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Backslide
  ( 2)
Instant
Turn target creature with a morph ability face down. Cycling ( , Discard this card: Draw a card.)
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Backstreet Bruiser
  ( 2)
Creature — Octopus Rogue
(3/3)
Defender As long as there are two or more counters among creatures you control, this creature can attack as though it didn't have defender.
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Backwoods Survivalists
  ( 4)
Creature — Human Warrior
(4/3)
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Badlands Revival
   ( 5)
Sorcery
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
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Baird, Steward of Argive
   ( 4)
Legendary Creature — Human Soldier
(2/4)
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Bakersbane Duo
  ( 2)
Creature — Squirrel Raccoon
(2/2)
When this creature enters, create a Food token. Whenever you expend 4, this creature gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Baki's Curse
   ( 4)
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
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Bala Ged Scorpion
  ( 4)
Creature — Scorpion
(2/3)
When this creature enters, you may destroy target creature with power 1 or less.
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Baldin, Century Herdmaster
   ( 6)
Legendary Creature — Human Warrior
(0/7)
During your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
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Balduvian Berserker
  ( 3)
Creature — Kor Berserker
(1/3)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature dies, it deals damage equal to its power to any target.
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Balduvian Frostwaker
  ( 3)
Creature — Human Wizard
(1/1)
, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
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Balduvian Shaman
 ( 1)
Creature — Human Cleric Shaman
(1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
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Balduvian War-Makers
  ( 5)
Creature — Human Barbarian
(3/3)
Haste Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Baleful Mastery
  ( 4)
Instant
You may pay  rather than pay this spell's mana cost. If the  cost was paid, an opponent draws a card. Exile target creature or planeswalker.
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Baleful Stare
  ( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
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Baleful Strix
  ( 2)
Artifact Creature — Bird
(1/1)
Flying, deathtouch When this creature enters, draw a card.
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Ballista Charger
 ( 5)
Artifact — Vehicle
(6/6)
Whenever this Vehicle attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Ballista Watcher
   ( 4)
Creature — Human Soldier Werewolf
(4/3)
 , : This creature deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Ballista Wielder
( 0)
Creature — Werewolf
(5/5)
 : This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Balloon Stand
( 0)
Artifact — — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
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Balloon Stand (Balloon Stand (a))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 2, 6
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Balloon Stand (Balloon Stand (b))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 3, 6
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Balloon Stand (Balloon Stand (c))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 4, 6
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Balloon Stand (Balloon Stand (d))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 5, 6
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Ballroom Brawlers
   ( 5)
Creature — Human Warrior
(3/5)
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
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Ballyrush Banneret
  ( 2)
Creature — Kithkin Soldier
(2/1)
Kithkin spells and Soldier spells you cast cost less to cast.
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Balm of Restoration
 ( 2)
Artifact
, , Sacrifice this artifact: Choose one —
• You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
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Baloth Woodcrasher
   ( 6)
Creature — Beast
(4/4)
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Balshan Beguiler
  ( 3)
Creature — Human Wizard
(1/1)
Whenever this creature deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
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Balshan Collaborator
  ( 4)
Creature — Bird Soldier
(2/2)
Flying : This creature gets +1/+1 until end of turn.
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Balshan Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying  , Discard a card: Return this creature to its owner's hand.
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Balthor the Stout
   ( 3)
Legendary Creature — Dwarf Barbarian
(2/2)
Other Barbarian creatures get +1/+1. : Another target Barbarian creature gets +1/+0 until end of turn.
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Balustrade Spy
  ( 4)
Creature — Vampire Rogue
(2/3)
Flying When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Balustrade Wurm
   ( 5)
Creature — Wurm
(5/5)
This spell can't be countered. Trample, haste Delirium —   : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
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Banding Sliver (playtest)
   ( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Bandit's Haul
 ( 3)
Artifact
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) : Add one mana of any color.
, , Remove two loot counters from this artifact: Draw a card.
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Bandit's Talent
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, each opponent discards two cards unless they discard a nonland card. : Level 2
//Level_2// At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.  : Level 3
//Level_3// At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
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Bane of Progress
   ( 6)
Creature — Elemental
(2/2)
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
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Bane, Lord of Darkness
    ( 4)
Legendary Creature — God
(5/2)
As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
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Baneblade Scoundrel
  ( 4)
Creature — Human Rogue Werewolf
(4/3)
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Bane's Contingency
   ( 3)
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
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Bane's Invoker
  ( 2)
Creature — Human Cleric
(2/2)
Wind Walk — : Up to two target creatures each get +2/+2 and gain flying until end of turn.
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Baneslayer Angel
   ( 5)
Creature — Angel
(5/5)
Flying, first strike, lifelink, protection from Demons and from Dragons
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Baneslayer Aspirant (playtest)
  ( 2)
Creature — — Human Soldier
(2/2)
CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
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Banewasp Affliction
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
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Banewhip Punisher
  ( 3)
Creature — Human Warrior
(2/2)
When this creature enters, you may put a -1/-1 counter on target creature. , Sacrifice this creature: Destroy target creature that has a -1/-1 counter on it.
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Banish from Edoras
  ( 5)
Sorcery
This spell costs less to cast if it targets a tapped creature. Exile target creature.
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Banish into Fable
   ( 6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
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Banish to Another Universe
  ( 5)
Enchantment
Affinity for historic permanents (This spell costs less to cast for each artifact, legendary, and/or Saga permanent you control.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Banisher Priest
   ( 3)
Creature — Human Cleric
(2/2)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
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Guardian Naga (Banishing Coils)
  ( 3)
Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
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Banishing Knack
 ( 1)
Instant
Until end of turn, target creature gains " : Return target nonland permanent to its owner's hand."
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Banishing Light
  ( 3)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Banishing Slash
  ( 2)
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
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Banishing Stroke
  ( 6)
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Banishment
  ( 4)
Enchantment
Flash When this enchantment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until this enchantment leaves the battlefield.
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Banishment Decree
   ( 5)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
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Banner of Kinship
 ( 5)
Artifact
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type. Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
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Banners Raised
 ( 1)
Instant
Creatures you control get +1/+0 until end of turn.
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Banquet Guests
   ( 2)
Creature — Halfling Citizen
(0/0)
Affinity for Foods (This spell costs less to cast for each Food you control.) Trample This creature enters with twice X +1/+1 counters on it. , Sacrifice a Food: This creature gains indestructible until end of turn.
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Banshee of the Dread Choir
   ( 5)
Creature — Spirit
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, that player discards a card.
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Banshee's Blade
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment. Whenever equipped creature deals combat damage, put a charge counter on this Equipment. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Bant Sureblade
  ( 2)
Creature — Human Soldier
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has first strike.
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Baral's Expertise
   ( 5)
Sorcery
Return up to three target artifacts and/or creatures to their owners' hands. You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
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Barbarian Class
 ( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.  : Level 2
//Level_2// Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.  : Level 3
//Level_3// Creatures you control have haste.
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Barbarian Outcast
  ( 2)
Creature — Human Barbarian Beast
(2/2)
When you control no Swamps, sacrifice this creature.
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Barbed Batterfist
  ( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Barbed Servitor
  ( 4)
Artifact Creature — Construct
(1/1)
Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.
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Barbed Sextant
 ( 1)
Artifact
, , Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
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Barbed Shocker
  ( 4)
Creature — Insect
(2/2)
Trample, haste Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
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Barbed Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature gets +1/+0 until end of turn."
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Barbed Spike
  ( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it. Equipped creature gets +1/+0. Equip 
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Bard Class
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter with an additional +1/+1 counter on them.  : Level 2
//Level_2// Legendary spells you cast cost  less to cast. This effect reduces only the amount of colored mana you pay.   : Level 3
//Level_3// Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
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Barging Sergeant
  ( 5)
Creature — Minotaur Soldier
(4/2)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Barishi
   ( 4)
Creature — Elemental
(4/3)
When this creature dies, exile it, then shuffle all creature cards from your graveyard into your library.
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Barkform Harvester
 ( 3)
Artifact Creature — Shapeshifter
(2/3)
Changeling (This card is every creature type.) Reach : Put target card from your graveyard on the bottom of your library.
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Barkshell Blessing
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Barkweave Crusher
  ( 4)
Creature — Elemental Warrior
(2/5)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Barl's Cage
 ( 4)
Artifact
: Target creature doesn't untap during its controller's next untap step.
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Baron Sengir
    ( 8)
Legendary Creature — Vampire Noble
(5/5)
Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. : Regenerate another target Vampire.
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Barracks of the Thousand
( 0)
Legendary Artifact Land
(Transforms from Thousand Moons Smithy.) : Add .
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
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Barrage of Boulders
  ( 3)
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
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Barrel Down Sokenzan
  ( 3)
Instant — Arcane
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
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