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Court of Locthwain
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with this enchantment without paying its mana cost.
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Cover of Winter
  ( 3)
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on this enchantment. : Put an age counter on this enchantment.
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Coveted Jewel
 ( 6)
Artifact
When this artifact enters, draw three cards. : Add three mana of any one color.
Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
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Covetous Castaway
  ( 2)
Creature — Human
(1/3)
When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Coward // Killer (Coward)
  ( 2)
Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
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Cowardice
   ( 5)
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
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Cowed by Wisdom
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays for each card in your hand.
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Cower in Fear
   ( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn.
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Crackdown
  ( 3)
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
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Crackdown Construct
 ( 4)
Artifact Creature — Construct
(2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.
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Cragganwick Cremator
   ( 4)
Creature — Giant Shaman
(5/4)
When this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
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Crashing Drawbridge
 ( 2)
Artifact Creature — Wall
(0/4)
Defender : Creatures you control gain haste until end of turn.
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Crater's Claws
  ( 1)
Sorcery
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
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Craw Giant
     ( 7)
Creature — Giant
(6/4)
Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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Crawl from the Cellar
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crawling Barrens
( 0)
Land
: Add .
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
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Crawling Chorus
 ( 1)
Creature — Phyrexian Horror
(1/1)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
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Crawling Filth
  ( 6)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Crawling Infestation
  ( 3)
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
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Crawling Sensation
  ( 3)
Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
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Crawlspace
 ( 3)
Artifact
No more than two creatures can attack you each combat.
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Creakwood Ghoul
  ( 5)
Creature — Plant Zombie
(3/3)
 : Exile target card from a graveyard. You gain 1 life.
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Creakwood Liege
    ( 4)
Creature — Horror
(2/2)
Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
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Creepy Crawler (playtest)
  ( 4)
Creature — — Spider
(2/4)
Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
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Crenellated Wall
 ( 4)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Target creature gets +0/+4 until end of turn.
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Crescendo of War
  ( 4)
Enchantment
At the beginning of each upkeep, put a strife counter on this enchantment. Attacking creatures get +1/+0 for each strife counter on this enchantment. Blocking creatures you control get +1/+0 for each strife counter on this enchantment.
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Crew Captain
   ( 3)
Creature — Human Warrior
(4/2)
Haste This creature has indestructible as long as it entered this turn.
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Crib Swap
  ( 3)
Kindred Instant — Shapeshifter
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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Crimson Muckwader
  ( 2)
Creature — Lizard
(2/1)
This creature gets +1/+1 as long as you control a Swamp.  : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Crimson Wisps
 ( 1)
Instant
Target creature becomes red and gains haste until end of turn. (It can attack and this turn.) Draw a card.
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Crookclaw Elder
  ( 6)
Creature — Bird Wizard
(3/2)
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
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Crookclaw Transmuter
  ( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
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Crossbow Ambush
 ( 1)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Crossbow Infantry
  ( 2)
Creature — Human Soldier Archer
(1/1)
: This creature deals 1 damage to target attacking or blocking creature.
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Crosstown Courier
  ( 2)
Creature — Vedalken
(2/1)
Whenever this creature deals combat damage to a player, that player mills that many cards.
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Crossway Troublemakers
  ( 6)
Creature — Vampire
(5/5)
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
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Crossway Vampire
   ( 3)
Creature — Vampire
(3/2)
When this creature enters, target creature can't block this turn.
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Crosswinds
  ( 2)
Enchantment
Creatures with flying get -2/-0.
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Crow of Dark Tidings
  ( 3)
Creature — Zombie Bird
(2/1)
Flying When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
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Crow Storm
  ( 3)
Sorcery
Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Crowd of Cinders
  ( 4)
Creature — Elemental
(*/*)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
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Crowd's Favor
 ( 1)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Crown of Ascension
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
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Crown of Awe
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
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Crown of Convergence
 ( 2)
Artifact
Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.  : Put the top card of your library on the bottom of your library.
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Crown of Doom
 ( 3)
Artifact
Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. : Target player other than this artifact's owner gains control of it. Activate only during your turn.
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Crown of Empires
 ( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
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Crown of Flames
 ( 1)
Enchantment — Aura
Enchant creature : Enchanted creature gets +1/+0 until end of turn.
: Return this Aura to its owner's hand.
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Crown of Fury
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
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Crown of Gondor
 ( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip . This ability costs less to activate if you're the monarch.
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Crown of Skemfar
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Elf you control and has reach.  : Return this card from your graveyard to your hand.
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Crown of Suspicion
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
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Crown of the Ages
 ( 2)
Artifact
, : Attach target Aura attached to a creature to another creature.
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Crown of Vigor
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
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Crowned Ceratok
  ( 4)
Creature — Rhino
(4/3)
Trample Each creature you control with a +1/+1 counter on it has trample.
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Crown-Hunter Hireling
  ( 5)
Creature — Ogre Mercenary
(4/4)
When this creature enters, you become the monarch. This creature can't attack unless defending player is the monarch.
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Cruel Somnophage
  ( 2)
Creature — Nightmare
(*/*)
Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
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Cruel Witness
   ( 4)
Creature — Bird Horror
(3/3)
Flying Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Cruelclaw's Heist
  ( 2)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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Crush the Weak
  ( 3)
Sorcery
Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Cryptic Gateway
 ( 5)
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
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Cryptwailing
  ( 4)
Enchantment
, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
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Crystalline Crawler
 ( 4)
Artifact Creature — Construct
(1/1)
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from this creature: Add one mana of any color. : Put a +1/+1 counter on this creature.
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Cubwarden
  ( 4)
Creature — Cat
(3/5)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
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Cult of the Waxing Moon
  ( 5)
Creature — Human Shaman
(5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
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Cunning Wish
  ( 3)
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
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Cuombajj Witches
  ( 2)
Creature — Human Wizard
(1/3)
: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
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Curator's Ward
  ( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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Curfew
 ( 1)
Instant
Each player returns a creature they control to its owner's hand.
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Curse of Clinging Webs
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
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Curse of Fool's Wisdom
   ( 6)
Enchantment — Aura Curse
Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Curse of Shallow Graves
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
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Curse of the Swine
   ( 2)
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
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Curse of the Werefox
  ( 3)
Sorcery
Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)
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Curse of Wizardry
   ( 4)
Enchantment
As this enchantment enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
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Cursebound Witch
 ( 1)
Creature — — Human Warlock
(1/2)
When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.
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Cursecloth Wrappings
   ( 4)
Artifact
Zombies you control get +1/+1. : Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
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Cursed Windbreaker
  ( 3)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has flying. Equip 
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Cursed Wombat
  ( 2)
Creature — Nightmare Wombat
(2/3)
  : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
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Cut Down
 ( 1)
Instant
Destroy target creature with total power and toughness 5 or less.
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Cyberdrive Awakener
  ( 6)
Artifact Creature — Construct
(4/4)
Flying Other artifact creatures you control have flying. When this creature enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
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Cytospawn Shambler
  ( 7)
Creature — Elemental Mutant
(0/0)
Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains trample until end of turn.
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Daemogoth Woe-Eater
    ( 4)
Creature — Demon
(7/6)
At the beginning of your upkeep, sacrifice a creature. When you sacrifice this creature, each opponent discards a card, you draw a card, and you gain 2 life.
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Dagger of the Worthy
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Daggerclaw Imp
  ( 3)
Creature — Imp
(3/1)
Flying This creature can't block.
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Daggermaw Megalodon
   ( 6)
Creature — Shark
(5/7)
Vigilance Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Dairy Cow (playtest)
 ( 1)
Creature — — Cow
(2/1)
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)
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Dakkon, Shadow Slayer
   ( 3)
Legendary Planeswalker — Dakkon
(0)
Dakkon enters with a number of loyalty counters on him equal to the number of lands you control. +1: Surveil 2. −3: Exile target creature. −6: You may put an artifact card from your hand or graveyard onto the battlefield.
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Dalakos, Crafter of Wonders
   ( 3)
Legendary Creature — Merfolk Artificer
(2/4)
: Add  . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Equipped creatures you control have flying and haste.
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