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Pyromancer's Gauntlet
 ( 5)
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
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Quicksilver Fountain
 ( 3)
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
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Rambunctious Mutt
   ( 5)
Creature — Dog
(3/4)
When this creature enters, destroy target artifact or enchantment an opponent controls.
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Ramunap Excavator
  ( 3)
Creature — Snake Cleric
(2/3)
You may play lands from your graveyard.
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Ramunap Hydra
  ( 4)
Creature — Snake Hydra
(3/3)
Vigilance, reach, trample This creature gets +1/+1 as long as you control a Desert. This creature gets +1/+1 as long as there is a Desert card in your graveyard.
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Raven's Run Dragoon
   ( 4)
Creature — Elf Knight
(3/3)
This creature can't be blocked by black creatures.
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Raze to the Ground
  ( 3)
Sorcery
This spell can't be countered. Destroy target artifact. If its mana value was 1 or less, draw a card.
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Razorfin Hunter
  ( 2)
Creature — Merfolk Goblin
(1/1)
: This creature deals 1 damage to any target.
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Read the Runes
  ( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Really Epic Punch
  ( 2)
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
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Realms Uncharted
  ( 3)
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Rebound
  ( 2)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
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Red Sun's Twilight
   ( 2)
Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
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Red Sun's Zenith
  ( 1)
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
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Regal Bunnicorn
  ( 2)
Creature — Rabbit Unicorn
(*/*)
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.
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Relic Runner
  ( 2)
Creature — Human Rogue
(2/1)
This creature can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
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Remorseless Punishment
   ( 5)
Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.
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Renata, Called to the Hunt
   ( 4)
Legendary Enchantment Creature — Demigod
(*/3)
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.
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Renounce
  ( 2)
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
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Renounce the Guilds
  ( 2)
Instant
Each player sacrifices a multicolored permanent of their choice.
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Rescue from the Underworld
  ( 5)
Instant
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
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Resilient Roadrunner
  ( 2)
Creature — Bird
(2/2)
Haste, protection from Coyotes : This creature can't be blocked this turn except by creatures with haste.
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Resistance Reunited
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Tlincalli Hunter (Retrieve Prey)
  ( 2)
Sorcery — Adventure
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
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Retrofitter Foundry
 ( 1)
Artifact
: Untap this artifact.
, : Create a 1/1 colorless Servo artifact creature token.
, , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Reunion of the House
   ( 7)
Sorcery
Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.
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Revenge of the Hunted
   ( 6)
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Revered Unicorn
  ( 2)
Creature — Unicorn
(2/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
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Reverent Hunter
  ( 3)
Creature — Human Archer
(1/1)
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Reversal of Fortune
   ( 6)
Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
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Rex, Cyber-Hound
   ( 3)
Legendary Artifact Creature — Robot Dog
(2/2)
Whenever Rex deals combat damage to a player, they mill two cards and you get  (two energy counters). Pay  : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
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Lonesome Unicorn (Rider in Need)
  ( 3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Rigging Runner
 ( 1)
Creature — Goblin Pirate
(1/1)
First strike Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
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Rimebound Dead
 ( 1)
Snow Creature — Skeleton
(1/1)
: Regenerate this creature. ( can be paid with one mana from a snow source.)
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Ring of Thune
 ( 2)
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Rip, Spawn Hunter
   ( 4)
Legendary Creature — Human Survivor
(4/4)
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
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Ripples of Undeath
  ( 2)
Enchantment
At the beginning of your first main phase, mill three cards. Then you may pay and 3 life. If you do, put a card from among those cards into your hand.
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Rite of Undoing
  ( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
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Unholy Annex // Ritual Chamber (Ritual Chamber)
   ( 5)
Enchantment — Room
When you unlock this door, create a 6/6 black Demon creature token with flying. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Roaring Furnace // Steaming Sauna (Roaring Furnace)
  ( 2)
Enchantment — Room
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Rocket Launcher
 ( 4)
Artifact
: This artifact deals 1 damage to any target. Destroy this artifact at the beginning of the next end step. Activate only if you've controlled this artifact continuously since the beginning of your most recent turn.
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Rolling Thunder
   ( 2)
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
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Ronin Houndmaster
  ( 3)
Creature — Human Samurai
(2/2)
Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Ronom Unicorn
  ( 2)
Creature — Unicorn
(2/2)
Sacrifice this creature: Destroy target enchantment.
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Rootbound Crag
( 0)
Land
This land enters tapped unless you control a Mountain or a Forest. : Add or .
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Rootrunner
   ( 4)
Creature — Spirit
(3/3)
 , Sacrifice this creature: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Rootwater Hunter
  ( 3)
Creature — Merfolk
(1/1)
: This creature deals 1 damage to any target.
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Rotlung Reanimator
  ( 3)
Creature — Zombie Cleric
(2/2)
Whenever this creature or another Cleric dies, create a 2/2 black Zombie creature token.
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Rotten Reunion
 ( 1)
Instant
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rubblebelt Runner
   ( 3)
Creature — Lizard Warrior
(3/3)
This creature can't be blocked by creature tokens.
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Ruff, Underdog Champ (playtest)
   ( 4)
Legendary Creature — — Dog Soldier
(3/2)
All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.
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Hit // Run (Run)
   ( 5)
Instant
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
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Run Afoul
 ( 1)
Instant
Target opponent sacrifices a creature of their choice with flying.
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Run Aground
  ( 4)
Instant
Put target artifact or creature on top of its owner's library.
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Run Amok
  ( 2)
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
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Run Ashore
   ( 6)
Instant
Choose one or both — • The owner of target nonland permanent puts it on their choice of the top or bottom of their library. • Return target nonland permanent to its owner's hand.
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Run Away Together
  ( 2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
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Run for Your Life
  ( 2)
Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—  , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Run Out of Town
  ( 4)
Instant
The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
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Run Over
  ( 2)
Instant
This spell costs less to cast if it targets a Mount or Vehicle you control. Target creature you control deals damage equal to its power to target creature an opponent controls.
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Run Wild
 ( 1)
Instant
Until end of turn, target creature gains trample and " : Regenerate this creature."
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Runadi, Behemoth Caller
  ( 3)
Legendary Creature — Cat Shaman
(1/3)
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. : Add .
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Runaway Boulder
 ( 6)
Artifact
Flash When this artifact enters, it deals 6 damage to target creature an opponent controls. Cycling ( , Discard this card: Draw a card.)
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Runaway Carriage
 ( 4)
Artifact Creature — Construct
(5/6)
Trample When this creature attacks or blocks, sacrifice it at end of combat.
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Runaway Growth
  ( 4)
Enchantment — — Aura
Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of equal to Runaway Growth's intensity, then perpetually increase its intensity by 1.
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Runaway Steam-Kin
  ( 2)
Creature — Elemental
(1/1)
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add   .
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Runaway Trash-Bot
 ( 3)
Artifact Creature — Construct
(0/4)
Trample This creature gets +1/+0 for each artifact and/or enchantment card in your graveyard.
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Rundvelt Hordemaster
  ( 2)
Creature — Goblin Warrior
(1/1)
Other Goblins you control get +1/+1. Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
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Rune of Flight
  ( 2)
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
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Rune of Might
  ( 2)
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
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Rune of Mortality
  ( 2)
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
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Rune of Protection: Artifacts
  ( 2)
Enchantment
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: Black
  ( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: Blue
  ( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: Green
  ( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: Lands
  ( 2)
Enchantment
: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: Red
  ( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Protection: White
  ( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune of Speed
  ( 2)
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
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Rune of Sustenance
  ( 2)
Enchantment — Aura Rune
Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
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Rune Snag
  ( 2)
Instant
Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.
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Runeboggle
  ( 3)
Instant
Counter target spell unless its controller pays . Draw a card.
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Rune-Brand Juggler
  ( 2)
Creature — Human Shaman
(2/2)
When this creature enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.)   , Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
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Rune-Cervin Rider
  ( 4)
Creature — Elf Knight
(2/2)
Flying  : This creature gets +1/+1 until end of turn.
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Runechanter's Pike
 ( 2)
Artifact — Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip 
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