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Ecstatic Beauty
  ( 3)
Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—
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Elvish Berserker
 ( 1)
Creature — Elf Berserker
(1/1)
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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Elvish Branchbender
  ( 3)
Creature — Elf Druid
(2/2)
: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
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Ember Beast
  ( 3)
Creature — Beast
(3/4)
This creature can't attack or block alone.
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Ember Gale
  ( 4)
Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
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Ember Hauler
  ( 2)
Creature — Goblin
(2/2)
, Sacrifice this creature: It deals 2 damage to any target.
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Ember Shot
  ( 7)
Instant
Ember Shot deals 3 damage to any target. Draw a card.
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Ember Swallower
   ( 4)
Creature — Elemental
(4/5)
  : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, each player sacrifices three lands of their choice.
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Ember Weaver
  ( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) As long as you control a red permanent, this creature gets +1/+0 and has first strike.
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Embercleave
   ( 6)
Legendary Artifact — Equipment
Flash This spell costs less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip 
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Virtue of Courage (Embereth Blaze)
  ( 2)
Instant — Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
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Embereth Paladin
  ( 4)
Creature — Human Knight
(4/1)
Haste Adamant — If at least three red mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
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Embereth Skyblazer
  ( 4)
Creature — Human Knight
(4/3)
During your turn, this creature has flying. Whenever this creature attacks, you may pay  . If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
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Embereth Veteran
 ( 1)
Creature — Human Knight
(2/1)
, Sacrifice this creature: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Ember-Eye Wolf
  ( 2)
Creature — Wolf
(1/2)
Haste  : This creature gets +2/+0 until end of turn.
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Ember-Fist Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, it deals damage to any target equal to the number of Zubera that died this turn.
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Emberheart Challenger
  ( 2)
Creature — Mouse Warrior
(2/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
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Emberhorn Minotaur
  ( 4)
Creature — Minotaur Warrior
(4/3)
You may exert this creature as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step. A creature with menace can't be blocked except by two or more creatures.)
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Embermage Goblin
  ( 4)
Creature — Goblin Wizard
(1/1)
When this creature enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle. : This creature deals 1 damage to any target.
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Embermaw Hellion
   ( 5)
Creature — Hellion
(4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Embermouth Sentinel
 ( 2)
Artifact Creature — Chimera
(2/1)
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
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Embersmith
  ( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may pay . If you do, this creature deals 1 damage to any target.
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Emberstrike Duo
  ( 2)
Creature — Elemental Warrior Shaman
(1/1)
Whenever you cast a black spell, this creature gets +1/+1 until end of turn. Whenever you cast a red spell, this creature gains first strike until end of turn.
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Emberwilde Augur
  ( 2)
Creature — Goblin Shaman
(2/1)
Sacrifice this creature: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
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Emberwilde Caliph
   ( 4)
Creature — Djinn
(4/4)
Flying, trample This creature attacks each combat if able. Whenever this creature deals damage, you lose that much life.
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Emberwilde Captain
  ( 4)
Creature — Djinn Pirate
(4/2)
When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
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Emberwilde Djinn
   ( 4)
Creature — Djinn
(5/4)
Flying At the beginning of each player's upkeep, that player may pay  or 2 life. If the player does, they gain control of this creature.
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Enchanted Being
   ( 3)
Creature — Human
(2/2)
Prevent all combat damage that would be dealt to this creature by enchanted creatures.
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Endless Obedience
   ( 6)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.
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Energy Chamber
 ( 2)
Artifact
At the beginning of your upkeep, choose one — • Put a +1/+1 counter on target artifact creature. • Put a charge counter on target noncreature artifact.
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Entomber Exarch
   ( 4)
Creature — Phyrexian Cleric
(2/2)
When this creature enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
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Beluna's Gatekeeper (Entry Denied)
  ( 2)
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Eriette, the Beguiler
    ( 4)
Legendary Creature — Human Warlock
(4/4)
Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
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Exuberant Firestoker
  ( 3)
Creature — Human Druid Shaman
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may have this creature deal 2 damage to target player or planeswalker. : Add .
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Exuberant Fuseling
 ( 1)
Creature — Phyrexian Goblin Warrior
(0/1)
Trample This creature gets +1/+0 for each oil counter on it. When this creature enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
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Exuberant Wolfbear
  ( 4)
Creature — Wolf Bear
(4/4)
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn.
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Faerie Slumber Party
   ( 6)
Sorcery
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."
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Faithbearer Paladin
  ( 5)
Creature — Human Knight
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Falkenrath Forebear
  ( 3)
Creature — Vampire
(3/1)
Flying This creature can't block. Whenever this creature deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
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Falling Timber
  ( 3)
Instant
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
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Familiar Beeble Mascot
( 0)
Stickers
2 — Whenever this creature attacks, untap target permanent. 4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 2 — 2/3 3 — 5/3
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Fan Bearer
 ( 1)
Creature — Zombie
(1/2)
, : Tap target creature.
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Favor of the Overbeing
  ( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying.
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Fear of Being Hunted
   ( 3)
Enchantment Creature — Nightmare
(4/2)
Haste This creature must be blocked if able.
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Fearless Liberator
  ( 2)
Creature — Dwarf Berserker
(2/1)
Boast —  : Create a 2/1 red Dwarf Berserker creature token. (Activate only if this creature attacked this turn and only once each turn.)
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Fell Beast of Mordor
   ( 4)
Creature — Drake Beast
(3/3)
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Whenever this creature enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
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Fell Beast's Shriek
  ( 2)
Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery   (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Beanstalk Giant (Fertile Footsteps)
  ( 3)
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
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Festival of Embers
  ( 5)
Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead.  : Sacrifice this enchantment.
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Fire-Belly Changeling
  ( 2)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) : This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
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Floating-Dream Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, draw a card for each Zubera that died this turn.
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Flowering Lumberknot
  ( 4)
Creature — Treefolk
(5/5)
This creature can't attack or block unless it's paired with a creature with soulbond.
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Forebear's Blade
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip 
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Foundry Beetle
  ( 2)
Artifact Creature — — Equipment Insect
(2/2)
First strike Equipped creature has first strike. At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast." Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Fountainport Bell
 ( 1)
Artifact
When this artifact enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. , Sacrifice this artifact: Draw a card.
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From Beyond
  ( 4)
Enchantment
Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."  , Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
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Frontline Rebel
  ( 3)
Creature — Human Warrior
(3/3)
This creature attacks each combat if able.
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Furious Bellow
  ( 2)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Furious Forebear
  ( 2)
Creature — Spirit Warrior
(3/1)
Whenever a creature you control dies while this card is in your graveyard, you may pay  . If you do, return this card from your graveyard to your hand.
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Fynn, the Fangbearer
  ( 2)
Legendary Creature — Human Warrior
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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Gallifrey Council Chamber
( 0)
Legendary Land
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) : Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
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Garruk, Caller of Beasts
   ( 6)
Legendary Planeswalker — Garruk
(4)
+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. −3: You may put a green creature card from your hand onto the battlefield. −7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
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Gatewatch Beacon
  ( 3)
Artifact
This artifact enters with three loyalty counters on it. : Add .
Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.
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Gelatinous Cube
   ( 4)
Creature — Ooze
(4/3)
Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. Dissolve —  : Put target creature card with mana value X exiled with this creature into its owner's graveyard.
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Gem of Becoming
 ( 3)
Artifact
, , Sacrifice this artifact: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
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Genesis Chamber
 ( 2)
Artifact
Whenever a nontoken creature enters, if this artifact is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
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Ghired's Belligerence
   ( 2)
Sorcery
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
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Ghostly Keybearer
  ( 4)
Creature — Spirit
(3/3)
Flying Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.
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Giant Ambush Beetle
   ( 5)
Creature — Insect
(4/3)
Haste When this creature enters, you may have target creature block it this turn if able.
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Giant Beaver
  ( 4)
Creature — Beaver Mount
(4/4)
Vigilance Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Giant Fire Beetles
  ( 3)
Creature — — Insect
(2/2)
Menace, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Gibbering Barricade
  ( 3)
Creature — Nightmare Wall
(2/4)
Defender  , Sacrifice a creature: You gain 1 life and draw a card.
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Gibbering Descent
   ( 6)
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gibbering Fiend
  ( 2)
Creature — Devil
(2/1)
When this creature enters, it deals 1 damage to each opponent. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to that player.
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Gibbering Hyenas
  ( 3)
Creature — Hyena
(3/2)
This creature can't block black creatures.
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Gibbering Kami
  ( 4)
Creature — Spirit
(2/2)
Flying Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Gitaxian Probe
 ( 1)
Sorcery
( can be paid with either or 2 life.) Look at target player's hand. Draw a card.
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Glimmerbell
  ( 2)
Creature — Elemental Jellyfish
(1/3)
Flying  : Untap this creature.
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Glory Bearers
  ( 4)
Enchantment Creature — Human Cleric
(3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
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Gluntch, the Bestower
   ( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
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Gnarlroot Pallbearer
   ( 6)
Creature — Treefolk Druid
(5/5)
Trample When this creature enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Goblin Bird-Grabber
  ( 2)
Creature — Goblin
(2/1)
: This creature gains flying until end of turn. Activate only if you control a creature with flying.
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Goblin Charbelcher
 ( 4)
Artifact
, : Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Goblin Haberdasher
  ( 3)
Creature — Goblin Hatificer
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.
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Goldberry, River-Daughter
  ( 2)
Legendary Creature — Nymph
(1/3)
: Move a counter of each kind not on Goldberry from another target permanent you control onto Goldberry.
, : Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
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Goretusk Firebeast
  ( 6)
Creature — Elemental Boar Beast
(2/2)
When this creature enters, it deals 4 damage to target player or planeswalker.
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Gorilla Berserkers
   ( 5)
Creature — Ape Berserker
(2/3)
Trample; rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I> This creature can't be blocked except by three or more creatures.
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