|
Barrin's Unmaking
  ( 2)
Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
|
|
|
Barrow Ghoul
  ( 2)
Creature — Zombie
(4/4)
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
|
|
|
Barrow Naughty
  ( 2)
Creature — Faerie
(1/3)
Flying This creature has lifelink as long as you control another Faerie.  : This creature gets +1/+0 until end of turn.
|
|
|
Barrowin of Clan Undurr
   ( 4)
Legendary Creature — Dwarf Cleric
(3/3)
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
|
|
|
Bartel Runeaxe
    ( 6)
Legendary Creature — Giant Warrior
(6/5)
Vigilance Bartel Runeaxe can't be the target of Aura spells.
|
|
|
Baru, Fist of Krosa
   ( 5)
Legendary Creature — Human Druid
(4/4)
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
|
|
|
Bashful Beastie
  ( 5)
Creature — Beast
(5/4)
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
|
|
|
Basic Conjuration
   ( 3)
Sorcery — Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
|
|
|
Basilica Bell-Haunt
    ( 4)
Creature — Spirit
(3/4)
When this creature enters, each opponent discards a card and you gain 3 life.
|
|
|
Basilica Guards
  ( 3)
Creature — Human Soldier
(1/4)
Defender Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
|
|
|
Basilica Skullbomb
 ( 1)
Artifact
, Sacrifice this artifact: Draw a card.
 , Sacrifice this artifact: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.
|
|
|
Basri's Lieutenant
  ( 4)
Creature — Human Knight
(3/4)
Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
|
|
|
Baton of Courage
 ( 3)
Artifact
Flash Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from this artifact: Target creature gets +1/+1 until end of turn.
|
|
|
Battering Wurm
  ( 7)
Creature — Wurm
(4/3)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than this creature's power can't block it.
|
|
|
Batterskull
 ( 5)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. : Return this Equipment to its owner's hand.
Equip 
|
|
|
Battle at the Helvault
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield. III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
|
|
|
Battle Squadron
   ( 5)
Creature — Goblin
(*/*)
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
|
|
|
Battlefield Scrounger
   ( 5)
Creature — Centaur
(3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
|
|
|
Battlefield Thaumaturge
  ( 2)
Creature — Human Wizard
(2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets this creature, this creature gains hexproof until end of turn.
|
|
|
Battlefront Krushok
  ( 5)
Creature — Beast
(3/4)
This creature can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
|
|
|
Battleground Geist
  ( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +1/+0.
|
|
|
Bayou
( 0)
Land — Swamp Forest
|
|
|
Bayou Dragonfly
  ( 2)
Creature — Insect
(1/1)
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Bayou Groff
  ( 2)
Creature — Plant Dog
(5/4)
As an additional cost to cast this spell, sacrifice a creature or pay .
|
|
|
Beacon of Destruction
   ( 5)
Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
|
|
|
Beacon of Unrest
   ( 5)
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
|
|
|
Stormkeld Vanguard (Bear Down)
  ( 2)
Sorcery — Adventure
Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Bear Umbra
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Bearer of Overwhelming Truths
( 0)
Creature — Human Wizard
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
|
|
|
Beast Hunt
  ( 4)
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
|
|
|
Beast of Burden
 ( 6)
Artifact Creature — Golem
(*/*)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
|
|
|
Beastrider Vanguard
  ( 2)
Creature — Human Knight
(2/2)
 : Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Bellowing Bruiser (Beat a Path)
  ( 3)
Sorcery — Adventure
Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Become Anonymous
   ( 4)
Instant
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
|
|
|
Become Brutes
  ( 2)
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
|
|
|
Bee-Bee Gun
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature gains " : This creature fights another target creature."
|
|
|
Befoul
   ( 4)
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.
|
|
|
Befuddle
  ( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card.
|
|
|
Beguiler of Wills
   ( 5)
Creature — Human Wizard
(1/1)
: Gain control of target creature with power less than or equal to the number of creatures you control.
|
|
|
Behold the Multiverse
  ( 4)
Instant
Scry 2, then draw two cards. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Behold the Unspeakable
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Belbe, Corrupted Observer
  ( 2)
Legendary Creature — Phyrexian Zombie Elf
(2/2)
At the beginning of each postcombat main phase, the active player adds  for each of your opponents who lost life this turn. (Damage causes loss of life.)
|
|
|
Belisarius Cawl
   ( 4)
Legendary Artifact Creature — Human
(2/4)
Ultima Founding — , Tap two untapped artifacts you control: Create a 2/2 white Astartes Warrior creature token with vigilance. Master of Machines — , Tap X untapped creatures you control: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Belligerent Guest
  ( 3)
Creature — Vampire
(3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
|
|
|
Belligerent Regisaur
( 0)
Creature — Dinosaur
(4/3)
Trample Whenever you cast a spell, this creature gains indestructible until end of turn.
|
|
|
Bellowing Aegisaur
  ( 6)
Creature — Dinosaur
(3/5)
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
|
|
|
Bellowing Mauler
  ( 5)
Creature — Ogre Warrior
(4/6)
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
|
|
|
Bellowing Saddlebrute
  ( 4)
Creature — Orc Warrior
(4/5)
Raid — When this creature enters, you lose 4 life unless you attacked this turn.
|
|
|
Bellowing Tanglewurm
   ( 5)
Creature — Wurm
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.
|
|
|
Beluna Grandsquall
   ( 3)
Legendary Creature — Giant Noble
(4/4)
Trample Permanent spells you cast that have an Adventure cost less to cast.
|
|
|
Benalish Honor Guard
  ( 2)
Creature — Human Knight
(2/2)
This creature gets +1/+0 for each legendary creature you control.
|
|
|
Benefactor's Draught
  ( 2)
Instant
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.
|
|
|
Benevolent Bodyguard
 ( 1)
Creature — Human Cleric
(1/1)
Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.
|
|
|
Benevolent Unicorn
  ( 2)
Creature — Unicorn
(1/2)
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
|
|
|
Bequeathal
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature dies, you draw two cards.
|
|
|
Bereaved Survivor
  ( 3)
Creature — Human Peasant
(2/1)
When another creature you control dies, transform this creature.
|
|
|
Beregond of the Guard
  ( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
|
|
|
Berserk Murlodont
  ( 5)
Creature — Beast
(3/3)
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
|
|
|
Beseech the Queen
   ( 6)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
|
|
|
Bess, Soul Nourisher
   ( 3)
Legendary Creature — Human Citizen
(1/1)
Whenever one or more other creatures you control with base power and toughness 1/1 enter, put a +1/+1 counter on Bess. Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
|
|
|
Bestial Fury
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
|
|
|
Betrayal at the Vault
   ( 6)
Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
|
|
|
Beza, the Bounding Spring
   ( 4)
Legendary Creature — Elemental Elk
(4/5)
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
|
|
|
Bhaal, Lord of Murder
    ( 5)
Legendary Creature — God
(4/4)
As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
|
|
|
Bifurcate
  ( 4)
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
|
|
|
Big Game Hunter
   ( 3)
Creature — Human Rebel Assassin
(1/1)
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Bigfin Bouncer
  ( 4)
Creature — Shark Pirate
(3/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
|
|
|
Bilbo, Retired Burglar
   ( 3)
Legendary Creature — Halfling Rogue
(1/3)
When Bilbo enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.
|
|
|
Bile Urchin
 ( 1)
Creature — Spirit
(1/1)
Sacrifice this creature: Target player loses 1 life.
|
|
|
Bilious Skulldweller
 ( 1)
Creature — Phyrexian Insect
(1/1)
Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
|
|
|
Binding Mummy
  ( 2)
Creature — Zombie
(2/2)
Whenever another Zombie you control enters, you may tap target artifact or creature.
|
|
|
Biogenic Upgrade
   ( 6)
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
|
|
|
Biolume Egg
  ( 3)
Creature — Serpent Egg
(0/4)
Defender When this creature enters, scry 2. When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
|
|
|
Biolume Serpent
( 0)
Creature — Serpent
(4/4)
Sacrifice two Islands: This creature can't be blocked this turn.
|
|
|
Bioluminary
  ( 3)
Creature — Merfolk Performer
(1/3)
Whenever this creature deals combat damage to a player, you get  , then you may put a sticker on a nonland permanent you own.
|
|
|
Biomass Mutation
   ( 2)
Instant
Creatures you control have base power and toughness X/X until end of turn.
|
|
|
Biophagus
  ( 2)
Creature — Human Tyranid Wizard
(1/3)
Genomic Enhancement — : Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.
|
|
|
Birth of the Imperium
    ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. II — Each opponent sacrifices a creature of their choice. III — Draw two cards for each opponent who controls fewer creatures than you.
|
|
|
Birthing Boughs
 ( 3)
Artifact
, : Create a 2/2 colorless Shapeshifter creature token with changeling. (It is every creature type.)
|
|
|
Birthing Hulk
  ( 7)
Creature — Eldrazi Drone
(5/4)
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ." ( represents colorless mana.)  : Regenerate this creature.
|
|
|
Birthing Ritual
  ( 2)
Enchantment
At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.
|
|
|
Bismuth Mindrender
  ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Menace Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
|
|
|
Bitter Feud
  ( 5)
Enchantment
As this enchantment enters, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
|
|
|
Bitter Reunion
  ( 2)
Enchantment
When this enchantment enters, you may discard a card. If you do, draw two cards. , Sacrifice this enchantment: Creatures you control gain haste until end of turn.
|
|
|
Bitter Triumph
  ( 2)
Instant
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
|
|
|
Bitterthorn, Nissa's Animus
 ( 3)
Legendary Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip 
|
|
|