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Top-Secret Tunnel
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature can't be blocked this turn.
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Tor Wauki the Younger
   ( 5)
Legendary Creature — Human Archer
(3/3)
Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki deals 2 damage to any target.
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Torch Gauntlet
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Torsten, Founder of Benalia
   ( 7)
Legendary Creature — Human Soldier
(7/7)
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens.
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Tovolar's Huntmaster
   ( 6)
Creature — Human Werewolf
(6/6)
When this creature enters, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Tovolar's Magehunter
( 0)
Creature — Werewolf
(5/5)
Whenever an opponent casts a spell, this creature deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Towering Thunderfist
  ( 5)
Creature — Giant Soldier
(4/4)
: This creature gains vigilance until end of turn.
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Trace of Abundance
  ( 2)
Enchantment — Aura
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Training Grounds
 ( 1)
Enchantment
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Trap Runner
   ( 4)
Creature — Human Soldier
(2/3)
: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
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Treasure Hunt
  ( 2)
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
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Treasure Hunter
  ( 3)
Creature — Human
(2/2)
When this creature enters, you may return target artifact card from your graveyard to your hand.
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Tribal Unity
   ( 3)
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
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Tribune of Rot
   ( 3)
Creature — Elf Shaman
(3/3)
Whenever this creature attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
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Tribute to Hunger
  ( 3)
Instant
Target opponent sacrifices a creature of their choice. You gain life equal to that creature's toughness.
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Triton Fortune Hunter
  ( 3)
Creature — Merfolk Soldier
(2/2)
Heroic — Whenever you cast a spell that targets this creature, draw a card.
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Trophy Hunter
  ( 3)
Creature — Human Archer
(2/3)
 : This creature deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
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Tuktuk Grunts
  ( 5)
Creature — Goblin Warrior Ally
(2/2)
Haste Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
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Tundra
( 0)
Land — Plains Island
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Tundra Kavu
  ( 3)
Creature — Kavu
(2/2)
: Target land becomes a Plains or an Island until end of turn.
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Tundra Wolves
 ( 1)
Creature — Wolf
(1/1)
First strike (This creature deals combat damage before creatures without first strike.)
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Tune Up
  ( 4)
Sorcery
Return target artifact card from your graveyard to the battlefield. If it's a Vehicle, it becomes an artifact creature.
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Tunnel
 ( 1)
Instant
Destroy target Wall. It can't be regenerated.
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Tunnel Ignus
  ( 2)
Creature — Elemental
(2/1)
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, this creature deals 3 damage to that player.
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Ticket Booth // Tunnel of Hate (Tunnel of Hate)
   ( 6)
Enchantment — Room
Whenever you attack, target attacking creature gains double strike until end of turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Tunnel of Love (Tunnel of Love (a))
( 0)
Artifact — Attraction
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. Lights — 2, 6
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Tunnel of Love (Tunnel of Love (b))
( 0)
Artifact — Attraction
Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other. Lights — 3, 6
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Tunnel Surveyor
  ( 3)
Creature — Human Detective
(2/2)
When this creature enters, create a 1/1 white Glimmer enchantment creature token.
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Tunnel Tipster
  ( 2)
Creature — Mole Scout
(1/1)
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature. : Add .
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Tunnel Vision
  ( 6)
Sorcery
Choose a card name. Target player reveals cards from the top of their library until a card with that name is revealed. If it is, that player puts the rest of the revealed cards into their graveyard and puts the card with the chosen name on top of their library. Otherwise, the player shuffles.
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Tunneler Wurm
   ( 8)
Creature — Wurm
(6/6)
Discard a card: Regenerate this creature.
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Tunneling Geopede
  ( 3)
Creature — Insect
(3/2)
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
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Turf Wound
  ( 3)
Instant
Target player can't play lands this turn. Draw a card.
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Tuvasa the Sunlit
   ( 3)
Legendary Creature — Merfolk Shaman
(1/1)
Tuvasa gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.
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Two-Headed Hunter (Twice the Rage)
  ( 2)
Instant — Adventure
Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Twice Upon a Time
   ( 6)
Sorcery
Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.
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Two-Headed Hunter
  ( 5)
Creature — Giant
(5/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Ulamog, the Ceaseless Hunger
 ( 10)
Legendary Creature — Eldrazi
(10/10)
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
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Ulrich, Uncontested Alpha
( 0)
Legendary Creature — Werewolf
(6/6)
Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich.
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Unable to Scream
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.
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Unassuming Gelatinous Serpent
( 0)
Stickers
2 — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. 4 — Whenever this creature deals combat damage to a player, that player mills twice that many cards. 2 — 2/3 3 — 7/2
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Unassuming Sage
  ( 2)
Creature — Human Peasant Wizard
(2/2)
When this creature enters, you may pay . If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Unauthorized Exit
  ( 2)
Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Unblinking Bleb
  ( 4)
Creature — Illusion
(1/3)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Unblinking Observer
  ( 2)
Creature — Homunculus
(2/1)
: Add . Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
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Unbound Flourishing
  ( 3)
Enchantment
Whenever you cast a permanent spell with a mana cost that contains , double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
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Unbounded Potential
  ( 2)
Instant
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine  (Choose both if you pay the entwine cost.)
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Unbreakable Bond
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.
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Unbreakable Formation
  ( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Unbreathing Horde
  ( 3)
Creature — Zombie
(0/0)
This creature enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If this creature would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
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Unbridled Growth
 ( 1)
Enchantment — Aura
Enchant land Enchanted land has " : Add one mana of any color." Sacrifice this Aura: Draw a card.
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Unburden
   ( 3)
Sorcery
Target player discards two cards. Cycling ( , Discard this card: Draw a card.)
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Unburial Rites
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Unburied Earthcarver
  ( 2)
Creature — Human Warrior
(2/2)
, Sacrifice another creature: Put a +1/+1 counter on this creature.
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Uncage the Menagerie
   ( 2)
Sorcery
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.
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Uncaged Fury
  ( 3)
Instant
Target creature gets +1/+1 and gains double strike until end of turn.
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Uncanny Speed
  ( 2)
Instant
Target creature gets +3/+0 and gains haste until end of turn.
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Unchained Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) This creature gets +2/+0 as long as it's attacking.
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Uncharted Haven
( 0)
Land
This land enters tapped. As it enters, choose a color. : Add one mana of the chosen color.
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Uncharted Voyage
  ( 4)
Instant
Target creature's owner puts it on their choice of the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Unchecked Growth
  ( 3)
Instant — Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
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Uncivil Unrest
  ( 5)
Enchantment
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
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Unclaimed Territory
( 0)
Land
As this land enters, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Uncle Istvan
    ( 4)
Creature — Human
(1/3)
Prevent all damage that would be dealt to this creature by creatures.
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Uncomfortable Chill
  ( 3)
Instant
Creatures your opponents control get -2/-0 until end of turn. Draw a card.
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Uncontrollable Anger
   ( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
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Unconventional Tactics
  ( 3)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie you control enters, you may pay . If you do, return this card from your graveyard to your hand.
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Uncovered Clues
  ( 3)
Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Unctus, Grand Metatect
   ( 3)
Legendary Artifact Creature — Phyrexian Vedalken
(2/4)
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card." Other artifact creatures you control get +1/+1. : Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
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Unctus's Retrofitter
  ( 3)
Creature — Phyrexian Artificer
(2/3)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature enters, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as this creature remains on the battlefield.
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Undead Alchemist
  ( 4)
Creature — Zombie
(4/2)
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
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Undead Augur
  ( 2)
Creature — Zombie Wizard
(2/2)
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
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Undead Butler
  ( 2)
Creature — Zombie
(1/2)
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
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Undead Executioner
  ( 4)
Creature — Zombie
(2/2)
When this creature dies, you may have target creature get -2/-2 until end of turn.
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Undead Servant
  ( 4)
Creature — Zombie
(3/2)
When this creature enters, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
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Undead Slayer
  ( 3)
Creature — Human Cleric
(2/2)
, : Exile target Skeleton, Vampire, or Zombie.
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Undead Sprinter
  ( 2)
Creature — Zombie
(2/2)
Trample, haste You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
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Undead Warchief
   ( 4)
Creature — Zombie
(1/1)
Zombie spells you cast cost less to cast. Zombie creatures you control get +2/+1.
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Under the Skin
  ( 3)
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.
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Undercellar Myconid
  ( 3)
Creature — Fungus
(1/2)
Whenever this creature enters or dies, create a 1/1 green Saproling creature token. : Add one mana of any color.
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Undercellar Sweep
  ( 5)
Enchantment
When this enchantment enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Undercity
( 0)
Dungeon — Undercity
You can't enter this dungeon unless you "venture into Undercity." Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Forge, Lost Well) Forge — Put two +1/+1 counters on target creature. (Trap, Arena) Lost Well — Scry 2. (Arena, Stash) Trap — Target player loses 5 life. (Archives) Arena — Goad target creature. (Archives, Catacombs) Stash — Create a Treasure token. (Catacombs) Archives — Draw a card. (Throne of the Dead Three) Catacombs — Create a 4/1 black Skeleton creature token with menace. (Throne of the Dead Three) Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.
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Undercity Eliminator
   ( 5)
Creature — Gorgon Assassin
(3/3)
When this creature enters, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.
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Undercity Informer
  ( 3)
Creature — Human Rogue
(2/3)
, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Undercity Necrolisk
  ( 4)
Creature — Zombie Lizard
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on this creature. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
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Undercity Plague
   ( 6)
Sorcery
Target player loses 1 life, discards a card, then sacrifices a permanent of their choice. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Undercity Plunder
  ( 2)
Sorcery
Target opponent discards a card. Then they may discard an additional card. If they don't, conjure a duplicate of a random card from their library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Undercity Scavenger
  ( 4)
Creature — Ogre Warrior
(3/3)
When this creature enters, you may sacrifice another creature. If you do, put two +1/+1 counters on this creature, then scry 2.
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Undercity Scrounger
  ( 3)
Artifact Creature — Human Rogue
(1/4)
: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Undercity Sewers
( 0)
Land — Island Swamp
( : Add or .) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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