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Agent of Horizons
  ( 3)
Creature — Human Rogue
(3/2)
 : This creature can't be blocked this turn.
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Agent of Kotis
  ( 2)
Creature — Human Rogue
(2/1)
Renew —  , Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Agent of Masks
   ( 5)
Creature — Human Advisor
(2/3)
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
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Agent of Shauku
  ( 2)
Creature — Human Mercenary
(1/1)
 , Sacrifice a land: Target creature gets +2/+0 until end of turn.
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Agent of the Fates
   ( 3)
Creature — Human Assassin
(3/2)
Deathtouch Heroic — Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.
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Agent of the Shadow Thieves
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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Agent's Toolkit
   ( 3)
Artifact — Clue
This artifact enters with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature you control enters, you may move a counter from this artifact onto that creature. , Sacrifice this artifact: Draw a card.
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Aggression
  ( 3)
Enchantment — Aura
Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
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Aggressive Biomancy
    ( 2)
Sorcery
Create X tokens that are copies of target creature you control, except they have "When this token enters, it fights up to one target creature you don't control."
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Aggressive Instinct
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Aggressive Mammoth
    ( 6)
Creature — Elephant
(8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.
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Aggressive Mining
  ( 4)
Enchantment
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
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Aggressive Negotiations
  ( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
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Aggressive Sabotage
  ( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
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Aggressive Urge
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
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Agonasaur Rex
   ( 5)
Creature — Dinosaur
(8/8)
Trample Cycling  ( , Discard this card: Draw a card.) When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
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Agonizing Memories
   ( 4)
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
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Agonizing Remorse
  ( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.
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Agonizing Syphon
  ( 4)
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
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Agrus Kos, Spirit of Justice
   ( 4)
Legendary Creature — Spirit Detective
(2/4)
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
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Agrus Kos, Wojek Veteran
   ( 5)
Legendary Creature — Human Soldier
(3/3)
Whenever Agrus Kos attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
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Ahn-Crop Crasher
  ( 3)
Creature — Minotaur Warrior
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) You may exert this creature as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)
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Ainok Artillerist
  ( 3)
Creature — Dog Archer
(4/1)
This creature has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
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Ainok Strike Leader
  ( 2)
Creature — Dog Warrior
(2/2)
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
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Ainok Survivalist
  ( 2)
Creature — Dog Shaman
(2/1)
Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
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Air Marshal
  ( 2)
Creature — Human Soldier
(2/1)
: Target Soldier gains flying until end of turn.
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Air Response Unit
  ( 3)
Artifact — Vehicle
(3/3)
Flying, vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Air Servant
  ( 5)
Creature — Elemental
(4/3)
Flying  : Tap target creature with flying.
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Airdrop Aeronauts
   ( 5)
Creature — Dwarf Scout
(4/3)
Flying Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
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Aisling Leprechaun
 ( 1)
Creature — Faerie
(1/1)
Whenever this creature blocks or becomes blocked by a creature, that creature becomes green. <I>(This effect lasts indefinitely.)</I>
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Ajani Fells the Godsire
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature an opponent controls with power 3 or greater. II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control. III — Target creature you control gains double strike until end of turn.
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Ajani Steadfast
  ( 4)
Legendary Planeswalker — Ajani
(4)
+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. −7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."
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Ajani, Adversary of Tyrants
   ( 4)
Legendary Planeswalker — Ajani
(4)
+1: Put a +1/+1 counter on each of up to two target creatures. −2: Return target creature card with mana value 2 or less from your graveyard to the battlefield. −7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
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Ajani, Inspiring Leader
   ( 6)
Legendary Planeswalker — Ajani
(5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature. −3: Exile target creature. Its controller gains 2 life. −10: Creatures you control gain flying and double strike until end of turn.
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Ajani, Mentor of Heroes
   ( 5)
Legendary Planeswalker — Ajani
(4)
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −8: You gain 100 life.
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Ajani, Sleeper Agent
    ( 4)
Legendary Planeswalker — Ajani
(4)
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. −3: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. −6: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
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Ajani, Strength of the Pride
   ( 4)
Legendary Planeswalker — Ajani
(5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." 0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
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Ajani, Wise Counselor
   ( 5)
Legendary Planeswalker — Ajani
(5)
+2: You gain 1 life for each creature you control. −3: Creatures you control get +2/+2 until end of turn. −9: Put X +1/+1 counters on target creature, where X is your life total.
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Ajani's Aid
   ( 4)
Enchantment
When this enchantment enters, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle. Sacrifice this enchantment: Prevent all combat damage a creature of your choice would deal this turn.
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Ajani's Chosen
   ( 4)
Creature — Cat Soldier
(3/3)
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
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Ajani's Comrade
  ( 2)
Creature — Elf Soldier
(2/2)
Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on this creature.
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Ajani's Influence
   ( 4)
Sorcery
Put two +1/+1 counters on target creature. Look at the top five cards of your library. You may reveal a white card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Ajani's Last Stand
   ( 4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice this enchantment. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
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Ajani's Mantra
  ( 2)
Enchantment
At the beginning of your upkeep, you may gain 1 life.
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Ajani's Presence
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Ajani's Pridemate
  ( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature.
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Ajani's Sunstriker
  ( 2)
Creature — Cat Cleric
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Ajani's Welcome
 ( 1)
Enchantment
Whenever a creature you control enters, you gain 1 life.
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Akal Pakal, First Among Equals
  ( 3)
Legendary Creature — Human Advisor
(1/5)
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
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Akawalli, the Seething Tower
   ( 3)
Legendary Creature — Fungus
(3/3)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
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Akiri, Fearless Voyager
   ( 3)
Legendary Creature — Kor Warrior
(3/3)
Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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Akiri, Line-Slinger
  ( 2)
Legendary Creature — Kor Soldier Ally
(0/3)
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
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Akki Avalanchers
 ( 1)
Creature — Goblin Warrior
(1/1)
Sacrifice a land: This creature gets +2/+0 until end of turn. Activate only once each turn.
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Akki Battle Squad
  ( 6)
Creature — Goblin Samurai
(6/6)
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
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Akki Drillmaster
  ( 3)
Creature — Goblin Shaman
(2/2)
: Target creature gains haste until end of turn.
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Akki Rockspeaker
  ( 2)
Creature — Goblin Shaman
(1/1)
When this creature enters, add .
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Akoum Battlesinger
  ( 2)
Creature — Human Berserker Ally
(1/1)
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
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Akoum Flameseeker
  ( 3)
Creature — Human Shaman Ally
(3/2)
Cohort — , Tap an untapped Ally you control: Discard a card. If you do, draw a card.
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Akoum Stonewaker
  ( 2)
Creature — Human Shaman
(2/1)
Landfall — Whenever a land you control enters, you may pay  . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
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Akrasan Squire
 ( 1)
Creature — Human Soldier
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Akroan Conscriptor
  ( 5)
Creature — Human Shaman
(3/2)
Heroic — Whenever you cast a spell that targets this creature, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Akroan Crusader
 ( 1)
Creature — Human Soldier
(1/1)
Heroic — Whenever you cast a spell that targets this creature, create a 1/1 red Soldier creature token with haste. (It can attack and as soon as it comes under your control.)
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Akroan Horse
 ( 4)
Artifact Creature — Horse
(0/4)
Defender When this creature enters, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
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Akroan Sergeant
  ( 3)
Creature — Human Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Akroan Skyguard
  ( 2)
Creature — Human Soldier
(1/1)
Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
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Akroma, Vision of Ixidor
   ( 7)
Legendary Creature — Angel
(6/6)
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
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Akroma's Blessing
  ( 3)
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling ( , Discard this card: Draw a card.)
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Akroma's Devoted
  ( 4)
Creature — Human Cleric
(2/4)
Cleric creatures have vigilance.
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Akroma's Memorial
 ( 7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
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Akroma's Vengeance
   ( 6)
Sorcery
Destroy all artifacts, creatures, and enchantments. Cycling ( , Discard this card: Draw a card.)
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Akroma's Will
  ( 4)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
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Akuta, Born of Ash
   ( 4)
Legendary Creature — Spirit
(3/2)
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta from your graveyard to the battlefield.
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Al-abara's Carpet
 ( 5)
Artifact
, : Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
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Alabaster Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying When this creature dies, shuffle it into its owner's library.
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Alabaster Host Intercessor
  ( 6)
Creature — Phyrexian Samurai
(3/4)
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield. Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Alabaster Leech
 ( 1)
Creature — Leech
(1/3)
White spells you cast cost more to cast.
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Alabaster Mage
  ( 2)
Creature — Human Wizard
(2/1)
 : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Alabaster Potion
   ( 2)
Instant
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
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Alabaster Wall
  ( 3)
Creature — Wall
(0/4)
Defender (This creature can't attack.) : Prevent the next 1 damage that would be dealt to any target this turn.
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Alaborn Musketeer
  ( 2)
Creature — Human Soldier
(2/1)
Reach (This creature can block creatures with flying.)
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Aladdin's Lamp
 ( 10)
Artifact
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
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Aladdin's Ring
 ( 8)
Artifact
, : This artifact deals 4 damage to any target.
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Alandra, Sky Dreamer
   ( 4)
Legendary Creature — Merfolk Wizard
(2/4)
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
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Alania, Divergent Storm
   ( 5)
Legendary Creature — Otter Wizard
(3/5)
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
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Alania's Pathmaker
  ( 4)
Creature — Otter Wizard
(4/2)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
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Alaundo the Seer
   ( 4)
Legendary Creature — Human Shaman
(3/5)
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
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Alberix, the Trade Planet (playtest)
   ( 4)
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.
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Alchemist's Assistant
  ( 2)
Creature — Monkey
(2/1)
Lifelink Renew —  , Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
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Alchemist's Gambit
   ( 3)
Sorcery
Cleave    (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game. Exile Alchemist's Gambit.
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