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Tempt with Bunnies
  ( 3)
Sorcery
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
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Temur Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
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Tenacious Hunter
   ( 4)
Creature — Crocodile
(4/4)
As long as a creature has a -1/-1 counter on it, this creature has vigilance and deathtouch.
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Tenacious Underdog
  ( 2)
Creature — Human Warrior
(3/2)
Blitz—  , Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.
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Terror of Mount Velus
   ( 7)
Creature — Dragon
(5/5)
Flying Double strike (This creature deals both first-strike and regular combat damage.) When this creature enters, creatures you control gain double strike until end of turn.
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Tesak, Judith's Hellhound
  ( 4)
Legendary Creature — Elemental Dog
(3/3)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak attacks, add for each attacking creature.
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Thassa's Bounty
  ( 6)
Sorcery
Draw three cards. Target player mills three cards.
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The Council of Four
   ( 5)
Legendary Creature — Human Noble
(0/8)
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
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The Countdown Is at One
   ( 5)
Sorcery
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
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The Haunt of Hightower
   ( 6)
Legendary Creature — Vampire
(3/3)
Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
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The Hunger Tide Rises
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 1/1 black and green Insect creature token. IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.
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The Huntsman's Redemption
  ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
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The Immortal Sun
 ( 6)
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost less to cast. Creatures you control get +1/+1.
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The Kenriths' Royal Funeral
   ( 4)
Legendary Enchantment
When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost less to cast for each card exiled with The Kenriths' Royal Funeral.
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The Sound of Drums
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.  : Return this card from your graveyard to your hand.
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The Unspeakable
    ( 9)
Legendary Creature — Spirit
(6/7)
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
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Thieves' Fortune
  ( 3)
Kindred Instant — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Thopter Foundry
  ( 2)
Artifact
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
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Thoughtbound Phantasm
 ( 1)
Creature — Spirit
(2/2)
Defender Whenever you surveil, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
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Thoughtbound Primoc
  ( 3)
Creature — Bird Beast
(2/3)
Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of this creature.
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Thran Foundry
 ( 1)
Artifact
, , Exile this artifact: Target player shuffles their graveyard into their library.
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Thraximundar
    ( 7)
Legendary Creature — Zombie Assassin
(6/6)
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Threats Around Every Corner
  ( 4)
Enchantment
When this enchantment enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Threats Undetected
  ( 3)
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
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Threefold Thunderhulk
 ( 7)
Artifact Creature — Gnome
(0/0)
This creature enters with three +1/+1 counters on it. Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on this creature.
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Thrill of the Hunt
 ( 1)
Instant
Target creature gets +1/+2 until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Thrun, Breaker of Silence
   ( 5)
Legendary Creature — Troll Shaman
(5/5)
This spell can't be countered. Trample Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. During your turn, Thrun has indestructible.
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Thrun, the Last Troll
   ( 4)
Legendary Creature — Troll Shaman
(4/4)
This spell can't be countered. Hexproof (This creature can't be the target of spells or abilities your opponents control.)  : Regenerate Thrun.
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Thunder Brute
   ( 6)
Creature — Cyclops
(5/5)
Trample Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, it gains haste until end of turn.
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Thunder Dragon
   ( 7)
Creature — Dragon
(5/5)
Flying When this creature enters, it deals 3 damage to each creature without flying.
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Thunder Drake
  ( 4)
Creature — Elemental Drake
(2/3)
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on this creature.
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Thunder Lasso
  ( 3)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip 
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Thunder of Hooves
  ( 4)
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
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Thunder of Unity
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw two cards and you lose 2 life. II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
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Thunder Salvo
  ( 2)
Instant
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.
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Thunder Strike
  ( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Thunder Wall
   ( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Flying : This creature gets +1/+1 until end of turn.
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Thunderblust
    ( 5)
Creature — Elemental
(7/2)
Haste This creature has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Thunderbolt
  ( 2)
Instant
Choose one — • Thunderbolt deals 3 damage to target player or planeswalker. • Thunderbolt deals 4 damage to target creature with flying.
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Thunderbreak Regent
   ( 4)
Creature — Dragon
(4/4)
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.
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Thunderclap
  ( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
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Thunderclap Drake
  ( 2)
Creature — Drake
(2/1)
Flying Instant and sorcery spells you cast cost less to cast.  , Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
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Thunderclap Wyvern
   ( 4)
Creature — Drake
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Other creatures you control with flying get +1/+1.
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Thundercloud Elemental
   ( 7)
Creature — Elemental
(3/4)
Flying  : Tap all creatures with toughness 2 or less.
 : All other creatures lose flying until end of turn.
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Thundercloud Shaman
   ( 5)
Creature — Giant Shaman
(4/4)
When this creature enters, it deals damage equal to the number of Giants you control to each non-Giant creature.
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Thunderfoot Baloth
   ( 6)
Creature — Beast
(5/5)
Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
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Thunderhawk Gunship
 ( 6)
Artifact — Vehicle
(6/6)
Flying When this Vehicle enters, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever this Vehicle attacks, attacking creatures you control gain flying until end of turn. Crew 2
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Thunderhead Gunner
  ( 5)
Creature — Shark Pirate
(4/5)
Reach Discard a card: Draw a card. Activate only as a sorcery and only once each turn.
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Thunderhead Squadron
  ( 6)
Creature — Human Knight
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Thunderheads
  ( 3)
Instant
Replicate  (When you cast this spell, copy it for each time you paid its replicate cost.) Create a 3/3 blue Weird creature token with defender and flying. Exile it at the beginning of the next end step.
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Thunderherd Migration
  ( 2)
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay . Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Thundering Broodwagon
     ( 6)
Artifact — Vehicle
(6/5)
Menace, reach When this Vehicle enters, destroy target nonland permanent an opponent controls with mana value 4 or less. Crew 3 Cycling ( , Discard this card: Draw a card.)
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Thundering Ceratok
  ( 5)
Creature — Rhino
(4/5)
Trample When this creature enters, other creatures you control gain trample until end of turn.
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Thundering Chariot
 ( 4)
Artifact — Vehicle
(3/3)
First strike, trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Thundering Djinn
   ( 5)
Creature — Djinn
(3/4)
Flying Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
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Thundering Falls
( 0)
Land — Island Mountain
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Thundering Giant
   ( 5)
Creature — Giant
(4/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Thundering Mightmare
  ( 5)
Creature — Horse Spirit
(3/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
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Thundering Raiju
   ( 4)
Creature — Spirit
(3/3)
Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
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Thundering Rebuke
  ( 2)
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
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Thundering Sparkmage
  ( 4)
Creature — Human Wizard
(2/2)
When this creature enters, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Thundering Spineback
   ( 7)
Creature — Dinosaur
(5/5)
Other Dinosaurs you control get +1/+1.  : Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Thundering Tanadon
   ( 6)
Artifact Creature — Phyrexian Beast
(5/4)
( can be paid with either or 2 life.) Trample
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Thundering Wurm
  ( 3)
Creature — Wurm
(4/4)
When this creature enters, sacrifice it unless you discard a land card.
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Thunderkin Awakener
  ( 2)
Creature — Elemental Shaman
(1/2)
Haste Whenever this creature attacks, choose target Elemental creature card in your graveyard with toughness less than this creature's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
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Thundermane Dragon
  ( 4)
Creature — Dragon
(4/4)
Flying You may look at the top card of your library any time. You may cast creature spells with power 4 or greater from the top of your library. If you cast a creature spell this way, it gains haste until end of turn.
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Thundermare
  ( 6)
Creature — Elemental Horse
(5/5)
Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, tap all other creatures.
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Thundermaw Hellkite
   ( 5)
Creature — Dragon
(5/5)
Flying Haste (This creature can attack and as soon as it comes under your control.) When this creature enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
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Thunderous Debut
   ( 8)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
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Thunderous Might
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
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Thunderous Orator
  ( 2)
Creature — Kor Wizard
(2/2)
Vigilance Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
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Thunderous Snapper
    ( 4)
Creature — Turtle Hydra
(4/4)
Whenever you cast a spell with mana value 5 or greater, draw a card.
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Thunderous Velocipede
   ( 3)
Artifact — Vehicle
(5/5)
Trample Each other Vehicle and creature you control enters with an additional +1/+1 counter on it if its mana value is 4 or less. Otherwise, it enters with three additional +1/+1 counters on it. Crew 3
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Thunderous Wrath
   ( 6)
Instant
Thunderous Wrath deals 5 damage to any target. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Thunderscape Familiar
  ( 2)
Creature — Kavu
(1/1)
First strike Black spells and green spells you cast cost less to cast.
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Thundersong Trumpeter
  ( 2)
Creature — Human Soldier
(2/1)
: Target creature can't attack or block this turn.
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Thunderstaff
 ( 3)
Artifact
As long as this artifact is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. , : Attacking creatures get +1/+0 until end of turn.
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Thundersteel Colossus
 ( 7)
Artifact — Vehicle
(7/7)
Trample, haste Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Thunder-Thrash Elder
  ( 3)
Creature — Lizard Warrior
(1/1)
Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)
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Thundertrap Trainer
  ( 2)
Creature — Otter Wizard
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Thunderwave
   ( 4)
Sorcery
Roll a d20. 1–9 | Thunderwave deals 3 damage to each creature. 10–19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.
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Thunderwolf Cavalry
  ( 5)
Creature — Astartes Warrior
(4/4)
First strike Crushing Teeth — Whenever this creature deals combat damage to a player, put a +1/+1 counter on each other creature you control.
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Ticket Booth // Tunnel of Hate (Ticket Booth)
  ( 3)
Enchantment — Room
When you unlock this door, manifest dread. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Tiger-Tribe Hunter
   ( 5)
Creature — Human Barbarian
(4/4)
Trample Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.
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Tishana, Voice of Thunder
   ( 7)
Legendary Creature — Merfolk Shaman
(*/*)
Tishana's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
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Titan Hunter
  ( 5)
Creature — Human Warrior
(4/5)
At the beginning of each player's end step, if no creatures died this turn, this creature deals 4 damage to that player.  , Sacrifice a creature: You gain 4 life.
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Tlincalli Hunter
   ( 7)
Creature — Scorpion Scout
(7/7)
Trample Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.
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Akki Lavarunner (Tok-Tok, Volcano Born)
  ( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
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Tomebound Lich
   ( 3)
Creature — Zombie Wizard
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever this creature enters or deals combat damage to a player, draw a card, then discard a card.
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