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Obelisk Spider
   ( 3)
Creature — Spider
(1/4)
Reach Whenever this creature deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
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Obsidian Obelisk
 ( 2)
Artifact
This artifact enters tapped. : Add .
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Ogre Geargrabber
   ( 6)
Creature — Ogre Warrior
(4/4)
Whenever this creature attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to this creature. When you lose control of that Equipment, unattach it.
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Oswald Fiddlebender
  ( 2)
Legendary Creature — Gnome Artificer
(2/2)
Magical Tinkering — , , Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Outland Liberator
  ( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Outnumber
 ( 1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
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Outrageous Robbery
   ( 2)
Instant
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
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Overbeing of Myth
     ( 5)
Creature — Spirit Avatar
(*/*)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.
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Overencumbered
  ( 2)
Enchantment — Aura
Enchant opponent When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.
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Owlbear
   ( 5)
Creature — Bird Bear
(4/4)
Trample Keen Senses — When this creature enters, draw a card.
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Owlbear Cub
  ( 3)
Creature — Bird Bear
(3/3)
Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
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Owlbear Shepherd
  ( 3)
Creature — Goblin Druid
(1/4)
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
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Oyaminartok, Polar Werebear
   ( 4)
Legendary Creature — — Giant Bear
(4/5)
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. , Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add   . Spend this mana only to cast blue creature spells.
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Pack's Betrayal
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Paladin Elizabeth Taggerdy
   ( 3)
Legendary Creature — Human Knight
(3/2)
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
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Pale Bears
  ( 3)
Creature — Bear
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Patchwork Beastie
 ( 1)
Artifact Creature — Beast
(3/3)
Delirium — This creature can't attack or block unless there are four or more card types among cards in your graveyard. At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)
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Pathbreaker Ibex
   ( 6)
Creature — Goat
(3/3)
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
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Phantasmal Bear
 ( 1)
Creature — Bear Illusion
(2/2)
When this creature becomes the target of a spell or ability, sacrifice it.
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Phantom Beast
  ( 4)
Creature — Illusion Beast
(4/5)
When this creature becomes the target of a spell or ability, sacrifice it.
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Phelia, Exuberant Shepherd
  ( 2)
Legendary Creature — Dog
(2/2)
Flash Whenever Phelia attacks, exile up to one other target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on Phelia.
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Phoebe, Head of S.N.E.A.K.
   ( 3)
Legendary Creature — Human Spy
(2/3)
Phoebe can't be blocked by creatures with flavor text.   : Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)
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Phyrexian War Beast
 ( 3)
Artifact Creature — Phyrexian Beast
(3/4)
When this creature leaves the battlefield, sacrifice a land and this creature deals 1 damage to you.
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Pick-a-Beeble (Pick-a-Beeble (a))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on this Attraction equal to the result and create a Treasure token. Then if there are six or more luck counters on this Attraction, claim the prize Prize — Create two Treasure tokens, then sacrifice this Attraction and open an Attraction. Lights — 2, 3, 6
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Pick-a-Beeble (Pick-a-Beeble (b))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on this Attraction equal to the result and create a Treasure token. Then if there are six or more luck counters on this Attraction, claim the prize Prize — Create two Treasure tokens, then sacrifice this Attraction and open an Attraction. Lights — 2, 4, 6
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Pick-a-Beeble (Pick-a-Beeble (c))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on this Attraction equal to the result and create a Treasure token. Then if there are six or more luck counters on this Attraction, claim the prize Prize — Create two Treasure tokens, then sacrifice this Attraction and open an Attraction. Lights — 2, 5, 6
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Pick-a-Beeble (Pick-a-Beeble (d))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on this Attraction equal to the result and create a Treasure token. Then if there are six or more luck counters on this Attraction, claim the prize Prize — Create two Treasure tokens, then sacrifice this Attraction and open an Attraction. Lights — 3, 4, 6
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Pick-a-Beeble (Pick-a-Beeble (e))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on this Attraction equal to the result and create a Treasure token. Then if there are six or more luck counters on this Attraction, claim the prize Prize — Create two Treasure tokens, then sacrifice this Attraction and open an Attraction. Lights — 3, 5, 6
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Pick-a-Beeble (Pick-a-Beeble (f))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on this Attraction equal to the result and create a Treasure token. Then if there are six or more luck counters on this Attraction, claim the prize Prize — Create two Treasure tokens, then sacrifice this Attraction and open an Attraction. Lights — 4, 5, 6
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Pincher Beetles
  ( 3)
Creature — Insect
(3/1)
Shroud (This creature can't be the target of spells or abilities.)
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Plagon, Lord of the Beach
  ( 3)
Legendary Creature — Starfish Wizard
(0/3)
When Plagon enters, draw a card for each creature you control with toughness greater than its power. : Target creature you control assigns combat damage equal to its toughness rather than its power this turn.
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Plague Beetle
 ( 1)
Creature — Insect
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Plague Belcher
  ( 3)
Creature — Zombie Beast
(5/4)
Menace When this creature enters, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.
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Plaguemaw Beast
   ( 5)
Creature — Phyrexian Beast
(4/3)
, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Beanstalk Wurm (Plant Beans)
  ( 2)
Sorcery — Adventure
You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
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Plated Kilnbeast
( 0)
Creature — Phyrexian Beast
(7/5)
Menace (This creature can't be blocked except by two or more creatures.)
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Poisonbelly Ogre
  ( 5)
Creature — Ogre Warrior
(3/3)
Whenever another creature enters, its controller loses 1 life.
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Portent of Betrayal
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Conceited Witch (Price of Beauty)
 ( 1)
Sorcery — Adventure
Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
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Price of Betrayal
 ( 1)
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
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Primal Bellow
 ( 1)
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
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Primal Beyond
( 0)
Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. : Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
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Primal Huntbeast
  ( 4)
Creature — Beast
(3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Prismatic Wardrobe
 ( 1)
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
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Psychogenic Probe
 ( 2)
Artifact
Whenever a spell or ability causes a player to shuffle their library, this artifact deals 2 damage to that player.
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Qal Sisma Behemoth
  ( 3)
Creature — Ogre Warrior
(5/5)
This creature can't attack or block unless you pay .
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Quarry Beetle
  ( 5)
Creature — Insect
(4/5)
When this creature enters, you may return target land card from your graveyard to the battlefield.
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Questing Beast
   ( 4)
Legendary Creature — Beast
(4/4)
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
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Questing Druid
  ( 2)
Creature — Human Druid
(1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
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Queue of Beetles (playtest)
  ( 4)
Creature — — Insect
(3/3)
Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)
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Quickbeam, Upstart Ent
   ( 6)
Legendary Creature — Treefolk
(5/6)
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
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Quicksilver Behemoth
  ( 7)
Creature — Beast
(4/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Quicksmith Rebel
  ( 4)
Creature — Human Artificer
(3/2)
When this creature enters, target artifact you control gains " : This artifact deals 2 damage to any target" for as long as you control this creature.
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Quirion Beastcaller
  ( 2)
Creature — Dryad Warrior
(2/2)
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
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Rage-Scarred Berserker
  ( 5)
Creature — Minotaur Berserker
(5/4)
When this creature enters, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Rain of Embers
  ( 2)
Sorcery
Rain of Embers deals 1 damage to each creature and each player.
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Ravenous Rotbelly
  ( 5)
Creature — Zombie Horror
(4/5)
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
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Razorclaw Bear
   ( 4)
Creature — Bear
(3/3)
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
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Rebbec, Architect of Ascension
  ( 4)
Legendary Creature — Human Artificer
(3/4)
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
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Rebel Informer
  ( 3)
Creature — Human Mercenary Rebel
(1/2)
This creature can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.
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Rebel Salvo
  ( 3)
Instant
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
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Rebellion of the Flamekin
  ( 4)
Kindred Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Rebellious Strike
  ( 2)
Instant
Target creature gets +3/+0 until end of turn. Draw a card.
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Reckless Embermage
  ( 4)
Creature — Human Wizard
(2/2)
 : This creature deals 1 damage to any target and 1 damage to itself.
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Recumbent Bliss
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
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Regal Behemoth
   ( 6)
Creature — Dinosaur
(5/5)
Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
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Rejuvenation Chamber
 ( 3)
Artifact
Fading 2 <I>(This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> : You gain 2 life.
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Relic Robber
  ( 3)
Creature — Goblin Rogue
(2/2)
Haste Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
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Remember the Fallen
  ( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
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Repeated Reverberation
   ( 4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
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Reverberate
  ( 2)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
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Reverberating Summons
  ( 2)
Enchantment
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn.  , Discard your hand, Sacrifice this enchantment: Draw two cards.
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Reverberation
   ( 4)
Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
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Rex, Cyber-Hound
   ( 3)
Legendary Artifact Creature — Robot Dog
(2/2)
Whenever Rex deals combat damage to a player, they mill two cards and you get  (two energy counters). Pay  : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
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Rhuk, Hexgold Nabber
  ( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
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Rings a Bell
   ( 4)
Enchantment
As this enchantment enters, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.
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Rite of Belzenlok
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
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Rith, Liberated Primeval
    ( 5)
Legendary Creature — Dragon
(5/5)
Flying, ward  Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
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Unholy Annex // Ritual Chamber (Ritual Chamber)
   ( 5)
Enchantment — Room
When you unlock this door, create a 6/6 black Demon creature token with flying. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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River Bear
  ( 4)
Creature — Bear
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Robber Fly
  ( 3)
Creature — Insect
(1/1)
Flying Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
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Robber of the Rich
  ( 2)
Creature — Human Archer Rogue
(2/2)
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Robe of Mirrors
 ( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Robe of Stars
  ( 2)
Artifact — Equipment
Equipped creature gets +0/+3. Astral Projection —  : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip 
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Robe of the Archmagi
  ( 3)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip  Equip Shaman, Warlock, or Wizard 
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Rosethorn Halberd
 ( 1)
Artifact — Equipment
When this Equipment enters, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Rubblebelt Boar
  ( 4)
Creature — Boar
(3/3)
When this creature enters, target creature gets +2/+0 until end of turn.
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Rubblebelt Braggart
  ( 5)
Creature — Lizard Warrior
(5/5)
Whenever this creature attacks, if it's not suspected, you may suspect it. (A suspected creature has menace and can't block.)
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Rubblebelt Maaka
  ( 4)
Creature — Cat
(3/3)
Bloodrush — , Discard this card: Target attacking creature gets +3/+3 until end of turn.
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