

Commander Anthology 2018 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Magic: The Gathering-Commander (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Commander Anthology (Rare)
Wail of the Forgotten
Wail of the Forgotten BlueBlack (2)
Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner's hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

The Lost Caverns of Ixalan (Rare)
Wail of War
Wail of War 2Black (3)
Instant

Choose one —

• Creatures target opponent controls get -1/-1 until end of turn.

• Return up to two target creature cards from your graveyard to your hand.

Tarkir: Dragonstorm (Uncommon)
Waildrifter
Waildrifter (0)
Creature — Hippogriff Spirit (2/2)

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Common)
Wake of Destruction
Wake of Destruction 3RedRedRed (6)
Sorcery

Destroy target land and all other lands with the same name as that land.

Urza's Destiny (Rare)
Wake of Vultures
Wake of Vultures 3Black (4)
Creature — Bird (3/1)

Flying

1Black, Sacrifice a creature: Regenerate this creature.

Eternal Masters (Common)
Other Versions
Visions (Common)
Wake the Dragon
Wake the Dragon 4BlackRed (6)
Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls."

Flashback 6BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Wake the Reflections
Wake the Reflections White (1)
Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

Modern Masters 2017 Edition (Common)
Other Versions
Dragon's Maze (Common)
Wake Thrasher
Wake Thrasher 2Blue (3)
Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.

Jumpstart 2022 (Rare)
Other Versions
Eventide (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Wake to Slaughter
Wake to Slaughter 3BlackRed (5)
Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.

Flashback 4BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Wakedancer
Wakedancer 2Black (3)
Creature — Human Shaman (2/2)

Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.

Jumpstart 2025 (Common)
Other Versions
Dark Ascension (Uncommon)
Magic: The Gathering—Conspiracy (Common)
Eternal Masters (Common)
Jumpstart 2022 (Common)
Wakening Sun's Avatar
Wakening Sun's Avatar 5WhiteWhiteWhite (8)
Creature — Dinosaur Avatar (7/7)

When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Ixalan (Mythic Rare)
Commander Masters (Rare)
Waker of the Wilds
Waker of the Wilds 2GreenGreen (4)
Creature — Merfolk Shaman (3/3)

Variable ColorlessGreenGreen: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

Zendikar Rising Commander (Rare)
Other Versions
Ixalan (Rare)
Waker of Waves
Waker of Waves 5BlueBlue (7)
Creature — Whale (7/7)

Creatures your opponents control get -1/-0.

1Blue, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Jumpstart 2025 (Uncommon)
Other Versions
Core Set 2021 (Uncommon)
Wakeroot Elemental
Wakeroot Elemental 4GreenGreen (6)
Creature — Elemental (5/5)

GreenGreenGreenGreenGreen: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)

Core Set 2020 (Rare)
Wakestone Gargoyle
Wakestone Gargoyle 3White (4)
Creature — Gargoyle (3/4)

Defender, flying

1White: Creatures you control with defender can attack this turn as though they didn't have defender.

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Dissension (Rare)
Magic: The Gathering—Conspiracy (Uncommon)
Waking Nightmare
Waking Nightmare 2Black (3)
Sorcery — Arcane

Target player discards two cards.

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Waking the Trolls
Waking the Trolls 4RedGreen (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target land.

II — Put target land card from a graveyard onto the battlefield under your control.

III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

Kaldheim (Rare)
Walk with the Ancestors
Walk with the Ancestors 4Green (5)
Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Common)
Walker
Walker (0)
Token Creature — — Zombie (2/2)

Secret Lair Drop (Common)
Walker of Secret Ways
Walker of Secret Ways 2Blue (3)
Creature — Human Ninja (1/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, look at that player's hand.

1Blue: Return target Ninja you control to its owner's hand. Activate only during your turn.

Planechase Anthology (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Planechase 2012 Edition (Uncommon)
Walker of the Grove
Walker of the Grove 6GreenGreen (8)
Creature — Elemental (7/7)

When this creature leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke 4Green (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Ultimate Masters (Common)
Other Versions
Morningtide (Uncommon)
Modern Masters (Common)
Commander 2013 Edition (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Walker of the Wastes
Walker of the Wastes 4Colorless (5)
Creature — Eldrazi (4/4)

(Colorless represents colorless mana.)

Trample

This creature gets +1/+1 for each land you control named Wastes.

Oath of the Gatewatch (Uncommon)
Walk-In Closet // Forgotten Cellar (Walk-In Closet)
Walk-In Closet // Forgotten Cellar (Walk-In Closet) 2Green (3)
Enchantment — Room

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Walking Archive
Walking Archive 3 (3)
Artifact Creature — Golem (1/1)

Defender (This creature can't attack.)

This creature enters with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature.

2WhiteBlue: Put a +1/+1 counter on this creature.

Dissension (Rare)
Walking Bulwark
Walking Bulwark 1 (1)
Artifact Creature — Golem (0/3)

Defender

2: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

Tarkir: Dragonstorm Commander (Uncommon)
Other Versions
Dominaria United (Uncommon)
Walking Corpse
Walking Corpse 1Black (2)
Creature — Zombie (2/2)

Core Set 2021 (Common)
Other Versions
Innistrad (Common)
Magic 2013 (Common)
Magic 2015 Core Set (Common)
Welcome Deck 2016 (Common)
Core Set 2019 (Common)
Core Set 2020 (Common)
Walking Desecration
Walking Desecration 2Black (3)
Creature — Zombie (1/1)

Black, Tap: Creatures of the creature type of your choice attack this turn if able.

Onslaught (Uncommon)
Walking Dream
Walking Dream 3Blue (4)
Creature — Illusion (3/3)

This creature can't be blocked.

This creature doesn't untap during your untap step if an opponent controls two or more creatures.

Stronghold (Uncommon)
Walking Sarcophagus
Walking Sarcophagus 2 (2)
Artifact Creature — Zombie Cat (2/1)

Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed — This creature gets +1/+2.

Aetherdrift (Common)
Walking Skyscraper
Walking Skyscraper 8 (8)
Artifact Creature — Construct (8/8)

This spell costs 1 less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Trample

This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

Kamigawa: Neon Dynasty (Uncommon)
Wall of Air
Wall of Air 1BlueBlue (3)
Creature — Wall (1/5)

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Tenth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Wall of Brambles
Wall of Brambles 2Green (3)
Creature — Plant Wall (2/3)

Defender (This creature can't attack.)

Green: Regenerate this creature.

Fifth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Wall of Caltrops
Wall of Caltrops 1White (2)
Creature — Wall (2/1)

Defender (This creature can't attack.)

Whenever this creature blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, this creature gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

Legends (Common)
Wall of Corpses
Wall of Corpses 1Black (2)
Creature — Wall (0/2)

Defender (This creature can't attack.)

Black, Sacrifice this creature: Destroy target creature this creature is blocking.

Mirage (Common)
Wall of Distortion
Wall of Distortion 2BlackBlack (4)
Creature — Wall (1/3)

Defender (This creature can't attack.)

2Black, Tap: Target player discards a card. Activate only as a sorcery.

Mercadian Masques (Common)
Wall of Earth
Wall of Earth 1Red (2)
Creature — Wall (0/6)

Defender (This creature can't attack.)

Legends (Common)
Wall of Fire
Wall of Fire 1RedRed (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Red: This creature gets +1/+0 until end of turn.

Magic 2015 Core Set (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Tenth Edition (Uncommon)
Magic 2010 (Uncommon)
Magic 2013 (Common)
Wall of Forgotten Pharaohs
Wall of Forgotten Pharaohs 2 (2)
Artifact Creature — Wall (0/4)

Defender

Tap: This creature deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Wall of Fortune
Wall of Fortune 1Blue (2)
Artifact Creature — Wall (0/4)

Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Wall of Frost
Wall of Frost 1BlueBlue (3)
Creature — Wall (0/7)

Defender

Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Planechase 2012 Edition (Uncommon)
Magic 2014 Core Set (Uncommon)
Magic 2015 Core Set (Uncommon)
Planechase Anthology (Uncommon)
Wall of Glare
Wall of Glare 1White (2)
Creature — Wall (0/5)

Defender (This creature can't attack.)

This creature can block any number of creatures.

Urza's Destiny (Common)
Wall of Granite
Wall of Granite 2Red (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Portal (Uncommon)
Wall of Mourning
Wall of Mourning 1White (2)
Creature — Wall (0/4)

Defender

When this creature enters, exile a card from the top of your library face down for each opponent you have.

Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.

Innistrad: Midnight Hunt Commander (Rare)
Wall of Putrid Flesh
Wall of Putrid Flesh 2Black (3)
Creature — Wall (2/4)

Defender (This creature can't attack.)

Protection from white

Prevent all damage that would be dealt to this creature by enchanted creatures.

Legends (Uncommon)
Wall of Razors
Wall of Razors 1Red (2)
Creature — Wall (4/1)

Defender (This creature can't attack.)

First strike

Stronghold (Uncommon)
Wall of Resistance
Wall of Resistance 1White (2)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Flying

At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.

Mirage (Common)
Wall of Resurgence
Wall of Resurgence 2White (3)
Creature — Wall (0/6)

Defender

When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)
Wall of Reverence
Wall of Reverence 3White (4)
Creature — Spirit Wall (1/6)

Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Conflux (Rare)
Commander 2013 Edition (Rare)
Ultimate Masters (Rare)
Wall of Roots
Wall of Roots 1Green (2)
Creature — Plant Wall (0/5)

Defender

Put a -0/-1 counter on this creature: Add Green. Activate only once each turn.

Tarkir: Dragonstorm Commander (Common)
Other Versions
Mirage (Common)
Time Spiral "Timeshifted" (Special)
Archenemy (Common)
Iconic Masters (Common)
Streets of New Capenna Commander (Common)
Wall of Runes
Wall of Runes Blue (1)
Creature — Wall (0/4)

Defender (This creature can't attack.)

When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Arena Base Set (Common)
Other Versions
War of the Spark (Common)
Core Set 2021 (Common)
Wall of Shards
Wall of Shards 1White (2)
Snow Creature — Wall (1/8)

Defender, flying

Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Coldsnap (Uncommon)
Wall of Spears
Wall of Spears 3 (3)
Artifact Creature — Wall (2/3)

Defender (This creature can't attack.)

First strike

Antiquities (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Wall of Swords
Wall of Swords 3White (4)
Creature — Wall (3/5)

Defender (This creature can't attack.)

Flying

Magic 2014 Core Set (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Tenth Edition (Uncommon)
Portal (Uncommon)
Wall of Tanglecord
Wall of Tanglecord 2 (2)
Artifact Creature — Wall (0/6)

Defender

Green: This creature gains reach until end of turn. (It can block creatures with flying.)

Scars of Mirrodin (Common)
Wall of Tears
Wall of Tears 1Blue (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.

Stronghold (Uncommon)
Wall of Torches
Wall of Torches 1Red (2)
Creature — Wall (4/1)

Defender (This creature can't attack.)

Magic 2012 (Common)
Wall of Vapor
Wall of Vapor 3Blue (4)
Creature — Wall (0/1)

Defender (This creature can't attack.)

Prevent all damage that would be dealt to this creature by creatures it's blocking.

Chronicles (Common)
Other Versions
Legends (Common)
Wall of Vipers
Wall of Vipers 2Black (3)
Creature — Snake Wall (2/4)

Defender (This creature can't attack.)

3: Destroy this creature and target creature it's blocking. Any player may activate this ability.

Prophecy (Uncommon)
Wall of Water
Wall of Water 1BlueBlue (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Blue: This creature gets +1/+0 until end of turn.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Wall of Wonder
Wall of Wonder 2BlueBlue (4)
Creature — Wall (1/5)

Defender (This creature can't attack.)

2BlueBlue: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

Chronicles (Uncommon)
Other Versions
Seventh Edition (Rare)
Legends (Uncommon)
Waltz of Rage
Waltz of Rage 3RedRed (5)
Sorcery

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Rare)
Wand of Orcus
Wand of Orcus 2Black (3)
Legendary Artifact — Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip 3

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Wand of the Worldsoul
Wand of the Worldsoul 2White (3)
Artifact

This artifact enters tapped.

Tap: Add White.

Tap: The next spell you cast this turn has convoke.

March of the Machine Commander (Rare)
Wand of Vertebrae
Wand of Vertebrae 1 (1)
Artifact

Tap: Mill a card.

2, Tap, Exile this artifact: Shuffle up to five target cards from your graveyard into your library.

Guilds of Ravnica (Uncommon)
Wand of Wonder
Wand of Wonder 3Red (4)
Artifact

4, Tap: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1–9 | X is one.

10–19 | X is two.

20 | X is three.

Commander Legends: Battle for Baldur's Gate (Rare)
Wander in Death
Wander in Death 2Black (3)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Wanderbrine Rootcutters
Wanderbrine Rootcutters 2Blue or BlackBlue or Black (4)
Creature — Merfolk Rogue (3/3)

This creature can't be blocked by green creatures.

Shadowmoor (Common)
Wanderer's Intervention
Wanderer's Intervention 1White (2)
Instant

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

Kamigawa: Neon Dynasty (Common)
Wanderer's Strike
Wanderer's Strike 4White (5)
Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Common)
Other Versions
War of the Spark (Common)
Wanderer's Twig
Wanderer's Twig 1 (1)
Artifact

1, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Lorwyn (Common)
Wanderguard Sentry
Wanderguard Sentry 4Blue (5)
Creature — Drone (3/3)

When this creature enters, look at target opponent's hand.

Mirrodin (Common)
Other Versions
Ninth Edition (Common)
Wandering Archaic
Wandering Archaic 5 (5)
Creature — Avatar (4/4)

Whenever an opponent casts an instant or sorcery spell, they may pay 2. If they don't, you may copy that spell. You may choose new targets for the copy.

Strixhaven: School of Mages (Rare)
Wandering Champion
Wandering Champion 1White (2)
Creature — Human Monk (3/1)

Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Ultimate Masters (Common)
Other Versions
Fate Reforged (Uncommon)
Wandering Eye
Wandering Eye 2Blue (3)
Creature — Illusion (1/3)

Flying

Players play with their hands revealed.

Nemesis (Common)
Wandering Fumarole
Wandering Fumarole (0)
Land

This land enters tapped.

Tap: Add Blue or Red.

2BlueRed: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Oath of the Gatewatch (Rare)
Wandering Goblins
Wandering Goblins 2Red (3)
Creature — Goblin Warrior (0/3)

Domain — 3: This creature gets +1/+0 until end of turn for each basic land type among lands you control.

Conflux (Common)
Wandering Graybeard
Wandering Graybeard 3WhiteWhite (5)
Creature — Giant Wizard (4/4)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you gain 4 life.

Morningtide (Uncommon)
Wandering Mage
Wandering Mage WhiteBlueBlack (3)
Creature — Human Cleric Wizard (0/3)

White, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

Blue: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

Black, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Masters Edition III (Rare)
Other Versions
Alliances (Rare)
Wandering Mind
Wandering Mind 1BlueRed (3)
Creature — Horror (2/1)

Flying

When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Innistrad Remastered (Uncommon)
Other Versions
Innistrad: Crimson Vow (Uncommon)
Wandering Ones
Wandering Ones Blue (1)
Creature — Spirit (1/1)

Champions of Kamigawa (Common)
Wandering Stream
Wandering Stream 2Green (3)
Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

Invasion (Common)
Wandering Tombshell
Wandering Tombshell 3Black (4)
Creature — Zombie Turtle (1/6)

Dragons of Tarkir (Common)
Wandering Troubadour
Wandering Troubadour 3Green (4)
Creature — Dragon Bard (4/2)

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
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