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Weather the Storm
Weather the Storm 1Green (2)
Instant

You gain 3 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Strixhaven Mystical Archive (Rare)
Other Versions
Modern Horizons (Common)
Weathered Bodyguards
Weathered Bodyguards 5White (6)
Creature — Human Soldier (2/5)

As long as this creature is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to this creature instead.

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral (Rare)
Weathered Runestone
Weathered Runestone 2 (2)
Artifact

Nonland permanent cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Kaldheim (Uncommon)
Weathered Sentinels
Weathered Sentinels 3 (3)
Artifact Creature — Wall (2/5)

Defender, vigilance, reach, trample

This creature can attack players who attacked you during their last turn as though it didn't have defender.

Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Streets of New Capenna Commander (Rare)
Weathered Wayfarer
Weathered Wayfarer White (1)
Creature — Human Nomad Cleric (1/1)

White, Tap: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Ninth Edition (Rare)
Onslaught (Rare)
Double Masters 2022 (Rare)
Weatherlight
Weatherlight 4 (4)
Legendary Artifact — Vehicle (4/5)

Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Other Versions
Dominaria (Mythic Rare)
Weatherlight Compleated
Weatherlight Compleated 2 (2)
Legendary Artifact — Vehicle (5/5)

Flying

As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.

Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.

Dominaria United (Mythic Rare)
Weatherseed Elf
Weatherseed Elf Green (1)
Creature — Elf (1/1)

Tap: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Urza's Legacy (Common)
Weatherseed Faeries
Weatherseed Faeries 2Blue (3)
Creature — Faerie (2/1)

Flying, protection from red

Urza's Legacy (Common)
Weatherseed Totem
Weatherseed Totem 3 (3)
Artifact

Tap: Add Green.

2GreenGreenGreen: This artifact becomes a 5/3 green Treefolk artifact creature with trample until end of turn.

When this artifact is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.

Time Spiral (Uncommon)
Weatherseed Treefolk
Weatherseed Treefolk 2GreenGreenGreen (5)
Creature — Treefolk (5/3)

Trample

When this creature dies, return it to its owner's hand.

Urza's Legacy (Rare)
Weave Fate
Weave Fate 3Blue (4)
Instant

Draw two cards.

Magic Origins (Common)
Other Versions
Khans of Tarkir (Common)
Weaver of Blossoms
Weaver of Blossoms 2Green (3)
Creature — Human Werewolf (2/3)

Tap: Add one mana of any color.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Common)
Weaver of Currents
Weaver of Currents 1GreenBlue (3)
Creature — Snake Druid (2/2)

Tap: Add ColorlessColorless.

Amonkhet (Uncommon)
Weaver of Harmony
Weaver of Harmony 1Green (2)
Enchantment Creature — Snake Druid (2/2)

Other enchantment creatures you control get +1/+1.

Green, Tap: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Kamigawa: Neon Dynasty (Rare)
Weaver of Lies
Weaver of Lies 5BlueBlue (7)
Creature — Beast (4/4)

Morph 4Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When this creature is turned face up, turn any number of target creatures with morph abilities other than this creature face down.

Legions (Rare)
Weaver of Lightning
Weaver of Lightning 2Red (3)
Creature — Human Shaman (1/4)

Reach (This creature can block creatures with flying.)

Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls.

Jumpstart 2025 (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart (Uncommon)
Web of Inertia
Web of Inertia 2Blue (3)
Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

Judgment (Uncommon)
Ettercap (Web Shot)
Ettercap (Web Shot) 2Green (3)
Instant — Adventure

Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Webweaver Changeling
Webweaver Changeling 3GreenGreen (5)
Creature — Shapeshifter (3/5)

Changeling (This card is every creature type.)

Reach

When this creature enters, if there are three or more creature cards in your graveyard, you gain 5 life.

Double Masters 2022 (Common)
Other Versions
Modern Horizons (Uncommon)
Wedding Announcement
Wedding Announcement 2White (3)
Enchantment

At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.

Innistrad Remastered (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
Wedding Crasher
Wedding Crasher (0)
Creature — Werewolf (6/5)

Whenever this creature or another Wolf or Werewolf you control dies, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Wedding Invitation
Wedding Invitation 2 (2)
Artifact

When this artifact enters, draw a card.

Tap, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.

Innistrad: Crimson Vow (Common)
Wee Champion
Wee Champion Red (1)
Creature — Minotaur Child Guest (0/1)

Whenever you place a sticker, this creature gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on this creature.

Unfinity (Common)
Wee Dragonauts
Wee Dragonauts 1BlueRed (3)
Creature — Faerie Wizard (1/3)

Flying

Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.

Guilds of Ravnica (Uncommon)
Other Versions
Guildpact (Common)
Duel Decks: Izzet vs. Golgari (Common)
Eternal Masters (Uncommon)
Weed Strangle
Weed Strangle 3BlackBlack (5)
Sorcery

Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Lorwyn (Common)
Weed-Pruner Poplar
Weed-Pruner Poplar 4Black (5)
Creature — Treefolk Assassin (3/3)

At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.

Morningtide (Common)
Weeping Angel
Weeping Angel 1BlueBlack (3)
Artifact Creature — Alien Angel (2/2)

Flash

First strike, vigilance

Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.

If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.

Doctor Who Commander (Rare)
Wei Ambush Force
Wei Ambush Force 1Black (2)
Creature — Human Soldier (1/1)

Whenever this creature attacks, it gets +2/+0 until end of turn.

Portal Three Kingdoms (Common)
Wei Assassins
Wei Assassins 3BlackBlack (5)
Creature — Human Soldier Assassin (3/2)

When this creature enters, target opponent chooses a creature they control. Destroy that creature.

Portal Three Kingdoms (Uncommon)
Wei Elite Companions
Wei Elite Companions 4Black (5)
Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Wei Infantry
Wei Infantry 1Black (2)
Creature — Human Soldier (2/1)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Wei Night Raiders
Wei Night Raiders 2BlackBlack (4)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever this creature deals damage to an opponent, that player discards a card.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Weird Angel Flame
Weird Angel Flame (0)
Stickers

2 — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.

3 — Protection from even mana values

2 — 2/3

5 — 7/8

Unfinity (Common)
Weird Harvest
Weird Harvest Variable ColorlessGreenGreen (2)
Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Onslaught (Rare)
Other Versions
Ninth Edition (Rare)
Weirded Vampire
Weirded Vampire 3Black (4)
Creature — Vampire Horror (3/3)

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Weirding Shaman
Weirding Shaman 1Black (2)
Creature — Goblin Shaman (2/1)

3Black, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.

Morningtide (Rare)
Flaxen Intruder (Welcome Home)
Flaxen Intruder (Welcome Home) 5GreenGreen (7)
Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Uncommon)
Welcome the Dead
Welcome the Dead 3Black (4)
Sorcery

Draw two cards, then discard a card and you lose 2 life. Create X tapped 2/2 black Zombie Druid creature tokens, where X is the number of cards that were put into your graveyard from your hand or library this turn.

Flashback 5Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Tarkir: Dragonstorm Commander (Rare)
Welcoming Vampire
Welcoming Vampire 2White (3)
Creature — Vampire (2/3)

Flying

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Tarkir: Dragonstorm Commander (Rare)
Other Versions
Innistrad: Crimson Vow (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Welder Automaton
Welder Automaton 2 (2)
Artifact Creature — Construct (2/1)

3Red: This creature deals 1 damage to each opponent.

Game Night (Common)
Other Versions
Aether Revolt (Common)
Weldfast Engineer
Weldfast Engineer 1BlackRed (3)
Creature — Human Artificer (3/3)

At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Weldfast Monitor
Weldfast Monitor 3 (3)
Artifact Creature — Lizard (3/2)

Red: This creature gains menace until end of turn.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Weldfast Wingsmith
Weldfast Wingsmith 3Blue (4)
Creature — Human Artificer (3/3)

Whenever an artifact you control enters, this creature gains flying until end of turn.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Kaladesh Remastered (Common)
Welding Jar
Welding Jar 0 (0)
Artifact

Sacrifice this artifact: Regenerate target artifact.

Double Masters (Uncommon)
Other Versions
Mirrodin (Common)
Welding Sparks
Welding Sparks 2Red (3)
Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Duel Decks: Elves vs. Inventors (Common)
Commander Legends (Common)
Kaladesh Remastered (Common)
Welkin Hawk
Welkin Hawk 1White (2)
Creature — Bird (1/1)

Flying

When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.

Exodus (Common)
Alive // Well (Well)
Alive // Well (Well) White (1)
Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Well of Ideas
Well of Ideas 5Blue (6)
Enchantment

When this enchantment enters, draw two cards.

At the beginning of each other player's draw step, that player draws an additional card.

At the beginning of your draw step, draw two additional cards.

Double Masters (Rare)
Other Versions
Commander 2014 (Rare)
Well of Lost Dreams
Well of Lost Dreams 4 (4)
Artifact

Whenever you gain life, you may pay Variable Colorless, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Darksteel (Rare)
Commander 2013 Edition (Rare)
Commander 2017 (Rare)
Commander 2021 (Rare)
The Brothers' War Retro Artifacts (Rare)
Wellgabber Apothecary
Wellgabber Apothecary 4White (5)
Creature — Merfolk Cleric (2/3)

1White: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

Lorwyn (Common)
Well-Laid Plans
Well-Laid Plans 2Blue (3)
Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

Invasion (Rare)
Werebear
Werebear 1Green (2)
Creature — Human Bear Druid (1/1)

Tap: Add Green.

Threshold — This creature gets +3/+3 as long as seven or more cards are in your graveyard.

Dominaria Remastered (Common)
Other Versions
Odyssey (Common)
Eternal Masters (Common)
Werefox Bodyguard
Werefox Bodyguard 1WhiteWhite (3)
Creature — Elf Fox Knight (2/2)

Flash

When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield.

1White, Sacrifice this creature: You gain 2 life.

Wilds of Eldraine (Rare)
Werewhat (playtest)
Werewhat (playtest) 3Green (4)
Creature — — Werewolf (4/3)

Daybound

As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.

Mystery Booster 2: Convention Edition (Rare)
Werewolf Mage Lightning
Werewolf Mage Lightning (0)
Stickers

2 — Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on this creature.

4 — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.

2 — 4/1

3 — 3/5

Unfinity (Common)
Werewolf of Ancient Hunger
Werewolf of Ancient Hunger (0)
Creature — Werewolf (*/*)

Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Werewolf Pack Leader
Werewolf Pack Leader GreenGreen (2)
Creature — Human Werewolf (3/3)

Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

3Green: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.

Adventures in the Forgotten Realms (Rare)
Werewolf Ransacker
Werewolf Ransacker (0)
Creature — Werewolf (5/4)

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals 3 damage to that artifact's controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

Dark Ascension (Uncommon)
Western Paladin
Western Paladin 2BlackBlack (4)
Creature — Phyrexian Zombie Knight (3/3)

BlackBlack, Tap: Destroy target white creature.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Westgate Regent
Westgate Regent 3BlackBlack (5)
Creature — Vampire (4/4)

Flying

Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)

Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.

Adventures in the Forgotten Realms (Rare)
Westvale Abbey
Westvale Abbey (0)
Land

Tap: Add Colorless.

5, Tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

5, Tap, Sacrifice five creatures: Transform this land, then untap it.

Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Shadows Over Innistrad Remastered (Rare)
Westvale Cult Leader
Westvale Cult Leader (0)
Creature — Human Cleric (*/*)

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

Jumpstart: Historic Horizons (Rare)
Other Versions
Shadows over Innistrad (Rare)
Wet Willie of the Damned
Wet Willie of the Damned 2BlackBlack (4)
Sorcery

Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.

Unhinged (Common)
Wetland Sambar
Wetland Sambar 1Blue (2)
Creature — Elk (2/1)

Khans of Tarkir (Common)
Whack
Whack 3Black (4)
Sorcery

This spell costs 3 less to cast if it targets a white creature.

Target creature gets -4/-4 until end of turn.

Streets of New Capenna (Uncommon)
Whalebone Glider
Whalebone Glider 2 (2)
Artifact

2, Tap: Target creature with power 3 or less gains flying until end of turn.

Ice Age (Uncommon)
Whammy Burn (playtest)
Whammy Burn (playtest) Red (1)
Instant

Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, CARDNAME deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)

Mystery Booster (Common)
Wharf Infiltrator
Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
What Must Be Done
What Must Be Done 3WhiteWhite (5)
Sorcery

Choose one —

• Let the World Burn — Destroy all artifacts and creatures.

• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Wheel and Deal
Wheel and Deal 3Blue (4)
Instant

Any number of target opponents each discard their hands, then draw seven cards.

Draw a card.

Onslaught (Rare)
Wheel of Fate
Wheel of Fate (0)
Sorcery

Suspend 4—1Red (Rather than cast this card from your hand, pay 1Red and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Commander 2016 (Rare)
Wheel of Potential
Wheel of Potential 2Red (3)
Sorcery

You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy.

Each player may exile their hand and draw a number of cards equal to the amount of Energy paid this way. If seven or more Energy was paid this way, you may play cards you own exiled this way until the end of your next turn.

Modern Horizons 3 (Rare)
Wheel of Sun and Moon
Wheel of Sun and Moon Green or WhiteGreen or White (2)
Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Shadowmoor (Rare)
Whelming Wave
Whelming Wave 2BlueBlue (4)
Sorcery

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Commander Legends (Rare)
Other Versions
Born of the Gods (Rare)
Duel Decks: Elspeth vs. Kiora (Rare)
Jumpstart (Rare)
When Fluffy Bunnies Attack
When Fluffy Bunnies Attack 3Black (4)
Instant

Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.

Unhinged (Common)
Where Ancients Tread
Where Ancients Tread 4Red (5)
Enchantment

Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.

Commander 2013 Edition (Rare)
Other Versions
Shards of Alara (Rare)
Whim of Volrath
Whim of Volrath Blue (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Tempest (Rare)
Whims of the Fates
Whims of the Fates 5Red (6)
Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Commander 2016 (Rare)
Other Versions
Born of the Gods (Rare)
Whimwader
Whimwader 4Blue (5)
Creature — Elemental (6/4)

This creature can't attack unless defending player controls a blue permanent.

Shadowmoor (Common)
Whip Sergeant
Whip Sergeant 2Red (3)
Creature — Human Soldier (2/1)

Red: Target creature gains haste until end of turn. (It can attack this turn.)

Prophecy (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Whipflare
Whipflare 1Red (2)
Sorcery

Whipflare deals 2 damage to each nonartifact creature.

Commander Anthology 2018 (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Commander 2014 (Uncommon)
Commander 2016 (Uncommon)
Whipgrass Entangler
Whipgrass Entangler 2White (3)
Creature — Human Cleric (1/3)

1White: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric on the battlefield."

Legions (Common)
Whiplash Trap
Whiplash Trap 3BlueBlue (5)
Instant — Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay Blue rather than pay this spell's mana cost.

Return two target creatures to their owners' hands.

Ikoria Commander (Common)
Other Versions
Planechase (Common)
Zendikar (Common)
Duel Decks: Speed vs. Cunning (Common)
Whip-Spine Drake
Whip-Spine Drake 3BlueBlue (5)
Creature — Drake (3/3)

Flying

Morph 2White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Common)
Whiptail Moloch
Whiptail Moloch 4Red (5)
Creature — Lizard (6/3)

When this creature enters, it deals 3 damage to target creature you control.

Dissension (Common)
Whiptail Wurm
Whiptail Wurm 6Green (7)
Creature — Wurm (8/5)

Masters Edition IV (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Portal (Uncommon)
Whiptongue Hydra
Whiptongue Hydra 5Green (6)
Creature — Lizard Hydra (4/4)

Reach

When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
Commander 2018 (Rare)
Whirlermaker
Whirlermaker 3 (3)
Artifact

4, Tap: Create a 1/1 colorless Thopter artifact creature token with flying.

Jumpstart 2025 (Uncommon)
Other Versions
Kaladesh (Uncommon)
Kaladesh Remastered (Uncommon)
Jumpstart 2022 (Uncommon)
Whirling Catapult
Whirling Catapult 4 (4)
Artifact

2, Exile the top two cards of your library: This artifact deals 1 damage to each creature with flying and each player.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Whirlpool Drake
Whirlpool Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.

When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.

Apocalypse (Uncommon)
Whirlpool Warrior
Whirlpool Warrior 2Blue (3)
Creature — Merfolk Warrior (2/2)

When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.

Red, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.

Planechase Anthology (Rare)
Other Versions
Apocalypse (Rare)
Planechase 2012 Edition (Rare)
Whirlwind Adept
Whirlwind Adept 4Blue (5)
Creature — Djinn Monk (4/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Ultimate Masters (Common)
Other Versions
Khans of Tarkir (Common)
Whirlwind Denial
Whirlwind Denial 2Blue (3)
Instant

For each spell and ability your opponents control, counter it unless its controller pays 4.

Jumpstart 2025 (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Strixhaven Mystical Archive (Uncommon)
Whirlwing Stormbrood
Whirlwing Stormbrood 4Blue (5)
Creature — Dragon (4/3)

Flash

Flying

You may cast sorcery spells and Dragon spells as though they had flash.

Tarkir: Dragonstorm (Uncommon)
Whisk Away
Whisk Away 2Blue (3)
Instant

Put target attacking or blocking creature on top of its owner's library.

Fate Reforged (Common)
Whiskervale Forerunner
Whiskervale Forerunner 3White (4)
Creature — Mouse Bard (3/4)

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.

Bloomburrow (Rare)
Whisper Agent
Whisper Agent 1Blue or BlackBlue or Black (3)
Creature — Human Rogue (3/2)

Flash

When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Ravnica Clue Edition (Common)
Other Versions
Guilds of Ravnica (Common)
Ravnica Remastered (Common)
Whisper Squad
Whisper Squad Black (1)
Creature — Human Soldier (1/1)

1Black: Search your library for a card named Whisper Squad, put it onto the battlefield tapped, then shuffle.

Ikoria: Lair of Behemoths (Common)
Whispergear Sneak
Whispergear Sneak 1 (1)
Artifact Creature — Construct (1/1)

Draft this card face up.

During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Magic: The Gathering—Conspiracy (Common)
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