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Veteran Ice Climber
  ( 2)
Creature — Human Scout
(1/3)
Vigilance This creature can't be blocked. Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
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Vexing Beetle
  ( 5)
Creature — Insect
(3/3)
This spell can't be countered. This creature gets +3/+3 as long as no opponent controls a creature.
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Viashino Bey
   ( 4)
Creature — Lizard
(4/3)
If this creature attacks, all creatures you control attack if able.
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Vicious Betrayal
   ( 5)
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
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Vile Entomber
   ( 4)
Creature — Zombie Warlock
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
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Village Bell-Ringer
  ( 3)
Creature — Human Scout
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.
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Viridian Betrayers
   ( 3)
Creature — Phyrexian Elf Warrior
(3/1)
This creature has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Virtue of Courage
   ( 5)
Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
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Virus Beetle
  ( 2)
Artifact Creature — Insect
(1/1)
When this creature enters, each opponent discards a card.
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Visions of Beyond
 ( 1)
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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Void Beckoner
   ( 8)
Creature — Nightmare Horror
(8/8)
Deathtouch Cycling  ( , Discard this card: Draw a card.) When you cycle this card, put a deathtouch counter on target creature you control.
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Voracious Fell Beast
   ( 6)
Creature — Drake Beast
(4/4)
Flying When this creature enters, each opponent sacrifices a creature of their choice. Create a Food token for each creature sacrificed this way. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Vraska, Betrayal's Sting
   ( 6)
Legendary Planeswalker — Vraska
(6)
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and you lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with " , Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
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Vulshok Berserker
  ( 4)
Creature — Human Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.)
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Wandering Graybeard
   ( 5)
Creature — Giant Wizard
(4/4)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you gain 4 life.
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Warbeast of Gorgoroth
  ( 5)
Creature — Beast
(5/4)
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Warden of the Beyond
  ( 3)
Creature — Human Wizard
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) This creature gets +2/+2 as long as an opponent owns a card in exile.
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Wayward Guide-Beast
 ( 1)
Creature — Beast
(2/2)
Trample, haste Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.
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Wellgabber Apothecary
  ( 5)
Creature — Merfolk Cleric
(2/3)
 : Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
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Werebear
  ( 2)
Creature — Human Bear Druid
(1/1)
: Add .
Threshold — This creature gets +3/+3 as long as seven or more cards are in your graveyard.
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What Must Be Done
   ( 5)
Sorcery
Choose one — • Let the World Burn — Destroy all artifacts and creatures. • Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
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Whiskerquill Scribe
  ( 2)
Creature — Mouse Citizen
(2/2)
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, you may discard a card. If you do, draw a card.
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Wicked Slumber
  ( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Wild Beastmaster
  ( 3)
Creature — Human Shaman
(1/1)
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
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Wildfire Cerberus
  ( 5)
Creature — Dog
(4/3)
  : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When this creature becomes monstrous, it deals 2 damage to each opponent and each creature they control.
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Willbender
  ( 2)
Creature — Human Wizard
(1/2)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.
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Wingbeat Warrior
  ( 3)
Creature — Bird Soldier Warrior
(2/1)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains first strike until end of turn.
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Woebearer
  ( 5)
Creature — Zombie
(2/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
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Wojek Embermage
  ( 4)
Creature — Human Wizard
(1/2)
Radiance — : This creature deals 1 damage to target creature and each other creature that shares a color with it.
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Wojek Halberdiers
  ( 2)
Creature — Human Soldier
(3/2)
Battalion — Whenever this creature and at least two other creatures attack, this creature gains first strike until end of turn.
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Woodborn Behemoth
   ( 5)
Creature — Elemental
(4/4)
As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Woodland Bellower
   ( 6)
Creature — Beast
(6/5)
When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Wormfang Behemoth
   ( 5)
Creature — Nightmare Fish Beast
(5/5)
When this creature enters, exile all cards from your hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.
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Worry Beads
 ( 3)
Artifact
At the beginning of each player's upkeep, that player mills a card.
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Wrecking Beast
   ( 7)
Creature — Beast
(6/6)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample
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Write into Being
  ( 3)
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Wumpus Aberration
  ( 4)
Creature — Eldrazi Beast
(6/6)
Devoid (This card has no color.) When you cast this spell, if wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample
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Xerex Strobe-Knight
  ( 3)
Creature — Human Knight
(2/2)
Flying, vigilance : Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
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You're Confronted by Robbers
  ( 4)
Instant
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
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You've Been Caught Stealing
  ( 2)
Sorcery
Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Zagras, Thief of Heartbeats
   ( 6)
Legendary Creature — Vampire Rogue
(4/4)
This spell costs less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
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Zephyr Scribe
  ( 3)
Creature — Human Monk
(2/1)
, : Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap this creature.
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Zurgo Bellstriker
 ( 1)
Legendary Creature — Orc Warrior
(2/2)
Zurgo can't block creatures with power 2 or greater. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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