|
Ainok Tracker
  ( 6)
Creature — Dog Scout
(3/3)
First strike Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Arcbound Tracker
  ( 3)
Artifact Creature — Dog
(0/0)
Menace Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
|
|
|
Back on Track
  ( 5)
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
|
|
|
Barracks of the Thousand
( 0)
Legendary Artifact Land
(Transforms from Thousand Moons Smithy.) : Add .
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
|
|
|
Bennie Bracks, Zoologist
  ( 4)
Legendary Creature — Elf Druid
(3/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.
|
|
|
Bloodtracker
  ( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on this creature.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
|
|
|
Brackish Blunder
  ( 2)
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
|
|
|
Brackish Trudge
  ( 3)
Creature — Fungus Beast
(4/2)
This creature enters tapped.  : Return this card from your graveyard to your hand. Activate only if you gained life this turn.
|
|
|
Briarbridge Tracker
  ( 3)
Creature — Human Scout
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") As long as you control a token, this creature gets +2/+0.
|
|
|
Cogwork Tracker
 ( 4)
Artifact Creature — Dog Construct
(4/4)
Reveal this card as you draft it and note the player who passed it to you. This creature attacks each combat if able. This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.
|
|
|
Cold Case Cracker
  ( 4)
Creature — Spirit Detective
(3/3)
Flying When this creature dies, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
|
|
|
Consulate Crackdown
   ( 5)
Enchantment
When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield.
|
|
|
Crack in Time
  ( 4)
Enchantment
Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this enchantment enters and at the beginning of your first main phase, exile target creature an opponent controls until this enchantment leaves the battlefield.
|
|
|
Crack Open
  ( 3)
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
|
|
|
Crack the Earth
 ( 1)
Sorcery — Arcane
Each player sacrifices a permanent of their choice.
|
|
|
Crackdown
  ( 3)
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
|
|
|
Crackdown Construct
 ( 4)
Artifact Creature — Construct
(2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.
|
|
|
Cracked Skull
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card. When enchanted creature is dealt damage, destroy it.
|
|
|
Crackling Club
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. Sacrifice this Aura: It deals 1 damage to target creature.
|
|
|
Crackling Cyclops
  ( 3)
Creature — Cyclops Wizard
(0/4)
Whenever you cast a noncreature spell, this creature gets +3/+0 until end of turn.
|
|
|
Crackling Doom
   ( 3)
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
|
|
|
Crackling Drake
    ( 4)
Creature — Drake
(*/4)
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.
|
|
|
Crackling Emergence
  ( 2)
Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
|
|
|
Crackling Perimeter
  ( 2)
Enchantment
Tap an untapped Gate you control: This enchantment deals 1 damage to each opponent.
|
|
|
Crackling Spellslinger
   ( 5)
Creature — Human Wizard
(2/2)
Flash When this creature enters, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|
|
|
Crackling Triton
  ( 3)
Creature — Merfolk Wizard
(2/3)
 , Sacrifice this creature: It deals 2 damage to any target.
|
|
|
Cursed Rack
 ( 4)
Artifact
As this artifact enters, choose an opponent. The chosen player's maximum hand size is four.
|
|
|
Entity Tracker
  ( 3)
Creature — Human Scout
(2/3)
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
|
|
|
Follow the Tracks
  ( 3)
Sorcery
Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.
|
|
|
Goblin Racketeer
  ( 4)
Creature — Goblin Rogue
(4/2)
Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
|
|
|
Godtracker of Jund
   ( 3)
Creature — Elf Shaman
(2/2)
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.
|
|
|
Griffnaut Tracker
  ( 4)
Creature — Human Detective
(3/2)
Flying When this creature enters, exile up to two target cards from a single graveyard.
|
|
|
Ishi-Ishi, Akki Crackshot
  ( 2)
Legendary Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi deals 2 damage to that player.
|
|
|
Kraul Whipcracker
  ( 2)
Creature — Insect Assassin
(3/2)
Reach When this creature enters, destroy target token an opponent controls.
|
|
|
Lowland Tracker
  ( 5)
Creature — Human Soldier
(2/2)
First strike Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
|
|
|
Mindwrack Demon
   ( 4)
Creature — Demon
(4/5)
Flying, trample When this creature enters, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
|
|
|
Mindwrack Harpy
  ( 4)
Enchantment Creature — Harpy
(3/2)
Flying At the beginning of combat on your turn, each player mills three cards.
|
|
|
Mwonvuli Beast Tracker
   ( 3)
Creature — Human Scout
(2/1)
When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
|
|
|
Neriv, Crackling Vanguard
    ( 5)
Legendary Creature — Spirit Dragon
(4/4)
Flying, deathtouch When Neriv enters, create two 1/1 red Goblin creature tokens. Whenever Neriv attacks, exile a number of cards from the top of your library equal to the number of differently named tokens you control. During any turn you attacked with a commander, you may play those cards.
|
|
|
Orzhov Racketeers
  ( 5)
Creature — Human Rogue
(3/2)
Whenever this creature deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
|
|
|
Painwracker Oni
   ( 5)
Creature — Demon Spirit
(5/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
|
|
|
Portent Tracker
  ( 2)
Creature — Satyr Scout
(1/1)
: Untap target land.
: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
|
|
|
Protection Racket
  ( 3)
Enchantment
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
|
|
|
Pulse Tracker
 ( 1)
Creature — Vampire Rogue
(1/1)
Whenever this creature attacks, each opponent loses 1 life.
|
|
|
Racketeer Boss
  ( 2)
Creature — — Cat Warrior
(3/2)
When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token."
|
|
|
Rackling
 ( 4)
Artifact Creature — Phyrexian Construct
(2/2)
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is 3 minus the number of cards in their hand.
|
|
|
Ral, Crackling Wit
   ( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast a noncreature spell, put a loyalty counter on Ral. +1: Create a 1/1 blue and red Otter creature token with prowess. −3: Draw three cards, then discard two cards. −10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
|
|
|
Ruby, Daring Tracker
  ( 2)
Legendary Creature — Human Scout
(1/2)
Haste (This creature can attack and as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. : Add or .
|
|
|
Scroll Rack
 ( 2)
Artifact
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
|
|
|
Skullcrack
  ( 2)
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
|
|
|
Skybeast Tracker
  ( 4)
Creature — Giant Archer
(2/4)
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
|
|
|
The Rack
 ( 1)
Artifact
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
|
|
|
Thousand Moons Crackshot
  ( 2)
Creature — Human Soldier
(2/2)
Whenever this creature attacks, you may pay  . When you do, tap target creature.
|
|
|
Tireless Tracker
  ( 3)
Creature — Human Scout
(3/2)
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
|
|
|
Topography Tracker
  ( 3)
Creature — Merfolk Scout
(2/2)
When this creature enters, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again.
|
|
|
Track Down
  ( 2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Tracker's Instincts
  ( 2)
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Trailtracker Scout
  ( 2)
Creature — Raccoon Scout
(1/3)
: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
|
|
|
Vengeful Tracker
  ( 2)
Creature — Human Detective
(2/2)
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.
|
|
|
Viashino Racketeer
  ( 3)
Creature — Lizard Rogue
(2/1)
When this creature enters, you may discard a card. If you do, draw a card.
|
|
|
Weapon Rack
 ( 4)
Artifact
This artifact enters with three +1/+1 counters on it. : Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
|
|
|
Wildwood Tracker
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever this creature attacks or blocks, if you control another non-Human creature, this creature gets +1/+1 until end of turn.
|
|
|