+Slith (17)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Haste
Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
Menace
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. When you do, you may remove a counter from another target permanent or opponent.
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, it gains first strike until end of turn.
When this creature enters, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on this creature.
Flying
: Regenerate this creature.
Trample
Whenever this creature becomes blocked, draw a card.
This creature can't be blocked.
: Add .
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Defender (This creature can't attack.)
: This creature gets +1/+1 until end of turn.
Hellbent — This creature can attack as though it didn't have defender as long as you have no cards in hand.
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature enters, exile target green or white creature an opponent controls.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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