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Pawpatch Formation
  ( 2)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with " , , Sacrifice this token: You gain 3 life.")
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Perforating Artist
   ( 3)
Creature — Devil
(3/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
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Perilous Forays
   ( 5)
Enchantment
, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
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Perimeter Enforcer
  ( 2)
Creature — Human Detective
(1/1)
Flying, lifelink Whenever another Detective you control enters and whenever a Detective you control is turned face up, this creature gets +1/+1 until end of turn.
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Phalanx Formation
  ( 3)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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Phantasmal Forces
  ( 4)
Creature — Illusion
(4/1)
Flying At the beginning of your upkeep, sacrifice this creature unless you pay .
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Phantasmal Form
  ( 3)
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
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Phyrexian Triniform
 ( 9)
Artifact Creature — Phyrexian Golem
(9/9)
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore ( , Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Plea for Guidance
  ( 6)
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
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Plea for Power
  ( 4)
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Plumb the Forbidden
  ( 2)
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.
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Press for Answers
  ( 2)
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Pre-War Formalwear
  ( 3)
Artifact — Equipment
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip 
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Primal Forcemage
  ( 3)
Creature — Elf Shaman
(2/2)
Whenever another creature you control enters, that creature gets +3/+3 until end of turn.
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Primeval Force
    ( 5)
Creature — Elemental
(8/8)
When this creature enters, sacrifice it unless you sacrifice three Forests.
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Pulse of the Forge
   ( 3)
Instant
Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.
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Purphoros, God of the Forge
  ( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.  : Creatures you control get +1/+0 until end of turn.
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Pyrotechnic Performer
  ( 2)
Creature — Lizard Assassin
(3/2)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
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Quest for Ancient Secrets
 ( 1)
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.
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Quest for Pure Flame
 ( 1)
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment. Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
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Quest for Renewal
  ( 2)
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment. As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
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Quest for the Gemblades
  ( 2)
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on this enchantment. Remove a quest counter from this enchantment and sacrifice it: Put four +1/+1 counters on target creature.
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Quest for the Goblin Lord
 ( 1)
Enchantment
Whenever a Goblin you control enters, you may put a quest counter on this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
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Quest for the Gravelord
 ( 1)
Enchantment
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
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Quest for the Holy Relic
 ( 1)
Enchantment
Whenever you cast a creature spell, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
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Quest for the Necropolis
 ( 1)
Enchantment
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.  , Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on this enchantment. Activate only as a sorcery.
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Quest for the Nihil Stone
 ( 1)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on this enchantment. At the beginning of each opponent's upkeep, if that player has no cards in hand and this enchantment has two or more quest counters on it, you may have that player lose 5 life.
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Quest for Ula's Temple
 ( 1)
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on this enchantment. At the beginning of each end step, if there are three or more quest counters on this enchantment, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
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Radiant Performer
   ( 5)
Creature — Human Wizard
(2/2)
Flash When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
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Raffine's Informant
  ( 2)
Creature — Human Wizard
(2/1)
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Rage Forger
  ( 3)
Creature — Elemental Shaman
(2/2)
When this creature enters, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
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Rageform
   ( 4)
Enchantment
When this enchantment enters, it becomes an Aura with enchant creature. Manifest the top card of your library and attach this enchantment to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
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Rally for the Throne
  ( 3)
Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
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Rally the Forces
  ( 3)
Instant
Attacking creatures get +1/+0 and gain first strike until end of turn.
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Ravenform
  ( 3)
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Reach for the Sky
  ( 4)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When this Aura is put into a graveyard from the battlefield, draw a card.
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Rebel Informer
  ( 3)
Creature — Human Mercenary Rebel
(1/2)
This creature can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.
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Reforge the Soul
   ( 5)
Sorcery
Each player discards their hand, then draws seven cards. Miracle  (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Regal Force
    ( 7)
Creature — Elemental
(5/5)
When this creature enters, draw a card for each green creature you control.
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Reinforced Bulwark
 ( 3)
Artifact Creature — Wall
(0/4)
Defender : Prevent the next 1 damage that would be dealt to you this turn.
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Reinforced Ronin
 ( 1)
Artifact Creature — Human Samurai
(2/2)
Haste At the beginning of your end step, return this creature to its owner's hand. Channel —  , Discard this card: Draw a card.
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Reinforcements
 ( 1)
Instant
Put up to three target creature cards from your graveyard on top of your library.
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Resolute Reinforcements
  ( 2)
Creature — Human Soldier
(1/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
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Rest for the Weary
  ( 2)
Instant
Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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Restless Fortress
( 0)
Land
This land enters tapped. : Add or .
  : This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever this land attacks, defending player loses 2 life and you gain 2 life.
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Reversal of Fortune
   ( 6)
Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
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Riddleform
  ( 2)
Enchantment
Whenever you cast a noncreature spell, you may have this enchantment become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.  : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Run for Your Life
  ( 2)
Instant
One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste. Escape—  , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Runeforge Champion
  ( 3)
Creature — Dwarf Warrior
(2/3)
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay rather than pay the mana cost for Rune spells you cast.
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Samurai Enforcers
   ( 6)
Creature — Human Samurai
(4/4)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Samut, the Driving Force
    ( 6)
Legendary Creature — Human Warrior Cleric
(4/5)
First strike, vigilance, haste Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Other creatures you control get +X/+0, where X is your speed. Noncreature spells you cast cost less to cast, where X is your speed.
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Sapseep Forest
( 0)
Land — Forest
( : Add .) This land enters tapped. , : You gain 1 life. Activate only if you control two or more green permanents.
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Search for Azcanta
  ( 2)
Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
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Search for Blex
   ( 4)
Sorcery
Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
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Search for Glory
  ( 3)
Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each spent to cast this spell. ( is mana from a snow source.)
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Search for Survivors
  ( 3)
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
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Search for Tomorrow
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Select for Inspection
 ( 1)
Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Selvala's Enforcer
  ( 4)
Creature — Elf Warrior
(2/2)
Parley — When this creature enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on this creature. Then each player draws a card.
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Shade's Form
   ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature gets +1/+1 until end of turn." When enchanted creature dies, return that card to the battlefield under your control.
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Sharpened Pitchfork
 ( 2)
Artifact — Equipment
Equipped creature has first strike. As long as equipped creature is a Human, it gets +1/+1. Equip 
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Shrike Force
  ( 3)
Creature — Bird Knight
(1/3)
Flying, double strike, vigilance
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Skyhunter Strike Force
  ( 3)
Creature — Cat Knight
(2/2)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
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Snakeform
  ( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
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Snow Fortress
 ( 5)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : This creature gets +1/+0 until end of turn.
: This creature gets +0/+1 until end of turn.
: This creature deals 1 damage to target creature without flying that's attacking you.
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Soldier of Fortune
 ( 1)
Creature — Human Mercenary
(1/1)
, : Target player shuffles their library.
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Spectral Force
   ( 5)
Creature — Elemental Spirit
(8/8)
Trample Whenever this creature attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
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Spelltithe Enforcer
   ( 5)
Creature — Elephant Wizard
(3/3)
Whenever an opponent casts a spell, that player sacrifices a permanent of their choice unless they pay .
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Sphinx of Foresight
   ( 4)
Creature — Sphinx
(4/4)
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.
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Sphinx of Forgotten Lore
   ( 4)
Creature — Sphinx
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Stall for Time
  ( 3)
Instant
Kicker  (You may pay an additional  as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
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Starforged Sword
 ( 4)
Artifact — Equipment
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip 
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Steelform Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control get +0/+1.
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Stoneforge Acolyte
 ( 1)
Creature — Kor Artificer Ally
(1/2)
Cohort — , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Stoneforge Masterwork
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip 
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Stoneforge Mystic
  ( 2)
Creature — Kor Artificer
(1/2)
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.  , : You may put an Equipment card from your hand onto the battlefield.
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Stonewise Fortifier
  ( 2)
Creature — Human Wizard
(2/2)
 : Prevent all damage that would be dealt to this creature by target creature this turn.
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Storm of Forms
  ( 4)
Instant
When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies. Return target nonland permanent to its owner's hand.
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Struggle for Project Purity
  ( 4)
Enchantment
As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
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Struggle for Sanity
   ( 4)
Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
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Struggle for Skemfar
  ( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Sundering Fork
( 0)
Artifact — Contraption
Whenever you crank this Contraption, destroy target artifact.
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Sunforger
 ( 3)
Artifact — Equipment
Equipped creature gets +4/+0.  , Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip 
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Sunhome Enforcer
   ( 4)
Creature — Giant Soldier
(2/4)
Whenever this creature deals combat damage, you gain that much life.  : This creature gets +1/+0 until end of turn.
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Supplant Form
   ( 6)
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
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Susan Foreman
  ( 2)
Legendary Creature — Time Lord
(1/1)
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk. : Add .
Doctor's companion (You can have two commanders if the other is the Doctor.)
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Sword of Forge and Frontier
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip 
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Syndicate Enforcer
  ( 4)
Creature — Human Rogue
(3/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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