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Burning Sun's Avatar
    ( 6)
Creature — Dinosaur Avatar
(6/6)
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
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Burning Sun's Fury
  ( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Up to two target creatures each get +2/+0 and gain haste until end of turn.
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Burning-Rune Demon
   ( 6)
Creature — Demon Berserker
(6/6)
Flying When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
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Butch DeLoria, Tunnel Snake
  ( 2)
Legendary Creature — Human Rogue
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule — Whenever Butch DeLoria attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control.  : Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
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Cackling Counterpart
   ( 3)
Instant
Create a token that's a copy of target creature you control. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Cacophony Unleashed
   ( 7)
Enchantment
When this enchantment enters, if you cast it, destroy all nonenchantment creatures. Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
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Caged Sun
 ( 6)
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
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Call for Unity
   ( 5)
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
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Caller of the Hunt
  ( 3)
Creature — Human
(*/*)
As an additional cost to cast this spell, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
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Caller of the Untamed
  ( 4)
Creature — Elf Shaman
(2/4)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. , : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
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Camera Launcher
 ( 3)
Artifact Creature — Construct
(2/2)
Exhaust — : Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. (Activate each exhaust ability only once.)
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Caparocti Sunborn
   ( 4)
Legendary Creature — Human Soldier
(4/4)
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Capital Punishment
   ( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
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Captivating Unicorn
  ( 5)
Creature — Unicorn
(4/4)
Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.
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Captured Sunlight
   ( 4)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life.
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Case of the Uneaten Feast
 ( 1)
Enchantment — Case
Whenever a creature you control enters, you gain 1 life. To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
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Cathartic Reunion
  ( 2)
Sorcery
As an additional cost to cast this spell, discard two cards. Draw three cards.
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Caustic Hound
  ( 6)
Creature — Phyrexian Dog
(4/4)
When this creature dies, each player loses 4 life.
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Celestial Unicorn
  ( 3)
Creature — Unicorn
(3/2)
Whenever you gain life, put a +1/+1 counter on this creature.
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Ceremonial Groundbreaker
   ( 3)
Artifact — Equipment
Equipped creature gets +2/+1 and has trample. Equip Citizen  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Chance Encounter
   ( 4)
Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
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Chandra, Spark Hunter
  ( 4)
Legendary Planeswalker — Chandra
(4)
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. 0: Create a 3/2 colorless Vehicle artifact token with crew 1. −7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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Change of Fortune
  ( 4)
Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
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Chariot of the Sun
 ( 3)
Artifact
, : Until end of turn, target creature you control gains flying and has base toughness 1.
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Charming Scoundrel
  ( 2)
Creature — Human Rogue
(1/1)
Haste When this creature enters, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control.
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Chief of the Foundry
 ( 3)
Artifact Creature — Construct
(2/3)
Other artifact creatures you control get +1/+1.
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Chill Haunting
  ( 2)
Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.
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Chimil, the Inner Sun
 ( 6)
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Choice of Fortunes
  ( 3)
Sorcery
Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game.
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Cipherbound Spirit
( 0)
Creature — Spirit
(3/2)
Flying This creature can block only creatures with flying.  : Draw two cards, then discard a card.
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Cliffrunner Behemoth
  ( 4)
Creature — Rhino Beast
(5/3)
This creature has haste as long as you control a red permanent. This creature has lifelink as long as you control a white permanent.
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Clowning Around
  ( 2)
Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
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Clutch of Undeath
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
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Command of Unsummoning
  ( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.
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Communal Brewing
  ( 3)
Enchantment
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
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Commune with Dinosaurs
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with Evil
  ( 3)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.
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Commune with Lava
   ( 2)
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
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Commune with Nature
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with Spirits
 ( 1)
Sorcery
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Commune with the Gods
  ( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
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Compound Fracture
 ( 1)
Instant
Target creature gets -1/-1 until end of turn. It gets an additional -1/-1 until end of turn for each card named Compound Fracture in your graveyard.
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Conclave Tribunal
  ( 4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Confound
  ( 2)
Instant
Counter target spell that targets a creature. Draw a card.
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Confounding Conundrum
  ( 2)
Enchantment
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
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Confounding Riddle
  ( 3)
Instant
Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays .
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Confront the Unknown
 ( 1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Conspiracy Unraveler
   ( 7)
Creature — Sphinx Detective
(6/6)
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
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Contaminated Ground
  ( 2)
Enchantment — Aura
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
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Conundrum Sphinx
   ( 4)
Creature — Sphinx
(4/4)
Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
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Coram, the Undertaker
    ( 4)
Legendary Creature — Human Warrior
(0/5)
Coram gets +X/+0, where X is the greatest power among creature cards in all graveyards. Whenever Coram attacks, each player mills a card. During each of your turns, you may play a land and cast a spell from among cards in graveyards that were put there from libraries this turn.
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Cori Mountain Stalwart
   ( 3)
Creature — Human Monk
(3/3)
Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
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Corpse Lunge
  ( 3)
Instant
As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature.
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Corrupt Eunuchs
  ( 4)
Creature — Human Advisor
(2/2)
When this creature enters, it deals 2 damage to target creature.
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Cosmic Hunger
  ( 2)
Instant
Target creature you control deals damage equal to its power to another target creature, planeswalker, or battle.
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Costly Plunder
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
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Council Guardian
  ( 6)
Creature — Giant Soldier
(5/5)
Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.
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Council of Echoes
   ( 6)
Creature — Spirit Advisor
(4/4)
Flying Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.
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Council of the Absolute
   ( 4)
Creature — Human Advisor
(2/4)
As this creature enters, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost less to cast.
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Council's Deliberation
  ( 2)
Instant
Draw a card. Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
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Council's Judgment
   ( 3)
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
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Count on Luck
   ( 3)
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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Counterbalance
  ( 2)
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
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Counterbore
   ( 5)
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
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Counterflux
   ( 3)
Instant
This spell can't be countered. Counter target spell you don't control. Overload    (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Counterlash
   ( 6)
Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
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Countermand
   ( 4)
Instant
Counter target spell. Its controller mills four cards.
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Counterpoint
   ( 5)
Instant
Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
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Countersquall
  ( 2)
Instant
Counter target noncreature spell. Its controller loses 2 life.
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Countervailing Winds
  ( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Cycling ( , Discard this card: Draw a card.)
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Countless Gears Renegade
  ( 2)
Creature — Dwarf Artificer
(2/2)
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
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Countryside Crusher
   ( 3)
Creature — Giant Warrior
(3/3)
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.
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Court Homunculus
 ( 1)
Artifact Creature — Homunculus
(1/1)
This creature gets +1/+1 as long as you control another artifact.
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Court of Bounty
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
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Court of Cunning
   ( 3)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
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Cramped Bunker
   ( 6)
Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.
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Crested Sunmare
   ( 5)
Creature — Horse
(5/5)
Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
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Crime // Punishment (Crime)
   ( 5)
Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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Croaking Counterpart
   ( 3)
Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crown-Hunter Hireling
  ( 5)
Creature — Ogre Mercenary
(4/4)
When this creature enters, you become the monarch. This creature can't attack unless defending player is the monarch.
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Crush Underfoot
  ( 2)
Kindred Instant — Giant
Choose a Giant creature you control. It deals damage equal to its power to target creature.
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Culling Sun
    ( 5)
Sorcery
Destroy each creature with mana value 3 or less.
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Cunning
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice this Aura at the beginning of the next cleanup step.
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Cunning Advisor
  ( 4)
Creature — Human Advisor
(1/1)
: Target opponent discards a card. Activate only during your turn, before attackers are declared.
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Cunning Bandit
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature. At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
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Cunning Breezedancer
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever you cast a noncreature spell, this creature gets +2/+2 until end of turn.
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