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Bronzebeak Foragers
  ( 4)
Creature — Dinosaur
(3/4)
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield.  : Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
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Bronzebeak Moa
   ( 4)
Creature — Bird
(2/2)
Whenever another creature you control enters, this creature gets +3/+3 until end of turn.
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Brotherhood Scribe
  ( 2)
Creature — Human Artificer
(1/3)
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
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Browbeat
  ( 3)
Sorcery
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
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Bubbling Beebles
  ( 5)
Creature — Beeble
(3/3)
This creature can't be blocked as long as defending player controls an enchantment.
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Built Bear (playtest)
  ( 2)
Creature — — Bear
(2/2)
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by .) <b>1 point each</b> → Flash; deathtouch; reach; vigilance; or ward  <b>2 points</b> → : Add one mana of any color. <b>3 points each</b> → +1/+1; or +0/+2 <b>4 points</b> → When this creature enters the battlefield, draw a card.
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Burning-Eye Zubera
   ( 4)
Creature — Zubera Spirit
(3/3)
When this creature dies, if 4 or more damage was dealt to it this turn, this creature deals 3 damage to any target.
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Burrenton Shield-Bearers
  ( 5)
Creature — Kithkin Soldier
(3/3)
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
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Burrog Befuddler
  ( 2)
Creature — Frog Wizard
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.
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Bursting Beebles
  ( 3)
Creature — Beeble
(2/2)
This creature can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
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Calamity Bearer
   ( 4)
Creature — Giant Berserker
(3/4)
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
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Beck // Call (Call)
   ( 6)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.)
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Callaphe, Beloved of the Sea
   ( 3)
Legendary Enchantment Creature — Demigod
(*/3)
Callaphe's power is equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast."
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Captain Eberhart
  ( 2)
Legendary Creature — — Human Soldier
(1/1)
Double strike Spells cast from among cards you drew this turn cost less to cast. Spells cast from among cards your opponents drew this turn cost more to cast.
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Chamber of Manipulation
   ( 4)
Enchantment — Aura
Enchant land Enchanted land has " , Discard a card: Gain control of target creature until end of turn."
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Chambered Nautilus
  ( 3)
Creature — Nautilus Beast
(2/2)
Whenever this creature becomes blocked, you may draw a card.
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Chandra, Hope's Beacon
   ( 6)
Legendary Planeswalker — Chandra
(5)
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. +2: Add two mana in any combination of colors. +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. −X: Chandra deals X damage to each of up to two targets.
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Chandra's Embercat
  ( 2)
Creature — Elemental Cat
(2/2)
: Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
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Changeling Berserker
  ( 4)
Creature — Shapeshifter
(5/3)
Changeling (This card is every creature type.) Haste Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
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Charge of the Forever-Beast
  ( 3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
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Charred Graverobber
  ( 3)
Creature — Skeleton Mercenary
(3/1)
When this creature enters, return target outlaw card from your graveyard to your hand. Escape—  , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
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Chea, Friend to Maybe Too Many (playtest)
    ( 4)
Legendary Creature — — Human Wizard
(2/4)
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) : Add X and each opponent loses X life, where X is the number of familiars you control.
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Civic Saber
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each of its colors. Equip 
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Cleansing Beam
  ( 5)
Instant
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
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Cliffrunner Behemoth
  ( 4)
Creature — Rhino Beast
(5/3)
This creature has haste as long as you control a red permanent. This creature has lifelink as long as you control a white permanent.
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Clockwork Beast
 ( 6)
Artifact Creature — Beast
(0/4)
This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
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Clockwork Beetle
 ( 1)
Artifact Creature — Insect
(0/0)
This creature enters with two +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
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Command Beacon
( 0)
Land
: Add .
, Sacrifice this land: Put your commander into your hand from the command zone.
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Conceited Witch
  ( 3)
Creature — Human Warlock
(2/3)
Menace (This creature can't be blocked except by two or more creatures.)
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Consuming Aberration
   ( 5)
Creature — Horror
(*/*)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Contract from Below
 ( 1)
Sorcery
Remove this card from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.
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Converter Beast
  ( 4)
Creature — Phyrexian Beast
(0/1)
When this creature enters, incubate 5. (Create an Incubator token with five +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Coordinated Clobbering
 ( 1)
Sorcery
Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.
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Corpseberry Cultivator
   ( 3)
Creature — Squirrel Warlock
(2/3)
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on this creature.
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Council's Deliberation
  ( 2)
Instant
Draw a card. Whenever you scry, if you control an Island, you may exile this card from your graveyard. If you do, draw a card.
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Court of Embereth
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.
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Crash of Rhino Beetles
  ( 5)
Creature — Insect
(5/5)
Trample This creature gets +10/+10 as long as you control ten or more lands.
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Craterhoof Behemoth
    ( 8)
Creature — Beast
(5/5)
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Cumber Stone
  ( 4)
Artifact
Creatures your opponents control get -1/-0.
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Curator Beastie
   ( 6)
Creature — Beast
(6/6)
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Cyber Conversion
  ( 2)
Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
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Cyberdrive Awakener
  ( 6)
Artifact Creature — Construct
(4/4)
Flying Other artifact creatures you control have flying. When this creature enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
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Cyberman Patrol
 ( 2)
Artifact Creature — Cyberman
(2/2)
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
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Cybermat
 ( 2)
Artifact Creature — Robot
(2/1)
Skulk (This creature can't be blocked by creatures with greater power.) Whenever this creature attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
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Cybermen Squadron
 ( 7)
Artifact Creature — Cyberman
(5/5)
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Cybernetica Datasmith
   ( 3)
Artifact Creature — Human Artificer
(0/1)
Protection from Robots Field Reprogramming — , : Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This token can't block."
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Cybership
 ( 6)
Artifact — Vehicle
(8/8)
Flying Whenever this Vehicle deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Crew 4
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Cyclonus, Cybertronian Fighter
( 0)
Legendary Artifact — Vehicle
(5/5)
Living metal (During your turn, this Vehicle is also a creature.) Flying Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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Cystbearer
  ( 3)
Creature — Phyrexian Beast
(2/3)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Dalkovan Packbeasts
  ( 3)
Creature — Ox
(0/4)
Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
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Danitha, Benalia's Hope
  ( 5)
Legendary Creature — Human Knight
(4/4)
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
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Danitha, New Benalia's Light
   ( 3)
Legendary Creature — Human Knight
(2/2)
Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
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Dazzling Beauty
  ( 3)
Instant
Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.
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Dead Before Sunrise
  ( 4)
Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain " : This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Deadbeat Attendant
  ( 2)
Creature — Vampire Employee
(1/1)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Death Begets Life
    ( 8)
Sorcery
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
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Deathbellow Raider
  ( 2)
Creature — Minotaur Berserker
(2/3)
This creature attacks each combat if able.  : Regenerate this creature.
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Deathbellow War Cry
    ( 8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
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Deathknell Berserker
  ( 2)
Creature — Elf Berserker
(2/2)
When this creature dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
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Deathless Behemoth
 ( 6)
Creature — Eldrazi
(6/6)
Vigilance Sacrifice two Eldrazi Scions: Return this card from your graveyard to your hand. Activate only as a sorcery.
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Debris Beetle
   ( 4)
Artifact — Vehicle
(6/6)
Trample When this Vehicle enters, each opponent loses 3 life and you gain 3 life. Crew 2
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Decimator Beetle
   ( 5)
Creature — Insect
(4/5)
When this creature enters, put a -1/-1 counter on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
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Deep-Slumber Titan
   ( 4)
Creature — Giant Warrior
(7/7)
This creature enters tapped. This creature doesn't untap during your untap step. Whenever this creature is dealt damage, untap it.
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Delif's Cube
 ( 1)
Artifact
, : This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on this artifact.
, Remove a cube counter from this artifact: Regenerate target creature.
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Demonlord Belzenlok
   ( 6)
Legendary Creature — Elder Demon
(6/6)
Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
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Demonmail Hauberk
 ( 4)
Artifact — Equipment
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
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Den of the Bugbear
( 0)
Land
If you control two or more other lands, this land enters tapped. : Add .
 : Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
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Deserted Beach
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Diaochan, Artful Beauty
  ( 4)
Legendary Creature — Human Advisor
(1/1)
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
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Dismember
   ( 3)
Instant
( can be paid with either or 2 life.) Target creature gets -5/-5 until end of turn.
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Displacer Beast
  ( 3)
Creature — Cat Beast
(3/2)
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement —  : Return this creature to its owner's hand.
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Distended Mindbender
 ( 8)
Creature — Eldrazi Insect
(5/5)
Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
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Disturbed Burial
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
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Disturbed Slumber
  ( 2)
Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
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Dive Bomber
  ( 4)
Creature — Bird Soldier
(2/2)
Flying , Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
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Divebomber Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
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Doubling Cube
 ( 2)
Artifact
, : Double the amount of each type of unspent mana you have.
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Dragon Bell Monk
  ( 3)
Creature — Human Monk
(2/2)
Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Dragonkin Berserker
  ( 2)
Creature — Human Berserker
(2/2)
First strike Boast abilities you activate cost less to activate for each Dragon you control. Boast —  : Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
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Dragon-Scarred Bear
  ( 3)
Creature — Bear
(3/2)
Formidable —  : Regenerate this creature. Activate only if creatures you control have total power 8 or greater.
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Dragonstorm Globe
 ( 3)
Artifact
Each Dragon you control enters with an additional +1/+1 counter on it. : Add one mana of any color.
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Drana, Liberator of Malakir
   ( 3)
Legendary Creature — Vampire Ally
(2/3)
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
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Dripping-Tongue Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
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Dropkick Bomber
  ( 3)
Creature — Goblin Warrior
(2/3)
Other Goblins you control get +1/+1. : Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
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Drownyard Behemoth
 ( 9)
Creature — Eldrazi Crab
(5/7)
Flash (You may cast this spell any time you could cast an instant.) Emerge  (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) This creature has hexproof as long as it entered this turn.
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Druid of the Sacred Beaker
  ( 3)
Creature — Deer Bird Ape Druid
(2/2)
: Add for each Crossbreed Labs watermark among permanents you control.
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Drumbellower
  ( 3)
Creature — Spirit
(2/1)
Flying Untap all creatures you control during each other player's untap step.
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Duty Beyond Death
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
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Dwarven Berserker
  ( 2)
Creature — Dwarf Berserker
(1/1)
Whenever this creature becomes blocked, it gets +3/+0 and gains trample until end of turn.
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Eager Beaver
  ( 3)
Host Creature — Beaver
(3/2)
When this creature enters, you may untap target permanent.
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Echo Chamber
 ( 4)
Artifact
, : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.
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