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Void Maw
   ( 6)
Creature — Horror
(4/5)
Trample If another creature would die, exile it instead. Put a card exiled with this creature into its owner's graveyard: This creature gets +2/+2 until end of turn.
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Void Shatter
   ( 3)
Instant
Devoid (This card has no color.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Void Snare
 ( 1)
Sorcery
Return target nonland permanent to its owner's hand.
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Void Squall
  ( 5)
Sorcery
Return target nonland permanent to its owner's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Voidmage Husher
  ( 4)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.
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Voidstone Gargoyle
   ( 5)
Creature — Gargoyle
(3/3)
Flying As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.
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Voidwalk
  ( 4)
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Voja, Jaws of the Conclave
    ( 5)
Legendary Creature — Wolf
(5/5)
Vigilance, trample, ward  Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
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Volatile Arsonist
   ( 5)
Creature — Human Werewolf
(4/4)
Menace, haste Whenever this creature attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Volatile Chimera
  ( 3)
Creature — Elemental Chimera
(3/2)
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.  : Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
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Volatile Claws
  ( 3)
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
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Volatile Fjord
( 0)
Snow Land — Island Mountain
( : Add or .) This land enters tapped.
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Volatile Rig
 ( 4)
Artifact Creature — Construct
(4/4)
Trample This creature attacks each combat if able. Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature. When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
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Volatile Wanderglyph
  ( 2)
Artifact Creature — Golem
(2/2)
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
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Volcanic Awakening
   ( 6)
Sorcery
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Volcanic Eruption
    ( 3)
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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Volcanic Fallout
   ( 3)
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
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Volcanic Fissure
( 0)
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Volcanic Offering
  ( 5)
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
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Volcanic Rambler
  ( 6)
Creature — Elemental
(6/4)
 : This creature deals 1 damage to target player or planeswalker.
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Volcanic Rush
  ( 5)
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
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Volcanic Salvo
   ( 12)
Sorcery
This spell costs less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
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Volcanic Spite
  ( 2)
Instant
Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
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Volcanic Spray
  ( 2)
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Volcanic Strength
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
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Volcanic Submersion
  ( 5)
Sorcery
Destroy target artifact or land. Cycling ( , Discard this card: Draw a card.)
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Volcanic Torrent
  ( 5)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
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Volcanic Vision
   ( 7)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
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Volcanic Wind
   ( 6)
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
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Volcano Hellion
   ( 4)
Creature — Hellion
(6/5)
This creature has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
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Volcano Imp
  ( 4)
Creature — Imp
(2/2)
Flying  : This creature gains first strike until end of turn.
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Voldaren Ambusher
  ( 3)
Creature — Vampire Archer
(2/2)
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
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Voldaren Bloodcaster
  ( 2)
Creature — Vampire Wizard
(2/1)
Flying Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.
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Voldaren Duelist
  ( 4)
Creature — Vampire Warrior
(3/2)
Haste When this creature enters, target creature can't block this turn.
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Voldaren Epicure
 ( 1)
Creature — Vampire
(1/1)
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Voldaren Pariah
   ( 5)
Creature — Vampire Horror
(3/3)
Flying Sacrifice three other creatures: Transform this creature. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Voldaren Stinger
 ( 1)
Creature — Vampire Warrior
(1/1)
This creature has first strike as long as it's attacking.  : This creature gets +2/+0 until end of turn.
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Voldaren Thrillseeker
  ( 3)
Creature — Vampire Warrior
(1/1)
Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) , Sacrifice this creature: It deals damage equal to its power to any target.
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Volley Veteran
  ( 4)
Creature — Goblin Warrior
(4/2)
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
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Volo, Itinerant Scholar
  ( 3)
Legendary Creature — Human Wizard
(2/3)
When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal." , : Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
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Volrath, the Shapestealer
    ( 5)
Legendary Creature — Phyrexian Shapeshifter
(7/5)
At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. : Until your next turn, Volrath becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability.
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Volrath's Curse
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.  : Return this Aura to its owner's hand.
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Volrath's Dungeon
   ( 4)
Enchantment
Pay 5 life: Destroy this enchantment. Any player may activate this ability but only during their turn. Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
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Volrath's Gardens
  ( 2)
Enchantment
, Tap an untapped creature you control: You gain 2 life. Activate only as a sorcery.
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Volrath's Laboratory
 ( 5)
Artifact
As this artifact enters, choose a color and a creature type. , : Create a 2/2 creature token of the chosen color and type.
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Volrath's Motion Sensor
 ( 1)
Enchantment — Aura
Enchant player As this Aura enters, choose one of enchanted player's hands. That player balances this Aura on the back of that hand. When this Aura falls off the chosen hand, sacrifice this Aura and enchanted player loses 3 life.
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Volrath's Shapeshifter
   ( 3)
Creature — Phyrexian Shapeshifter
(0/1)
As long as the top card of your graveyard is a creature card, this creature has the full text of that card and has the text " : Discard a card." (This creature has that card's name, mana cost, color, types, abilities, power, and toughness.) : Discard a card.
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Volt Charge
  ( 3)
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Voltage Surge
 ( 1)
Instant
As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
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Voltaic Brawler
  ( 2)
Creature — Human Warrior
(3/2)
When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
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Voltaic Construct
 ( 4)
Artifact Creature — Golem Construct
(2/2)
: Untap target artifact creature.
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Voltaic Servant
 ( 2)
Artifact Creature — Construct
(1/3)
At the beginning of your end step, untap target artifact.
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Voltaic Visionary
  ( 2)
Creature — Human Wizard
(3/1)
: This creature deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
When you play a card exiled with this creature, transform this creature.
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Voltstorm Angel
   ( 5)
Creature — Angel
(4/4)
Flying When this creature enters, you get   (three energy counters). At the beginning of combat on your turn, you may pay  . When you do, choose one — • This creature gains vigilance and lifelink until end of turn. • Other creatures you control get +1/+1 until end of turn.
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Vona, Butcher of Magan
   ( 5)
Legendary Creature — Vampire Knight
(4/4)
Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
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Vona's Hunger
  ( 3)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
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Voracious Bibliophile
  ( 4)
Creature — Dragon
(3/3)
Flying, vigilance Whenever you cast a spell with one or more targets, draw that many cards.
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Voracious Cobra
   ( 4)
Creature — Snake
(2/2)
First strike Whenever this creature deals combat damage to a creature, destroy that creature.
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Voracious Dragon
   ( 5)
Creature — Dragon
(4/4)
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.
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Voracious Fell Beast
   ( 6)
Creature — Drake Beast
(4/4)
Flying When this creature enters, each opponent sacrifices a creature of their choice. Create a Food token for each creature sacrificed this way. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Voracious Greatshark
   ( 5)
Creature — Shark
(5/4)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target artifact or creature spell.
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Voracious Hatchling
  ( 4)
Creature — Elemental
(6/6)
Lifelink This creature enters with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from this creature. Whenever you cast a black spell, remove a -1/-1 counter from this creature.
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Voracious Hydra
   ( 2)
Creature — Hydra
(0/1)
Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control.
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Voracious Null
  ( 3)
Creature — Zombie
(2/2)
 , Sacrifice another creature: Put two +1/+1 counters on this creature. Activate only as a sorcery.
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Voracious Reader
( 0)
Creature — Eldrazi Homunculus
(3/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast.
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Voracious Typhon
   ( 4)
Creature — Snake Beast
(4/4)
Escape—  , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with three +1/+1 counters on it.
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Voracious Vacuum
 ( 3)
Host Artifact Creature — Construct
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
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Voracious Vampire
  ( 3)
Creature — Vampire Knight
(2/2)
Menace When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
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Voracious Varmint
  ( 2)
Creature — Varmint
(2/2)
Vigilance , Sacrifice this creature: Destroy target artifact or enchantment.
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Voracious Vermin
  ( 3)
Creature — Rat
(2/1)
When this creature enters, create a 1/1 black Rat creature token with "This token can't block." Whenever another creature you control dies, put a +1/+1 counter on this creature.
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Voracious Wurm
  ( 2)
Creature — Wurm
(2/2)
This creature enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
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Vorapede
    ( 5)
Creature — Insect
(5/4)
Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Vorinclex, Monstrous Raider
   ( 6)
Legendary Creature — Phyrexian Praetor
(6/6)
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
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Vorrac Battlehorns
 ( 2)
Artifact — Equipment
Equipped creature has trample and can't be blocked by more than one creature. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Vorstclaw
   ( 6)
Creature — Elemental Horror
(7/7)
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Vow of Malice
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Voyage Home
   ( 7)
Sorcery
Affinity for artifacts (This spell costs less to cast for each artifact you control.) You draw three cards and gain 3 life.
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Voyager Drake
  ( 4)
Creature — Drake
(3/3)
Multikicker (You may pay an additional any number of times as you cast this spell.) Flying When this creature enters, up to X target creatures gain flying until end of turn, where X is the number of times this creature was kicked.
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Voyager Glidecar
 ( 1)
Artifact — Vehicle
(2/3)
When this Vehicle enters, scry 1. Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it. Crew 1
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Voyager Quickwelder
  ( 3)
Artifact Creature — Robot Artificer
(2/4)
Artifact spells you cast cost less to cast.
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