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Ammit Eternal
  ( 3)
Creature — Zombie Crocodile Demon
(5/5)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) Whenever an opponent casts a spell, put a -1/-1 counter on this creature. Whenever this creature deals combat damage to a player, remove all -1/-1 counters from it.
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Angel of Eternal Dawn
  ( 3)
Creature — — Angel
(2/4)
Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun.
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Aven Eternal
  ( 3)
Creature — Zombie Bird Warrior
(2/2)
Flying When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Ayli, Eternal Pilgrim
  ( 2)
Legendary Creature — Kor Cleric
(2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
  , Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
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Ghost Lantern (Bind Spirit)
  ( 2)
Instant — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
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Brago, King Eternal
   ( 4)
Legendary Creature — Spirit Noble
(2/4)
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
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Chromatic Lantern
 ( 3)
Artifact
Lands you control have " : Add one mana of any color." : Add one mana of any color.
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Coax from the Blind Eternities
  ( 3)
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
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Polluted Cistern // Dim Oubliette (Dim Oubliette)
  ( 5)
Enchantment — Room
When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Dromoka, the Eternal
   ( 5)
Legendary Creature — Dragon
(5/5)
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Duelists' Convocation International (playtest)
  ( 3)
Enchantment
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
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Echoes of Eternity
    ( 6)
Kindred Enchantment — Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time. Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Enter the God-Eternals
    ( 5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Eternal Acrobat Toast
( 0)
Stickers
2 — Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner's control. 3 — : Untap another target permanent. 3 — 4/4 5 — 7/8
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Eternal Dominion
    ( 10)
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Eternal Flame
   ( 4)
Sorcery
Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
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Eternal Isolation
  ( 2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
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Eternal of Harsh Truths
  ( 3)
Creature — Zombie Cleric
(1/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever this creature attacks and isn't blocked, draw a card.
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Eternal Scourge
 ( 3)
Creature — Eldrazi Horror
(3/3)
You may cast this card from exile. When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
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Eternal Skylord
  ( 5)
Creature — Zombie Wizard
(3/3)
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
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Eternal Taskmaster
  ( 2)
Creature — Zombie
(2/3)
This creature enters tapped. Whenever this creature attacks, you may pay  . If you do, return target creature card from your graveyard to your hand.
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Eternal Thirst
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Eternal Warrior
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has vigilance.
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Eternal Witness
   ( 3)
Creature — Human Shaman
(2/1)
When this creature enters, you may return target card from your graveyard to your hand.
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Eternity Snare
  ( 6)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature doesn't untap during its controller's untap step.
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Eternity Vessel
 ( 6)
Artifact
This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
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Finale of Eternity
   ( 2)
Sorcery
Destroy up to three target creatures with toughness X or less. If X is 10 or more, return all creature cards from your graveyard to the battlefield.
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Ghost Lantern
 ( 1)
Artifact — Equipment
Whenever a creature you control dies, put a +1/+1 counter on equipped creature. Equip 
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Glowcap Lantern
 ( 1)
Artifact — Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip 
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God-Eternal Bontu
   ( 5)
Legendary Creature — Zombie God
(5/6)
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Eternal Kefnet
   ( 4)
Legendary Creature — Zombie God
(4/5)
Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Eternal Oketra
   ( 5)
Legendary Creature — Zombie God
(3/6)
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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God-Eternal Rhonas
   ( 5)
Legendary Creature — Zombie God
(5/5)
Deathtouch When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Herald of Eternal Dawn
    ( 7)
Creature — Angel
(6/6)
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
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Hypnotic Pattern
 ( 1)
Instant
Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn.
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Jack-o'-Lantern
 ( 1)
Artifact
, , Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card.
, Exile this card from your graveyard: Add one mana of any color.
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Journey to Eternity
   ( 3)
Legendary Enchantment — Aura
Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
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Khenra Eternal
  ( 2)
Creature — Zombie Jackal Warrior
(2/2)
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
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Lantern Bearer
 ( 1)
Creature — Spirit
(1/1)
Flying Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Lantern Flare
  ( 2)
Instant
Cleave   (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. X is the number of creatures you control.
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Lantern of Insight
 ( 1)
Artifact
Players play with the top card of their libraries revealed. , Sacrifice this artifact: Target player shuffles.
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Lantern of Revealing
 ( 3)
Artifact
: Add one mana of any color.
, : Look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
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Lantern of the Lost
 ( 1)
Artifact
When this artifact enters, exile target card from a graveyard. , , Exile this artifact: Exile all cards from all graveyards, then draw a card.
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Lantern Scout
  ( 3)
Creature — Human Scout Ally
(3/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
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Lantern Spirit
  ( 3)
Creature — Spirit
(2/1)
Flying : Return this creature to its owner's hand.
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Lanterns' Lift
( 0)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
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Living Lectern
  ( 2)
Artifact Creature — Construct
(0/4)
, Sacrifice this creature: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Lucius the Eternal
   ( 5)
Legendary Creature — Astartes Warrior
(5/3)
Haste Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return this card from exile to the battlefield under its owner's control.
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Ma Chao, Western Warrior
   ( 5)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao attacks alone, it can't be blocked this combat.
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Manticore Eternal
   ( 5)
Creature — Zombie Manticore
(5/4)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) This creature attacks each combat if able.
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Merciless Eternal
  ( 3)
Creature — Zombie Cleric
(2/2)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)  , Discard a card: This creature gets +2/+2 until end of turn.
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Neheb, the Eternal
   ( 5)
Legendary Creature — Zombie Minotaur Warrior
(4/6)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
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Paragon of Eternal Wilds
  ( 4)
Creature — Human Druid
(2/2)
Other green creatures you control get +1/+1. , : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Pattern Matcher
 ( 4)
Artifact Creature — Golem
(3/3)
When this creature enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
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Pattern of Rebirth
  ( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
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Pendulum of Patterns
 ( 2)
Artifact
When this artifact enters, you gain 3 life. , , Sacrifice this artifact: Draw a card.
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Polluted Cistern // Dim Oubliette (Polluted Cistern)
  ( 2)
Enchantment — Room
Whenever one or more cards are put into your graveyard from your library, each opponent loses 1 life for each card type among those cards. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Rashmi, Eternities Crafter
   ( 4)
Legendary Creature — Elf Druid
(2/3)
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
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Reito Lantern
 ( 2)
Artifact
: Put target card from a graveyard on the bottom of its owner's library.
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Sceptre of Eternal Glory
 ( 4)
Legendary Artifact
: Add one mana of any color.
: Add three mana of any one color. Activate only if you control three or more lands with the same name.
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Sentinel of the Eternal Watch
  ( 6)
Creature — Giant Soldier
(4/6)
Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Soul-Guide Lantern
 ( 1)
Artifact
When this artifact enters, exile target card from a graveyard. , Sacrifice this artifact: Exile each opponent's graveyard.
, , Sacrifice this artifact: Draw a card.
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Spellweaver Eternal
  ( 2)
Creature — Zombie Snake Wizard
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
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Stern Constable
 ( 1)
Creature — Human Soldier
(1/1)
, Discard a card: Tap target creature.
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Stern Dismissal
 ( 1)
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
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Stern Judge
  ( 3)
Creature — Human Cleric
(2/2)
: Each player loses 1 life for each Swamp they control.
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Stern Lesson
  ( 3)
Instant
Draw two cards, then discard a card. Create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Stern Marshal
  ( 3)
Creature — Human Soldier
(2/2)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
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Stern Mentor
  ( 4)
Creature — Human Wizard
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures has " : Target player mills two cards."
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Stern Proctor
  ( 2)
Creature — Human Wizard
(1/2)
When this creature enters, return target artifact or enchantment to its owner's hand.
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Stern Scolding
 ( 1)
Instant
Counter target creature spell with power or toughness 2 or less.
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Tergrid's Lantern
  ( 4)
Legendary Artifact
: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
 : Untap Tergrid's Lantern.
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The Cauldron of Eternity
   ( 12)
Legendary Artifact
This spell costs less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library.  , , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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The Eternal Wanderer
   ( 6)
Legendary Planeswalker
(5)
No more than one creature can attack The Eternal Wanderer each combat. +1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step. 0: Create a 2/2 white Samurai creature token with double strike. −4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
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Titan of Eternal Fire
  ( 6)
Creature — Giant
(5/6)
Each Human creature you control has " , : This creature deals 1 damage to any target."
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Touch of the Eternal
   ( 7)
Enchantment
At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
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Traverse Eternity
   ( 4)
Sorcery
Draw cards equal to the greatest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
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Vanish into Eternity
  ( 3)
Instant
This spell costs more to cast if it targets a creature. Exile target nonland permanent.
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Welkin Tern
  ( 2)
Creature — Bird
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
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Wildfire Eternal
  ( 4)
Creature — Zombie Jackal Cleric
(1/4)
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever this creature attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Winternight Stories
  ( 3)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card. Harmonize  (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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