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Information Dealer
  ( 2)
Creature — Human Wizard
(1/1)
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
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Ironsoul Enforcer
  ( 5)
Artifact Creature — Human Samurai
(4/4)
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
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Ironwill Forger
  ( 4)
Creature — Orc Artificer
(3/3)
Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Ivorytusk Fortress
    ( 5)
Creature — Elephant
(5/7)
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
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Jaheira, Friend of the Forest
  ( 3)
Legendary Creature — Human Elf Druid
(2/3)
Tokens you control have " : Add ." Choose a Background (You can have a Background as a second commander.)
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Jarl of the Forsaken
  ( 4)
Creature — Zombie Cleric
(3/2)
Flash When this creature enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. Foretell  (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Join Forces
  ( 3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
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Journey for the Elixir
  ( 3)
Sorcery
Search your library and graveyard for a basic land card and a card named Jiang Yanggu, reveal them, put them into your hand, then shuffle.
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Karn, Legacy Reforged
 ( 5)
Legendary Artifact Creature — Golem
(*/*)
Karn's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
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Kaya's Ghostform
 ( 1)
Enchantment — Aura
Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
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Kenrith's Transformation
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
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Kessig Forgemaster
  ( 2)
Creature — Human Shaman Werewolf
(2/1)
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
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Kolaghan Forerunners
  ( 3)
Creature — Human Berserker
(*/3)
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash  (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Koll, the Forgemaster
  ( 2)
Legendary Creature — Dwarf Warrior
(2/2)
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
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Kraul Foragers
  ( 5)
Creature — Insect Scout
(4/4)
Undergrowth — When this creature enters, you gain 1 life for each creature card in your graveyard.
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Krenko's Enforcer
   ( 3)
Creature — Goblin Warrior
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Kuldotha Forgemaster
 ( 5)
Artifact Creature — Construct
(3/5)
, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
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Laelia, the Blade Reforged
  ( 3)
Legendary Creature — Spirit Warrior
(2/2)
Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
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Last-Ditch Effort
 ( 1)
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
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Law-Rune Enforcer
 ( 1)
Creature — Human Soldier
(1/2)
, : Tap target creature with mana value 2 or greater.
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Leading Performance
  ( 2)
Sorcery
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.
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Leyline of Lifeforce
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
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Leyline of Transformation
   ( 4)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
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Liesa, Forgotten Archangel
    ( 5)
Legendary Creature — Angel
(4/5)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
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Lifeforce
  ( 2)
Enchantment
 : Counter target black spell.
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Lightform
   ( 3)
Enchantment
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and lifelink.
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Lithoform Blight
  ( 2)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land loses all land types and abilities and has " : Add " and " , Pay 1 life: Add one mana of any color."
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Long-Forgotten Gohei
 ( 3)
Artifact
Arcane spells you cast cost less to cast. Spirit creatures you control get +1/+1.
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Lord of the Forsaken
   ( 6)
Creature — Demon
(6/6)
Flying, trample , Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
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Lunar Force
  ( 3)
Enchantment
When an opponent casts a spell, sacrifice this enchantment and counter that spell.
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Lust for War
  ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able.
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Magmatic Force
    ( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, this creature deals 3 damage to any target.
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Manaforce Mace
 ( 4)
Artifact — Equipment
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control. Equip 
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Manaform Hellkite
   ( 4)
Creature — Dragon
(4/4)
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
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Mark for Death
  ( 4)
Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
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Markov Enforcer
   ( 6)
Creature — Vampire Soldier
(6/6)
Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls. Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Martyr for the Cause
  ( 2)
Creature — Human Soldier
(2/2)
When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Megatron, Destructive Force
( 0)
Legendary Artifact — Vehicle
(4/5)
Living metal (During your turn, this Vehicle is also a creature.) Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.
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Melek, Reforged Researcher
   ( 5)
Legendary Creature — Weird Detective
(*/*)
Melek's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs less to cast.
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Mercenary Informer
  ( 3)
Creature — Human Rebel Mercenary
(2/1)
This creature can't be the target of black spells or abilities from black sources.  : Put target nontoken Mercenary on the bottom of its owner's library.
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Mercurial Transformation
  ( 2)
Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
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Metropolis Reformer
  ( 3)
Creature — Angel Cleric
(2/3)
Flying, vigilance You have hexproof. Whenever this creature is dealt damage, you gain that much life.
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Minotaur de Force
  ( 2)
Creature — Minotaur Performer
(2/1)
Haste When this creature enters, you get , then you may put a sticker on a nonland permanent you own.
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Mirror of the Forebears
 ( 2)
Artifact
As this artifact enters, choose a creature type. : Until end of turn, this artifact becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
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Misfortune
    ( 4)
Sorcery
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
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Misfortune Teller
  ( 4)
Creature — Human Warlock
(3/1)
Deathtouch Whenever this creature enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
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Misinformation
 ( 1)
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
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Mistford River Turtle
  ( 4)
Creature — Turtle
(1/5)
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.
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Mistform Dreamer
  ( 3)
Creature — Illusion
(2/1)
Flying : This creature becomes the creature type of your choice until end of turn.
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Mistform Mask
  ( 2)
Enchantment — Aura
Enchant creature : Enchanted creature becomes the creature type of your choice until end of turn.
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Mistform Seaswift
  ( 4)
Creature — Illusion
(3/1)
Flying : This creature becomes the creature type of your choice until end of turn.
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mistform Skyreaver
   ( 7)
Creature — Illusion
(6/6)
Flying : This creature becomes the creature type of your choice until end of turn.
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Mistform Sliver
  ( 2)
Creature — Illusion Sliver
(1/1)
All Slivers have " : This permanent becomes the creature type of your choice in addition to its other types until end of turn."
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Mistform Ultimus
  ( 4)
Legendary Creature — Illusion
(3/3)
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
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Mistform Wall
  ( 3)
Creature — Illusion Wall
(1/4)
This creature has defender as long as it's a Wall. : This creature becomes the creature type of your choice until end of turn.
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Mistform Warchief
  ( 3)
Creature — Illusion
(1/3)
Creature spells you cast that share a creature type with this creature cost less to cast. : This creature becomes the creature type of your choice until end of turn.
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Misty Rainforest
( 0)
Land
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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Mobile Fort
 ( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
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Myr Enforcer
 ( 7)
Artifact Creature — Myr
(4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
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Mystic Enforcer
   ( 4)
Creature — Human Nomad Mystic
(3/3)
Protection from black Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has flying.
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Mystic Forge
 ( 4)
Artifact
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. , Pay 1 life: Exile the top card of your library.
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Nahiri, Forged in Fury
   ( 6)
Legendary Creature — Kor Artificer
(5/4)
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
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Nahiri, the Unforgiving
    ( 4)
Legendary Planeswalker — Nahiri
(5)
Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) +1: Until your next turn, up to one target creature attacks a player each combat if able. +1: Discard a card, then draw a card. 0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
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Nahiri's Lithoforming
   ( 2)
Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
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Need for Speed
 ( 1)
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
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Neoform
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
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New Way Forward
    ( 5)
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
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Nezumi Informant
  ( 2)
Creature — Rat Rogue
(1/1)
When this creature enters, each opponent discards a card.
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Nils, Discipline Enforcer
  ( 3)
Legendary Creature — Human Cleric
(2/2)
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
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Nissa, Vital Force
   ( 5)
Legendary Planeswalker — Nissa
(5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."
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No Rest for the Wicked
  ( 2)
Enchantment
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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Not Forgotten
  ( 2)
Sorcery
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
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Now for Wrath, Now for Ruin!
  ( 4)
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
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Nylea's Forerunner
  ( 5)
Enchantment Creature — Beast
(5/3)
Trample Other creatures you control have trample.
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Oakenform
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3.
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Ogre Enforcer
   ( 5)
Creature — Ogre
(4/4)
This creature can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
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Olivia, Mobilized for War
   ( 3)
Legendary Creature — Vampire Knight
(3/3)
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
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Omen of the Forge
  ( 2)
Enchantment
Flash When this enchantment enters, it deals 2 damage to any target.  , Sacrifice this enchantment: Scry 2.
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Orthodoxy Enforcer
  ( 4)
Creature — Phyrexian Cleric
(2/4)
Vigilance This creature gets +2/+0 as long as you control two or more artifacts.
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Orvar, the All-Form
  ( 4)
Legendary Creature — Shapeshifter
(3/3)
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
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Orzhov Enforcer
  ( 2)
Creature — Human Rogue
(1/2)
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Overwhelming Forces
   ( 8)
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
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Pause for Reflection
  ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
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