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Zephyr Winder
  ( 2)
Creature — Elemental
(2/1)
Flying Whenever this creature deals combat damage to a player, untap up to one target creature.
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Zephyrim
  ( 4)
Creature — Human Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Flying, vigilance Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Zerapa Minotaur
   ( 4)
Creature — Minotaur
(3/3)
First strike : This creature loses first strike until end of turn. Any player may activate this ability.
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Zeriam, Golden Wind
  ( 4)
Legendary Creature — Griffin
(3/4)
Flying Whenever a Griffin you control deals combat damage to a player, create a 2/2 white Griffin creature token with flying.
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Zetalpa, Primal Dawn
   ( 8)
Legendary Creature — Elder Dinosaur
(4/8)
Flying, double strike, vigilance, trample, indestructible
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Zevlor, Elturel Exile
    ( 4)
Legendary Creature — Tiefling Warrior
(4/2)
Haste , : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.
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Zhalfirin Commander
  ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)   : Target Knight creature gets +1/+1 until end of turn.
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Zhalfirin Crusader
   ( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)  : The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
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Zhalfirin Decoy
  ( 2)
Creature — Human Soldier
(1/3)
: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
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Zhalfirin Knight
  ( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>  : This creature gains first strike until end of turn.
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Zhalfirin Lancer
  ( 3)
Creature — Human Knight
(3/3)
Whenever another Knight you control enters, this creature gets +1/+1 and gains vigilance until end of turn.
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Zhalfirin Shapecraft
  ( 2)
Instant
Target creature has base power and toughness 4/3 until end of turn. Draw a card.
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Zhalfirin Void
( 0)
Land
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add .
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Zhang Fei, Fierce Warrior
   ( 6)
Legendary Creature — Human Soldier Warrior
(4/4)
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Zhang He, Wei General
   ( 5)
Legendary Creature — Human Soldier
(4/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhang He attacks, each other creature you control gets +1/+0 until end of turn.
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Zhang Liao, Hero of Hefei
   ( 6)
Legendary Creature — Human Soldier
(3/3)
Whenever Zhang Liao deals damage to an opponent, that opponent discards a card.
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Zhao Zilong, Tiger General
   ( 5)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Zhao Zilong blocks, it gets +1/+1 until end of turn.
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Zhentarim Bandit
  ( 2)
Creature — Halfling Rogue
(2/1)
Whenever this creature attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Zhou Yu, Chief Commander
   ( 7)
Legendary Creature — Human Soldier
(8/8)
Zhou Yu can't attack unless defending player controls an Island.
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Zhuge Jin, Wu Strategist
   ( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared.
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Zhulodok, Void Gorger
  ( 6)
Legendary Creature — Eldrazi
(7/4)
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
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Zhur-Taa Ancient
   ( 5)
Creature — Beast
(7/5)
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Zhur-Taa Druid
  ( 2)
Creature — Human Druid
(1/1)
: Add .
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
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Zhur-Taa Goblin
  ( 2)
Creature — Goblin Berserker
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
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Ziatora, the Incinerator
    ( 6)
Legendary Creature — Demon Dragon
(6/6)
Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
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Zilortha, Apex of Ikoria
( 0)
Legendary Creature — Dinosaur
(8/8)
Reach For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Zilortha, Strength Incarnate
   ( 5)
Legendary Creature — Dinosaur
(7/3)
Trample Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
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Zimone, Mystery Unraveler
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Zimone, Paradox Sculptor
   ( 4)
Legendary Creature — Human Wizard
(1/4)
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.  , : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
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Zirda, the Dawnwaker
   ( 3)
Legendary Creature — Elemental Fox
(3/3)
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana. , : Target creature can't block this turn.
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Zndrsplt, Eye of Wisdom
  ( 5)
Legendary Creature — Homunculus
(1/4)
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.
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Zndrsplt's Judgment
  ( 5)
Sorcery
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
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Zoanthrope
   ( 2)
Creature — Tyranid
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Flying, ward  Warp Blast — When this creature enters, it deals X damage to any target.
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Zodiac Dragon
   ( 9)
Creature — Dragon
(8/8)
When this creature is put into your graveyard from the battlefield, you may return it to your hand.
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Zodiac Horse
  ( 4)
Creature — Horse
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Zodiac Rabbit
 ( 1)
Creature — Rabbit
(1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zodiac Rat
 ( 1)
Creature — Rat
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Zodiac Rooster
  ( 2)
Creature — Bird
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
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Zodiac Tiger
   ( 4)
Creature — Cat
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Zombie Brute
  ( 7)
Creature — Zombie
(5/4)
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample
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Zombie Cutthroat
   ( 5)
Creature — Zombie
(3/4)
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Zombie Master
   ( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have " : Regenerate this permanent."
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Zombie Musher
  ( 4)
Snow Creature — Zombie
(2/3)
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) : Regenerate this creature. ( can be paid with one mana from a snow source.)
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Zombie Ogre
   ( 5)
Creature — Zombie Ogre
(3/5)
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
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Zombie Scavengers
  ( 3)
Creature — Zombie
(3/1)
Exile the top creature card of your graveyard: Regenerate this creature.
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Zombie Trailblazer
   ( 3)
Creature — Zombie Scout
(2/2)
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Monster Manual (Zoological Study)
  ( 3)
Sorcery — Adventure
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
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Zopandrel, Hunger Dominus
   ( 7)
Legendary Creature — Phyrexian Horror
(4/6)
Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn.  , Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
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Zoraline, Cosmos Caller
   ( 3)
Legendary Creature — Bat Cleric
(3/3)
Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay  and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
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Zo-Zu the Punisher
   ( 3)
Legendary Creature — Goblin Warrior
(2/2)
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
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Zul Ashur, Lich Lord
  ( 2)
Legendary Creature — Zombie Warlock
(2/2)
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) : You may cast target Zombie creature card from your graveyard this turn.
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Zulaport Chainmage
  ( 4)
Creature — Human Shaman Ally
(4/2)
Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life.
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Zulaport Cutthroat
  ( 2)
Creature — Human Rogue Ally
(1/1)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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Zulaport Duelist
 ( 1)
Creature — Human Rogue
(1/1)
Flash When this creature enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
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Zulaport Enforcer
 ( 1)
Creature — Human Warrior
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 3/3 LEVEL 3+ 5/5 This creature can't be blocked except by black creatures.
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Zur the Enchanter
    ( 4)
Legendary Creature — Human Wizard
(1/4)
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Zur, Eternal Schemer
   ( 3)
Legendary Creature — Human Wizard
(1/4)
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof.  : Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Zuran Orb
 ( 0)
Artifact
Sacrifice a land: You gain 2 life.
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Zuran Spellcaster
  ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to any target.
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Zurgo and Ojutai
    ( 5)
Legendary Creature — Orc Dragon
(4/4)
Flying, haste Zurgo and Ojutai has hexproof as long as it entered this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
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Zurgo Bellstriker
 ( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo can't block creatures with power 2 or greater. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Zurgo Helmsmasher
    ( 5)
Legendary Creature — Orc Warrior
(7/2)
Haste Zurgo attacks each combat if able. During your turn, Zurgo has indestructible. Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.
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Zurgo Stormrender
   ( 3)
Legendary Creature — Orc Warrior
(3/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
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Zurgo, Thunder's Decree
   ( 3)
Legendary Creature — Orc Warrior
(2/4)
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed."
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Zurgo's Vanguard
  ( 3)
Creature — Dog Soldier
(*/3)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) This creature's power is equal to the number of creatures you control.
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Zur's Weirding
  ( 4)
Enchantment
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Zurzoth, Chaos Rider
  ( 3)
Legendary Creature — Devil
(2/3)
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
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Zygon Infiltrator
  ( 3)
Creature — Alien Shapeshifter Soldier
(3/2)
Body-print —  : Tap another target creature and put a stun counter on it. This creature becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Zyym, Mesmeric Lord (playtest)
    ( 4)
Legendary Creature — — Vampire Wizard
(3/4)
Flying, deathtouch When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.
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