|
Bituminous Blast
   ( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
|
|
|
Black Lotus
 ( 0)
Artifact
, Sacrifice this artifact: Add three mana of any one color.
|
|
|
Black Oak of Odunos
  ( 3)
Creature — Zombie Treefolk
(0/5)
Defender , Tap another untapped creature you control: This creature gets +1/+1 until end of turn.
|
|
|
Black Sun's Twilight
  ( 1)
Instant
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
|
|
|
Black Sun's Zenith
   ( 2)
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
|
|
|
Blackbloom Rogue
  ( 3)
Creature — Human Rogue
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
|
|
|
Blacker Lotus
 ( 0)
Artifact
: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.
|
|
|
Blacksnag Buzzard
  ( 3)
Creature — Bird
(2/1)
Flying This creature enters with a +1/+1 counter on it if a creature died this turn. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
|
|
|
Blade Instructor
  ( 3)
Creature — Human Soldier
(3/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
|
|
|
Blade Juggler
  ( 5)
Creature — Human Rogue
(3/2)
Spectacle  (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
|
|
|
Blade of Shared Souls
  ( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip 
|
|
|
Blademane Baku
  ( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. , Remove X ki counters from this creature: For each counter removed, this creature gets +2/+0 until end of turn.
|
|
|
Bladetusk Boar
  ( 4)
Creature — Boar
(3/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Blaring Recruiter
  ( 4)
Creature — Elf Warrior
(2/2)
Partner with Blaring Captain (When this creature enters, target player may put Blaring Captain into their hand from their library, then shuffle.)  : Create a 1/1 white Warrior creature token.
|
|
|
Blasphemous Act
  ( 9)
Sorcery
This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
|
|
|
Blasphemous Edict
   ( 5)
Sorcery
You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.
|
|
|
Blast of Genius
   ( 6)
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
|
|
|
Blast-Furnace Hellkite
   ( 9)
Creature — Dragon
(5/5)
Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike.
|
|
|
Blazing Hellhound
   ( 4)
Creature — Elemental Dog
(4/3)
, Sacrifice another creature: This creature deals 1 damage to any target.
|
|
|
Blazing Sunsteel
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip 
|
|
|
Blessed Sanctuary
   ( 5)
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature you control enters, create a 2/2 white Unicorn creature token.
|
|
|
Blessings of Nature
  ( 5)
Sorcery
Distribute four +1/+1 counters among any number of target creatures. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Blight Mound
  ( 3)
Enchantment
Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
|
|
|
Blighted Burgeoning
  ( 3)
Enchantment — Aura
Enchant land When this Aura enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
|
|
|
Blightsteel Colossus
 ( 12)
Artifact Creature — Phyrexian Golem
(11/11)
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
|
|
|
Blim, Comedic Genius
   ( 4)
Legendary Creature — Imp
(4/3)
Flying Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
|
|
|
Blind Fury
   ( 4)
Instant
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
|
|
|
Blind Hunter
   ( 4)
Creature — Bat
(2/2)
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
|
|
|
Blinkmoth Infusion
   ( 14)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Untap all artifacts.
|
|
|
Blinkmoth Urn
 ( 5)
Artifact
At the beginning of each player's first main phase, if this aritfact is untapped, that player adds for each artifact they control.
|
|
|
Blistergrub
  ( 3)
Creature — Phyrexian Horror
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When this creature dies, each opponent loses 2 life.
|
|
|
Blitz Automaton
 ( 7)
Artifact Creature — Construct
(6/4)
Haste //PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/2
|
|
|
Blitz of the Thunder-Raptor
  ( 2)
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
|
|
|
Blockade Runner
  ( 4)
Creature — Merfolk
(2/2)
: This creature can't be blocked this turn.
|
|
|
Blood Burglar
  ( 2)
Creature — Vampire Rogue
(2/2)
During your turn, this creature has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Blood Cultist
   ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to target creature.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
|
|
|
Blood Curdle
  ( 4)
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
|
|
|
Blood Feud
   ( 6)
Sorcery
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
|
|
|
Blood Funnel
  ( 2)
Enchantment
Noncreature spells you cast cost less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
|
|
|
Blood Glutton
  ( 5)
Creature — Vampire
(4/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Blood Hound
  ( 3)
Creature — Dog
(1/1)
Whenever you're dealt damage, you may put that many +1/+1 counters on this creature. At the beginning of your end step, remove all +1/+1 counters from this creature.
|
|
|
Blood Hustler
  ( 2)
Creature — Vampire Rogue
(1/1)
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)  : Target opponent loses 1 life and you gain 1 life.
|
|
|
Blood Lust
  ( 2)
Instant
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
|
|
|
Blood Sun
  ( 3)
Enchantment
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
|
|
|
Blood Tribute
   ( 6)
Sorcery
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
|
|
|
Bloodbat Summoner
( 0)
Creature — Vampire Wizard
(3/3)
Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
|
|
|
Bloodborn Scoundrels
  ( 6)
Creature — Vampire Rogue
(4/4)
Assist (Another player can pay up to of this spell's cost.) When this creature enters, target opponent loses 2 life and you gain 2 life.
|
|
|
Bloodbraid Marauder
  ( 2)
Creature — Human Berserker
(3/1)
This creature can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Bloodcrusher of Khorne
  ( 4)
Creature — Demon Knight
(3/3)
Trample Devastating Charge — Other creatures you control have trample.
|
|
|
Bloodcurdler
  ( 2)
Creature — Horror
(1/1)
Flying At the beginning of your upkeep, mill a card. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
|
|
|
Blood-Cursed Knight
   ( 3)
Creature — Vampire Knight
(3/2)
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Bloodfire Colossus
   ( 8)
Creature — Giant
(6/6)
, Sacrifice this creature: It deals 6 damage to each creature and each player.
|
|
|
Bloodfire Infusion
  ( 3)
Enchantment — Aura
Enchant creature you control , Sacrifice enchanted creature: This Aura deals damage equal to the sacrificed creature's power to each creature.
|
|
|
Bloodfire Kavu
   ( 4)
Creature — Kavu
(2/2)
, Sacrifice this creature: It deals 2 damage to each creature.
|
|
|
Bloodflow Connoisseur
  ( 3)
Creature — Vampire
(1/1)
Sacrifice a creature: Put a +1/+1 counter on this creature.
|
|
|
Bloodhunter Bat
  ( 4)
Creature — Bat
(2/2)
Flying When this creature enters, target player loses 2 life and you gain 2 life.
|
|
|
Bloodhusk Ritualist
  ( 3)
Creature — Vampire Shaman
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) When this creature enters, target opponent discards a card for each time it was kicked.
|
|
|
Bloodline Culling
   ( 3)
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
|
|
|
Bloodlust Inciter
 ( 1)
Creature — Human Warrior
(1/1)
: Target creature gains haste until end of turn. (It can attack and this turn.)
|
|
|
Bloodsworn Squire
  ( 4)
Creature — Vampire Soldier
(3/3)
 , Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Bloodthirsty Conqueror
   ( 5)
Creature — Vampire Knight
(5/5)
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
|
|
|
Bloodthorn Taunter
  ( 2)
Creature — Human Scout
(1/1)
Haste : Target creature with power 5 or greater gains haste until end of turn.
|
|
|
Bloodvial Purveyor
   ( 4)
Creature — Vampire
(5/6)
Flying, trample Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
|
|
|
Bloom Hulk
  ( 4)
Creature — Plant Elemental
(4/4)
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Blorbian Buddy
 ( 1)
Creature — Alien Guest
(1/1)
Trample , : You get (a ticket counter).
|
|
|
Blot Out
  ( 3)
Instant
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
|
|
|
Blot Out the Sky
   ( 2)
Sorcery
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
|
|
|
Blow Your House Down
  ( 3)
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
|
|
|
Bludgeon Brawl
  ( 3)
Enchantment
Each noncreature, non-Equipment artifact is an Equipment with equip and "Equipped creature gets +X/+0," where X is that artifact's mana value.
|
|
|
Blue Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying Lightning Breath — When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
|
|
|
Blue Elemental Blast
 ( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
|
|
|
Blue Ribbon
 ( 1)
Artifact — Equipment
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip 
|
|
|
Blue Scarab
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
|
|
|
Blue Sun's Twilight
   ( 2)
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
|
|
|
Blue Sun's Zenith
    ( 3)
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
|
|
|
Blue Ward
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.
|
|
|
Blue, Loyal Raptor
   ( 4)
Legendary Creature — Dinosaur
(5/4)
Partner with Owen Grady, Raptor Trainer (When this creature enters, target player may put Owen into their hand from their library, then shuffle.) For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters with a counter of that kind on it.
|
|
|
Blunt the Assault
  ( 4)
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
|
|
|
Blur
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
|
|
|
Blur of Blades
  ( 2)
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
|
|
|
Blur Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)
|
|
|
Blurred Mongoose
  ( 2)
Creature — Mongoose
(2/1)
This spell can't be countered. Shroud (This creature can't be the target of spells or abilities.)
|
|
|
Blurry Beeble
 ( 1)
Artifact Creature — Cyborg Beeble
(1/1)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
|
|
|
Blurry Visionary (playtest)
  ( 4)
Creature — — Human Wizard
(3/2)
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)
|
|
|
Blustersquall
 ( 1)
Instant
Tap target creature you don't control. Overload  (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
|
|
Boar Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Boartusk Liege
    ( 4)
Creature — Goblin Knight
(3/4)
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
|
|
|
Body Count
  ( 3)
Instant
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Draw a card for each creature that died under your control this turn.
|
|
|