|
Runed Arch
 ( 3)
Artifact
This artifact enters tapped. , , Sacrifice this artifact: X target creatures with power 2 or less can't be blocked this turn.
|
|
|
Runed Crown
 ( 3)
Artifact — Equipment
When this Equipment enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to this Equipment. If you search your library this way, shuffle. Equipped creature gets +1/+1. Equip 
|
|
|
Runed Halo
  ( 2)
Enchantment
As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
|
|
|
Runed Servitor
 ( 2)
Artifact Creature — Construct
(2/2)
When this creature dies, each player draws a card.
|
|
|
Runed Stalactite
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and is every creature type. Equip 
|
|
|
Runed Terror (playtest)
 ( 6)
Artifact Creature — — Elemental Champion
(6/6)
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
|
|
|
Runeflare Trap
   ( 6)
Instant — Trap
If an opponent drew three or more cards this turn, you may pay rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
|
|
|
Runeforge Champion
  ( 3)
Creature — Dwarf Warrior
(2/3)
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay rather than pay the mana cost for Rune spells you cast.
|
|
|
Runehorn Hellkite
  ( 6)
Creature — Dragon
(5/5)
Flying  , Exile this card from your graveyard: Each player discards their hand, then draws seven cards.
|
|
|
Runes of the Deus
  ( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
|
|
|
Runescale Stormbrood
  ( 4)
Creature — Dragon
(2/4)
Flying Whenever you cast a noncreature spell or a Dragon spell, this creature gets +2/+0 until end of turn.
|
|
|
Rune-Scarred Demon
   ( 7)
Creature — Demon
(6/6)
Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.
|
|
|
Rune-Sealed Wall
  ( 3)
Artifact Creature — Wall
(0/6)
Defender : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Runesword
 ( 6)
Artifact
, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
|
|
|
Runewing
  ( 4)
Creature — Bird
(2/2)
Flying When this creature dies, draw a card.
|
|
|
Runic Armasaur
   ( 3)
Creature — Dinosaur
(2/5)
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
|
|
|
Runic Repetition
  ( 3)
Sorcery
Return target exiled card with flashback you own to your hand.
|
|
|
Runic Shot
 ( 1)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2.
|
|
|
Runner's Bane
  ( 2)
Enchantment — Aura
Enchant creature with power 3 or less When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Runo Stromkirk
   ( 3)
Legendary Creature — Vampire Cleric
(1/4)
Flying When Runo enters, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo.
|
|
|
Ruric Thar, the Unbowed
   ( 6)
Legendary Creature — Ogre Warrior
(6/6)
Vigilance, reach Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
|
|
|
Sab-Sunen, Luxa Embodied
   ( 5)
Legendary Creature — God
(6/6)
Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
|
|
|
Sacred Foundry
( 0)
Land — Mountain Plains
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
|
|
|
Sacred Ground
  ( 2)
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
|
|
|
Sage of the Unknowable
  ( 2)
Creature — Human Wizard
(0/4)
: Add . Spend this mana only to cast a colorless spell or to activate an ability.
|
|
|
Samut, Vizier of Naktamun
   ( 3)
Legendary Creature — Human Warrior Cleric
(2/3)
First strike, vigilance, haste Whenever a creature you control deals combat damage to a player, if that creature entered this turn, draw a card.
|
|
|
Sanctum of the Sun
( 0)
Legendary Land
(Transforms from Azor's Gateway.) : Add X mana of any one color, where X is your life total.
|
|
|
Sarkhan Unbroken
    ( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
|
|
|
Sarkhan's Unsealing
  ( 4)
Enchantment
Whenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.
|
|
|
Saskia the Unyielding
    ( 4)
Legendary Creature — Human Soldier
(3/4)
Vigilance, haste As Saskia enters, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
|
|
|
Satyr's Cunning
 ( 1)
Sorcery
Create a 1/1 red Satyr creature token with "This token can't block." Escape— , Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
|
|
|
Savage Hunger
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has trample. Cycling ( , Discard this card: Draw a card.)
|
|
|
Savage Punch
  ( 2)
Sorcery
Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
|
|
|
Savai Thundermane
  ( 2)
Creature — Elemental Cat
(3/2)
Whenever you cycle a card, you may pay . When you do, this creature deals 2 damage to target creature and you gain 2 life.
|
|
|
Savvy Hunter
   ( 3)
Creature — Human Warrior
(3/3)
Whenever this creature attacks or blocks, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") Sacrifice two Foods: Draw a card.
|
|
|
Scarab of the Unseen
 ( 2)
Artifact
, Sacrifice this artifact: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Scavenger Hunt (Scavenger Hunt (a))
( 0)
Artifact — Attraction
Visit — Choose "a humanoid animal or alien," "food," or "horns or tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get  , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 2, 3, 6
|
|
|
Scavenger Hunt (Scavenger Hunt (b))
( 0)
Artifact — Attraction
Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get  , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 2, 4, 6
|
|
|
Scavenger Hunt (Scavenger Hunt (c))
( 0)
Artifact — Attraction
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get  , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 2, 5, 6
|
|
|
Scavenger Hunt (Scavenger Hunt (d))
( 0)
Artifact — Attraction
Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get  , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 3, 4, 6
|
|
|
Scavenger Hunt (Scavenger Hunt (e))
( 0)
Artifact — Attraction
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get  , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 3, 5, 6
|
|
|
Scavenger Hunt (Scavenger Hunt (f))
( 0)
Artifact — Attraction
Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get  , then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction. Lights — 4, 5, 6
|
|
|
Scourge of the Undercity
  ( 2)
Creature — Gorgon Vampire
(2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, another target creature you control gains lifelink until end of turn.
|
|
|
Scrapheap Scrounger
 ( 2)
Artifact Creature — Construct
(3/2)
This creature can't block.  , Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield.
|
|
|
Scrounge
  ( 3)
Sorcery
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
|
|
|
Scrounged Scythe
( 0)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Scrounger of Souls
  ( 5)
Creature — Horror
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Scrounging Bandar
  ( 2)
Creature — Cat Monkey
(0/0)
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
|
|
|
Scrounging Skyray
  ( 2)
Creature — Fish Pirate
(1/2)
Flying Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling ( , Discard this card: Draw a card.)
|
|
|
Sculpted Sunburst
   ( 5)
Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
|
|
|
Seasoned Dungeoneer
  ( 4)
Creature — Human Warrior
(3/4)
When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
|
|
|
Second Sunrise
   ( 3)
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
|
|
|
See the Unwritten
   ( 6)
Sorcery
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Ferocious — If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one.
|
|
|
Seek Bolas's Counsel (playtest)
   ( 3)
Sorcery
Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay   . If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. • Destroy all creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard."
|
|
|
Seeker of Sunlight
 ( 1)
Creature — Merfolk Scout
(1/1)
 : This creature explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Seer's Sundial
 ( 4)
Artifact
Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.
|
|
|
Seize Opportunity
  ( 3)
Instant
Choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Up to two target creatures each get +2/+1 until end of turn.
|
|
|
Self-Inflicted Wound
  ( 2)
Sorcery
Target opponent sacrifices a green or white creature of their choice. If that player does, they lose 2 life.
|
|
|
Seraph of the Suns
   ( 7)
Creature — Angel
(4/4)
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
|
|
|
Serene Sunset
  ( 1)
Instant
Prevent all combat damage X target creatures would deal this turn.
|
|
|
Shadow of the Second Sun
   ( 6)
Enchantment — Aura
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
|
|
|
Shake the Foundations
  ( 3)
Instant
Shake the Foundations deals 1 damage to each creature without flying. Draw a card.
|
|
|
Shaman of the Great Hunt
  ( 4)
Creature — Orc Shaman
(4/2)
Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious —   : Draw a card for each creature you control with power 4 or greater.
|
|
|
Shao Jun
   ( 3)
Legendary Creature — Human Assassin
(3/3)
Leap Strike — During your turn, Shao Jun has flying and first strike. Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
|
|
|
Shaun & Rebecca, Agents
    ( 4)
Legendary Creature — Human Assassin Scientist
(4/4)
Vigilance When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. : Add . When you do, mill two cards.
|
|
|
Shaun, Father of Synths
   ( 5)
Legendary Creature — Human Scientist
(3/4)
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.
|
|
|
Shelob, Child of Ungoliant
   ( 6)
Legendary Creature — Spider Demon
(8/8)
Deathtouch, ward  Other Spiders you control have deathtouch and ward . Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with " , , Sacrifice this token: You gain 3 life," and it loses all other card types.
|
|
|
Shiko and Narset, Unified
    ( 4)
Legendary Creature — Human Spirit Dragon
(4/4)
Flying, vigilance Flurry — Whenever you cast your second spell each turn, copy that spell if it targets a permanent or player, and you may choose new targets for the copy. If you don't copy a spell this way, draw a card.
|
|
|
Shisato, Whispering Hunter
  ( 4)
Legendary Creature — Snake Warrior
(2/2)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato deals combat damage to a player, that player skips their next untap step.
|
|
|
Shrine of Boundless Growth
 ( 3)
Artifact
At the beginning of your upkeep and whenever you cast a green spell, put a charge counter on this artifact. , Sacrifice this artifact: Add for each charge counter on this artifact.
|
|
|
Shu Yun, the Silent Tempest
  ( 3)
Legendary Creature — Human Monk
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay  . If you do, target creature gains double strike until end of turn.
|
|
|
Shunt
   ( 3)
Instant
Change the target of target spell with a single target.
|
|
|
Sidisi, Undead Vizier
   ( 5)
Legendary Creature — Zombie Snake
(4/6)
Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
|
|
|
Silundi Vision
  ( 3)
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Simian Grunts
  ( 3)
Creature — Ape
(3/4)
Flash Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Skillful Lunge
  ( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
|
|
|
Skyclave Plunder
  ( 5)
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
|
|
|
Skyhunter Cub
  ( 3)
Creature — Cat Knight
(2/2)
As long as this creature is equipped, it gets +1/+1 and has flying.
|
|
|
Skyhunter Patrol
   ( 4)
Creature — Cat Knight
(2/3)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
|
|
|
Skyhunter Prowler
  ( 3)
Creature — Cat Knight
(1/3)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
|
|
|
Skyhunter Strike Force
  ( 3)
Creature — Cat Knight
(2/2)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
|
|
|
Skyship Plunderer
  ( 2)
Creature — Human Pirate
(2/1)
Flying Whenever this creature deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
|
|
|
Slaughterhouse Bouncer
  ( 5)
Creature — Ogre Warrior
(3/3)
Hellbent — When this creature dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
|
|
|
Slayer's Bounty
 ( 1)
Legendary Artifact — — Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. , Sacrifice Slayer's Bounty: Draw a card.
|
|
|
Slight Malfunction
  ( 2)
Sorcery
Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.
|
|
|