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Brilliant Spectrum
  ( 4)
Sorcery
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
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Brimaz, Blight of Oreskos
   ( 4)
Legendary Creature — Phyrexian Cat
(3/4)
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
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Brimaz, King of Oreskos
   ( 3)
Legendary Creature — Cat Soldier
(3/4)
Vigilance Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
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Brimstone Mage
  ( 3)
Creature — Human Shaman
(2/2)
Level up  ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/3 : This creature deals 1 damage to any target.
LEVEL 3+ 2/4 : This creature deals 3 damage to any target.
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Brimstone Trebuchet
  ( 3)
Artifact Creature — Wall
(1/3)
Defender, reach : This creature deals 1 damage to each opponent.
Whenever a Knight you control enters, untap this creature.
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Brimstone Vandal
  ( 3)
Creature — Devil
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
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Brimstone Volley
  ( 3)
Instant
Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
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Brindle Shoat
  ( 2)
Creature — Boar
(1/1)
When this creature dies, create a 3/3 green Boar creature token.
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Bringer of the Last Gift
   ( 8)
Creature — Vampire Demon
(6/6)
Flying When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.
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Brink of Disaster
   ( 4)
Enchantment — Aura
Enchant creature or land When enchanted permanent becomes tapped, destroy it.
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Brink of Madness
   ( 4)
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
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Brion Stoutarm
   ( 4)
Legendary Creature — Giant Warrior
(4/4)
Lifelink , , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
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Brisela, Voice of Nightmares
( 0)
Legendary Creature — Eldrazi Angel
(9/10)
Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less.
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Bristlebud Farmer
   ( 4)
Creature — Plant Druid
(5/5)
Trample When this creature enters, create two Food tokens. (They're artifacts with " , , Sacrifice this token: You gain 3 life.") Whenever this creature attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
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Bristlepack Sentry
  ( 2)
Creature — Plant Wolf
(3/3)
Defender As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
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Bristling Backwoods
( 0)
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or .
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Bristling Boar
  ( 4)
Creature — Boar
(4/3)
This creature can't be blocked by more than one creature.
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Bristly Bill, Spine Sower
  ( 2)
Legendary Creature — Plant Druid
(2/2)
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.   : Double the number of +1/+1 counters on each creature you control.
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Brittle Blast
  ( 3)
Instant
Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.
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Broadcast Rambler
  ( 5)
Artifact — Vehicle
(5/4)
When this Vehicle enters, create a 1/1 colorless Thopter artifact creature token with flying. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Broadside Barrage
   ( 3)
Instant
Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card.
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Broadside Bombardiers
  ( 3)
Creature — Goblin Pirate
(2/2)
Menace, haste Boast — Sacrifice another creature or artifact: This creature deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)
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Broken Ambitions
  ( 1)
Instant
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller mills four cards. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Broken Visage
  ( 5)
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
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Broken Wings
  ( 3)
Instant
Destroy target artifact, enchantment, or creature with flying.
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Brokers Ascendancy
   ( 3)
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
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Brokers Charm
   ( 3)
Instant
Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
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Brokers Confluence
    ( 5)
Instant
Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.
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Brokers Hideout
( 0)
Land
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Brokers Initiate
 ( 1)
Creature — Cat Citizen
(0/4)
 : This creature has base power and toughness 5/5 until end of turn.
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Brokers' Safeguard
  ( 2)
Instant
Exile target nonartifact creature you control. It perpetually gains "This creature enters the battlefield with an additional shield counter on it." Then return that card to the battlefield under its owner's control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Brokers Veteran
  ( 2)
Creature — Human Soldier
(2/1)
When this creature dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Bronze Bombshell
 ( 4)
Artifact Creature — Construct
(4/1)
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.
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Bronze Cudgels
 ( 1)
Artifact — Equipment
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bronze Horse
 ( 7)
Artifact Creature — Horse
(4/4)
Trample As long as you control another creature, prevent all damage that would be dealt to this creature by spells that target it.
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Bronze Sword
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Bronze Walrus
 ( 3)
Artifact Creature — Walrus
(2/2)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) : Add one mana of any color.
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Bronzebeak Foragers
  ( 4)
Creature — Dinosaur
(3/4)
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield.  : Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
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Brood of Cockroaches
  ( 2)
Creature — Insect
(1/1)
When this creature is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return this card to your hand.
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Brood Sliver
  ( 5)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
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Broodcaller Scourge
   ( 7)
Creature — Dragon
(5/7)
Flying Whenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.
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Brooding Saurian
   ( 4)
Creature — Lizard
(4/4)
At the beginning of each end step, each player gains control of all nontoken permanents they own.
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Broodspinner
  ( 2)
Creature — Spider
(2/3)
Reach When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)   , , Sacrifice this creature: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.
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Broodstar
   ( 10)
Creature — Beast
(*/*)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
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Brotherhood Ambushers
  ( 5)
Creature — Human Assassin
(6/3)
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
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Brotherhood Headquarters
( 0)
Land
: Add .
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
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Brotherhood Outcast
  ( 3)
Creature — Human Soldier
(3/2)
When this creature enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Brotherhood Scribe
  ( 2)
Creature — Human Artificer
(1/3)
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
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Brotherhood Spy
  ( 2)
Creature — Human Assassin
(1/3)
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
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Brotherhood's End
   ( 3)
Sorcery
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
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Brothers Yamazaki
  ( 3)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brothers Yamazaki (Brothers Yamazaki 1)
  ( 3)
Legendary Creature — — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brothers Yamazaki (Brothers Yamazaki 2)
  ( 3)
Legendary Creature — — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Bruna, Light of Alabaster
    ( 6)
Legendary Creature — Angel
(5/5)
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
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Bruse Tarl, Boorish Herder
   ( 4)
Legendary Creature — Human Ally
(3/3)
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
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Bruse Tarl, Roving Rancher
   ( 4)
Legendary Creature — Human Warrior
(4/3)
Oxen you control have double strike. Whenever Bruse Tarl enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
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Brushfire Elemental
  ( 2)
Creature — Elemental
(1/1)
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
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Brushstrider
  ( 2)
Creature — Beast
(3/1)
Vigilance (Attacking doesn't cause this creature to tap.)
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Brushstroke Paintermage
  ( 4)
Creature — Human Wizard
(2/3)
: Target permanent's artist becomes the artist of your choice until end of turn.
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Brushwagg
   ( 3)
Creature — Brushwagg
(3/2)
Whenever this creature blocks or becomes blocked, it gets -2/+2 until end of turn.
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Brutal Expulsion
   ( 4)
Instant
Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
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Brutal Nightstalker
   ( 5)
Creature — Nightstalker
(3/2)
When this creature enters, you may have target opponent discard a card.
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Brutal Suppression
 ( 1)
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
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Brute Strength
  ( 2)
Instant
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Brute Suit
 ( 3)
Artifact — Vehicle
(4/3)
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bubble Snare
 ( 1)
Enchantment — Aura
Kicker  (You may pay an additional  as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Aquatic Alchemist (Bubble Up)
  ( 3)
Sorcery — Adventure
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Bubbling Beebles
  ( 5)
Creature — Beeble
(3/3)
This creature can't be blocked as long as defending player controls an enchantment.
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Buccaneer's Bravado
  ( 2)
Instant
Choose one — • Target creature gets +1/+1 and gains first strike until end of turn. • Target Pirate gets +1/+1 and gains double strike until end of turn.
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Bucket List (playtest)
   ( 3)
Enchantment
Whenever you cast a spell of a type showing on CARDNAME, put a counter over that type and draw a card. If all five types on CARDNAME have counters over them, sacrifice it and draw one more card. BOX artifact BOX creature BOX enchantment BOX instant BOX sorcery
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Bucknard's Everfull Purse
 ( 2)
Artifact
, : Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.
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Budoka Pupil
   ( 3)
Creature — Human Monk
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
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Builder's Bane
   ( 1)
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
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Builder's Talent
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a 0/4 white Wall creature token with defender. : Level 2
//Level_2// Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.  : Level 3
//Level_3// When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
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Built Bear (playtest)
  ( 2)
Creature — — Bear
(2/2)
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by .) <b>1 point each</b> → Flash; deathtouch; reach; vigilance; or ward  <b>2 points</b> → : Add one mana of any color. <b>3 points each</b> → +1/+1; or +0/+2 <b>4 points</b> → When this creature enters the battlefield, draw a card.
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Built to Last
 ( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Built to Smash
 ( 1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Bull Aurochs
  ( 2)
Creature — Aurochs
(2/1)
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Bull Rush
 ( 1)
Instant
Target creature gets +2/+0 until end of turn.
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Bull-Rush Bruiser
  ( 4)
Creature — Minotaur Warrior
(4/3)
Whenever this creature attacks, if your team controls another Warrior, this creature gains first strike until end of turn.
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Bull's Strength
  ( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
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