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Grave Betrayal
   ( 7)
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Graverobber Spider
  ( 4)
Creature — Spider
(2/4)
Reach  : This creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
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Gray Merchant of Alphabet
   ( 5)
Creature — Zombie Performer
(2/4)
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
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Greenbelt Guardian
  ( 2)
Creature — Elf Ranger
(2/2)
: Target creature gains trample until end of turn.
Exhaust —  : Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)
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Greenwheel Liberator
  ( 2)
Creature — Elf Warrior
(2/1)
Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
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Growth-Chamber Guardian
  ( 2)
Creature — Elf Crab Warrior
(2/2)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
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Gruul Beastmaster
  ( 4)
Creature — Human Shaman
(2/2)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, another target creature you control gets +X/+0 until end of turn, where X is this creature's power.
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Gruul Ragebeast
   ( 7)
Creature — Beast
(6/6)
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.
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Guardian Beast
  ( 4)
Creature — Beast
(2/4)
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
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Guardian of New Benalia
  ( 2)
Creature — Human Soldier
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.
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Guardian Shield-Bearer
  ( 2)
Creature — Human Soldier
(2/1)
Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on another target creature you control.
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Guild Globe
 ( 2)
Artifact
When this artifact enters, draw a card. , , Sacrifice this artifact: Add two mana of different colors.
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Gustrider Exuberant
  ( 3)
Creature — Human Wizard
(1/2)
Flying Sacrifice this creature: Creatures you control with power 5 or greater gain flying until end of turn.
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Haberthrasher
  ( 2)
Creature — Human Hatificer Assassin
(2/2)
Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
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Hardened Berserker
  ( 3)
Creature — Human Berserker
(3/2)
Whenever this creature attacks, the next spell you cast this turn costs less to cast.
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Heartbeat of Spring
  ( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Lovestruck Beast (Heart's Desire)
 ( 1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
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Heartstabber Mosquito
  ( 4)
Creature — Insect
(2/2)
Kicker  (You may pay an additional  as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature.
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Hell-Bent Raider
   ( 3)
Creature — Human Barbarian
(2/2)
First strike, haste Discard a card at random: This creature gains protection from white until end of turn.
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Helm of Obedience
 ( 4)
Artifact
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
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Herald of Hoofbeats
  ( 4)
Creature — Human Knight
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
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Heroes Remembered
    ( 9)
Sorcery
You gain 20 life. Suspend 10— (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Hexgold Halberd
  ( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip  
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Hibernation
  ( 3)
Instant
Return all green permanents to their owners' hands.
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Hibernation Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hibernation's End
  ( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.
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Highland Berserker
  ( 2)
Creature — Human Berserker Ally
(2/1)
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
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Highspire Bell-Ringer
  ( 3)
Creature — Djinn Monk
(1/4)
Flying The second spell you cast each turn costs less to cast.
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Highway Robber
   ( 4)
Creature — Human Mercenary
(2/2)
When this creature enters, target opponent loses 2 life and you gain 2 life.
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Hillcomber Giant
   ( 4)
Creature — Giant Scout
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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History of Benalia
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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Hoard Robber
  ( 2)
Creature — Tiefling Rogue
(1/3)
Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Iceberg
   ( 2)
Enchantment
This enchantment enters with X ice counters on it. : Put an ice counter on this enchantment.
Remove an ice counter from this enchantment: Add .
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Iceberg Cancrix
  ( 2)
Snow Creature — Crab
(0/4)
Whenever another snow permanent you control enters, you may have target player mill two cards.
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Iceberg Titan
( 0)
Artifact Creature — Golem
(6/6)
Whenever this creature attacks, you may tap or untap target artifact or creature.
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Ignite the Beacon
  ( 5)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
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I'm Rubber, You're Glue
  ( 2)
Enchantment
When you speak in non-rhyming sentences, sacrifice this enchantment. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.
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Incite Rebellion
   ( 6)
Sorcery
For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures they control.
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Inner-Chamber Guard
  ( 2)
Creature — Human Samurai
(0/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Inscribed Tablet
 ( 1)
Artifact
, , Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
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Inspiration from Beyond
  ( 3)
Sorcery
Mill three cards, then return an instant or sorcery card from your graveyard to your hand. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Intangible Vibes (playtest)
  ( 2)
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
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Interplanar Beacon
( 0)
Land
Whenever you cast a planeswalker spell, you gain 1 life. : Add .
, : Add two mana of different colors. Spend this mana only to cast planeswalker spells.
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Intrusive Packbeast
  ( 5)
Creature — Beast
(3/3)
Vigilance When this creature enters, tap up to two target creatures your opponents control.
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Invasion of Belenon
  ( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, create a 2/2 white and blue Knight creature token with vigilance.
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Inversion Behemoth
   ( 4)
Creature — Eldrazi
(2/9)
At the beginning of combat on your turn, switch the power and toughness of each of any number of target creatures until end of turn.
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Iridescent Hornbeetle
  ( 5)
Creature — Insect
(3/4)
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
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Ironshell Beetle
  ( 2)
Creature — Insect
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
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It That Betrays
 ( 12)
Creature — Eldrazi
(11/11)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
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Jace Beleren
   ( 3)
Legendary Planeswalker — Jace
(3)
+2: Each player draws a card. −1: Target player draws a card. −10: Target player mills twenty cards.
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Jade Bearer
 ( 1)
Creature — Merfolk Shaman
(1/1)
When this creature enters, put a +1/+1 counter on another target Merfolk you control.
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Junkyo Bell
 ( 4)
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
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Kalonian Behemoth
   ( 7)
Creature — Beast
(9/9)
Shroud (This creature can't be the target of spells or abilities.)
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Kamber, the Plunderer
  ( 4)
Legendary Creature — Vampire Rogue
(3/4)
Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Karn Liberated
 ( 7)
Legendary Planeswalker — Karn
(6)
+4: Target player exiles a card from their hand. −3: Exile target permanent. −14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
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Kashi-Tribe Elite
   ( 3)
Creature — Snake Warrior
(2/3)
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Kashi-Tribe Reaver
  ( 4)
Creature — Snake Warrior
(3/2)
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.  : Regenerate this creature.
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Kashi-Tribe Warriors
   ( 5)
Creature — Snake Warrior
(2/4)
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Kassandra, Eagle Bearer
   ( 3)
Legendary Creature — Human Assassin Warrior
(2/2)
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
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Kavu Climber
   ( 5)
Creature — Kavu
(3/3)
When this creature enters, draw a card.
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Kediss, Emberclaw Familiar
  ( 2)
Legendary Creature — Elemental Lizard
(1/1)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
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Keeper of the Beasts
  ( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
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Keldon Berserker
  ( 4)
Creature — Human Soldier Berserker
(2/3)
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
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Keldon Firebombers
   ( 5)
Creature — Human Soldier
(3/3)
When this creature enters, each player sacrifices all lands they control except for three.
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Keldon Halberdier
  ( 5)
Creature — Human Warrior
(4/1)
First strike Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Khârn the Betrayer
  ( 4)
Legendary Creature — Astartes Berserker
(5/1)
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
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Killer Bees
   ( 3)
Creature — Insect
(0/1)
Flying : This creature gets +1/+1 until end of turn.
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King Narfi's Betrayal
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
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Kiora Bests the Sea God
   ( 7)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create an 8/8 blue Kraken creature token with hexproof. II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III — Gain control of target permanent an opponent controls. Untap it.
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Kiora, Behemoth Beckoner
  ( 3)
Legendary Planeswalker — Kiora
(7)
Whenever a creature you control with power 4 or greater enters, draw a card. −1: Untap target permanent.
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Kjeldoran Frostbeast
   ( 5)
Creature — Elemental Beast
(2/4)
At end of combat, destroy all creatures blocking or blocked by this creature.
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Knight of Old Benalia
   ( 5)
Creature — Human Knight
(3/3)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When this creature enters, other creatures you control get +1/+1 until end of turn.
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Kona, Rescue Beastie
  ( 4)
Legendary Creature — Beast Survivor
(4/3)
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
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Kor Halberd
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Kor Sky Climber
  ( 3)
Creature — Kor Soldier Ally
(3/2)
 : This creature gains flying until end of turn.
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Kormus Bell
 ( 4)
Artifact
All Swamps are 1/1 black creatures that are still lands.
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Krosan Beast
  ( 4)
Creature — Squirrel Beast
(1/1)
Threshold — This creature gets +7/+7 as long as seven or more cards are in your graveyard.
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Kudo, King Among Bears
  ( 2)
Legendary Creature — Bear
(2/2)
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
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Lantern Bearer
 ( 1)
Creature — Spirit
(1/1)
Flying Disturb  (You may cast this card from your graveyard transformed for its disturb cost.)
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Lava Tubes
( 0)
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. : Add or . Put a depletion counter on this land.
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Lavabelly Sliver
   ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
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