|
Vronos, Masked Inquisitor
   ( 5)
Legendary Planeswalker — Vronos
(5)
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
|
|
|
Vryn Wingmare
  ( 3)
Creature — Pegasus
(2/1)
Flying Noncreature spells cost more to cast.
|
|
|
Vug Lizard
   ( 3)
Creature — Lizard
(3/4)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Vulpine Harvester
  ( 4)
Creature — Phyrexian Fox
(3/3)
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
|
|
|
Vulshok Battlegear
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+3. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vulshok Battlemaster
  ( 5)
Creature — Human Warrior
(2/2)
Haste When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
|
|
|
Vulshok Berserker
  ( 4)
Creature — Human Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.)
|
|
|
Vulshok Heartstoker
  ( 3)
Creature — Human Shaman
(2/2)
When this creature enters, target creature gets +2/+0 until end of turn.
|
|
|
Vulshok Morningstar
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vulshok Replica
 ( 3)
Artifact Creature — Berserker
(3/1)
 , Sacrifice this creature: It deals 3 damage to target player or planeswalker.
|
|
|
Vulshok Sorcerer
   ( 3)
Creature — Human Shaman
(1/1)
Haste : This creature deals 1 damage to any target.
|
|
|
Vulshok Splitter
  ( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+0. Equip  ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vulshok War Boar
   ( 4)
Creature — Boar Beast
(5/5)
When this creature enters, sacrifice it unless you sacrifice an artifact.
|
|
|
Vulturous Aven
  ( 4)
Creature — Bird Shaman
(2/3)
Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, you draw two cards and you lose 2 life.
|
|
|
Vulturous Zombie
   ( 5)
Creature — Plant Zombie
(3/3)
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
|
|
|
Wail of the Forgotten
  ( 2)
Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
|
|
|
Wail of War
  ( 3)
Instant
Choose one — • Creatures target opponent controls get -1/-1 until end of turn. • Return up to two target creature cards from your graveyard to your hand.
|
|
|
Waildrifter
( 0)
Creature — Hippogriff Spirit
(2/2)
Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead.
|
|
|
Wake of Destruction
    ( 6)
Sorcery
Destroy target land and all other lands with the same name as that land.
|
|
|
Wake of Vultures
  ( 4)
Creature — Bird
(3/1)
Flying  , Sacrifice a creature: Regenerate this creature.
|
|
|
Wake the Dragon
   ( 6)
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Wake the Reflections
 ( 1)
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
|
|
|
Wake Thrasher
  ( 3)
Creature — Merfolk Soldier
(1/1)
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
|
|
|
Wake to Slaughter
   ( 5)
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Wakedancer
  ( 3)
Creature — Human Shaman
(2/2)
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
|
|
|
Wakening Sun's Avatar
    ( 8)
Creature — Dinosaur Avatar
(7/7)
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
|
|
|
Waker of Waves
   ( 7)
Creature — Whale
(7/7)
Creatures your opponents control get -1/-0.  , Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
|
|
|
Wakestone Gargoyle
  ( 4)
Creature — Gargoyle
(3/4)
Defender, flying  : Creatures you control with defender can attack this turn as though they didn't have defender.
|
|
|
Waking the Trolls
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
|
|
|
Walk with the Ancestors
  ( 5)
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
|
|
|
Walker
( 0)
Token Creature — — Zombie
(2/2)
|
|
|
Walker of the Grove
   ( 8)
Creature — Elemental
(7/7)
When this creature leaves the battlefield, create a 4/4 green Elemental creature token. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Walker of the Wastes
  ( 5)
Creature — Eldrazi
(4/4)
( represents colorless mana.) Trample This creature gets +1/+1 for each land you control named Wastes.
|
|
|
Walking Archive
 ( 3)
Artifact Creature — Golem
(1/1)
Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature.   : Put a +1/+1 counter on this creature.
|
|
|
Walking Bulwark
 ( 1)
Artifact Creature — Golem
(0/3)
Defender : Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
|
|
|
Walking Desecration
  ( 3)
Creature — Zombie
(1/1)
, : Creatures of the creature type of your choice attack this turn if able.
|
|
|
Walking Dream
  ( 4)
Creature — Illusion
(3/3)
This creature can't be blocked. This creature doesn't untap during your untap step if an opponent controls two or more creatures.
|
|
|
Walking Sarcophagus
 ( 2)
Artifact Creature — Zombie Cat
(2/1)
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — This creature gets +1/+2.
|
|
|
Walking Skyscraper
 ( 8)
Artifact Creature — Construct
(8/8)
This spell costs less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Wall of Air
   ( 3)
Creature — Wall
(1/5)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
|
|
|
Wall of Brambles
  ( 3)
Creature — Plant Wall
(2/3)
Defender (This creature can't attack.) : Regenerate this creature.
|
|
|
Wall of Caltrops
  ( 2)
Creature — Wall
(2/1)
Defender (This creature can't attack.) Whenever this creature blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, this creature gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
|
|
|
Wall of Corpses
  ( 2)
Creature — Wall
(0/2)
Defender (This creature can't attack.) , Sacrifice this creature: Destroy target creature this creature is blocking.
|
|
|
Wall of Distortion
   ( 4)
Creature — Wall
(1/3)
Defender (This creature can't attack.)  , : Target player discards a card. Activate only as a sorcery.
|
|
|
Wall of Earth
  ( 2)
Creature — Wall
(0/6)
Defender (This creature can't attack.)
|
|
|
Wall of Fire
   ( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : This creature gets +1/+0 until end of turn.
|
|
|
Wall of Forgotten Pharaohs
 ( 2)
Artifact Creature — Wall
(0/4)
Defender : This creature deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
|
|
|
Wall of Fortune
  ( 2)
Artifact Creature — Wall
(0/4)
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
|
|
|
Wall of Frost
   ( 3)
Creature — Wall
(0/7)
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
|
|
|
Wall of Glare
  ( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) This creature can block any number of creatures.
|
|
|
Wall of Granite
  ( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
|
|
|
Wall of Mourning
  ( 2)
Creature — Wall
(0/4)
Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.
|
|
|
Wall of Putrid Flesh
  ( 3)
Creature — Wall
(2/4)
Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to this creature by enchanted creatures.
|
|
|
Wall of Razors
  ( 2)
Creature — Wall
(4/1)
Defender (This creature can't attack.) First strike
|
|
|
Wall of Resistance
  ( 2)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
|
|
|
Wall of Resurgence
  ( 3)
Creature — Wall
(0/6)
Defender When this creature enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
|
|
|
Wall of Reverence
  ( 4)
Creature — Spirit Wall
(1/6)
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
|
|
|
Wall of Roots
  ( 2)
Creature — Plant Wall
(0/5)
Defender Put a -0/-1 counter on this creature: Add . Activate only once each turn.
|
|
|
Wall of Runes
 ( 1)
Creature — Wall
(0/4)
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Wall of Shards
  ( 2)
Snow Creature — Wall
(1/8)
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|
Wall of Spears
 ( 3)
Artifact Creature — Wall
(2/3)
Defender (This creature can't attack.) First strike
|
|
|
Wall of Swords
  ( 4)
Creature — Wall
(3/5)
Defender (This creature can't attack.) Flying
|
|
|
Wall of Tanglecord
 ( 2)
Artifact Creature — Wall
(0/6)
Defender : This creature gains reach until end of turn. (It can block creatures with flying.)
|
|
|
Wall of Tears
  ( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
|
|
|
Wall of Torches
  ( 2)
Creature — Wall
(4/1)
Defender (This creature can't attack.)
|
|
|
Wall of Vapor
  ( 4)
Creature — Wall
(0/1)
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.
|
|
|
Wall of Vipers
  ( 3)
Creature — Snake Wall
(2/4)
Defender (This creature can't attack.) : Destroy this creature and target creature it's blocking. Any player may activate this ability.
|
|
|
Wall of Water
   ( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : This creature gets +1/+0 until end of turn.
|
|
|
Wall of Wonder
   ( 4)
Creature — Wall
(1/5)
Defender (This creature can't attack.)   : This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
|
|
|
Waltz of Rage
   ( 5)
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
|
|
|
Wand of Orcus
  ( 3)
Legendary Artifact — Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip 
|
|
|
Wand of the Worldsoul
  ( 3)
Artifact
This artifact enters tapped. : Add .
: The next spell you cast this turn has convoke.
|
|
|
Wand of Vertebrae
 ( 1)
Artifact
: Mill a card.
, , Exile this artifact: Shuffle up to five target cards from your graveyard into your library.
|
|
|
Wand of Wonder
  ( 4)
Artifact
, : Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1–9 | X is one. 10–19 | X is two. 20 | X is three.
|
|
|
Wander in Death
  ( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Cycling ( , Discard this card: Draw a card.)
|
|
|
Wanderer's Intervention
  ( 2)
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
|
|
|
Wanderer's Strike
  ( 5)
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Wanderer's Twig
 ( 1)
Artifact
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
|
|
Wanderguard Sentry
  ( 5)
Creature — Drone
(3/3)
When this creature enters, look at target opponent's hand.
|
|
|
Wandering Archaic
 ( 5)
Creature — Avatar
(4/4)
Whenever an opponent casts an instant or sorcery spell, they may pay . If they don't, you may copy that spell. You may choose new targets for the copy.
|
|
|
Wandering Champion
  ( 2)
Creature — Human Monk
(3/1)
Whenever this creature deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
|
|
|
Wandering Eye
  ( 3)
Creature — Illusion
(1/3)
Flying Players play with their hands revealed.
|
|
|
Wandering Goblins
  ( 3)
Creature — Goblin Warrior
(0/3)
Domain — : This creature gets +1/+0 until end of turn for each basic land type among lands you control.
|
|
|
Wandering Graybeard
   ( 5)
Creature — Giant Wizard
(4/4)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you gain 4 life.
|
|
|
Wandering Mage
   ( 3)
Creature — Human Cleric Wizard
(0/3)
, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
|
|
|
Wandering Mind
   ( 3)
Creature — Horror
(2/1)
Flying When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Wandering Stream
  ( 3)
Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
|
|
|
Wandering Troubadour
  ( 4)
Creature — Dragon Bard
(4/2)
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|