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Ad Nauseam
   ( 5)
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
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Adamaro, First to Desire
   ( 3)
Legendary Creature — Spirit
(*/*)
Adamaro's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
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Adaptive Shimmerer
 ( 5)
Creature — Insect
(0/0)
Flash This creature enters with three +1/+1 counters on it.
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Adaptive Snapjaw
  ( 5)
Creature — Lizard Beast
(6/2)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Adaptive Sporesinger
  ( 3)
Creature — Phyrexian Druid
(2/2)
Vigilance When this creature enters, choose one — • Target creature gets +2/+2 and gains vigilance until end of turn. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Adaptive Training Post
  ( 3)
Artifact
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
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Adarkar Sentinel
 ( 5)
Artifact Creature — Soldier
(3/3)
: This creature gets +0/+1 until end of turn.
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Adder-Staff Boggart
  ( 2)
Creature — Goblin Warrior
(2/1)
When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Adeline, Resplendent Cathar
   ( 3)
Legendary Creature — Human Knight
(*/4)
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
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Adéwalé, Breaker of Chains
   ( 3)
Legendary Creature — Human Assassin Pirate
(4/1)
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
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Adipose Offspring
  ( 4)
Creature — Alien
(2/2)
Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
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Admiral Beckett Brass
    ( 4)
Legendary Creature — Human Pirate
(3/3)
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
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Admiral Brass, Unsinkable
    ( 5)
Legendary Creature — Human Pirate
(3/3)
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
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Admiral's Order
   ( 3)
Instant
Raid — If you attacked this turn, you may pay rather than pay this spell's mana cost. Counter target spell.
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Adrestia
 ( 3)
Legendary Artifact — Vehicle
(4/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1
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Adrix and Nev, Twincasters
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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Advance Scout
  ( 2)
Creature — Human Soldier Scout
(1/1)
First strike : Target creature gains first strike until end of turn.
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Advanced Stitchwing
   ( 5)
Creature — Zombie Horror
(3/4)
Flying  , Discard two cards: Return this card from your graveyard to the battlefield tapped.
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Adventure Awaits
  ( 2)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Adventurers' Guildhouse
( 0)
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Adventurous Impulse
 ( 1)
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Adverse Conditions
  ( 4)
Instant
Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
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Advocate of the Beast
  ( 3)
Creature — Elf Shaman
(2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
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Aegis Angel
   ( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
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Aegis Automaton
 ( 2)
Artifact Creature — Construct
(0/3)
 : Return another target creature you control to its owner's hand.
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Aegis of Honor
 ( 1)
Enchantment
: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
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Aegis of the Gods
  ( 2)
Enchantment Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Aegis of the Legion
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip 
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Aegis Sculptor
  ( 4)
Creature — Bird Wizard
(2/3)
Flying Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
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rathi Berserker (Aerathi Berserker)
    ( 5)
Creature — Human Berserker
(2/4)
Rampage 3 <I>(Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)</I>
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Aerial Assault
  ( 3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
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Aerial Boost
  ( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 and gains flying until end of turn.
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Aerial Extortionist
   ( 5)
Creature — Bird Soldier
(4/3)
Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.
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Aerial Surveyor
  ( 3)
Artifact — Vehicle
(3/4)
Flying Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
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Aerial Toastmaster
  ( 4)
Artifact Creature — Cyborg Rigger
(3/2)
Flying  , Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Aerie Bowmasters
   ( 4)
Creature — Dog Archer
(3/4)
Reach (This creature can block creatures with flying.) Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Aerie Mystics
  ( 5)
Creature — Bird Wizard
(3/3)
Flying   : Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
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Aerie Ouphes
  ( 5)
Creature — Ouphe
(3/3)
Sacrifice this creature: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Aerie Worshippers
  ( 4)
Creature — Human Cleric
(2/4)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a 2/2 blue Bird enchantment creature token with flying.
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Aeromunculus
   ( 3)
Creature — Homunculus Mutant
(2/3)
Flying   : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
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Aeronaut's Wings
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Aesi, Tyrant of Gyre Strait
   ( 6)
Legendary Creature — Serpent
(5/5)
You may play an additional land on each of your turns. Landfall — Whenever a land you control enters, you may draw a card.
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Aesthetic Consultation
 ( 1)
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
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Aesthir Glider
 ( 3)
Artifact Creature — Bird Construct
(2/1)
Flying This creature can't block.
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Æther Burst (Aether Burst)
  ( 2)
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
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Aether Chaser
  ( 2)
Creature — Human Artificer
(2/1)
First strike When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Gust
  ( 2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
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Aether Inspector
  ( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Poisoner
  ( 2)
Creature — Human Artificer
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Æther Searcher (Aether Searcher)
 ( 7)
Artifact Creature — Construct
(6/4)
Reveal this card as you draft it. Reveal the next card you draft and note its name. When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
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Aether Snap
   ( 5)
Sorcery
Remove all counters from all permanents and exile all tokens.
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Aether Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
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Æther Sting (Aether Sting)
  ( 4)
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 1 damage to that player.
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Æther Storm (Aether Storm)
  ( 4)
Enchantment
Creature spells can't be cast. Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.
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Aether Swooper
  ( 2)
Creature — Vedalken Artificer
(1/2)
Flying When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Syphon
   ( 3)
Artifact
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) , : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
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Aether Tradewinds
  ( 3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aetherflux Reservoir
 ( 4)
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.
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Aethermage's Touch
   ( 4)
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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Aetherplasm
   ( 4)
Creature — Illusion
(1/1)
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
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Aethershield Artificer
  ( 4)
Creature — Dwarf Artificer
(3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Æthersnatch (Aethersnatch)
   ( 6)
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
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Aethersnipe
  ( 6)
Creature — Elemental
(4/4)
When this creature enters, return target nonland permanent to its owner's hand. Evoke   (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Aethersphere Harvester
 ( 3)
Artifact — Vehicle
(3/5)
Flying When this Vehicle enters, you get  (two energy counters). Pay : This Vehicle gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aetherspouts
   ( 5)
Instant
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
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Aethersquall Ancient
   ( 7)
Creature — Leviathan
(6/6)
Flying At the beginning of your upkeep, you get   (three energy counters). Pay eight : Return all other creatures to their owners' hands. Activate only as a sorcery.
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Aetherstorm Roc
   ( 4)
Creature — Bird
(3/3)
Flying Whenever this creature or another creature you control enters, you get (an energy counter). Whenever this creature attacks, you may pay  . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
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Aetherstream Leopard
  ( 3)
Creature — Cat
(2/3)
Trample When this creature enters, you get (an energy counter). Whenever this creature attacks, you may pay . If you do, it gets +2/+0 until end of turn.
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Aetherwind Basker
    ( 7)
Creature — Lizard
(7/7)
Trample Whenever this creature enters or attacks, you get (an energy counter) for each creature you control. Pay : This creature gets +1/+1 until end of turn.
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Aetherwing, Golden-Scale Flagship
( 0)
Legendary Artifact — Vehicle
(*/4)
Flying Aetherwing's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aetherworks Marvel
 ( 4)
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Afflicted Deserter
  ( 4)
Creature — Human Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Afterlife Insurance
  ( 2)
Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
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Aftermath Analyst
  ( 2)
Creature — Elf Detective
(1/3)
When this creature enters, mill three cards.  , Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
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Aftershock
   ( 4)
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
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Agadeem Occultist
  ( 3)
Creature — Human Shaman Ally
(0/2)
: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
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Agadeem's Awakening
    ( 3)
Sorcery
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
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Against All Odds
  ( 4)
Sorcery
Choose one or both — • Exile target artifact or creature you control, then return it to the battlefield under its owner's control. • Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
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Agate Assault
  ( 3)
Sorcery
Choose one — • Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.
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Agate-Blade Assassin
  ( 2)
Creature — Lizard Assassin
(1/3)
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.
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Agatha's Champion
  ( 5)
Creature — Human Knight
(4/4)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Agatha's Soul Cauldron
 ( 2)
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control. Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron. : Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
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Ageless Entity
   ( 5)
Creature — Elemental
(4/4)
Whenever you gain life, put that many +1/+1 counters on this creature.
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Ageless Sentinels
  ( 4)
Creature — Wall
(4/4)
Defender (This creature can't attack.) Flying When this creature blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
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Agent of Acquisitions
 ( 2)
Artifact Creature — Construct
(2/1)
Draft this card face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
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Agent of Erebos
  ( 4)
Enchantment Creature — Zombie
(2/2)
Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.
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