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Jungle Weaver
   ( 7)
Creature — Spider
(5/6)
Reach (This creature can block creatures with flying.) Cycling ( , Discard this card: Draw a card.)
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Jungle Wurm
   ( 5)
Creature — Wurm
(5/5)
Whenever this creature becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
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Jungleborn Pioneer
  ( 3)
Creature — Merfolk Scout
(2/2)
When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
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Juniper Order Advocate
  ( 3)
Creature — Human Knight
(1/2)
As long as this creature is untapped, green creatures you control get +1/+1.
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Juniper Order Ranger
   ( 5)
Creature — Human Knight Ranger
(2/4)
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
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Juniper Order Rootweaver
  ( 2)
Creature — Human Druid
(2/2)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, put a +1/+1 counter on target creature you control.
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Junji, the Midnight Sky
   ( 5)
Legendary Creature — Dragon Spirit
(5/5)
Flying, menace When Junji dies, choose one — • Each opponent discards two cards and loses 2 life. • Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
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Junk Diver
 ( 3)
Artifact Creature — Bird
(1/1)
Flying When this creature dies, return another target artifact card from your graveyard to your hand.
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Junk Golem
 ( 4)
Artifact Creature — Golem
(0/0)
This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice this creature unless you remove a +1/+1 counter from it. , Discard a card: Put a +1/+1 counter on this creature.
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Junk Jet
  ( 2)
Artifact — Equipment
When this Equipment enters, create a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") , Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip 
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Junk Winder
   ( 7)
Creature — Serpent
(5/6)
Affinity for tokens (This spell costs less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
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Junkblade Bruiser
   ( 5)
Creature — Raccoon Berserker
(4/5)
Trample Whenever you expend 4, this creature gets +2/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Junktroller
 ( 4)
Artifact Creature — Golem
(0/6)
Defender : Put target card from a graveyard on the bottom of its owner's library.
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Junkyard Scrapper
  ( 3)
Creature — — Goblin Artificer
(3/3)
Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn.
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Junkyo Bell
 ( 4)
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
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Juntu Stakes
 ( 2)
Artifact
Creatures with power 1 or less don't untap during their controllers' untap steps.
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Junún Efreet
   ( 3)
Creature — Efreet
(3/3)
Flying At the beginning of your upkeep, sacrifice this creature unless you pay  .
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Kaervek, the Punisher
   ( 3)
Legendary Creature — Human Warlock
(3/3)
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
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Kaito, Cunning Infiltrator
   ( 3)
Legendary Planeswalker — Kaito
(3)
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito. +1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card. −2: Create a 2/1 blue Ninja creature token. −9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
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Kamber, the Plunderer
  ( 4)
Legendary Creature — Vampire Rogue
(3/4)
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Kami of Lunacy
   ( 6)
Creature — Spirit
(4/1)
Flying Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Kami of the Hunt
  ( 3)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, this creature gets +1/+1 until end of turn.
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Karlov of the Ghost Council
  ( 2)
Legendary Creature — Spirit Advisor
(2/2)
Whenever you gain life, put two +1/+1 counters on Karlov.  , Remove six +1/+1 counters from Karlov: Exile target creature.
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Karn's Temporal Sundering
   ( 6)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
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Karplusan Hound
  ( 4)
Creature — Dog
(3/3)
Whenever this creature attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
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Karrthus, Tyrant of Jund
    ( 7)
Legendary Creature — Dragon
(7/7)
Flying, haste When Karrthus enters, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
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Kavu Runner
  ( 4)
Creature — Kavu
(3/3)
This creature has haste as long as no opponent controls a white or blue creature.
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Kaya, Geist Hunter
   ( 3)
Legendary Planeswalker — Kaya
(3)
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. −2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. −6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
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Kaya, Ghost Haunter (playtest)
   ( 4)
Legendary Planeswalker — — Kaya
0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield. −1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." −2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
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Keleth, Sunmane Familiar
  ( 2)
Legendary Creature — Horse
(1/1)
Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
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Kinjalli's Dawnrunner
  ( 3)
Creature — Human Scout
(1/1)
Double strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Kinjalli's Sunwing
  ( 3)
Creature — Dinosaur
(2/3)
Flying Creatures your opponents control enter tapped.
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Kitsune Ace
  ( 2)
Creature — Fox Pilot
(2/2)
Whenever a Vehicle you control attacks, choose one — • That Vehicle gains first strike until end of turn. • Untap this creature.
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Kitsune Blademaster
  ( 3)
Creature — Fox Samurai
(2/2)
First strike Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Kitsune Bonesetter
  ( 3)
Creature — Fox Cleric
(0/1)
: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
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Kitsune Dawnblade
  ( 5)
Creature — Fox Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When this creature enters, you may tap target creature.
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Kitsune Healer
  ( 4)
Creature — Fox Cleric
(2/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent all damage that would be dealt to target legendary creature this turn.
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Kitsune Loreweaver
  ( 2)
Creature — Fox Cleric
(2/1)
 : This creature gets +0/+X until end of turn, where X is the number of cards in your hand.
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Kitsune Mystic
  ( 4)
Creature — Fox Wizard
(2/3)
At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.
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Kitsune Palliator
  ( 3)
Creature — Fox Cleric
(0/2)
: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
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Kitsune Riftwalker
   ( 3)
Creature — Fox Wizard
(2/1)
Protection from Spirits and from Arcane
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Klauth, Unrivaled Ancient
   ( 7)
Legendary Creature — Dragon
(4/4)
Flying, haste Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
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Kolaghan Forerunners
  ( 3)
Creature — Human Berserker
(*/3)
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Koskun Falls
   ( 4)
World Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Kozilek's Unsealing
  ( 3)
Enchantment
Devoid (This card has no color.) Whenever you cast a creature spell with mana value 4, 5, or 6, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ." Whenever you cast a creature spell with mana value 7 or greater, draw three cards.
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Krark-Clan Grunt
  ( 3)
Creature — Goblin Warrior
(2/2)
Sacrifice an artifact: This creature gets +1/+0 and gains first strike until end of turn.
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Krav, the Unredeemed
  ( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav.
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Krovod Haunch
 ( 1)
Artifact — Food Equipment
Equipped creature gets +2/+0. , , Sacrifice this Equipment: You gain 3 life.
When this Equipment is put into a graveyard from the battlefield, you may pay  . If you do, create two 1/1 white Dog creature tokens. Equip 
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Kroxa and Kunoros
    ( 6)
Legendary Creature — Elder Giant Dog
(6/6)
Vigilance, menace, lifelink Whenever Kroxa and Kunoros enters or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
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Kroxa, Titan of Death's Hunger
  ( 2)
Legendary Creature — Elder Giant
(6/6)
When Kroxa enters, sacrifice it unless it escaped. Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—   , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Kunoros, Hound of Athreos
   ( 3)
Legendary Creature — Dog
(3/3)
Vigilance, menace, lifelink Creature cards in graveyards can't enter the battlefield. Players can't cast spells from graveyards.
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Kura, the Boundless Sky
   ( 5)
Legendary Creature — Dragon Spirit
(4/4)
Flying, deathtouch When Kura dies, choose one — • Search your library for up to three land cards, reveal them, put them into your hand, then shuffle. • Create an X/X green Spirit creature token, where X is the number of lands you control.
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Laccolith Grunt
  ( 3)
Creature — Beast
(2/2)
Whenever this creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
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Lady Sun
   ( 3)
Legendary Creature — Human Advisor
(1/1)
: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
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Lathiel, the Bounteous Dawn
   ( 4)
Legendary Creature — Unicorn
(2/2)
Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
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Launch
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Launch Mishap
  ( 3)
Instant
Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.
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Launch Party
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
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Launch the Fleet
 ( 1)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
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Lava Hounds
   ( 4)
Creature — Dog
(4/4)
Haste When this creature enters, it deals 4 damage to you.
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Lava Runner
   ( 3)
Creature — Lizard
(2/2)
Haste Whenever this creature becomes the target of a spell or ability, that spell or ability's controller sacrifices a land of their choice.
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Law-Rune Enforcer
 ( 1)
Creature — Human Soldier
(1/2)
, : Tap target creature with mana value 2 or greater.
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Leech Gauntlet
  ( 2)
Artifact Creature — Equipment Leech
(2/2)
Lifelink Equipped creature has lifelink. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Legolas, Counter of Kills
   ( 4)
Legendary Creature — Elf Archer
(2/3)
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
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Leonin Abunas
  ( 4)
Creature — Cat Cleric
(2/5)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Leori, Sparktouched Hunter
   ( 3)
Legendary Creature — Elemental Cat
(3/3)
Flying, vigilance Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
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Leyline of Abundance
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional .   : Put a +1/+1 counter on each creature you control.
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Leyline of Punishment
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
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Licia, Sanguine Tribune
    ( 8)
Legendary Creature — Vampire Soldier
(4/4)
This spell costs less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia. Activate only during your turn and only once each turn.
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Lightning Runner
   ( 5)
Creature — Human Warrior
(2/2)
Double strike, haste Whenever this creature attacks, you get  (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
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Lilah, Undefeated Slickshot
   ( 3)
Legendary Creature — Human Rogue
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
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Liliana, Untouched by Death
   ( 4)
Legendary Planeswalker — Liliana
(4)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. −2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. −3: You may cast Zombie spells from your graveyard this turn.
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Liliana's Scrounger
  ( 3)
Creature — Human Wizard
(3/2)
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
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Living Conundrum
  ( 5)
Creature — Elemental
(2/5)
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
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Living Tsunami
   ( 4)
Creature — Elemental
(4/4)
Flying At the beginning of your upkeep, sacrifice this creature unless you return a land you control to its owner's hand.
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Loamcrafter Faun
  ( 3)
Creature — Satyr Druid
(3/3)
When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
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Lord of the Undead
   ( 3)
Creature — Zombie
(2/2)
Other Zombie creatures get +1/+1.  , : Return target Zombie card from your graveyard to your hand.
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Lord of the Unreal
  ( 2)
Creature — Human Wizard
(2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Loxodon Punisher
  ( 4)
Creature — Elephant Soldier
(2/2)
This creature gets +2/+2 for each Equipment attached to it.
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Loyal Unicorn
  ( 4)
Creature — Unicorn
(3/4)
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
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Loyal Warhound
  ( 2)
Creature — Dog
(3/1)
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
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Lu Xun, Scholar General
   ( 4)
Legendary Creature — Human Soldier
(1/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun deals damage to an opponent, you may draw a card.
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