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Cover of Winter
  ( 3)
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on this enchantment. : Put an age counter on this enchantment.
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Dead of Winter
  ( 3)
Sorcery
All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
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Early Winter
  ( 5)
Instant
Choose one — • Exile target creature. • Target opponent exiles an enchantment they control.
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Jorn, God of Winter
  ( 3)
Legendary Snow Creature — God
(3/3)
Whenever Jorn attacks, untap each snow permanent you control.
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Neverwinter Dryad
 ( 1)
Creature — Dryad
(1/1)
, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
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Neverwinter Hydra
    ( 2)
Creature — Hydra
(0/0)
As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Ojutai, Soul of Winter
   ( 7)
Legendary Creature — Dragon
(5/6)
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
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Queen of Ice
  ( 3)
Creature — Human Noble Wizard
(2/3)
Whenever this creature deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
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Queen of Ice (Rage of Winter)
  ( 2)
Sorcery — Adventure
Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
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Winter Blast
  ( 1)
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
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Winter Eladrin
  ( 3)
Creature — Faerie Elf Wizard
(2/2)
Gust of Wind — When this creature enters, return up to one other target creature to its owner's hand.
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Winter Moon
 ( 2)
Artifact
Players can't untap more than one nonbasic land during their untap steps.
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Winter Orb
 ( 2)
Artifact
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
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Winter Sky
 ( 1)
Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
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Winter, Cursed Rider
  ( 2)
Legendary Creature — Human Warlock
(3/2)
Ward—Pay 2 life. Artifacts you control have "Ward—Pay 2 life." Exhaust —   , , Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
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Winter, Cynical Opportunist
   ( 4)
Legendary Creature — Human Warlock
(2/5)
Deathtouch Whenever Winter attacks, mill three cards. Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
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Winter, Misanthropic Guide
    ( 4)
Legendary Creature — Human Warlock
(3/4)
Ward  At the beginning of your upkeep, each player draws two cards. Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
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Winterflame
   ( 3)
Instant
Choose one or both — • Tap target creature. • Winterflame deals 2 damage to target creature.
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Wintermoon Mesa
( 0)
Land
This land enters tapped. : Add .
, , Sacrifice this land: Tap two target lands.
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Wintermoor Commander
  ( 2)
Creature — Human Knight
(2/*)
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Winternight Stories
  ( 3)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card. Harmonize  (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
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Winter's Chill
  ( 1)
Instant
Cast this spell only during combat before blockers are declared. X can't be greater than the number of snow lands you control. Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.
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Winter's Intervention
  ( 2)
Instant
Winter's Intervention deals 2 damage to target creature. You gain 2 life.
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Winter's Night
   ( 3)
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
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Winter's Rest
  ( 2)
Snow Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
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Winterthorn Blessing
  ( 2)
Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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