|
Argent Sphinx
   ( 4)
Creature — Sphinx
(4/3)
Flying Metalcraft — : Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
|
|
|
Belltower Sphinx
  ( 5)
Creature — Sphinx
(2/5)
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.
|
|
|
Cerulean Sphinx
   ( 6)
Creature — Sphinx
(5/5)
Flying : This creature's owner shuffles it into their library.
|
|
|
Citywatch Sphinx
  ( 6)
Creature — Sphinx
(5/4)
Flying When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Cloudreader Sphinx
  ( 5)
Creature — Sphinx
(3/4)
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Consecrated Sphinx
   ( 6)
Creature — Sphinx
(4/6)
Flying Whenever an opponent draws a card, you may draw two cards.
|
|
|
Conundrum Sphinx
   ( 4)
Creature — Sphinx
(4/4)
Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
|
|
|
Dazzling Sphinx
   ( 5)
Creature — Sphinx
(4/5)
Flying Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
|
|
|
Enigma Sphinx
    ( 7)
Artifact Creature — Sphinx
(5/4)
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Ethersworn Sphinx
   ( 9)
Artifact Creature — Sphinx
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Inspired Sphinx
   ( 7)
Creature — Sphinx
(5/5)
Flying When this creature enters, draw cards equal to the number of opponents you have.  : Create a 1/1 colorless Thopter artifact creature token with flying.
|
|
|
Jelenn Sphinx
   ( 5)
Creature — Sphinx
(1/5)
Flying, vigilance Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
|
|
|
Magister Sphinx
    ( 7)
Artifact Creature — Sphinx
(5/5)
Flying When this creature enters, target player's life total becomes 10.
|
|
|
Marauding Sphinx
   ( 5)
Creature — Sphinx Rogue
(3/5)
Flying, vigilance, ward  Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
|
|
|
Ominous Sphinx
   ( 5)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn.
|
|
|
Prognostic Sphinx
   ( 5)
Creature — Sphinx
(3/5)
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
|
|
|
Rescuer Sphinx
   ( 4)
Creature — Sphinx
(3/2)
Flying As this creature enters, you may return a nonland permanent you control to its owner's hand. If you do, this creature enters with a +1/+1 counter on it.
|
|
|
Riddlemaster Sphinx
   ( 6)
Creature — Sphinx
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, you may return target creature an opponent controls to its owner's hand.
|
|
|
Sharding Sphinx
   ( 6)
Artifact Creature — Sphinx
(4/4)
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
|
|
|
Sphinx Ambassador
   ( 7)
Creature — Sphinx
(5/5)
Flying Whenever this creature deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
|
|
|
Sphinx Mindbreaker
   ( 7)
Creature — Sphinx
(6/6)
Flying When this creature enters, each opponent mills ten cards.
|
|
|
Sphinx of Clear Skies
   ( 5)
Creature — Sphinx
(5/5)
Flying, ward  Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
|
|
|
Sphinx of Enlightenment
   ( 6)
Creature — Sphinx
(5/5)
Flying When this creature enters, target opponent draws a card and you draw three cards.
|
|
|
Sphinx of Foresight
   ( 4)
Creature — Sphinx
(4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
|
|
|
Sphinx of Forgotten Lore
   ( 4)
Creature — Sphinx
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Sphinx of Jwar Isle
   ( 6)
Creature — Sphinx
(5/5)
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
|
|
|
Sphinx of Lost Truths
   ( 5)
Creature — Sphinx
(3/5)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
|
|
|
Sphinx of Magosi
    ( 6)
Creature — Sphinx
(6/6)
Flying  : Draw a card, then put a +1/+1 counter on this creature.
|
|
|
Sphinx of New Prahv
    ( 4)
Creature — Sphinx
(4/3)
Flying, vigilance Spells your opponents cast that target this creature cost more to cast.
|
|
|
Sphinx of the Chimes
   ( 6)
Creature — Sphinx
(5/6)
Flying Discard two nonland cards with the same name: Draw four cards.
|
|
|
Sphinx of the Final Word
   ( 7)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) Instant and sorcery spells you control can't be countered.
|
|
|
Sphinx of the Guildpact
 ( 7)
Artifact Creature — Sphinx
(5/5)
Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)
|
|
|
Sphinx of the Second Sun
   ( 8)
Creature — Sphinx
(6/6)
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
|
|
|
Sphinx of the Steel Wind
    ( 8)
Artifact Creature — Sphinx
(6/6)
Flying, first strike, vigilance, lifelink, protection from red and from green
|
|
|
Sphinx of Uthuun
   ( 7)
Creature — Sphinx
(5/6)
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
|
|
|
Sphinx Sovereign
     ( 8)
Artifact Creature — Sphinx
(6/6)
Flying At the beginning of your end step, you gain 3 life if this creature is untapped. Otherwise, each opponent loses 3 life.
|
|
|
Sphinx Summoner
   ( 5)
Artifact Creature — Sphinx
(3/3)
Flying When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
|
|
|
Sphinx-Bone Wand
 ( 7)
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.
|
|
|
Sphinx's Decree
  ( 2)
Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
|
|
|
Sphinx's Disciple
   ( 5)
Creature — Human Wizard
(2/2)
Flying Inspired — Whenever this creature becomes untapped, draw a card.
|
|
|
Sphinx's Insight
   ( 4)
Instant
Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
|
|
|
Sphinx's Tutelage
  ( 3)
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.  : Draw a card, then discard a card.
|
|
|
Squishy Sphinx Ninja
( 0)
Stickers
2 — Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 4 — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3 — 5/3 5 — 7/7
|
|
|
Stoic Sphinx
   ( 4)
Creature — Sphinx
(5/3)
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
|
|
|
Unesh, Criosphinx Sovereign
   ( 6)
Legendary Creature — Sphinx
(4/4)
Flying Sphinx spells you cast cost less to cast. Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
|
|
|
Vexing Sphinx
   ( 3)
Creature — Sphinx
(4/4)
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
|
|
|
Windreader Sphinx
   ( 7)
Creature — Sphinx
(3/7)
Flying Whenever a creature with flying attacks, you may draw a card.
|
|
|