+drum (9)
When this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Flying
Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
, , Discard a card: Target creature gets +2/+2 until end of turn.
Untap all creatures you control during each other player's untap step.
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add .
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
, Tap an untapped creature you control: Add one mana of any color.
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
: Return this card from your graveyard to your hand.
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