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Sunbeam Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: You gain 5 life.
, Sacrifice this artifact: Draw a card.
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Superior Numbers
  ( 2)
Sorcery
Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
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Symbiotic Beast
   ( 6)
Creature — Insect Beast
(4/4)
When this creature dies, create four 1/1 green Insect creature tokens.
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Tajuru Beastmaster
  ( 6)
Creature — Elf Warrior Ally
(5/5)
Rally — Whenever this creature or another Ally you control enters, creatures you control get +1/+1 until end of turn.
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Tall as a Beanstalk
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.
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Tatyova, Benthic Druid
   ( 5)
Legendary Creature — Merfolk Druid
(3/3)
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
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Teferi, Timebender
   ( 6)
Legendary Planeswalker — Teferi
(5)
+2: Untap up to one target artifact or creature. −3: You gain 2 life and draw two cards. −9: Take an extra turn after this one.
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Testament Bearer
  ( 4)
Creature — Phyrexian Warrior
(4/1)
When this creature dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Tezzeret, Betrayer of Flesh
   ( 4)
Legendary Planeswalker — Tezzeret
(4)
The first activated ability of an artifact you activate each turn costs less to activate. +1: Draw two cards. Then discard two cards unless you discard an artifact card. −2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. −6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
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Tezzeret's Betrayal
   ( 5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.
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The Beamtown Bullies
    ( 4)
Legendary Creature — Ogre Devil Warrior
(4/4)
Vigilance, haste : Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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The Bears of Littjara
   ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 blue Shapeshifter creature token with changeling. II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
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The Beast, Deathless Prince
   ( 4)
Legendary Creature — Demon
(6/6)
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
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The Belligerent
   ( 4)
Legendary Artifact — Vehicle
(5/5)
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library. Crew 3
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The Cyber-Controller
    ( 3)
Legendary Artifact Creature — Cyberman
(3/3)
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other artifact creatures you control get +1/+1.
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The Many Deeds of Belzenlok (playtest)
  ( 2)
Enchantment — — Saga
I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.
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Their Number Is Legion
     ( 4)
Sorcery
Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion. You may cast this card from your graveyard.
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Thraben Charm
  ( 2)
Instant
Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.
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Thraben Doomsayer
   ( 3)
Creature — Human Cleric
(2/2)
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
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Thraben Exorcism
  ( 2)
Instant
Exile target Spirit, creature with disturb, or enchantment.
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Thraben Foulbloods
  ( 3)
Creature — Zombie Dog
(3/2)
Delirium — This creature gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Thraben Gargoyle
 ( 1)
Artifact Creature — Gargoyle
(2/2)
Defender : Transform this creature.
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Thraben Heretic
  ( 2)
Creature — Human Wizard
(2/2)
: Exile target creature card from a graveyard.
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Thraben Inspector
 ( 1)
Creature — Human Soldier
(1/2)
When this creature enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Thraben Sentry
  ( 4)
Creature — Human Soldier
(2/2)
Vigilance Whenever another creature you control dies, you may transform this creature.
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Thraben Watcher
   ( 4)
Creature — Angel
(2/2)
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
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Three Tree Scribe
  ( 2)
Creature — Frog Druid
(2/3)
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
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Thresher Beast
   ( 5)
Creature — Beast
(4/4)
Whenever this creature becomes blocked, defending player sacrifices a land of their choice.
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Tiger-Tribe Hunter
   ( 5)
Creature — Human Barbarian
(4/4)
Trample Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.
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Timber Paladin
  ( 2)
Artifact Creature — Knight
(1/1)
As long as this creature is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as this creature is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as this creature is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
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Timber Protector
  ( 5)
Creature — Treefolk Warrior
(4/6)
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.
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Timber Shredder
( 0)
Creature — Werewolf
(4/2)
Trample At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Timber Wolves
 ( 1)
Creature — Wolf
(1/1)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Timberland Ancient
   ( 6)
Creature — Treefolk
(6/5)
Reach, trample Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Timberland Guide
  ( 2)
Creature — Human Scout
(1/1)
When this creature enters, put a +1/+1 counter on target creature.
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Timberland Ruins
( 0)
Land
This land enters tapped. : Add .
, Sacrifice this land: Add one mana of any color.
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Timberline Ridge
( 0)
Land
This land doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from this land. : Add or . Put a depletion counter on this land.
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Timbermare
  ( 4)
Creature — Elemental Horse
(5/5)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, tap all other creatures.
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Timbermaw Larva
  ( 4)
Creature — Beast
(2/2)
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
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Timberpack Wolf
  ( 2)
Creature — Wolf
(2/2)
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
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Timberwatch Elf
  ( 3)
Creature — Elf
(1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Time Beetle
  ( 2)
Creature — Alien Insect
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever this creature deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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Timebender
 ( 1)
Creature — Human Wizard
(1/1)
Morph  When this creature is turned face up, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card.
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Tireless Tribe
 ( 1)
Creature — Human Nomad
(1/1)
Discard a card: This creature gets +0/+4 until end of turn.
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Tithebearer Giant
  ( 6)
Creature — Giant Warrior
(4/5)
When this creature enters, you draw a card and you lose 1 life.
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Toby, Beastie Befriender
  ( 3)
Legendary Creature — Human Wizard
(1/1)
When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.
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Tomb Robber
  ( 3)
Creature — Human Pirate
(1/1)
Menace , Discard a card: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Torsten, Founder of Benalia
   ( 7)
Legendary Creature — Human Soldier
(7/7)
When Torsten enters, reveal the top seven cards of your library. Put any number of creature and/or land cards from among them into your hand and the rest on the bottom of your library in a random order. When Torsten dies, create seven 1/1 white Soldier creature tokens.
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Torture Chamber
 ( 3)
Artifact
At the beginning of your upkeep, put a pain counter on this artifact. At the beginning of your end step, this artifact deals damage to you equal to the number of pain counters on it. , , Remove all pain counters from this artifact: It deals damage to target creature equal to the number of pain counters removed this way.
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Toski, Bearer of Secrets
  ( 4)
Legendary Creature — Squirrel
(1/1)
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
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Totem-Guide Hartebeest
  ( 5)
Creature — Antelope
(2/5)
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Treasure Nabber
  ( 3)
Creature — Goblin Rogue
(3/2)
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
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Treebeard, Gracious Host
   ( 4)
Legendary Creature — Treefolk
(0/5)
Trample, ward  When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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Trench Behemoth
   ( 7)
Creature — Kraken
(7/7)
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn. Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
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True Believer
  ( 2)
Creature — Human Cleric
(2/2)
You have shroud. (You can't be the target of spells or abilities.)
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Trusty Packbeast
  ( 3)
Creature — Beast
(2/3)
When this creature enters, return target artifact card from your graveyard to your hand.
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Turntimber Ascetic
  ( 5)
Creature — Giant Cleric
(5/4)
When this creature enters, you gain 3 life.
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Turntimber Basilisk
   ( 3)
Creature — Basilisk
(2/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
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Turntimber Grove
( 0)
Land
This land enters tapped. When this land enters, target creature gets +1/+1 until end of turn. : Add .
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Turntimber Ranger
   ( 5)
Creature — Elf Scout Ranger Ally
(2/2)
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
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Turntimber Sower
  ( 3)
Creature — Elf Druid
(3/3)
Whenever one or more land cards are put into your graveyard from anywhere, create a 0/1 green Plant creature token. , Sacrifice three creatures: Return target land card from your graveyard to your hand.
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Turntimber Symbiosis
    ( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
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Tuya Bearclaw
   ( 3)
Legendary Creature — Human Warrior
(2/2)
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
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Two-Headed Cerberus
   ( 3)
Creature — Dog
(1/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Tyvar the Bellicose
   ( 4)
Legendary Creature — Elf Warrior
(5/4)
Whenever one or more Elves you control attack, they gain deathtouch until end of turn. Each creature you control has "Whenever a mana ability of this creature resolves, put a number of +1/+1 counters on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
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Uchbenbak, the Great Mistake
   ( 5)
Legendary Creature — Skeleton Horror
(6/4)
Vigilance, menace Descend 8 —   : Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
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Ulvenwald Bear
  ( 3)
Creature — Bear
(2/2)
Morbid — When this creature enters, if a creature died this turn, put two +1/+1 counters on target creature.
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Ulvenwald Behemoth
( 0)
Creature — Beast Horror
(8/8)
Trample, haste Other creatures you control get +1/+1 and have trample and haste.
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Unchained Berserker
  ( 2)
Creature — Human Berserker
(1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) This creature gets +2/+0 as long as it's attacking.
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Underdark Beholder (playtest)
   ( 6)
Creature — — Beholder
(6/6)
CARDNAME enters the battlefield with ten eyestalk counters on it. If CARDNAME would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. Whenever CARDNAME attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on CARDNAME. You may cast it without paying its mana cost. Shuffle your library.
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Underworld Cerberus
   ( 5)
Creature — Dog
(6/6)
This creature can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When this creature dies, exile it and each player returns all creature cards from their graveyard to their hand.
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Undying Beast
  ( 4)
Creature — Beast
(3/2)
When this creature dies, put it on top of its owner's library.
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Unhinged Beast Hunt
( 0)
Stickers
2 — : You gain 1 life. 4 — Whenever this creature attacks, tap each creature an opponent controls with the same power and/or same toughness as this creature. 2 — 4/1 3 — 2/6
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Unholy Annex // Ritual Chamber (Unholy Annex)
  ( 3)
Enchantment — Room
At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Unyaro Bees
   ( 3)
Creature — Insect
(0/1)
Flying : This creature gets +1/+1 until end of turn.
 , Sacrifice this creature: It deals 2 damage to any target.
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Up the Beanstalk
  ( 2)
Enchantment
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
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Uruk-hai Berserker
  ( 3)
Creature — Orc Berserker
(3/2)
When this creature enters, the Ring tempts you.
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Vagrant Plowbeasts
   ( 7)
Creature — Beast
(6/6)
: Regenerate target creature with power 5 or greater.
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Varchild, Betrayer of Kjeldor
  ( 3)
Legendary Creature — Human Knight
(3/3)
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
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Vengeful Rebel
  ( 3)
Creature — Aetherborn Warrior
(3/2)
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, target creature an opponent controls gets -3/-3 until end of turn.
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Veronica, Dissident Scribe
  ( 3)
Legendary Creature — Human Artificer Rogue
(3/3)
Menace Whenever Veronica attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with " , Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Veteran Beastrider
   ( 3)
Creature — Human Knight
(3/4)
At the beginning of your end step, untap each creature you control.   : Creatures you control get +1/+1 until end of turn.
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