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Lunar Avenger
 ( 7)
Artifact Creature — Golem
(2/2)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Remove a +1/+1 counter from this creature: This creature gains your choice of flying, first strike, or haste until end of turn.
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Lunar Convocation
  ( 2)
Enchantment
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.  , Pay 2 life: Draw a card.
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Lunar Force
  ( 3)
Enchantment
When an opponent casts a spell, sacrifice this enchantment and counter that spell.
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Lunar Frenzy
  ( 1)
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
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Lunar Insight
  ( 3)
Sorcery
Draw a card for each different mana value among nonland permanents you control.
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Lunar Mystic
   ( 4)
Creature — Human Wizard
(2/2)
Whenever you cast an instant spell, you may pay . If you do, draw a card.
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Lunar Rejection
  ( 2)
Instant
Cleave  (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target Wolf or Werewolf creature to its owner's hand. Draw a card.
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Lunarch Inquisitors
( 0)
Creature — Human Cleric
(4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until this creature leaves the battlefield.
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Lunarch Mantle
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has " , Sacrifice a permanent: This creature gains flying until end of turn."
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Lunarch Veteran
 ( 1)
Creature — Human Cleric
(1/1)
Whenever another creature you control enters, you gain 1 life. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Lunge
  ( 3)
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
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Lunk Errant
  ( 6)
Creature — Giant Warrior
(4/4)
Whenever this creature attacks alone, it gets +1/+1 and gains trample until end of turn.
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Lurebound Scarecrow
 ( 3)
Artifact Creature — Scarecrow
(4/4)
As this creature enters, choose a color. When you control no permanents of the chosen color, sacrifice this creature.
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Lys Alana Huntmaster
   ( 4)
Creature — Elf Warrior
(3/3)
Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.
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Mad Auntie
  ( 3)
Creature — Goblin Shaman
(2/2)
Other Goblin creatures you control get +1/+1. : Regenerate another target Goblin.
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Madblind Mountain
( 0)
Land — Mountain
( : Add .) This land enters tapped. , : Shuffle your library. Activate only if you control two or more red permanents.
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Mage Hunter
  ( 4)
Creature — Horror
(3/4)
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
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Mage Hunters' Onslaught
   ( 4)
Sorcery
Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.
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Magnetic Mountain
   ( 3)
Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Makeshift Munitions
  ( 2)
Enchantment
, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
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Makindi Sliderunner
  ( 2)
Creature — Beast
(2/1)
Trample Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
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Malcolm, Alluring Scoundrel
  ( 2)
Legendary Creature — Siren Pirate
(2/1)
Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
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Malfunction
  ( 4)
Enchantment — Aura
Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
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Malicious Malfunction
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Manticore of the Gauntlet
  ( 5)
Creature — Manticore
(5/4)
When this creature enters, put a -1/-1 counter on target creature you control. This creature deals 3 damage to target opponent or planeswalker.
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Mardu Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has first strike as long as you control a white or black permanent.
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Mardu Skullhunter
  ( 2)
Creature — Human Warrior
(2/1)
This creature enters tapped. Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
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Master of the Wild Hunt
   ( 4)
Creature — Human Shaman
(3/3)
At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
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Mastery of the Unseen
  ( 2)
Enchantment
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.  : Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Medicine Runner
  ( 2)
Creature — Elf Cleric
(2/1)
When this creature enters, you may remove a counter from target permanent.
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Memory Plunder
    ( 4)
Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
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Merry-Go-Round (Merry-Go-Round (a))
( 0)
Artifact — Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) Lights — 2, 6
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Merry-Go-Round (Merry-Go-Round (b))
( 0)
Artifact — Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) Lights — 5, 6
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Mesa Unicorn
  ( 2)
Creature — Unicorn
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Midnight Haunting
  ( 3)
Instant
Create two 1/1 white Spirit creature tokens with flying.
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Mikaeus, the Lunarch
  ( 1)
Legendary Creature — Human Cleric
(0/0)
Mikaeus enters with X +1/+1 counters on it. : Put a +1/+1 counter on Mikaeus.
, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
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Mikaeus, the Unhallowed
    ( 6)
Legendary Creature — Zombie Cleric
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Mind Funeral
   ( 3)
Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
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Mind Unbound
   ( 6)
Enchantment
At the beginning of your upkeep, put a lore counter on this enchantment, then draw a card for each lore counter on this enchantment.
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Mirror Universe
 ( 6)
Artifact
, Sacrifice this artifact: Exchange life totals with target opponent. Activate only during your upkeep.
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Misfortune
    ( 4)
Sorcery
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
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Misfortune Teller
  ( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever this creature enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Mishra's Groundbreaker
 ( 4)
Artifact
, Sacrifice this artifact: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Smoky Lounge // Misty Salon (Misty Salon)
  ( 4)
Enchantment — Room
When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Misunderstood Trapeze Elf
( 0)
Stickers
2 — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. 3 — Hexproof 2 — 4/2 4 — 6/6
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Moan of the Unhallowed
   ( 4)
Sorcery
Create two 2/2 black Zombie creature tokens. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Model of Unity
 ( 3)
Artifact
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. : Add one mana of any color.
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Mogg Flunkies
  ( 2)
Creature — Goblin
(3/3)
This creature can't attack or block alone.
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Mogis's Warhound
  ( 2)
Enchantment Creature — Dog
(2/2)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature attacks each combat if able. Enchanted creature gets +2/+2 and attacks each combat if able.
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Moira, Urborg Haunt
  ( 3)
Legendary Creature — Spirit Wizard
(3/2)
Menace Whenever Moira deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
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Monstrous Hound
  ( 4)
Creature — Dog
(4/4)
This creature can't attack unless you control more lands than defending player. This creature can't block unless you control more lands than attacking player.
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Moonlight Hunt
  ( 2)
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
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Morbid Hunger
   ( 6)
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Morbid Opportunist
  ( 3)
Creature — Human Rogue
(1/3)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
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Morbid Plunder
   ( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Morgul-Knife Wound
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
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Morophon, the Boundless
 ( 7)
Legendary Creature — Shapeshifter
(6/6)
Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost     less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
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Morska, Undersea Sleuth
   ( 3)
Legendary Creature — Vedalken Fish Detective
(2/3)
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska.
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Mortal Wound
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
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Mother of Runes
 ( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Mount Velus Manticore
   ( 4)
Enchantment Creature — Manticore
(3/4)
At the beginning of combat on your turn, you may discard a card. When you do, this creature deals X damage to any target, where X is the number of card types the discarded card has.
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Mountain Goat
 ( 1)
Creature — Goat
(1/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Mountain Stronghold
( 0)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Mountain Valley
( 0)
Land
This land enters tapped. , Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Mountain Yeti
   ( 4)
Creature — Yeti
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white
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Mounted Archers
  ( 4)
Creature — Human Soldier Archer
(2/3)
Reach (This creature can block creatures with flying.) : This creature can block an additional creature this turn.
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Mounted Dreadknight
  ( 5)
Creature — Vampire Knight
(5/4)
Trample This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
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Mudbutton Torchrunner
  ( 3)
Creature — Goblin Warrior
(1/1)
When this creature dies, it deals 3 damage to any target.
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Mummy Paramount
  ( 2)
Creature — Zombie
(2/2)
Whenever another Zombie you control enters, this creature gets +1/+1 until end of turn.
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Munda, Ambush Leader
   ( 4)
Legendary Creature — Kor Ally
(3/4)
Haste Rally — Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
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Munda's Vanguard
  ( 5)
Creature — Kor Knight Ally
(3/3)
Cohort — , Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
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Mungha Wurm
   ( 4)
Creature — Wurm
(6/5)
You can't untap more than one land during your untap step.
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Munitions Expert
  ( 2)
Creature — Goblin
(1/1)
Flash When this creature enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
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Myth Unbound
  ( 3)
Enchantment
Your commander costs less to cast for each time it's been cast from the command zone this game. Whenever your commander is put into the command zone from anywhere, draw a card.
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Nacatl Hunt-Pride
  ( 6)
Creature — Cat Warrior
(5/4)
Vigilance , : Target creature can't block this turn.
, : Target creature blocks this turn if able.
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Nagao, Bound by Honor
  ( 4)
Legendary Creature — Human Samurai
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.
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Nahiri, the Unforgiving
    ( 4)
Legendary Planeswalker — Nahiri
(5)
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature attacks a player each combat if able. +1: Discard a card, then draw a card. 0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
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Najal, the Storm Runner
    ( 5)
Legendary Creature — Efreet Wizard
(5/4)
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
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Necrogen Communion
  ( 2)
Enchantment — Aura
Enchant creature you control Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.) When enchanted creature dies, return that card to the battlefield under your control.
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Necropouncer
 ( 6)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +3/+1 and has haste. Equip 
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Necrotic Wound
 ( 1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
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Neyali, Suns' Vanguard
   ( 4)
Legendary Creature — Human Rebel
(3/3)
Attacking tokens you control have double strike. Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.
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Nightclub Bouncer
   ( 4)
Creature — — Human Rogue
(2/3)
Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs more to cast."
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Nightmare Unmaking
   ( 5)
Sorcery
Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand.
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