|
Boggart Harbinger
  ( 3)
Creature — Goblin Shaman
(2/1)
When this creature enters, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
|
|
|
Elvish Harbinger
  ( 3)
Creature — Elf Druid
(1/2)
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. : Add one mana of any color.
|
|
|
Faerie Harbinger
  ( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
|
|
|
Flamekin Harbinger
 ( 1)
Creature — Elemental Shaman
(1/1)
When this creature enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
|
|
|
Garruk's Harbinger
   ( 3)
Creature — Beast
(4/3)
Hexproof from black Whenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Giant Harbinger
  ( 5)
Creature — Giant Shaman
(3/4)
When this creature enters, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
|
|
|
Harbinger of Night
   ( 4)
Creature — Spirit
(2/3)
At the beginning of your upkeep, put a -1/-1 counter on each creature.
|
|
|
Harbinger of Spring
  ( 5)
Creature — Spirit
(2/1)
Protection from non-Spirit creatures Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
|
|
|
Harbinger of the Hunt
   ( 5)
Creature — Dragon
(5/3)
Flying  : This creature deals 1 damage to each creature without flying.
 : This creature deals 1 damage to each other creature with flying.
|
|
|
Harbinger of the Tides
  ( 2)
Creature — Merfolk Wizard
(2/2)
You may cast this card as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
|
|
|
Karfell Harbinger
  ( 2)
Creature — Zombie Wizard
(1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
|
|
|
Kithkin Harbinger
  ( 3)
Creature — Kithkin Wizard
(1/3)
When this creature enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
|
|
|
Lupine Harbingers
  ( 4)
Creature — — Wolf
(4/4)
Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell   (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Merrow Harbinger
  ( 4)
Creature — Merfolk Wizard
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
|
|
|
Moonstone Harbinger
  ( 3)
Creature — Bat Warrior
(1/3)
Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
|
|
|
Nahiri, the Harbinger
   ( 4)
Legendary Planeswalker — Nahiri
(4)
+2: You may discard a card. If you do, draw a card. −2: Exile target enchantment, tapped artifact, or tapped creature. −8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
|
|
|
Treefolk Harbinger
 ( 1)
Creature — Treefolk Druid
(0/3)
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
|
|
|
Valkyrie Harbinger
   ( 6)
Creature — Angel Cleric
(4/5)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
|
|
|
Yanling's Harbinger
   ( 5)
Creature — Bird
(2/4)
Flying When this creature enters, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|