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Rubblebelt Maverick
 ( 1)
Creature — Human Detective
(1/1)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Rubblebelt Raiders
    ( 4)
Creature — Human Warrior
(3/3)
Whenever this creature attacks, put a +1/+1 counter on it for each attacking creature you control.
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Rubblebelt Recluse
  ( 5)
Creature — Ogre Berserker
(6/5)
This creature attacks each combat if able.
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Rubblebelt Rioters
   ( 3)
Creature — Human Berserker
(0/4)
Haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Rubblebelt Runner
   ( 3)
Creature — Lizard Warrior
(3/3)
This creature can't be blocked by creature tokens.
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Runadi, Behemoth Caller
  ( 3)
Legendary Creature — Cat Shaman
(1/3)
Whenever you cast a creature spell with mana value 5 or greater, that creature enters with X additional +1/+1 counters on it, where X is its mana value minus 4. Creatures you control with three or more +1/+1 counters on them have haste. : Add .
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Rushing-Tide Zubera
   ( 4)
Creature — Zubera Spirit
(3/3)
When this creature dies, if 4 or more damage was dealt to it this turn, draw three cards.
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Saber Ants
  ( 4)
Creature — Insect
(2/3)
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
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Saberclaw Golem
 ( 5)
Artifact Creature — Golem
(4/2)
: This creature gains first strike until end of turn.
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Sabertooth Alley Cat
   ( 3)
Creature — Cat
(2/1)
This creature attacks each combat if able.  : Creatures without defender can't block this creature this turn.
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Sabertooth Cobra
  ( 3)
Creature — Snake
(2/2)
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)
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Sabertooth Mauler
  ( 4)
Creature — Cat
(3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature and untap it.
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Sabertooth Nishoba
   ( 6)
Creature — Cat Beast Warrior
(5/5)
Trample, protection from blue and from red
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Sabertooth Outrider
  ( 4)
Creature — Human Warrior
(4/2)
Trample Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, this creature gains first strike until end of turn.
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Sage of the Beyond
   ( 7)
Creature — Spirit Giant
(5/5)
Flying Spells you cast from anywhere other than your hand cost less to cast. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Sakura-Tribe Elder
  ( 2)
Creature — Snake Shaman
(1/1)
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Sakura-Tribe Scout
 ( 1)
Creature — Snake Shaman Scout
(1/1)
: You may put a land card from your hand onto the battlefield.
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Sakura-Tribe Springcaller
  ( 4)
Creature — Snake Shaman
(2/4)
At the beginning of your upkeep, add . Until end of turn, you don't lose this mana as steps and phases end.
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Salt Road Packbeast
  ( 6)
Creature — Beast
(4/3)
This spell costs less to cast for each creature you control. When this creature enters, draw a card.
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Samite Censer-Bearer
 ( 1)
Creature — Human Rebel Cleric
(1/1)
, Sacrifice this creature: Prevent the next 1 damage that would be dealt to each creature you control this turn.
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Sanctum Plowbeast
   ( 6)
Artifact Creature — Beast
(3/6)
Defender Plainscycling , islandcycling ( , Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
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Savage Beating
   ( 5)
Instant
Cast this spell only during combat on your turn. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine  (Choose both if you pay the entwine cost.)
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Scab-Clan Berserker
   ( 3)
Creature — Human Berserker
(2/2)
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if this creature is renowned, this creature deals 2 damage to that player.
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Scaled Behemoth
   ( 6)
Creature — Crocodile
(6/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Scorn-Blade Berserker
 ( 1)
Creature — Human Berserker
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) , Sacrifice this creature: Draw a card.
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Screeching Scorchbeast
   ( 6)
Creature — Bat Mutant
(5/5)
Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
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Scribe of the Mindful
  ( 3)
Creature — Human Cleric
(2/2)
, , Sacrifice this creature: Return target instant or sorcery card from your graveyard to your hand.
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See Beyond
  ( 2)
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
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Seized from Slumber
  ( 5)
Instant
This spell costs less to cast if it targets a tapped creature. Destroy target creature.
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Selhoff Entomber
  ( 2)
Creature — Zombie
(1/3)
, Discard a creature card: Draw a card.
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Sergeant John Benton
   ( 3)
Legendary Creature — Human Soldier
(2/4)
Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
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Serra Bestiary
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay  . Enchanted creature can't attack or block, and its activated abilities with in their costs can't be activated.
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Serra the Benevolent
   ( 4)
Legendary Planeswalker — Serra
(4)
+2: Creatures you control with flying get +1/+1 until end of turn. −3: Create a 4/4 white Angel creature token with flying and vigilance. −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
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Settle Beyond Reality
  ( 5)
Sorcery
Choose one or both — • Exile target creature you don't control. • Exile target creature you control, then return it to the battlefield under its owner's control.
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Shadowbeast Sighting
  ( 4)
Sorcery
Create a 4/4 green Beast creature token. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shagrat, Loot Bearer
   ( 4)
Legendary Creature — Orc Soldier
(4/4)
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Shaun & Rebecca, Agents
    ( 4)
Legendary Creature — Human Assassin Scientist
(4/4)
Vigilance When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. : Add . When you do, mill two cards.
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Shield Bearer
  ( 2)
Creature — Human Soldier
(0/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Siege Behemoth
   ( 7)
Creature — Beast
(7/4)
Hexproof As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
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Sight Beyond Sight
  ( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Sigiled Behemoth
   ( 6)
Creature — Beast
(5/4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Silence the Believers
   ( 4)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
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Silent-Chant Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When this creature dies, you gain 2 life for each Zubera that died this turn.
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Silverbeak Griffin
  ( 2)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Simic Growth Chamber
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Singing Bell Strike
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " : Untap this creature."
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Sinuous Benthisaur
  ( 6)
Creature — Dinosaur
(4/4)
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
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Six-y Beast
  ( 4)
Creature — Beast
(0/0)
As this creature enters, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice this creature after it enters.
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Skitterbeam Battalion
 ( 9)
Artifact Creature — Construct
(4/4)
Trample, haste When this creature enters, if you cast it, create two tokens that are copies of it. //PRT-Prototype_Mech//   
Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/2
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Skoa, Embermage
   ( 6)
Legendary Creature — Goblin Wizard
(4/4)
When Skoa enters, it deals 4 damage to any target. Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
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Skybeast Tracker
  ( 4)
Creature — Giant Archer
(2/4)
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Skyshroud Behemoth
   ( 7)
Creature — Beast
(10/10)
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) This creature enters tapped.
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Skyshroud War Beast
  ( 2)
Creature — Beast
(*/*)
Trample As this creature enters, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
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Skyway Robber
  ( 4)
Creature — Bird Rogue
(3/3)
Flying Escape— , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."
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Sleeper's Robe
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
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Slumbering Cerberus
  ( 2)
Creature — Dog
(4/2)
This creature doesn't untap during your untap step. Morbid — At the beginning of each end step, if a creature died this turn, untap this creature.
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Slumbering Dragon
 ( 1)
Creature — Dragon
(3/3)
Flying This creature can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
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Slumbering Keepguard
 ( 1)
Creature — Human Knight
(1/1)
Whenever an enchantment you control enters, scry 1.  : This creature gets +1/+1 until end of turn for each enchantment you control.
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Slumbering Tora
 ( 3)
Artifact
, Discard a Spirit or Arcane card: This artifact becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
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Social Climber
  ( 3)
Creature — Human Druid
(3/2)
Alliance — Whenever another creature you control enters, you gain 1 life.
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Soldevi Steam Beast
 ( 5)
Artifact Creature — Beast
(4/2)
Whenever this creature becomes tapped, target opponent gains 2 life. : Regenerate this creature.
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Somber Hoverguard
  ( 6)
Creature — Drone
(3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
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Somberwald Alpha
  ( 4)
Creature — Wolf
(3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.  : Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Somberwald Beastmaster
  ( 7)
Creature — Human Ranger
(1/1)
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
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Somberwald Dryad
  ( 2)
Creature — Dryad
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Somberwald Sage
  ( 3)
Creature — Human Druid
(0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
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Somberwald Spider
  ( 5)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.) Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
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Somberwald Stag
   ( 5)
Creature — Elk
(4/3)
When this creature enters, you may have it fight target creature you don't control.
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Somberwald Vigilante
 ( 1)
Creature — Human Warrior
(1/1)
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
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Space Beleren
   ( 4)
Legendary Planeswalker — Jace
(3)
Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) +1: Creatures in each sector can be blocked this turn only by creatures in the same sector. −1: Put a +1/+1 counter on each creature in the sector of your choice. −5: Destroy all creatures in the sector of your choice.
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Spawnbed Protector
 ( 7)
Creature — Eldrazi
(6/8)
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this token: Add ."
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Spearbreaker Behemoth
   ( 7)
Creature — Beast
(5/5)
Indestructible : Target creature with power 5 or greater gains indestructible until end of turn.
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Spectral Bears
  ( 2)
Creature — Bear Spirit
(3/3)
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
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Spellbreaker Behemoth
    ( 4)
Creature — Beast
(5/5)
This spell can't be countered. Creature spells you control with power 5 or greater can't be countered.
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Spelling Bee
  ( 3)
Creature — Alien Insect
(1/1)
Flying, deathtouch Whenever this creature deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
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Spiraling Embers
  ( 4)
Sorcery — Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
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Spitebellows
  ( 6)
Creature — Elemental
(6/1)
When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke   (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Stag Beetle
   ( 5)
Creature — Insect
(0/0)
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
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Stalwart Shield-Bearers
  ( 2)
Creature — Human Soldier
(0/3)
Defender Other creatures you control with defender get +0/+2.
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Stampeding Wildebeests
   ( 4)
Creature — Antelope Beast
(5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Standard Bearer
  ( 2)
Creature — Human Flagbearer
(1/1)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Stonework Packbeast
 ( 2)
Artifact Creature — Beast
(2/1)
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color.
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Stormbeacon Blade
  ( 2)
Artifact — Equipment
Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Stormblood Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
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Stormkeld Vanguard
   ( 6)
Creature — Giant Warrior
(6/7)
This creature can't be blocked by creatures with power 2 or less.
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Strategic Betrayal
  ( 2)
Sorcery
Target opponent exiles a creature they control and their graveyard.
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Streambed Aquitects
   ( 3)
Creature — Merfolk Scout
(2/3)
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
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Strength in Numbers
  ( 2)
Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
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Striped Bears
  ( 4)
Creature — Bear
(2/2)
When this creature enters, draw a card.
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Stuffed Bear
 ( 2)
Artifact
: This artifact becomes a 4/4 green Bear artifact creature until end of turn.
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