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Rimrock Knight (Boulder Rush)
 ( 1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Boulder Salvo
  ( 5)
Sorcery
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature.
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Bouncer's Beatdown
  ( 3)
Instant
This spell costs less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
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Bouncing Beebles
  ( 3)
Creature — Beeble
(2/2)
This creature can't be blocked as long as defending player controls an artifact.
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Bound by Moonsilver
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
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Bound in Silence
  ( 3)
Kindred Enchantment — Rebel Aura
Enchant creature Enchanted creature can't attack or block.
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Boundary Lands Ranger
  ( 2)
Creature — Human Ranger
(2/2)
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
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Bounding Krasis
   ( 3)
Creature — Fish Lizard
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may tap or untap target creature.
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Boundless Realms
  ( 7)
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
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Bounteous Kirin
   ( 7)
Legendary Creature — Kirin Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
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Bounty of Skemfar
  ( 3)
Sorcery
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Bower Passage
  ( 2)
Enchantment
Creatures with flying can't block creatures you control.
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Box of Free-Range Goblins
   ( 6)
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
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Brackish Blunder
  ( 2)
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Brackish Trudge
  ( 3)
Creature — Fungus Beast
(4/2)
This creature enters tapped.  : Return this card from your graveyard to your hand. Activate only if you gained life this turn.
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Brago's Representative
  ( 3)
Creature — Human Advisor
(1/4)
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
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Braids, Arisen Nightmare
   ( 3)
Legendary Creature — Nightmare
(3/3)
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
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Braids, Cabal Minion
   ( 4)
Legendary Creature — Human Minion
(2/2)
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
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Braids, Conjurer Adept
   ( 4)
Legendary Creature — Human Wizard
(2/2)
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
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Braids's Frightful Return
  ( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may sacrifice a creature. If you do, each opponent discards a card. II — Return target creature card from your graveyard to your hand. III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.
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Braidwood Sextant
 ( 1)
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
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Brain Gorgers
  ( 4)
Creature — Zombie
(4/2)
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Brainstealer Dragon
   ( 7)
Creature — Dragon Horror
(6/6)
Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
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Brainstone
 ( 1)
Artifact
, , Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.
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Brainstorm
 ( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Brainsurge
  ( 3)
Instant
Draw four cards, then put two cards from your hand on top of your library in any order.
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Brainwash
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack unless its controller pays .
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Brallin, Skyshark Rider
  ( 4)
Legendary Creature — Human Shaman
(3/3)
Partner with Shabraz, the Skyshark (When this creature enters, target player may put Shabraz into their hand from their library, then shuffle.) Whenever you discard a card, put a +1/+1 counter on Brallin and it deals 1 damage to each opponent. : Target Shark gains trample until end of turn.
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Bramblecrush
   ( 4)
Sorcery
Destroy target noncreature permanent.
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Bramblesnap
  ( 2)
Creature — Elemental
(1/1)
Trample Tap an untapped creature you control: This creature gets +1/+1 until end of turn.
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Branch of Boseiju
( 0)
Enchantment Creature — Plant
(0/0)
Reach This creature gets +1/+1 for each land you control.
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Branchblight Stalker
  ( 2)
Creature — Phyrexian Elf Scout
(3/1)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
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Branchsnap Lorian
   ( 3)
Creature — Beast
(4/1)
Trample Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Branded Brawlers
 ( 1)
Creature — Human Soldier
(2/2)
This creature can't attack if defending player controls an untapped land. This creature can't block if you control an untapped land.
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Brash Taunter
  ( 5)
Creature — Goblin
(1/1)
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent.  , : This creature fights another target creature.
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Brass Gnat
 ( 1)
Artifact Creature — Insect
(1/1)
Flying This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap this creature.
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Brass Herald
 ( 6)
Artifact Creature — Golem
(2/2)
As this creature enters, choose a creature type. When this creature enters, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.
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Brass Knuckles
 ( 4)
Artifact — Equipment
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Brass Man
 ( 1)
Artifact Creature — Construct
(1/3)
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap this creature.
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Brass Secretary
 ( 3)
Artifact Creature — Construct
(2/1)
, Sacrifice this creature: Draw a card.
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Brass Squire
 ( 3)
Artifact Creature — Myr
(1/3)
: Attach target Equipment you control to target creature you control.
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Brassclaw Orcs
  ( 3)
Creature — Orc
(3/2)
This creature can't block creatures with power 2 or greater.
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Brass's Bounty
  ( 7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Brass's Tunnel-Grinder
  ( 3)
Legendary Artifact
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
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Brass-Talon Chimera
 ( 4)
Artifact Creature — Chimera
(2/2)
First strike Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains first strike. <I>(This effect lasts indefinitely.)</I>
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Braulios of Pheres Band
   ( 5)
Legendary Creature — Centaur Scout
(*/*)
Braulios's power and toughness are each equal to the number of lands you control. Whenever Braulios attacks, draw a card, then you may put a land card from your hand onto the battlefield.
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Brave the Elements
 ( 1)
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
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Brave the Sands
  ( 2)
Enchantment
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
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Brave the Wilds
 ( 1)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Brawl-Bash Ogre
   ( 4)
Creature — Ogre Warrior
(3/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gets +2/+2 until end of turn.
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Brawler's Plate
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Brazen Blademaster
  ( 3)
Creature — Orc Pirate
(2/3)
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
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Brazen Buccaneers
  ( 4)
Creature — Human Pirate
(2/2)
Haste When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Brazen Scourge
   ( 3)
Creature — Gremlin
(3/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Brazen Upstart
   ( 3)
Creature — Elf Shaman
(4/2)
Vigilance When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Brazen Wolves
  ( 3)
Creature — Wolf
(2/3)
Whenever this creature attacks, it gets +2/+0 until end of turn.
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Breach the Multiverse
   ( 7)
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
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Breaching Dragonstorm
  ( 5)
Enchantment
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. When a Dragon you control enters, return this enchantment to its owner's hand.
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Break Asunder
   ( 4)
Sorcery
Destroy target artifact or enchantment. Cycling ( , Discard this card: Draw a card.)
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Break Expectations
 ( 1)
Sorcery
Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.
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Break the Spell
 ( 1)
Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
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Break Ties
  ( 3)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1— ( , Discard this card: Put a +1/+1 counter on target creature.)
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Breaker of Armies
 ( 8)
Creature — Eldrazi
(10/8)
All creatures able to block this creature do so.
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Breaking of the Fellowship
  ( 2)
Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you.
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Breath of Dreams
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep ."
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Breath of the Sleepless
  ( 4)
Enchantment
You may cast Spirit spells as though they had flash. Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
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Breathe Your Last
   ( 3)
Instant
Destroy target creature or planeswalker. You gain 1 life for each of its colors.
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Breathkeeper Seraph
   ( 6)
Creature — Angel
(4/4)
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
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Breathless Knight
   ( 3)
Creature — Spirit Knight
(2/2)
Flying, lifelink Whenever this creature or another creature you control enters, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on this creature.
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Breathstealer
  ( 3)
Creature — Nightstalker
(2/2)
: This creature gets +1/-1 until end of turn.
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Breathstealer's Crypt
   ( 4)
Enchantment
If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.
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Breeches, Brazen Plunderer
  ( 4)
Legendary Creature — Goblin Pirate
(3/3)
Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)
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Breeches, Eager Pillager
  ( 3)
Legendary Creature — Goblin Pirate
(3/3)
First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.
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Breeches, the Blastmaker
   ( 3)
Legendary Creature — Goblin Pirate
(3/3)
Menace Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches deals damage equal to that spell's mana value to any target.
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Brenard, Ginger Sculptor
    ( 4)
Legendary Creature — Human Artificer
(3/3)
Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has " , , Sacrifice this token: You gain 3 life."
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Breya, Etherium Shaper
    ( 4)
Legendary Artifact Creature — Human
(4/4)
When Breya enters, create two 1/1 blue Thopter artifact creature tokens with flying. , Sacrifice two artifacts: Choose one —
• Breya deals 3 damage to target player or planeswalker. • Target creature gets -4/-4 until end of turn. • You gain 5 life.
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Breya's Apprentice
  ( 3)
Artifact Creature — Human Artificer
(2/3)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice an artifact: Choose one —
• Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.
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Briar Shield
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature gets +3/+3 until end of turn.
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Briber's Purse
 ( 0)
Artifact
This artifact enters with X gem counters on it. , , Remove a gem counter from this artifact: Target creature can't attack or block this turn.
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Bride's Gown
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bridgeworks Battle
  ( 3)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Brightcap Badger
  ( 4)
Creature — Badger Druid
(3/4)
Each Fungus and Saproling you control has " : Add ." At the beginning of your end step, create a 1/1 green Saproling creature token.
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Brightfield Mustang
  ( 4)
Creature — Horse Mount
(3/3)
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Brightglass Gearhulk
    ( 4)
Artifact Creature — Construct
(4/4)
First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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Bright-Palm, Soul Awakener
    ( 4)
Legendary Creature — Fox Shaman
(4/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
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Brigid, Hero of Kinsbaile
   ( 4)
Legendary Creature — Kithkin Archer
(2/3)
First strike : Brigid deals 2 damage to each attacking or blocking creature target player controls.
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Brigid, Who's Seen Some Stuff (playtest)
   ( 4)
Legendary Creature — — Kithkin Archer
(3/3)
Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
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Brigone, Soldier of Meletis
  ( 2)
Legendary Creature — Human Soldier
(2/2)
Vigilance Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone. , Remove a +1/+1 counter from Brigone: Draw a card.
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