|
Wreath of Geists
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
|
|
|
Wreck and Rebuild
   ( 3)
Sorcery
Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback   
|
|
|
Wreckage Wickerfolk
  ( 2)
Artifact Creature — Scarecrow
(1/3)
Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Wrecking Beast
   ( 7)
Creature — Beast
(6/6)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
|
|
|
Wrenn and One (playtest)
( 0)
Land Planeswalker — — Wrenn
(1)
+1: Wrenn and One gains " : Add " until your next turn. −1: Create a 1/1 green Squirrel creature token. −4: You get an emblem with "At the beginning of your precombat main phase, add for each creature you control."
|
|
|
Wrenn and Realmbreaker
   ( 3)
Legendary Planeswalker — Wrenn
(4)
Lands you control have " : Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
|
|
|
Wrenn and Seven
   ( 5)
Legendary Planeswalker — Wrenn
(5)
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
|
|
|
Wrenn and Six
  ( 2)
Legendary Planeswalker — Wrenn
(3)
+1: Return up to one target land card from your graveyard to your hand. −1: Wrenn and Six deals 1 damage to any target. −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
|
|
|
Wren's Run Packmaster
  ( 4)
Creature — Elf Warrior
(5/5)
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)  : Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
|
|
|
Wren's Run Vanquisher
  ( 2)
Creature — Elf Warrior
(3/3)
As an additional cost to cast this spell, reveal an Elf card from your hand or pay . Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Wretched Anurid
  ( 2)
Creature — Zombie Frog Beast
(3/3)
Whenever another creature enters, you lose 1 life.
|
|
|
Wretched Banquet
 ( 1)
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
|
|
|
Wretched Bonemass
( 0)
Creature — Skeleton Horror
(*/*)
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. This creature has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
|
|
|
Wretched Camel
  ( 2)
Creature — Zombie Camel
(2/1)
When this creature dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
|
|
|
Wrexial, the Risen Deep
    ( 6)
Legendary Creature — Kraken
(5/8)
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
|
|
|
Wrinkly Monkey Shenanigans
( 0)
Stickers
2 — : Target creature can't block this creature this turn. 4 — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card. 2 — 2/4 3 — 7/2
|
|
|
Writ of Passage
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn. Forecast —  , Reveal this card from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)
|
|
|
Writhing Chrysalis
   ( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When you cast this spell, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ." Reach Whenever you sacrifice another Eldrazi, put a +1/+1 counter on this creature.
|
|
|
Writhing Necromass
  ( 7)
Creature — Zombie Giant
(5/5)
This spell costs less to cast for each creature card in your graveyard. Deathtouch
|
|
|
Wu Admiral
  ( 5)
Creature — Human Soldier
(3/3)
This creature gets +1/+1 as long as an opponent controls an Island.
|
|
|
Wu Elite Cavalry
  ( 4)
Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Wu Light Cavalry
  ( 2)
Creature — Human Soldier
(1/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
|
|
|
Wu Longbowman
  ( 3)
Creature — Human Soldier Archer
(1/1)
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
|
|
|
Wu Warship
  ( 3)
Creature — Human Soldier
(3/3)
This creature can't attack unless defending player controls an Island.
|
|
|
Wulfgar of Icewind Dale
   ( 5)
Legendary Creature — Human Barbarian
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
|
|
Wumpus Aberration
  ( 4)
Creature — Eldrazi Beast
(6/6)
Devoid (This card has no color.) When you cast this spell, if wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample
|
|
|
Wurmcoil Larva
   ( 5)
Artifact Creature — Phyrexian Wurm
(3/3)
Deathtouch, lifelink When this creature dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.
|
|
|
Wurmquake
   ( 6)
Sorcery
Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Wurmweaver Coil
   ( 6)
Enchantment — Aura
Enchant green creature Enchanted creature gets +6/+6.   , Sacrifice this Aura: Create a 6/6 green Wurm creature token.
|
|
|
Wydwen, the Biting Gale
   ( 4)
Legendary Creature — Faerie Wizard
(3/3)
Flash Flying  , Pay 1 life: Return Wydwen to its owner's hand.
|
|
|
Wylie Duke, Atiin Hero
   ( 3)
Legendary Creature — Human Ranger
(4/2)
Vigilance Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
|
|
|
Wyll, Blade of Frontiers
  ( 2)
Legendary Creature — Human Warlock
(1/1)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
|
|
|
Wyll's Reversal
  ( 3)
Instant
Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1–14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.
|
|
|
Wyrm's Crossing Patrol
 ( 1)
Creature — Human Soldier
(1/1)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
|
|
|
Xanathar, Guild Kingpin
   ( 6)
Legendary Creature — Beholder
(5/6)
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
|
|
|
Xander's Pact
   ( 6)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.
|
|
|
Xander's Wake
  ( 2)
Enchantment
Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn.
|
|
|
Xantcha, Sleeper Agent
   ( 3)
Legendary Creature — Phyrexian Minion
(5/5)
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. : Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
|
|
|
Xanthic Statue
 ( 8)
Artifact
: Until end of turn, this artifact becomes an 8/8 Golem artifact creature with trample.
|
|
|
Xantid Swarm
 ( 1)
Creature — Insect
(0/1)
Flying Whenever this creature attacks, defending player can't cast spells this turn.
|
|
|
Xathrid Demon
    ( 6)
Creature — Demon
(7/7)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap this creature and you lose 7 life.
|
|
|
Xathrid Gorgon
  ( 6)
Creature — Gorgon
(3/6)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)  , : Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
|
|
|
Xathrid Necromancer
  ( 3)
Creature — Human Wizard
(2/2)
Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
|
|
|
Xathrid Slyblade
  ( 3)
Creature — Human Assassin
(2/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)  : Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Xavier Sal, Infested Captain
   ( 3)
Legendary Creature — Human Fungus Pirate
(3/3)
, Remove a counter from another permanent you control: Populate. Activate only as a sorcery. (Create a token that's a copy of a creature token you control.)
, Sacrifice another creature: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Xenagos, God of Revels
   ( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
|
|
|
Xenagos, the Reveler
   ( 4)
Legendary Planeswalker — Xenagos
(3)
+1: Add X mana in any combination of and/or , where X is the number of creatures you control. 0: Create a 2/2 red and green Satyr creature token with haste. −6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
|
|
|
Xenograft
  ( 5)
Enchantment
As this enchantment enters, choose a creature type. Each creature you control is the chosen type in addition to its other types.
|
|
|
Xiahou Dun, the One-Eyed
   ( 4)
Legendary Creature — Human Soldier
(3/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Sacrifice Xiahou Dun: Return target black card from your graveyard to your hand. Activate only during your turn, before attackers are declared.
|
|
|
Xira Arien
   ( 3)
Legendary Creature — Insect Wizard
(1/2)
|
|
|
Xira, the Golden Sting
    ( 4)
Legendary Creature — Insect Assassin
(3/3)
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
|
|
|
Xolatoyac, the Smiling Flood
   ( 6)
Legendary Creature — Salamander Serpent
(6/6)
Whenever Xolatoyac enters or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it.
|
|
|
Xun Yu, Wei Advisor
   ( 3)
Legendary Creature — Human Advisor
(1/1)
: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.
|
|
|
Xyru Specter (playtest)
   ( 4)
Summon — — Specter
(2/2)
Flying When CARDNAME deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.
|
|
|
Yahenni, Undying Partisan
  ( 3)
Legendary Creature — Aetherborn Vampire
(2/2)
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
|
|
|
Yahenni's Expertise
   ( 4)
Sorcery
All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
|
|
|
Yamabushi's Flame
  ( 3)
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
|
|
|
Yamabushi's Storm
  ( 2)
Sorcery
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
|
|
|
Yanling's Harbinger
   ( 5)
Creature — Bird
(2/4)
Flying When this creature enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Yannik, Scavenging Sentinel
   ( 4)
Legendary Creature — Hyena Beast
(3/3)
Partner with Nikara, Lair Scavenger Vigilance When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
|
|
|
Yare
  ( 3)
Instant
Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
|
|
|
Yarok, the Desecrated
    ( 5)
Legendary Creature — Elemental Horror
(3/5)
Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
|
|
Yarok's Fenlurker
  ( 2)
Creature — Horror
(1/1)
When this creature enters, each opponent exiles a card from their hand.  : This creature gets +1/+1 until end of turn.
|
|
|
Yarok's Wavecrasher
  ( 4)
Creature — Elemental
(4/4)
When this creature enters, return another creature you control to its owner's hand.
|
|
|
Yarus, Roar of the Old Gods
   ( 4)
Legendary Creature — Centaur Druid
(4/4)
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
|
|
|
Yasharn, Implacable Earth
   ( 4)
Legendary Creature — Elemental Boar
(4/4)
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
|
|
|
Yasmin Khan
  ( 4)
Legendary Creature — Human Detective
(3/3)
: Exile the top card of your library. Until your next end step, you may play it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
|
|
|
Yasova Dragonclaw
  ( 3)
Legendary Creature — Human Warrior
(4/2)
Trample At the beginning of combat on your turn, you may pay   . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
|
|
|
Yathan Roadwatcher
    ( 4)
Creature — Human Scout
(3/3)
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
|
|
|
Yathan Tombguard
  ( 3)
Creature — Human Warrior
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
|
|
|
Yavimaya Ancients
   ( 5)
Creature — Treefolk
(2/7)
: This creature gets +1/-2 until end of turn.
|
|
|
Yavimaya Ants
   ( 4)
Creature — Insect
(5/1)
Trample, haste Cumulative upkeep  (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|
Yavimaya Dryad
   ( 3)
Creature — Dryad
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
|
|
|
Yavimaya Elder
   ( 3)
Creature — Human Druid
(2/1)
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice this creature: Draw a card.
|
|
|
Yavimaya Enchantress
  ( 3)
Creature — Human Druid
(2/2)
This creature gets +1/+1 for each enchantment on the battlefield.
|
|
|
Yavimaya Gnats
  ( 3)
Creature — Insect
(0/1)
Flying : Regenerate this creature.
|
|
|
Yavimaya Granger
  ( 3)
Creature — Elf
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
|
|
Yavimaya Iconoclast
  ( 2)
Creature — Elf
(3/2)
Kicker (You may pay an additional as you cast this spell.) Trample When this creature enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.
|
|
|
Yavimaya Kavu
   ( 4)
Creature — Kavu
(*/*)
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
|
|
|
Yavimaya Sapherd
  ( 3)
Creature — Fungus
(2/2)
When this creature enters, create a 1/1 green Saproling creature token.
|
|
|
Yavimaya Scion
  ( 5)
Creature — Treefolk
(4/4)
Protection from artifacts
|
|
|
Yavimaya Sojourner
  ( 8)
Creature — Treefolk
(4/6)
Domain — This spell costs less to cast for each basic land type among lands you control.
|
|
|
Yavimaya Steelcrusher
  ( 2)
Creature — Ape Warrior
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) , Sacrifice this creature: Destroy target artifact.
|
|
|
Yavimaya Wurm
   ( 6)
Creature — Wurm
(6/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Yavimaya's Embrace
    ( 8)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
|
|
|
Yawgmoth Demon
   ( 6)
Creature — Phyrexian Demon
(6/6)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.
|
|
|
Yawgmoth Merfolk Soul
( 0)
Stickers
2 — When this permanent leaves the battlefield, target player discards a card. 5 — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. 2 — 3/3 4 — 6/5
|
|
|
Yawgmoth, Thran Physician
   ( 4)
Legendary Creature — Human Cleric
(2/4)
Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.  , Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Yawgmoth's Agenda
   ( 5)
Enchantment
You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
|
|
|