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Civic Stalwart
  ( 4)
Creature — Elephant Soldier
(3/3)
When this creature enters, creatures you control get +1/+1 until end of turn.
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Civic Wayfinder
  ( 3)
Creature — Elf Druid Warrior
(2/2)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Clammy Prowler
  ( 4)
Enchantment Creature — Horror
(2/5)
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
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Clara Oswald
 ( 6)
Legendary Creature — Human Advisor
(2/6)
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Clash of Wills
  ( 1)
Instant
Counter target spell unless its controller pays .
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Clawing Torment
 ( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
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Claws of Gix
 ( 0)
Artifact
, Sacrifice a permanent: You gain 1 life.
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Claws of Valakut
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
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Claws of Wirewood
  ( 4)
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling ( , Discard this card: Draw a card.)
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Claws Out
   ( 5)
Instant
This spell costs less to cast for each Cat you control. Creatures you control get +2/+2 until end of turn.
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Cleansing Wildfire
  ( 2)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
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Cleanup Crew
   ( 6)
Creature — Human Citizen
(6/6)
When this creature enters, choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. • You gain 4 life.
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Clearwater Goblet
 ( 5)
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on this artifact.
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Shrouded Shepherd (Cleave Shadows)
  ( 2)
Sorcery — Adventure
Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Cleaver Blow (playtest)
  ( 2)
Instant
Multicleave (You may pay an additional any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.) Destroy target nonblack creature with mana value 3 or less an opponent controls. You and its controller each draw a card and lose 2 life. Create a tapped 1/1 white Spirit creature token with flying.
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Clement, the Worrywort
   ( 3)
Legendary Creature — Frog Druid
(3/3)
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have " : Add or . Spend this mana only to cast a creature spell."
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Cleric of the Forward Order
  ( 2)
Creature — Human Cleric
(2/2)
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Clip Wings
  ( 2)
Instant
Each opponent sacrifices a creature of their choice with flying.
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Cloakwood Hermit
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
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Cloakwood Swarmkeeper
 ( 1)
Creature — Elf Ranger
(1/1)
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.
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Clockwork Avian
 ( 5)
Artifact Creature — Bird
(0/4)
Flying This creature enters with four +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
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Clockwork Beast
 ( 6)
Artifact Creature — Beast
(0/4)
This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
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Clockwork Beetle
 ( 1)
Artifact Creature — Insect
(0/0)
This creature enters with two +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
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Clockwork Condor
 ( 4)
Artifact Creature — Bird
(0/0)
Flying This creature enters with three +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
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Clockwork Dragon
 ( 7)
Artifact Creature — Dragon
(0/0)
Flying This creature enters with six +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on this creature.
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Clockwork Droid
 ( 2)
Artifact Creature — Robot
(3/1)
You may exert this creature as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
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Clockwork Fox
 ( 3)
Artifact Creature — Fox
(3/2)
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.
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Clockwork Gnomes
 ( 4)
Artifact Creature — Gnome
(2/2)
, : Regenerate target artifact creature.
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Clockwork Hydra
 ( 5)
Artifact Creature — Hydra
(0/0)
This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. : Put a +1/+1 counter on this creature.
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Clockwork Percussionist
 ( 1)
Artifact Creature — Monkey Toy
(1/1)
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
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Clockwork Servant
 ( 3)
Artifact Creature — Gnome
(2/3)
Adamant — When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.
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Clockwork Steed
 ( 4)
Artifact Creature — Horse
(0/3)
This creature enters with four +1/+0 counters on it. This creature can't be blocked by artifact creatures. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
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Clockwork Swarm
 ( 4)
Artifact Creature — Insect
(0/3)
This creature enters with four +1/+0 counters on it. This creature can't be blocked by Walls. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
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Clockwork Vorrac
 ( 5)
Artifact Creature — Boar Beast
(0/0)
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on this creature.
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Cloudcrown Oak
   ( 4)
Creature — Treefolk Warrior
(3/4)
Reach (This creature can block creatures with flying.)
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Clown Car
 ( 0)
Artifact — Vehicle
(1/1)
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2
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Clowning Around
  ( 2)
Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
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Coalhauler Swine
   ( 6)
Creature — Boar Beast
(4/4)
Whenever this creature is dealt damage, it deals that much damage to each player.
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Coalition Warbrute
  ( 4)
Creature — Minotaur Berserker
(3/4)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
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Coast Watcher
  ( 2)
Creature — Bird Soldier
(1/1)
Flying, protection from green
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Coastal Bulwark
 ( 2)
Artifact Creature — Wall
(1/3)
Defender This creature gets +2/+0 as long as you control an Island. , : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Coastal Hornclaw
  ( 5)
Creature — Bird
(3/3)
Sacrifice a land: This creature gains flying until end of turn.
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Coastal Wizard
   ( 4)
Creature — Human Wizard
(1/1)
: Return this creature and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
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Coat with Venom
 ( 1)
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Cobbled Wings
 ( 2)
Artifact — Equipment
Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Cogwork Archivist
 ( 6)
Artifact Creature — Construct
(4/5)
Reach , : Put target card from a graveyard on the bottom of its owner's library.
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Cogwork Assembler
 ( 3)
Artifact Creature — Assembly-Worker
(2/3)
: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
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Cogwork Grinder
 ( 6)
Artifact Creature — Construct
(0/0)
Draft this card face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
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Cogwork Librarian
 ( 4)
Artifact Creature — Construct
(3/3)
Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
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Cogwork Spy
 ( 3)
Artifact Creature — Bird Construct
(2/1)
Reveal this card as you draft it. You may look at the next card drafted from this booster pack. Flying
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Cogwork Tracker
 ( 4)
Artifact Creature — Dog Construct
(4/4)
Reveal this card as you draft it and note the player who passed it to you. This creature attacks each combat if able. This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.
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Cogwork Wrestler
 ( 1)
Artifact Creature — Gnome
(1/2)
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
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Cogworker's Puzzleknot
 ( 2)
Artifact
When this artifact enters, create a 1/1 colorless Servo artifact creature token.  , Sacrifice this artifact: Create a 1/1 colorless Servo artifact creature token.
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Coiling Woodworm
  ( 3)
Creature — Insect Worm
(*/1)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
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Cold-Water Snapper
  ( 6)
Creature — Turtle
(4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Colfenor, the Last Yew
    ( 6)
Legendary Creature — Treefolk Shaman
(3/7)
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
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Colorful Feiyi Sparrow
  ( 2)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Colossal Dreadmaw
   ( 6)
Creature — Dinosaur
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Colossal Growth
  ( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
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Colossal Plow
 ( 2)
Artifact — Vehicle
(6/3)
Whenever this Vehicle attacks, add   and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
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Colossal Rattlewurm
   ( 4)
Creature — Wurm
(6/5)
Colossal Rattlewurm has flash as long as you control a Desert. Trample  , Exile this card from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
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Colossal Whale
   ( 7)
Creature — Whale
(5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
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Come Back Wrong
  ( 3)
Sorcery
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
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Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
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Communal Brewing
  ( 3)
Enchantment
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
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Commune with Dinosaurs
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with Evil
  ( 3)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.
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Commune with Lava
   ( 2)
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
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Commune with Nature
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Commune with Spirits
 ( 1)
Sorcery
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Commune with the Gods
  ( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
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Compy Swarm
   ( 3)
Creature — Dinosaur
(2/2)
At the beginning of your end step, if a creature died this turn, create a tapped token that's a copy of this creature.
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Concealed Weapon
  ( 2)
Artifact — Equipment
Equipped creature gets +3/+0. Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When this Equipment is turned face up, attach it to target creature you control. Equip  
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Conceited Witch
  ( 3)
Creature — Human Warlock
(2/3)
Menace (This creature can't be blocked except by two or more creatures.)
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Concord with the Kami
  ( 4)
Enchantment
At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.
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Conduit of Worlds
   ( 4)
Artifact
You may play lands from your graveyard. : Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
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Confront the Unknown
 ( 1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Congregation at Dawn
   ( 3)
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
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Conifer Wurm
  ( 5)
Snow Creature — Wurm
(4/4)
Trample  : This creature gets +X/+X until end of turn, where X is the number of snow permanents you control.
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Consulate Crackdown
   ( 5)
Enchantment
When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield.
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Contest of Claws
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Contested War Zone
( 0)
Land
Whenever a creature deals combat damage to you, that creature's controller gains control of this land. : Add .
, : Attacking creatures get +1/+0 until end of turn.
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Contract from Below
 ( 1)
Sorcery
Remove this card from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.
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Control Win Condition (playtest)
   ( 6)
Creature — — Whale
(*/*)
This spell can't be countered. Shroud CARDNAME's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
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Core Prowler
 ( 4)
Artifact Creature — Phyrexian Horror
(2/2)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Cori Mountain Stalwart
   ( 3)
Creature — Human Monk
(3/3)
Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
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Corpseweft
  ( 3)
Enchantment
 , Exile one or more creature cards from your graveyard: Create a tapped X/X black Zombie Horror creature token, where X is twice the number of cards exiled this way.
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Corruption of Towashi
  ( 5)
Enchantment
When this enchantment enters, incubate 4. (Create an Incubator token with four +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms or a permanent you control enters transformed, you may draw a card. Do this only once each turn.
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Cosmotronic Wave
  ( 4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
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Countervailing Winds
  ( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Cycling ( , Discard this card: Draw a card.)
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