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Underwater Tunnel // Slimy Aquarium (Slimy Aquarium)
  ( 4)
Enchantment — Room
When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Slippery Scoundrel
  ( 3)
Creature — Human Pirate
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, this creature has hexproof and can't be blocked.
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Smoky Lounge // Misty Salon (Smoky Lounge)
  ( 3)
Enchantment — Room
At the beginning of your first main phase, add  . Spend this mana only to cast Room spells and unlock doors. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Snarling Gorehound
 ( 1)
Creature — Dog
(1/1)
Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Snazzy Aether Homunculus
( 0)
Stickers
2 — : Target creature gains all creature types until end of turn. 3 — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. 2 — 2/4 5 — 8/7
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Sneaky Homunculus
  ( 2)
Creature — Homunculus Illusion
(1/1)
This creature can't block or be blocked by creatures with power 2 or greater.
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Snow Hound
  ( 3)
Creature — Dog
(1/1)
, : Return this creature and target green or blue creature you control to their owner's hand.
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Soldier of Fortune
 ( 1)
Creature — Human Mercenary
(1/1)
, : Target player shuffles their library.
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Solitary Hunter
  ( 4)
Creature — Human Warrior Werewolf
(3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Soul Foundry
 ( 4)
Artifact
Imprint — When this artifact enters, you may exile a creature card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.
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Soulhunter Rakshasa
   ( 5)
Creature — Demon
(5/5)
This creature can't block. When this creature enters, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
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Sound the Call
  ( 3)
Sorcery
Create a 1/1 green Wolf creature token. It has "This token gets +1/+1 for each card named Sound the Call in each graveyard."
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Soundwave, Superior Captain
( 0)
Legendary Artifact
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
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Space Fungus Snickerdoodle
( 0)
Stickers
2 — Skulk (This creature can't be blocked by creatures with greater power.) 3 — Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 2 — 3/2 5 — 6/8
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Sparkhunter Masticore
 ( 3)
Artifact Creature — Masticore
(3/4)
As an additional cost to cast this spell, discard a card. Protection from planeswalkers : This creature deals 1 damage to target planeswalker.
: This creature gains indestructible until end of turn.
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Spawning Grounds
   ( 8)
Enchantment — Aura
Enchant land Enchanted land has " : Create a 5/5 green Beast creature token with trample."
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Spectral Hunt-Caller
  ( 5)
Creature — Wolf Spirit
(4/4)
 : Creatures you control get +1/+1 and gain trample until end of turn.
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Spell Counter
   ( 4)
Instant
Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha" When you do, return Spell Counter from your graveyard to your hand.
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Spellbound Dragon
   ( 5)
Creature — Dragon
(3/5)
Flying Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.
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Spellrune Howler
( 0)
Creature — Werewolf
(3/4)
Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Spellrune Painter
  ( 3)
Creature — Human Shaman Werewolf
(2/3)
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Spelunking
  ( 3)
Enchantment
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.
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Sphere of the Suns
 ( 2)
Artifact
This artifact enters tapped and with three charge counters on it. , Remove a charge counter from this artifact: Add one mana of any color.
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Sphinx of the Second Sun
   ( 8)
Creature — Sphinx
(6/6)
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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Sphinx of Uthuun
   ( 7)
Creature — Sphinx
(5/6)
Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Spirit of the Hunt
   ( 3)
Creature — Wolf Spirit
(3/3)
Flash When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
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Spoils of the Hunt
  ( 3)
Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
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Sporemound
   ( 5)
Creature — Fungus
(3/3)
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
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Stab Wound
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
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Staff of the Sun Magus
 ( 3)
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
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Starscream, Power Hungry
  ( 4)
Legendary Artifact Creature — Robot
(2/3)
More Than Meets the Eye  (You may cast this card converted for  .) Flying Whenever you draw a card, if you're the monarch, target opponent loses 2 life. Whenever one or more creatures deal combat damage to you, convert Starscream.
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Staunch Crewmate
  ( 2)
Creature — Human Pirate
(2/1)
When this creature enters, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Staunch Defenders
   ( 5)
Creature — Human Soldier
(3/4)
When this creature enters, you gain 4 life.
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Staunch Throneguard
 ( 5)
Artifact Creature — Construct
(2/5)
Vigilance When this creature enters, you become the monarch.
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Staunch-Hearted Warrior
  ( 4)
Creature — Human Warrior
(2/2)
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
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Steadfast Unicorn
 ( 1)
Creature — Unicorn
(1/2)
 : Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
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Roaring Furnace // Steaming Sauna (Steaming Sauna)
   ( 5)
Enchantment — Room
You have no maximum hand size. At the beginning of your end step, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Sterling Hound
 ( 3)
Artifact Creature — Dog
(3/2)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Stomping Ground
( 0)
Land — Mountain Forest
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Stone Retrieval Unit
 ( 4)
Artifact Creature — Construct
(2/3)
When this creature enters, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Stonebound Mentor
   ( 3)
Creature — Spirit Advisor
(3/3)
Whenever one or more cards leave your graveyard, scry 1.
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Storm King's Thunder
    ( 3)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
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Stormbound Geist
   ( 3)
Creature — Spirit
(2/2)
Flying This creature can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Strands of Undeath
  ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, target player discards two cards. : Regenerate enchanted creature.
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Stream of Unconsciousness
 ( 1)
Kindred Instant — Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Strength of Lunacy
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Strength of Unity
  ( 4)
Enchantment — Aura
Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
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Stun
  ( 2)
Instant
Target creature can't block this turn. Draw a card.
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Stun Sniper
  ( 2)
Creature — Human Archer
(1/1)
, : This creature deals 1 damage to target creature. Tap that creature.
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Stunning Reversal
  ( 4)
Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.
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Stunning Strike
  ( 3)
Enchantment — Aura
Flash Enchant creature When this Aura enters, tap enchanted creature and remove it from combat. As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.
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Stunt Double
  ( 4)
Creature — Shapeshifter
(0/0)
Flash You may have this creature enter as a copy of any creature on the battlefield.
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Stunted Growth
   ( 5)
Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
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Sultai Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
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Summon Undead
  ( 5)
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
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Sun Ce, Young Conquerer
   ( 5)
Legendary Creature — Human Soldier
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Sun Ce enters, you may return target creature to its owner's hand.
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Sun Clasp
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand.
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Sun Droplet
 ( 2)
Artifact
Whenever you're dealt damage, put that many charge counters on this artifact. At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
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Sun Quan, Lord of Wu
   ( 6)
Legendary Creature — Human Soldier
(4/4)
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
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Sun Sentinel
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Sun Titan
   ( 6)
Creature — Giant
(6/6)
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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Sunbathing Rootwalla
  ( 2)
Creature — Lizard
(2/2)
Domain —  : Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
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Sunbeam Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: You gain 5 life.
, Sacrifice this artifact: Draw a card.
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Sunbird Effigy
( 0)
Artifact Creature — Bird Construct
(*/*)
Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. : For each color among the exiled cards used to craft this creature, add one mana of that color.
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Sunbird Standard
 ( 3)
Artifact
: Add one mana of any color.
Craft with one or more ( , Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Sunbird's Invocation
  ( 6)
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Sunblade Angel
  ( 6)
Creature — Angel
(3/3)
Flying, first strike, vigilance, lifelink
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Sunblade Elf
 ( 1)
Creature — Elf Warrior
(1/1)
This creature gets +1/+1 as long as you control a Plains.  : Creatures you control get +1/+1 until end of turn.
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Sunblade Samurai
  ( 5)
Enchantment Creature — Human Samurai
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Channel — , Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Sunblast Angel
   ( 6)
Creature — Angel
(4/5)
Flying When this creature enters, destroy all tapped creatures.
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Sun-Blessed Healer
  ( 2)
Creature — Human Cleric
(3/1)
Kicker  (You may pay an additional  as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
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Sun-Blessed Mount
   ( 5)
Creature — Dinosaur
(4/4)
When this creature enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
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Sunbond
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Sunbringer's Touch
   ( 4)
Sorcery
Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Suncleanser
  ( 2)
Creature — Human Cleric
(1/4)
When this creature enters, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
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Sun-Collared Raptor
  ( 2)
Creature — Dinosaur
(1/2)
Trample  : This creature gets +3/+0 until end of turn.
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Sun-Crested Pterodon
  ( 5)
Creature — Dinosaur
(2/5)
Flying This creature has vigilance as long as you control another Dinosaur.
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Sun-Crowned Hunters
   ( 6)
Creature — Dinosaur
(5/4)
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
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Suncrusher
 ( 9)
Artifact Creature — Construct
(3/3)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) , , Remove a +1/+1 counter from this creature: Destroy target creature.
, Remove a +1/+1 counter from this creature: Return this creature to its owner's hand.
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Sunder
   ( 5)
Instant
Return all lands to their owners' hands.
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Sunder Shaman
    ( 4)
Creature — Giant Shaman
(5/5)
This creature can't be blocked by more than one creature. Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Sunder the Gateway
  ( 2)
Sorcery
Choose one — • Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) • Incubate 2, then transform an Incubator token you control.
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Sundering Eruption
  ( 3)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
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Sundering Fork
( 0)
Artifact — Contraption
Whenever you crank this Contraption, destroy target artifact.
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Sundering Growth
  ( 2)
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
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Sundering Stroke
  ( 7)
Sorcery
Sundering Stroke deals 7 damage divided as you choose among one, two, or three targets. If at least seven red mana was spent to cast this spell, instead Sundering Stroke deals 7 damage to each of those permanents and/or players.
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Sundering Titan
 ( 8)
Artifact Creature — Golem
(7/10)
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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Sundering Vitae
  ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Destroy target artifact or enchantment.
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