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Body Double
  ( 5)
Creature — Shapeshifter
(0/0)
You may have this creature enter as a copy of any creature card in a graveyard.
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Body Launderer
   ( 4)
Creature — Ogre Rogue
(3/3)
Deathtouch Whenever another nontoken creature you control dies, this creature connives. When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
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Body of Jukai
   ( 9)
Creature — Spirit
(8/5)
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
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Bog Hoodlums
  ( 6)
Creature — Goblin Warrior
(4/1)
This creature can't block. When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
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Bog Naughty
   ( 5)
Creature — Faerie
(3/3)
Flying  , Sacrifice a Food: Target creature gets -3/-3 until end of turn.
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Bog Smugglers
   ( 3)
Creature — Human Mercenary
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Boggart Brute
  ( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Bojuka Bog
( 0)
Land
This land enters tapped. When this land enters, exile target player's graveyard. : Add .
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Bojuka Brigand
  ( 2)
Creature — Human Warrior Ally
(1/1)
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Bolrac-Clan Crusher
   ( 5)
Creature — Ogre Warrior
(4/4)
, Remove a +1/+1 counter from a creature you control: This creature deals 2 damage to any target.
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Bolt Hound
  ( 3)
Creature — Elemental Dog
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Whenever this creature attacks, other creatures you control get +1/+0 until end of turn.
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Boltwing Marauder
   ( 5)
Creature — Dragon
(5/4)
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
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Bomat Courier
 ( 1)
Artifact Creature — Construct
(1/1)
Haste Whenever this creature attacks, exile the top card of your library face down. (You can't look at it.) , Discard your hand, Sacrifice this creature: Put all cards exiled with this creature into their owners' hands.
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Bomb Squad
  ( 4)
Creature — Dwarf
(1/1)
: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
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Bond of Flourishing
  ( 2)
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
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Bonded Construct
 ( 1)
Artifact Creature — Construct
(2/1)
This creature can't attack alone.
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Bonds of Quicksilver
  ( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Bone Devourer
  ( 4)
Creature — Dragon
(2/2)
Flash Flying This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn. When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
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Bone Flute
 ( 3)
Artifact
, : All creatures get -1/-0 until end of turn.
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Bone Pit Brute
   ( 6)
Creature — Cyclops
(4/5)
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature gets +4/+0 until end of turn.
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Bone-Cairn Butcher
    ( 4)
Creature — Demon
(4/4)
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Attacking tokens you control have deathtouch.
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Bonecrusher Giant
  ( 3)
Creature — Giant
(4/3)
Whenever this creature becomes the target of a spell, this creature deals 2 damage to that spell's controller.
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Bonehoard Dracosaur
   ( 5)
Creature — Dinosaur Dragon
(5/5)
Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
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Boneyard Lurker
   ( 4)
Creature — Nightmare Beast
(4/4)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.
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Boneyard Scourge
   ( 4)
Creature — Zombie Dragon
(4/3)
Flying Whenever a Dragon you control dies while this card is in your graveyard, you may pay  . If you do, return this card from your graveyard to the battlefield.
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Boneyard Wurm
  ( 2)
Creature — Wurm
(*/*)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
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Bonny Pall, Clearcutter
    ( 6)
Legendary Creature — Giant Scout
(6/5)
Reach When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control." Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
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Bontu the Glorified
  ( 3)
Legendary Creature — God
(4/6)
Menace, indestructible Bontu can't attack or block unless a creature died under your control this turn.  , Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
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Bontu's Last Reckoning
   ( 3)
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
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Bontu's Monument
 ( 3)
Legendary Artifact
Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
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Bonus Round
   ( 3)
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
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Book Burning
  ( 2)
Sorcery
Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards.
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Book Devourer
  ( 6)
Creature — Beast
(4/5)
Trample Whenever this creature deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
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Book of Mazarbul
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
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Bookwurm
  ( 8)
Creature — Wurm
(7/7)
Trample When this creature enters, you gain 3 life and draw a card.  : Put this card from your graveyard into your library third from the top.
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Boom // Bust (Boom)
  ( 2)
Sorcery
Destroy target land you control and target land you don't control.
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Boon of Boseiju
  ( 2)
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
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Boon of Emrakul
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Booster Tutor
 ( 1)
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
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Border Guardian
 ( 4)
Artifact Creature — Knight
(1/1)
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature. Whenever you cast a black-bordered spell, this creature can't be blocked this turn. Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
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Borderland Marauder
  ( 2)
Creature — Human Warrior
(1/2)
Whenever this creature attacks, it gets +2/+0 until end of turn.
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Boreal Centaur
  ( 2)
Snow Creature — Centaur Warrior
(2/2)
: This creature gets +1/+1 until end of turn. Activate only once each turn. ( can be paid with one mana from a snow source.)
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Boreal Outrider
  ( 3)
Snow Creature — Elf Warrior
(3/2)
Whenever you cast a creature spell, if of any of that spell's colors was spent to cast it, that creature enters with an additional +1/+1 counter on it. ( is mana from a snow source.)
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Borne Upon a Wind
  ( 2)
Instant
You may cast spells this turn as though they had flash. Draw a card.
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Boros Fury-Shield
  ( 3)
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
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Boros Recruit
 ( 1)
Creature — Goblin Soldier
(1/1)
( can be paid with either or .) First strike
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Bortuk Bonerattle
   ( 6)
Legendary Creature — Troll Shaman
(4/4)
Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
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Boseiju Pathlighter
  ( 3)
Creature — — Human Rogue
(3/2)
When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook.
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Boseiju Reaches Skyward
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. II — Put up to one target land card from your graveyard on top of your library. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Boseiju, Who Shelters All
( 0)
Legendary Land
Boseiju enters tapped. , Pay 2 life: Add . If that mana is spent on an instant or sorcery spell, that spell can't be countered.
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Bösium Strip
 ( 3)
Artifact
, : Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
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Bosom Buddy
  ( 4)
Creature — Elephant Townsfolk
(1/4)
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
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Boss's Chauffeur
  ( 5)
Creature — Elf Citizen
(0/0)
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
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Botanical Sanctum
( 0)
Land
This land enters tapped unless you control two or fewer other lands. : Add or .
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Fuss // Bother (Bother)
   ( 6)
Sorcery
Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
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Bothersome Quasit
  ( 3)
Creature — Demon
(3/2)
Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Bottle of Suleiman
 ( 4)
Artifact
, Sacrifice this artifact: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, this artifact deals 5 damage to you.
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Bottomless Vault
( 0)
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. , Remove any number of storage counters from this land: Add for each storage counter removed this way.
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Boulder Jockey (playtest)
   ( 3)
Creature — — Goblin
(4/4)
(<b>D</b> is a land drop. You may give up one potential land drop this turn to pay for <b>D</b>.) Whenever Boulder Jockey attacks, you may pay <b>D</b>. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
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Rimrock Knight (Boulder Rush)
 ( 1)
Instant — Adventure
Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Boulder Salvo
  ( 5)
Sorcery
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature.
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Boulderborn Dragon
 ( 5)
Artifact Creature — Dragon
(3/3)
Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Boulderbranch Golem
 ( 7)
Artifact Creature — Golem
(6/5)
When this creature enters, you gain life equal to its power. //PRT-Prototype_Mech//  
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
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Boulderfall
   ( 8)
Instant
Boulderfall deals 5 damage divided as you choose among any number of targets.
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Bounce Chamber (Bounce Chamber (a))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 2, 6
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Bounce Chamber (Bounce Chamber (b))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 3, 6
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Bounce Chamber (Bounce Chamber (c))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 4, 6
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Bounce Chamber (Bounce Chamber (d))
( 0)
Artifact — Attraction
Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.) Lights — 5, 6
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Bounce Off
 ( 1)
Instant
Return target creature or Vehicle to its owner's hand.
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Bouncer's Beatdown
  ( 3)
Instant
This spell costs less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
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Bouncing Beebles
  ( 3)
Creature — Beeble
(2/2)
This creature can't be blocked as long as defending player controls an artifact.
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Bound // Determined (Bound)
   ( 5)
Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
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Bound by Moonsilver
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.
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Bound in Gold
  ( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
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Bound in Silence
  ( 3)
Kindred Enchantment — Rebel Aura
Enchant creature Enchanted creature can't attack or block.
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Boundary Lands Ranger
  ( 2)
Creature — Human Ranger
(2/2)
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
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Bounding Felidar
  ( 6)
Creature — Cat Beast Mount
(4/7)
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Bounding Krasis
   ( 3)
Creature — Fish Lizard
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may tap or untap target creature.
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Boundless Realms
  ( 7)
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
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Bounteous Kirin
   ( 7)
Legendary Creature — Kirin Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
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Bountiful Promenade
( 0)
Land
This land enters tapped unless you have two or more opponents. : Add or .
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Bounty Agent
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance , Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
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Bounty Board
 ( 3)
Artifact
: Add one mana of any color.
, : Put a bounty counter on target creature. Activate only as a sorcery.
Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
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Bounty Hunter
   ( 4)
Creature — Human Archer Minion
(2/2)
: Put a bounty counter on target nonblack creature.
: Destroy target creature with a bounty counter on it.
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Bounty of Might
   ( 6)
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
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Bounty of Skemfar
  ( 3)
Sorcery
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Bounty of the Deep
  ( 3)
Sorcery
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. (To seek a card, put one at random from your library into your hand.)
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Bounty of the Hunt
   ( 5)
Instant
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
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