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Ambuscade Shaman
  ( 3)
Creature — Orc Shaman
(2/2)
Whenever this creature or another creature you control enters, that creature gets +2/+2 until end of turn. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Anaba Shaman
  ( 4)
Creature — Minotaur Shaman
(2/2)
, : This creature deals 1 damage to any target.
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Balduvian Shaman
 ( 1)
Creature — Human Cleric Shaman
(1/1)
: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
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Battle-Rattle Shaman
  ( 4)
Creature — Goblin Shaman
(2/2)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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Blighted Shaman
  ( 2)
Creature — Human Cleric Shaman
(1/1)
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
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Blisterstick Shaman
  ( 3)
Creature — Goblin Shaman
(2/1)
When this creature enters, it deals 1 damage to any target.
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Bloodline Shaman
  ( 2)
Creature — Elf Wizard Shaman
(1/1)
: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
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Bone Shaman
   ( 4)
Creature — Giant Shaman
(3/3)
: Until end of turn, this creature gains "Creatures dealt damage by this creature this turn can't be regenerated this turn."
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Burning-Tree Shaman
   ( 3)
Creature — Centaur Shaman
(3/4)
Whenever a player activates an ability that isn't a mana ability, this creature deals 1 damage to that player.
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Clamor Shaman
  ( 3)
Creature — Goblin Shaman
(1/1)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.
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Deadbridge Shaman
  ( 3)
Creature — Elf Shaman
(3/1)
When this creature dies, target opponent discards a card.
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Deathforge Shaman
  ( 5)
Creature — Ogre Shaman
(4/3)
Multikicker (You may pay an additional any number of times as you cast this spell.) When this creature enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
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Dragonspeaker Shaman
   ( 3)
Creature — Human Barbarian Shaman
(2/2)
Dragon spells you cast cost less to cast.
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Dreamshaper Shaman
  ( 6)
Enchantment Creature — Minotaur Shaman
(5/4)
At the beginning of your end step, you may pay  and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Everbark Shaman
  ( 5)
Creature — Treefolk Shaman
(3/5)
, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Fauna Shaman
  ( 2)
Creature — Elf Shaman
(2/2)
, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Glowspore Shaman
  ( 2)
Creature — Elf Shaman
(3/1)
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
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Hiveheart Shaman
  ( 4)
Creature — Human Shaman
(3/5)
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.  : Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
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Homarid Shaman
   ( 4)
Creature — Homarid Shaman
(2/1)
: Tap target green creature.
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Hurloon Shaman
   ( 3)
Creature — Minotaur Shaman
(2/3)
When this creature dies, each player sacrifices a land of their choice.
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Immolation Shaman
  ( 2)
Creature — Lizard Shaman
(1/3)
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player.   : This creature gets +3/+3 and gains menace until end of turn.
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Ire Shaman
  ( 2)
Creature — Orc Shaman
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.
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Krark-Clan Shaman
 ( 1)
Creature — Goblin Shaman
(1/1)
Sacrifice an artifact: This creature deals 1 damage to each creature without flying.
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Loaming Shaman
  ( 3)
Creature — Centaur Shaman
(3/2)
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
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Mindclaw Shaman
  ( 5)
Creature — Lizard Shaman
(2/2)
When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
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Mondronen Shaman
  ( 4)
Creature — Human Shaman Werewolf
(3/2)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Ogre Shaman
   ( 5)
Creature — Ogre Shaman
(3/3)
, Discard a card at random: This creature deals 2 damage to any target.
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Outrage Shaman
   ( 5)
Creature — Goblin Shaman
(2/2)
Chroma — When this creature enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
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Pyrewild Shaman
  ( 3)
Creature — Goblin Shaman
(3/1)
Bloodrush —  , Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay . If you do, return this card to your hand.
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Rageblood Shaman
   ( 3)
Creature — Minotaur Shaman
(2/3)
Trample Other Minotaur creatures you control get +1/+1 and have trample.
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Reef Shaman
 ( 1)
Creature — Merfolk Shaman
(0/2)
: Target land becomes the basic land type of your choice until end of turn.
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Rootwater Shaman
  ( 3)
Creature — Merfolk Shaman
(2/2)
You may cast Aura spells with enchant creature as though they had flash.
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Shaman en-Kor
  ( 2)
Creature — Kor Cleric Shaman
(1/2)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
 : The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
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Shaman of Spring
  ( 4)
Creature — Elf Shaman
(2/2)
When this creature enters, draw a card.
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Shaman of the Great Hunt
  ( 4)
Creature — Orc Shaman
(4/2)
Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious —   : Draw a card for each creature you control with power 4 or greater.
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Shaman of the Pack
   ( 3)
Creature — Elf Shaman
(3/2)
When this creature enters, target opponent loses life equal to the number of Elves you control.
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Shamanic Revelation
   ( 5)
Sorcery
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
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Shaman's Trance
  ( 3)
Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
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Silverback Shaman
   ( 5)
Creature — Ape Shaman
(5/4)
Trample When this creature dies, draw a card.
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Skirk Shaman
   ( 3)
Creature — Goblin Shaman
(2/2)
This creature can't be blocked except by artifact creatures and/or red creatures.
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Stoneshaker Shaman
  ( 3)
Creature — Human Shaman
(1/1)
At the beginning of each player's end step, that player sacrifices an untapped land of their choice.
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Storm Shaman
  ( 3)
Creature — Human Cleric Shaman
(0/4)
: This creature gets +1/+0 until end of turn.
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Sunder Shaman
    ( 4)
Creature — Giant Shaman
(5/5)
This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Temur War Shaman
   ( 6)
Creature — Human Shaman
(4/5)
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
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Thundercloud Shaman
   ( 5)
Creature — Giant Shaman
(4/4)
When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.
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Tzaangor Shaman
   ( 4)
Creature — Mutant Shaman
(3/3)
Flying Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
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Viridian Shaman
  ( 3)
Creature — Elf Shaman
(2/2)
When this creature enters, destroy target artifact.
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Waterkin Shaman
  ( 2)
Creature — Elemental Shaman
(2/1)
Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.
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Weirding Shaman
  ( 2)
Creature — Goblin Shaman
(2/1)
 , Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
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Wolf-Skull Shaman
  ( 2)
Creature — Elf Shaman
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, create a 2/2 green Wolf creature token.
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