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Viashino Runner
  ( 4)
Creature — Lizard
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Viashino Spearhunter
  ( 3)
Creature — Lizard Warrior
(2/1)
First strike (This creature deals combat damage before creatures without first strike.)
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Vicious Hunger
  ( 2)
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
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Virulent Wound
 ( 1)
Instant
Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
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Vision of the Unspeakable
( 0)
Enchantment Creature — Spirit
(0/0)
Flying, trample This creature gets +1/+1 for each card in your hand.
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Vitality Hunter
  ( 4)
Creature — Nightmare
(3/4)
Lifelink   : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, put a lifelink counter on each of up to X target creatures.
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Vivien on the Hunt
   ( 6)
Legendary Planeswalker — Vivien
(4)
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. +1: Mill five cards, then put any number of creature cards milled this way into your hand. −1: Create a 4/4 green Rhino Warrior creature token.
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Voidpouncer
  ( 2)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) Kicker  (You may pay an additional  as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters and a trample counter on it and with haste.
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Volrath's Dungeon
   ( 4)
Enchantment
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
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Volunteer Reserves
  ( 2)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Vona's Hunger
  ( 3)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
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Vorinclex, Voice of Hunger
   ( 8)
Legendary Creature — Phyrexian Praetor
(7/6)
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
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Vorosh, the Hunter
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Vorosh deals combat damage to a player, you may pay  . If you do, put six +1/+1 counters on Vorosh.
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Vortex Runner
  ( 3)
Creature — Human Wizard
(2/3)
As long as you control eight or more lands, this creature gets +1/+0 and can't be blocked.
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Vraska the Unseen
   ( 5)
Legendary Planeswalker — Vraska
(5)
+1: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature. −3: Destroy target nonland permanent. −7: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
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Vulshok Gauntlets
 ( 2)
Artifact — Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Wakening Sun's Avatar
    ( 8)
Creature — Dinosaur Avatar
(7/7)
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
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Wall of Fortune
  ( 2)
Artifact Creature — Wall
(0/4)
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
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Wall of Junk
 ( 2)
Artifact Creature — Wall
(0/7)
Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Wall of Runes
 ( 1)
Creature — Wall
(0/4)
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Wanted Scoundrels
  ( 2)
Creature — Human Pirate
(4/3)
When this creature dies, target opponent creates two Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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War Priest of Thune
  ( 2)
Creature — Human Cleric
(2/2)
When this creature enters, you may destroy target enchantment.
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Water Gun Balloon Game
 ( 2)
Artifact
As this artifact enters, each player puts a pop counter on "0." Whenever a player casts a spell, move that player's pop counter up one. Whenever a player's pop counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to "0."
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Waterfront Bouncer
  ( 2)
Creature — Merfolk Spellshaper
(1/1)
, , Discard a card: Return target creature to its owner's hand.
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Weathered Runestone
 ( 2)
Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
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Wedding Announcement
  ( 3)
Enchantment
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
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Weed-Pruner Poplar
  ( 5)
Creature — Treefolk Assassin
(3/3)
At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.
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Werewolf of Ancient Hunger
( 0)
Creature — Werewolf
(*/*)
Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Wheel of Fortune
  ( 3)
Sorcery
Each player discards their hand, then draws seven cards.
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Wheel of Misfortune
  ( 3)
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
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Wheel of Sun and Moon
  ( 2)
Enchantment — Aura
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
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When Fluffy Bunnies Attack
  ( 4)
Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
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When We Were Young
  ( 4)
Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
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Whiskervale Forerunner
  ( 4)
Creature — Mouse Bard
(3/4)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.
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White Sun's Twilight
   ( 2)
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
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White Sun's Zenith
    ( 3)
Instant
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
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Wild Hunger
  ( 3)
Instant
Target creature gets +3/+1 and gains trample until end of turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Will of the All-Hunter
  ( 2)
Instant
Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling ( , Discard this card: Draw a card.)
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Wing Puncture
 ( 1)
Instant
Target creature you control deals damage equal to its power to target creature with flying.
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Winter, Cynical Opportunist
   ( 4)
Legendary Creature — Human Warlock
(2/5)
Deathtouch Whenever Winter attacks, mill three cards. Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
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Witch Hunt
  ( 5)
Enchantment
Players can't gain life. At the beginning of your upkeep, this enchantment deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
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Withengar Unbound
( 0)
Legendary Creature — Demon
(13/13)
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
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Wolfhunter's Quiver
 ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to any target" and " : This creature deals 3 damage to target Werewolf creature." Equip 
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Word of Undoing
 ( 1)
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
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Worldly Counsel
  ( 2)
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Wort, Boggart Auntie
   ( 4)
Legendary Creature — Goblin Shaman
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
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Wound Reflection
  ( 6)
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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Wreck Hunter
  ( 2)
Creature — Human Artificer
(2/2)
Flash When this creature enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Wren's Run Packmaster
  ( 4)
Creature — Elf Warrior
(5/5)
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)  : Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
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Wren's Run Vanquisher
  ( 2)
Creature — Elf Warrior
(3/3)
As an additional cost to cast this spell, reveal an Elf card from your hand or pay . Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Xiahou Dun, the One-Eyed
   ( 4)
Legendary Creature — Human Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
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Xun Yu, Wei Advisor
   ( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
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Yahenni, Undying Partisan
  ( 3)
Legendary Creature — Aetherborn Vampire
(2/2)
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
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Young Deathclaws
   ( 4)
Creature — Lizard Mutant
(4/2)
Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
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Young Necromancer
  ( 5)
Creature — Human Warlock
(2/3)
When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
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Young Pyromancer
  ( 2)
Creature — Human Shaman
(2/1)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
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Young Wolf
 ( 1)
Creature — Wolf
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Your Temple Is Under Attack
  ( 3)
Instant
Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.
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Yusri, Fortune's Flame
   ( 3)
Legendary Creature — Efreet
(2/3)
Flying Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
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Zaffai, Thunder Conductor
   ( 4)
Legendary Creature — Human Shaman
(1/4)
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai deals 10 damage to an opponent chosen at random.
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Zebra Unicorn
   ( 4)
Creature — Unicorn
(2/2)
Whenever this creature deals damage, you gain that much life.
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Zimone, Mystery Unraveler
   ( 4)
Legendary Creature — Human Wizard
(3/3)
Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Zopandrel, Hunger Dominus
   ( 7)
Legendary Creature — Phyrexian Horror
(4/6)
Reach At the beginning of each combat, double the power and toughness of each creature you control until end of turn.  , Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
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Zo-Zu the Punisher
   ( 3)
Legendary Creature — Goblin Warrior
(2/2)
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
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Zurgo, Thunder's Decree
   ( 3)
Legendary Creature — Orc Warrior
(2/4)
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed."
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