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Hungry Hungry Heifer
  ( 3)
Creature — Cow
(3/3)
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice this creature.
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Hungry Lynx
  ( 2)
Creature — Cat
(2/2)
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
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Hungry Megasloth
  ( 3)
Creature — Sloth Beast
(3/3)
Reach (This creature can block creatures with flying.) , : Put a +1/+1 counter on this creature.
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Hungry Ridgewolf
  ( 2)
Creature — Wolf
(2/2)
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
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Hungry Spriggan
  ( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever this creature attacks, it gets +3/+3 until end of turn.
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Hunt Down
 ( 1)
Sorcery
Target creature blocks target creature this turn if able.
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Hunt for Specimens
  ( 2)
Sorcery
Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Hunt the Hunter
 ( 1)
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
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Hunt the Weak
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Hunted Bonebrute
  ( 3)
Creature — Skeleton Beast
(6/2)
Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise  
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Hunted by The Family
   ( 7)
Sorcery
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
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Hunted Dragon
   ( 5)
Creature — Dragon
(6/6)
Flying, haste When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
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Hunted Ghoul
 ( 1)
Creature — Zombie
(1/2)
This creature can't block Humans.
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Hunted Horror
  ( 2)
Creature — Horror
(7/7)
Trample When this creature enters, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
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Hunted Lammasu
   ( 4)
Creature — Lammasu
(5/5)
Flying When this creature enters, target opponent creates a 4/4 black Horror creature token.
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Hunted Nightmare
   ( 3)
Creature — Nightmare
(4/5)
Menace When this creature enters, target opponent puts a deathtouch counter on a creature they control.
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Hunted Phantasm
   ( 3)
Creature — Spirit
(4/6)
This creature can't be blocked. When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.
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Hunted Troll
   ( 4)
Creature — Troll Warrior
(8/4)
When this creature enters, target opponent creates four 1/1 blue Faerie creature tokens with flying. : Regenerate this creature.
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Hunted Witness
 ( 1)
Creature — Human
(1/1)
When this creature dies, create a 1/1 white Soldier creature token with lifelink.
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Hunted Wumpus
  ( 4)
Creature — Beast
(6/6)
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
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Hunter of Eyeblights
   ( 5)
Creature — Elf Assassin
(3/3)
When this creature enters, put a +1/+1 counter on target creature you don't control.  , : Destroy target creature with a counter on it.
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Hunter Sliver
  ( 2)
Creature — Sliver
(1/1)
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
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Hunter's Ambush
  ( 3)
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
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Hunter's Blowgun
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature has deathtouch during your turn. Otherwise, it has reach. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hunter's Bow
  ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward . Equip 
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Hunter's Edge
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
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Hunters' Feast
  ( 4)
Sorcery
Any number of target players each gain 6 life.
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Hunter's Insight
  ( 3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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Hunter's Mark
  ( 4)
Instant
This spell costs less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
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Hunter's Prowess
  ( 5)
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
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Hunter's Talent
  ( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.  : Level 2
//Level_2// Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.  : Level 3
//Level_3// At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
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Hunting Cheetah
  ( 3)
Creature — Cat
(2/3)
Whenever this creature deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
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Hunting Drake
  ( 5)
Creature — Drake
(2/2)
Flying When this creature enters, put target red or green creature on top of its owner's library.
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Hunting Grounds
  ( 2)
Enchantment
Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
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Hunting Moa
  ( 3)
Creature — Bird Beast
(3/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, put a +1/+1 counter on target creature.
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Hunting Pack
   ( 7)
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Hunting Velociraptor
  ( 3)
Creature — Dinosaur
(3/2)
First strike Dinosaur spells you cast have prowl  . (You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)
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Hunting Wilds
  ( 4)
Sorcery
Kicker  (You may pay an additional  as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
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Huntmaster Liger
  ( 4)
Creature — Cat
(3/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
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Huntmaster of the Fells
   ( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Ice Tunnel
( 0)
Snow Land — Island Swamp
( : Add or .) This land enters tapped.
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Ichormoon Gauntlet
  ( 3)
Artifact
Planeswalkers you control have "0: Proliferate" and "–12: Take an extra turn after this one." Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
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Ideas Unbound
  ( 2)
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
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Igneous Pouncer
   ( 6)
Creature — Elemental
(5/1)
Haste Swampcycling , mountaincycling ( , Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle.)
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Imoti, Celebrant of Bounty
   ( 5)
Legendary Creature — Snake Druid
(3/1)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
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Imperial Recovery Unit
  ( 3)
Artifact — Vehicle
(3/4)
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Impetuous Sunchaser
  ( 2)
Creature — Human Soldier
(1/1)
Flying, haste This creature attacks each combat if able.
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Impounding Lot-Bot
  ( 4)
Artifact Creature — Robot
(3/4)
When this creature enters, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.
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Imps' Taunt
  ( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
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Inaction Injunction
  ( 2)
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
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Infernal Plunge
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add   .
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Inferno of the Star Mounts
   ( 6)
Legendary Creature — Dragon
(6/6)
This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
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Inga Rune-Eyes
  ( 4)
Legendary Creature — Human Wizard
(3/3)
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
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Initiate of Blood
  ( 4)
Creature — Ogre Shaman
(2/2)
: This creature deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip this creature.
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Inscription of Abundance
  ( 2)
Instant
Kicker   Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
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Insidious Fungus
 ( 1)
Creature — Fungus
(1/2)
, Sacrifice this creature: Choose one —
• Destroy target artifact. • Destroy target enchantment. • Draw a card. Then you may put a land card from your hand onto the battlefield tapped.
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Inspiring Unicorn
   ( 4)
Creature — Unicorn
(2/2)
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
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Inti, Seneschal of the Sun
  ( 2)
Legendary Creature — Human Knight
(2/2)
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
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Inundate
    ( 6)
Sorcery
Return all nonblue creatures to their owners' hands.
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Invocation of the Founders
( 0)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
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Involuntary Cooldown
  ( 4)
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Involuntary Employment
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Itlimoc, Cradle of the Sun
( 0)
Legendary Land
(Transforms from Growing Rites of Itlimoc.) : Add .
: Add for each creature you control.
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Jace, Cunning Castaway
   ( 3)
Legendary Planeswalker — Jace
(3)
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, except they're not legendary.
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Jace, Telepath Unbound
( 0)
Legendary Planeswalker — Jace
(5)
+1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. −9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
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Jace, Unraveler of Secrets
   ( 5)
Legendary Planeswalker — Jace
(5)
+1: Scry 1, then draw a card. −2: Return target creature to its owner's hand. −8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
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Jadelight Spelunker
  ( 1)
Creature — Merfolk Scout
(1/1)
When this creature enters, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
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Jeering Homunculus
  ( 2)
Creature — Homunculus
(0/4)
When this creature enters, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Jeskai Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has flying as long as you control a red or white permanent.
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Jirina, Dauntless General
  ( 2)
Legendary Creature — Human Soldier
(2/2)
When Jirina enters, exile target player's graveyard. Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.
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Jodah, the Unifier
     ( 5)
Legendary Creature — Human Wizard
(5/5)
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Jolene, Plundering Pugilist
   ( 3)
Legendary Creature — Human Mercenary
(4/2)
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.  , Sacrifice a Treasure: Jolene deals 1 damage to any target.
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Jolene, the Plunder Queen
   ( 4)
Legendary Creature — Human Warrior
(2/2)
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
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Jötun Grunt
  ( 2)
Creature — Giant Soldier
(4/4)
Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Jötun Owl Keeper
  ( 3)
Creature — Giant
(3/3)
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, create a 1/1 white Bird creature token with flying for each age counter on it.
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Judge Unworthy
  ( 2)
Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
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Jund Charm
   ( 3)
Instant
Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
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Jund 'Em Out (playtest)
   ( 3)
Sorcery
Retrace (Sorry, no room for reminder text.) Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost. • Abrupt Decay • Blightning • Bloodbraid Elf • Lightning Bolt • Liliana of the Veil • Tarmogoyf
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Jund Hackblade
  ( 2)
Creature — Goblin Berserker
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.
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Jungle Barrier
   ( 4)
Creature — Plant Wall
(2/6)
Defender (This creature can't attack.) When this creature enters, draw a card.
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Jungle Basin
( 0)
Land
This land enters tapped. When this land enters, sacrifice it unless you return an untapped Forest you control to its owner's hand. : Add  .
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Jungle Delver
 ( 1)
Creature — Merfolk Warrior
(1/1)
 : Put a +1/+1 counter on this creature.
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Jungle Hollow
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Jungle Lion
 ( 1)
Creature — Cat
(2/1)
This creature can't block.
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Jungle Troll
   ( 3)
Creature — Troll
(2/1)
: Regenerate this creature.
: Regenerate this creature.
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Jungle Wayfinder
  ( 3)
Creature — Elf Warrior
(3/3)
When this creature enters, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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