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Agrus Kos, Wojek Veteran
   ( 5)
Legendary Creature — Human Soldier
(3/3)
Whenever Agrus Kos attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
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Alaborn Veteran
  ( 3)
Creature — Human Knight
(2/2)
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
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Annie Flash, the Veteran
    ( 6)
Legendary Creature — Human Rogue
(4/5)
Flash When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
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Armory Veteran
  ( 2)
Creature — Orc Warrior
(2/2)
As long as this creature is equipped, it has menace. (It can't be blocked except by two or more creatures.)
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Benalish Veteran
  ( 3)
Creature — Human Soldier
(2/2)
Whenever this creature attacks, it gets +1/+1 until end of turn.
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Brambleguard Veteran
   ( 3)
Creature — Raccoon Warrior
(3/4)
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Brokers Veteran
  ( 2)
Creature — Human Soldier
(2/1)
When this creature dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Centaur Veteran
  ( 6)
Creature — Centaur
(3/3)
Trample , Discard a card: Regenerate this creature.
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Dauntless Veteran
   ( 3)
Creature — Human Soldier
(2/2)
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
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Embereth Veteran
 ( 1)
Creature — Human Knight
(2/1)
, Sacrifice this creature: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Hardy Veteran
  ( 2)
Creature — Human Warrior
(2/2)
During your turn, this creature gets +0/+2.
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Hookblade Veteran
 ( 1)
Creature — Human Assassin
(1/2)
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
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Hundred-Battle Veteran
  ( 4)
Creature — Zombie Warrior
(4/2)
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4. You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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Infantry Veteran
 ( 1)
Creature — Human Soldier
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Inspiring Veteran
  ( 2)
Creature — Human Knight
(2/2)
Other Knights you control get +1/+1.
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Lunarch Veteran
 ( 1)
Creature — Human Cleric
(1/1)
Whenever another creature you control enters, you gain 1 life. Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Malamet Veteran
  ( 5)
Creature — Cat Warrior
(5/4)
Trample Descend 4 — Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
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Orcish Veteran
  ( 3)
Creature — Orc
(2/2)
This creature can't block white creatures with power 2 or greater. : This creature gains first strike until end of turn.
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Ordruun Veteran
   ( 4)
Creature — Minotaur Soldier
(3/1)
Battalion — Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Rhox Veteran
  ( 4)
Creature — Rhino Soldier
(2/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, tap target creature an opponent controls.
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Scars of the Veteran
  ( 5)
Instant
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
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Siege Veteran
  ( 3)
Creature — Human Soldier
(2/2)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
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Spartan Veteran
 ( 1)
Creature — Human Soldier
(1/1)
During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.) : This creature gets +1/+0 until end of turn.
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Taranika, Akroan Veteran
   ( 3)
Legendary Creature — Human Soldier
(3/3)
Vigilance Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
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Tenth District Veteran
  ( 3)
Creature — Human Soldier
(2/3)
Vigilance Whenever this creature attacks, untap another target creature you control.
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Valiant Veteran
  ( 2)
Creature — Kor Soldier
(2/2)
Other Soldiers you control get +1/+1.   , Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
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Veteran Adventurer
  ( 6)
Creature — Human
(5/5)
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs less to cast for each creature in your party. Vigilance
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Veteran Armorer
  ( 2)
Creature — Human Soldier
(2/2)
Other creatures you control get +0/+1.
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Veteran Armorsmith
  ( 2)
Creature — Human Soldier
(2/3)
Other Soldier creatures you control get +0/+1.
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Veteran Beastrider
   ( 3)
Creature — Human Knight
(3/4)
At the beginning of your end step, untap each creature you control.   : Creatures you control get +1/+1 until end of turn.
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Veteran Bodyguard
   ( 5)
Creature — Human
(2/5)
As long as this creature is untapped, all damage that would be dealt to you by unblocked creatures is dealt to this creature instead.
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Veteran Brawlers
  ( 2)
Creature — Human Soldier
(4/4)
This creature can't attack if defending player controls an untapped land. This creature can't block if you control an untapped land.
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Veteran Cathar
  ( 2)
Creature — Human Soldier
(2/2)
 : Target Human gains double strike until end of turn.
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Veteran Cavalier
  ( 2)
Creature — Human Knight
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Veteran Charger
  ( 3)
Creature — — Centaur Soldier
(2/2)
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
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Veteran Dungeoneer
  ( 4)
Creature — Human Warrior
(3/4)
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
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Veteran Explorer
 ( 1)
Creature — Human Soldier Scout
(1/1)
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Veteran Ghoulcaller
  ( 2)
Creature — — Human Rogue
(2/1)
Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.
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Veteran Guardmouse
  ( 4)
Creature — Mouse Soldier
(3/4)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Veteran Ice Climber
  ( 2)
Creature — Human Scout
(1/3)
Vigilance This creature can't be blocked. Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
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Veteran Motorist
  ( 2)
Creature — Dwarf Pilot
(3/1)
When this creature enters, scry 2. Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
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Veteran of the Depths
  ( 4)
Creature — Merfolk Soldier
(2/2)
Whenever this creature becomes tapped, you may put a +1/+1 counter on it.
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Veteran Soldier
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
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Veteran Survivor
 ( 1)
Creature — Human Survivor
(2/1)
Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Veteran Swordsmith
  ( 3)
Creature — Human Soldier
(3/2)
Other Soldier creatures you control get +1/+0.
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Veteran Warleader
   ( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
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Veteran's Armaments
 ( 2)
Kindred Artifact — Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip 
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Veteran's Powerblade
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0. Equip Soldier  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Veteran's Reflexes
 ( 1)
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
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Veteran's Sidearm
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Veteran's Voice
 ( 1)
Enchantment — Aura
Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
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Volley Veteran
  ( 4)
Creature — Goblin Warrior
(4/2)
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
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